mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
967 lines
34 KiB
C++
967 lines
34 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Core.hpp"
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#include "Logger.hpp"
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#include "Misc/Signal.hpp"
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#include "Misc/Areas.hpp"
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#include "Base/Buffer.hpp"
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#include "Library/Utils/Buffer.hpp"
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// ------------------------------------------------------------------------------------------------
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#include "Entity/Blip.hpp"
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#include "Entity/Checkpoint.hpp"
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#include "Entity/Keybind.hpp"
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#include "Entity/Object.hpp"
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#include "Entity/Pickup.hpp"
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#include "Entity/Player.hpp"
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#include "Entity/Vehicle.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <sqstdio.h>
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#include <sqstdblob.h>
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#include <sqstdmath.h>
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#include <sqstdsystem.h>
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#include <sqstdstring.h>
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#include <sqmodapi.h>
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#include <SimpleIni.h>
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// ------------------------------------------------------------------------------------------------
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#include <cstdio>
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#include <cstdarg>
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#include <exception>
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#include <stdexcept>
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#include <algorithm>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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extern bool RegisterAPI(HSQUIRRELVM vm);
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// ------------------------------------------------------------------------------------------------
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extern void InitializeTasks();
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extern void InitializeRoutines();
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extern void TerminateAreas();
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extern void TerminateTasks();
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extern void TerminatePrivileges();
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extern void TerminateRoutines();
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extern void TerminateCommands();
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extern void TerminateSignals();
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// ------------------------------------------------------------------------------------------------
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extern Buffer GetRealFilePath(CSStr path);
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/* ------------------------------------------------------------------------------------------------
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* Loader used to process a section from the configuration file and look for scripts to load.
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*/
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class ScriptLoader
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{
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// --------------------------------------------------------------------------------------------
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CSimpleIniA & m_Config; // The processed configuration.
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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explicit ScriptLoader(CSimpleIniA & conf)
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: m_Config(conf)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Function call operator.
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*/
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bool operator () (CCStr key, CCStr val) const
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{
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// Validate the specified key
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if (!key || *key == '\0')
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{
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return true; // Move to the next element!
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}
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// Identify the load option
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if (std::strcmp(key, "Section") == 0)
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{
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return m_Config.ProcAllValues(val, ScriptLoader(m_Config));
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}
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else if (std::strcmp(key, "Compile") == 0)
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{
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return Core::Get().LoadScript(val, true);
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}
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else if (std::strcmp(key, "Execute") == 0)
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{
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return Core::Get().LoadScript(val, false);
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}
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// Move to the next element!
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return true;
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}
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};
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/* ------------------------------------------------------------------------------------------------
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* Implements RAII to make sure that entity containers area cleaned up at all costs.
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*/
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class ContainerCleaner
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{
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// --------------------------------------------------------------------------------------------
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EntityType m_Type; // The type of entity container to clear.
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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template < typename T > ContainerCleaner(T & container, EntityType type, bool destroy)
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: m_Type(type)
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{
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for (auto & ent : container)
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{
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ent.Destroy(destroy, SQMOD_DESTROY_CLEANUP, NullLightObj());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~ContainerCleaner()
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{
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Core::Get().ClearContainer(m_Type);
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}
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};
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// ------------------------------------------------------------------------------------------------
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Core Core::s_Inst;
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// ------------------------------------------------------------------------------------------------
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Core::Core() noexcept
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: m_State(0)
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, m_VM(nullptr)
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, m_Scripts()
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, m_PendingScripts()
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, m_Options()
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, m_Blips()
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, m_Checkpoints()
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, m_Keybinds()
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, m_Objects()
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, m_Pickups()
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, m_Players()
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, m_Vehicles()
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, m_Events()
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, m_CircularLocks(0)
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, m_ReloadHeader(0)
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, m_ReloadPayload()
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, m_IncomingNameBuffer(nullptr)
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, m_IncomingNameCapacity(0)
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, m_AreasEnabled(false)
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, m_Debugging(false)
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, m_Executed(false)
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, m_Shutdown(false)
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, m_LockPreLoadSignal(false)
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, m_LockPostLoadSignal(false)
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, m_LockUnloadSignal(false)
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, m_EmptyInit(false)
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, m_Verbosity(1)
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, m_NullBlip()
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, m_NullCheckpoint()
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, m_NullKeybind()
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, m_NullObject()
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, m_NullPickup()
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, m_NullPlayer()
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, m_NullVehicle()
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Core::~Core()
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{
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if (m_VM)
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{
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Terminate(true);
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}
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}
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// ------------------------------------------------------------------------------------------------
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bool Core::Initialize()
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{
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// Make sure the plug-in was not already initialized
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if (m_VM != nullptr)
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{
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OutputError("Plug-in was already initialized");
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return true;
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}
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CSimpleIniA conf(false, true, true);
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// Attempt to load the configurations from disk
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SI_Error ini_ret = conf.LoadFile("sqmod.ini");
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// See if the configurations could be loaded
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if (ini_ret < 0)
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{
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switch (ini_ret)
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{
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case SI_FAIL:
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{
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OutputError("Failed to load the configuration file. Probably invalid");
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} break;
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case SI_NOMEM:
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{
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OutputError("Run out of memory while loading the configuration file");
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} break;
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case SI_FILE:
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{
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OutputError("Failed to load the configuration file. %s", std::strerror(errno));
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} break;
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default: OutputError("Failed to load the configuration file for some unforeseen reason");
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}
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// Failed to load the configuration file
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return false;
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}
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// See if debugging options should be enabled
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m_Debugging = conf.GetBoolValue("Squirrel", "Debugging", m_Debugging);
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// Configure the empty initialization
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m_EmptyInit = conf.GetBoolValue("Squirrel", "EmptyInit", false);
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// Configure the verbosity level
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m_Verbosity = conf.GetLongValue("Log", "VerbosityLevel", 1);
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// Initialize the log filename
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Logger::Get().SetLogFilename(conf.GetValue("Log", "Filename", nullptr));
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// Configure the logging timestamps
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Logger::Get().ToggleConsoleTime(conf.GetBoolValue("Log", "ConsoleTimestamp", false));
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Logger::Get().ToggleLogFileTime(conf.GetBoolValue("Log", "LogFileTimestamp", true));
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// Apply the specified logging filters only after initialization was completed
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Logger::Get().ToggleConsoleLevel(LOGL_DBG, conf.GetBoolValue("Log", "ConsoleDebug", true));
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Logger::Get().ToggleConsoleLevel(LOGL_USR, conf.GetBoolValue("Log", "ConsoleUser", true));
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Logger::Get().ToggleConsoleLevel(LOGL_SCS, conf.GetBoolValue("Log", "ConsoleSuccess", true));
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Logger::Get().ToggleConsoleLevel(LOGL_INF, conf.GetBoolValue("Log", "ConsoleInfo", true));
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Logger::Get().ToggleConsoleLevel(LOGL_WRN, conf.GetBoolValue("Log", "ConsoleWarning", true));
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Logger::Get().ToggleConsoleLevel(LOGL_ERR, conf.GetBoolValue("Log", "ConsoleError", true));
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Logger::Get().ToggleConsoleLevel(LOGL_FTL, conf.GetBoolValue("Log", "ConsoleFatal", true));
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Logger::Get().ToggleLogFileLevel(LOGL_DBG, conf.GetBoolValue("Log", "LogFileDebug", true));
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Logger::Get().ToggleLogFileLevel(LOGL_USR, conf.GetBoolValue("Log", "LogFileUser", true));
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Logger::Get().ToggleLogFileLevel(LOGL_SCS, conf.GetBoolValue("Log", "LogFileSuccess", true));
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Logger::Get().ToggleLogFileLevel(LOGL_INF, conf.GetBoolValue("Log", "LogFileInfo", true));
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Logger::Get().ToggleLogFileLevel(LOGL_WRN, conf.GetBoolValue("Log", "LogFileWarning", true));
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Logger::Get().ToggleLogFileLevel(LOGL_ERR, conf.GetBoolValue("Log", "LogFileError", true));
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Logger::Get().ToggleLogFileLevel(LOGL_FTL, conf.GetBoolValue("Log", "LogFileFatal", true));
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cLogDbg(m_Verbosity >= 1, "Resizing the entity containers");
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// Make sure the entity containers have the proper size
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m_Blips.resize(SQMOD_BLIP_POOL);
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m_Checkpoints.resize(SQMOD_CHECKPOINT_POOL);
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m_Keybinds.resize(SQMOD_KEYBIND_POOL);
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m_Objects.resize(SQMOD_OBJECT_POOL);
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m_Pickups.resize(SQMOD_PICKUP_POOL);
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m_Players.resize(SQMOD_PLAYER_POOL);
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m_Vehicles.resize(SQMOD_VEHICLE_POOL);
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// Attempt to read the virtual machine stack size
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const LongI stack_size = conf.GetLongValue("Squirrel", "StackSize", SQMOD_STACK_SIZE);
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// Make sure that the retrieved number is within range
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if (!stack_size)
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{
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LogWrn("Invalid virtual machine stack size: %lu", stack_size);
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// Stop the initialization process
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return false;
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}
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cLogDbg(m_Verbosity >= 1, "Creating a virtual machine (%ld stack size)", stack_size);
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// Attempt to create the script virtual machine
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m_VM = sq_open(ConvTo< SQInteger >::From(stack_size));
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// See if the virtual machine could be created
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if (cLogFtl(!m_VM, "Unable to create the virtual machine"))
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{
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return false; // Unable to load the plug-in properly!
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}
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// Set this as the default VM
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DefaultVM::Set(m_VM);
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// Configure error handling
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ErrorHandling::Enable(conf.GetBoolValue("Squirrel", "ErrorHandling", true));
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// Prevent common null objects from using dead virtual machines
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NullArray() = Array();
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NullTable() = Table();
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NullObject() = Object();
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NullLightObj() = LightObj();
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NullFunction() = Function();
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cLogDbg(m_Verbosity >= 1, "Registering the standard libraries");
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// Push the root table on the stack
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sq_pushroottable(m_VM);
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// Register the standard library on the pushed table
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sqstd_register_iolib(m_VM);
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sqstd_register_bloblib(m_VM);
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sqstd_register_mathlib(m_VM);
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sqstd_register_systemlib(m_VM);
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sqstd_register_stringlib(m_VM);
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// Pop the root table from the stack
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sq_pop(m_VM, 1);
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cLogDbg(m_Verbosity >= 1, "Setting the script output function");
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// Tell the VM to use these functions to output user on error messages
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sq_setprintfunc(m_VM, PrintFunc, ErrorFunc);
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cLogDbg(m_Verbosity >= 1, "Setting the script error handlers");
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// Tell the VM to trigger this function on compile time errors
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sq_setcompilererrorhandler(m_VM, CompilerErrorHandler);
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// Push the runtime error handler on the stack and create a closure
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sq_newclosure(m_VM, RuntimeErrorHandler, 0);
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// Tell the VM to trigger this function on runtime errors
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sq_seterrorhandler(m_VM);
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cLogDbg(m_Verbosity >= 1, "Registering the plug-in API");
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// Attempt to register the plug-in API
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if (!RegisterAPI(m_VM))
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{
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LogFtl("Unable to register the plug-in API");
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return false; // Can't execute scripts without a valid API!
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}
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// Initialize the module global events
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InitEvents();
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// Initialize load stage signals
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InitSignalPair(mOnPreLoad, NullLightObj(), nullptr);
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InitSignalPair(mOnPostLoad, NullLightObj(), nullptr);
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InitSignalPair(mOnUnload, NullLightObj(), nullptr);
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CSimpleIniA::TNamesDepend scripts;
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// Attempt to retrieve the list of keys to make sure there's actually something to process
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if (conf.GetAllKeys("Scripts", scripts) && !scripts.empty())
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{
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// Attempt to load the specified scripts
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if (!conf.ProcAllValues("Scripts", ScriptLoader(conf)))
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{
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LogErr("Unable to load the specified scripts");
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// Either no script was found or failed to load
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return false;
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}
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}
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// See if any script could be queued for loading
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if (m_PendingScripts.empty() && !m_EmptyInit)
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{
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LogErr("No scripts loaded. No reason to load the plug-in");
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// No point in loading the plug-in
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return false;
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}
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cLogDbg(m_Verbosity >= 1, "Reading the options from the general section");
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// Read options only after loading was successful
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CSimpleIniA::TNamesDepend options;
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// Are there any options to read?
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if (conf.GetAllKeys("Options", options) || !options.empty())
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{
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cLogDbg(m_Verbosity >= 1, "Found (%" PRINT_SZ_FMT ") options in the configuration file",
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static_cast< SQUnsignedInteger >(options.size()));
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// Process all the specified keys under the [Options] section
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for (const auto & option : options)
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{
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CSimpleIniA::TNamesDepend values;
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// Get the values of all keys with the same name
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if (!conf.GetAllValues("Options", option.pItem, values))
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{
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continue;
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}
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// Sort the keys in their original order
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values.sort(CSimpleIniA::Entry::LoadOrder());
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// Save each option option and overwrite existing value
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for (const auto & value : values)
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{
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m_Options[option.pItem] = value.pItem;
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}
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}
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}
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// Initialize routines and tasks
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InitializeRoutines();
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InitializeTasks();
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// Initialize third-party
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// Initialization successful
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool Core::Execute()
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{
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// Are there any scripts to execute?
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if (m_PendingScripts.empty())
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{
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// Are we allowed to continue without any scripts?
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if (m_EmptyInit)
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{
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LogWrn("No scripts to execute. Empty initialization was forced");
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// Allow empty initialization since it was requested
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return true;
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}
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LogWrn("No scripts to execute. Plug-in has no purpose");
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// No reason to execute the plug-in
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return false;
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}
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// Unlock signal containers
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m_LockPreLoadSignal = false;
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m_LockPostLoadSignal = false;
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m_LockUnloadSignal = false;
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cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins to register their API");
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// Tell modules to do their monkey business
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_Func->SendPluginCommand(SQMOD_LOAD_CMD, "");
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// Load pending scripts while we're in the bounds of the allowed recursiveness
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for (unsigned levels = 0; !m_PendingScripts.empty() && (levels < 8); ++levels)
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{
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// Remember the last script from the pool
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const Scripts::size_type last = m_Scripts.size();
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// Push pending scripts to the back of the list
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std::move(m_PendingScripts.begin(), m_PendingScripts.end(), std::back_inserter(m_Scripts));
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// Clear all pending scripts, if any
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m_PendingScripts.clear();
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// Process all pending scripts
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if (!DoScripts(m_Scripts.begin() + last, m_Scripts.end()))
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{
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return false; // One of the scripts failed to execute
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}
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cLogDbg(m_Verbosity >= 2, "Completed execution of stage (%u) scripts. Pending scripts %" PRINT_SZ_FMT,
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levels, static_cast< SQUnsignedInteger >(m_PendingScripts.size()));
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}
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// Force enable null entities if not already enabled by script
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EnableNullEntities();
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m_LockPreLoadSignal = true;
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// Trigger callbacks that must initialize stuff before the loaded event is triggered
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(*mOnPreLoad.first)();
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// Clear the callbacks
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ResetSignalPair(mOnPreLoad);
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// Notify the script callback that the scripts were loaded
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EmitScriptLoaded();
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m_LockPostLoadSignal = true;
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// Trigger callbacks that must initialize stuff after the loaded event is triggered
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(*mOnPostLoad.first)();
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// Clear the callbacks
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ResetSignalPair(mOnPostLoad);
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// Import already existing entities
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ImportPlayers();
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ImportBlips();
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ImportCheckpoints();
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ImportKeybinds();
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ImportObjects();
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ImportPickups();
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ImportVehicles();
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// Successfully executed
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return (m_Executed = true);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::Terminate(bool shutdown)
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{
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m_Shutdown = shutdown;
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// Is there a virtual machine present?
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if (m_VM)
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{
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m_LockUnloadSignal = true;
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// Trigger callbacks that must de-initialize stuff before the scripts are unloaded
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(*mOnUnload.first)();
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// Clear the callbacks
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ResetSignalPair(mOnUnload);
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cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins to release their resources");
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// Tell modules to do their monkey business
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_Func->SendPluginCommand(SQMOD_TERMINATE_CMD, "");
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}
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cLogDbg(m_Verbosity >= 1, "Clearing the entity containers");
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// Release all entity resources by clearing the containers
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const ContainerCleaner cc_players(m_Players, ENT_PLAYER, !shutdown);
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const ContainerCleaner cc_vehicles(m_Vehicles, ENT_VEHICLE, !shutdown);
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const ContainerCleaner cc_objects(m_Objects, ENT_OBJECT, !shutdown);
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const ContainerCleaner cc_pickups(m_Pickups, ENT_PICKUP, !shutdown);
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const ContainerCleaner cc_checkpoints(m_Checkpoints, ENT_CHECKPOINT, !shutdown);
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const ContainerCleaner cc_blips(m_Blips, ENT_BLIP, !shutdown);
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const ContainerCleaner cc_keybinds(m_Keybinds, ENT_KEYBIND, !shutdown);
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cLogDbg(m_Verbosity >= 1, "Terminating routines an commands");
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// Release third-party
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// Release all resources from routines and tasks
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TerminateRoutines();
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TerminateTasks();
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// Release all resources from command managers
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TerminateCommands();
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// Release all resources from signals
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TerminateSignals();
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// Release all managed areas
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TerminateAreas();
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// Release privilege managers
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TerminatePrivileges();
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// In case there's a payload for reload
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m_ReloadPayload.Release();
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// Release null objects in case any reference to valid objects is stored in them
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NullArray().Release();
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NullTable().Release();
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NullObject().Release();
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NullLightObj().Release();
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NullFunction().Release();
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// Release null entity instances
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m_NullBlip.Release();
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m_NullCheckpoint.Release();
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m_NullKeybind.Release();
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|
m_NullObject.Release();
|
|
m_NullPickup.Release();
|
|
m_NullPlayer.Release();
|
|
m_NullVehicle.Release();
|
|
// Is there a VM to close?
|
|
if (m_VM)
|
|
{
|
|
cLogDbg(m_Verbosity >= 1, "Releasing any final resources and all loaded scripts");
|
|
// Release all script callbacks
|
|
DropEvents();
|
|
// Release the script instances
|
|
m_Scripts.clear();
|
|
m_PendingScripts.clear(); // Just in case
|
|
// Specify that no scripts are left executed
|
|
m_Executed = false;
|
|
// Assertions during close may cause double delete/close!
|
|
HSQUIRRELVM sq_vm = m_VM;
|
|
m_VM = nullptr;
|
|
|
|
cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins the virtual machine is closing");
|
|
// Tell modules to do their monkey business
|
|
_Func->SendPluginCommand(SQMOD_CLOSING_CMD, "");
|
|
// Release any callbacks from the logger
|
|
Logger::Get().Release();
|
|
// Attempt to close the VM
|
|
sq_close(sq_vm);
|
|
|
|
cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins to release the virtual machine");
|
|
// Tell modules to do their monkey business
|
|
_Func->SendPluginCommand(SQMOD_RELEASED_CMD, "");
|
|
}
|
|
|
|
OutputMessage("Squirrel plug-in was successfully terminated");
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool Core::Reload()
|
|
{
|
|
// Are we already reloading?
|
|
if (m_CircularLocks & CCL_RELOAD_SCRIPTS)
|
|
{
|
|
return false; // Already reloading!
|
|
}
|
|
// Prevent circular reloads when we send plug-in commands
|
|
const BitGuardU32 bg(m_CircularLocks, static_cast< Uint32 >(CCL_RELOAD_SCRIPTS));
|
|
// Allow reloading by default
|
|
Core::Get().SetState(1);
|
|
// Emit the reload event
|
|
Core::Get().EmitScriptReload(m_ReloadHeader, m_ReloadPayload);
|
|
// Are we allowed to reload?
|
|
if (!Core::Get().GetState())
|
|
{
|
|
return false; // Request denied!
|
|
}
|
|
// Terminate the current VM and release resources
|
|
Terminate(false);
|
|
// Reset the reload header after termination
|
|
m_ReloadHeader = -1;
|
|
// Attempt to initialize the central core and load resources
|
|
return (Initialize() && Execute());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EnableNullEntities()
|
|
{
|
|
// Create the null entity instances
|
|
if (m_NullBlip.IsNull()) m_NullBlip = LightObj(DeleteGuard< CBlip >(new CBlip(-1)));
|
|
if (m_NullCheckpoint.IsNull()) m_NullCheckpoint = LightObj(DeleteGuard< CCheckpoint >(new CCheckpoint(-1)));
|
|
if (m_NullKeybind.IsNull()) m_NullKeybind = LightObj(DeleteGuard< CKeybind >(new CKeybind(-1)));
|
|
if (m_NullObject.IsNull()) m_NullObject = LightObj(DeleteGuard< CObject >(new CObject(-1)));
|
|
if (m_NullPickup.IsNull()) m_NullPickup = LightObj(DeleteGuard< CPickup >(new CPickup(-1)));
|
|
if (m_NullPlayer.IsNull()) m_NullPlayer = LightObj(DeleteGuard< CPlayer >(new CPlayer(-1)));
|
|
if (m_NullVehicle.IsNull()) m_NullVehicle = LightObj(DeleteGuard< CVehicle >(new CVehicle(-1)));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const String & Core::GetOption(const String & name) const
|
|
{
|
|
auto elem = m_Options.find(name);
|
|
return (elem == m_Options.end()) ? NullString() : elem->second;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const String & Core::GetOption(const String & name, const String & value) const
|
|
{
|
|
auto elem = m_Options.find(name);
|
|
return (elem == m_Options.end()) ? value : elem->second;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::SetOption(const String & name, const String & value)
|
|
{
|
|
m_Options[name] = value;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::Scripts::iterator Core::FindScript(const CSStr src)
|
|
{
|
|
// Iterate over loaded scripts
|
|
for (auto itr = m_Scripts.begin(); itr != m_Scripts.end(); ++itr)
|
|
{
|
|
// Is this script the source we're looking for?
|
|
if (itr->mPath.compare(0, String::npos, src) == 0)
|
|
{
|
|
return itr;
|
|
}
|
|
}
|
|
// Not found!
|
|
return m_Scripts.end();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Core::Scripts::iterator Core::FindPendingScript(const CSStr src)
|
|
{
|
|
// Iterate over loaded scripts
|
|
for (auto itr = m_PendingScripts.begin(); itr != m_PendingScripts.end(); ++itr)
|
|
{
|
|
// Is this script the source we're looking for?
|
|
if (itr->mPath.compare(0, String::npos, src) == 0)
|
|
{
|
|
return itr;
|
|
}
|
|
}
|
|
// Not found!
|
|
return m_PendingScripts.end();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool Core::LoadScript(CSStr filepath, bool delay)
|
|
{
|
|
// Is the specified path empty?
|
|
if (!filepath || *filepath == '\0')
|
|
{
|
|
LogErr("Cannot load script with empty or invalid path");
|
|
// Failed to load
|
|
return false;
|
|
}
|
|
|
|
Buffer bpath;
|
|
// Attempt to get the real file path
|
|
try
|
|
{
|
|
bpath = GetRealFilePath(filepath);
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
LogErr("Unable to load script: %s", e.what());
|
|
// Failed to load
|
|
return false;
|
|
}
|
|
catch (const std::exception & e)
|
|
{
|
|
LogErr("Unable to load script: %s", e.what());
|
|
// Failed to load
|
|
return false;
|
|
}
|
|
|
|
// Make the path into a string
|
|
String path(bpath.Data(), bpath.Position());
|
|
|
|
// See if it wasn't already loaded
|
|
if (std::find_if(m_Scripts.cbegin(), m_Scripts.cend(), [&path](Scripts::const_reference s) {
|
|
return (s.mPath == path);
|
|
}) != m_Scripts.end())
|
|
{
|
|
LogWrn("Script was specified before: %s", path.c_str());
|
|
}
|
|
// Also check the pending scripts container
|
|
else if (std::find_if(m_PendingScripts.cbegin(), m_PendingScripts.cend(), [&path](Scripts::const_reference s) {
|
|
return (s.mPath == path);
|
|
}) != m_PendingScripts.end())
|
|
{
|
|
LogWrn("Script was specified before: %s", path.c_str());
|
|
}
|
|
// Were the scripts already executed? Then there's no need to queue them
|
|
else if (m_Executed)
|
|
{
|
|
// Create a new script container and insert it into the script pool
|
|
m_Scripts.emplace_back(m_VM, path, delay, m_Debugging);
|
|
|
|
// Attempt to load and compile the script file
|
|
try
|
|
{
|
|
m_Scripts.back().mExec.CompileFile(path);
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
LogFtl("Unable to compile: %s", path.c_str());
|
|
// Remove the script container since it's invalid
|
|
m_Scripts.pop_back();
|
|
// Failed to compile properly
|
|
return false;
|
|
}
|
|
// At this point the script should be completely loaded
|
|
cLogDbg(m_Verbosity >= 3, "Compiled script: %s", path.c_str());
|
|
|
|
// Attempt to execute the compiled script code
|
|
try
|
|
{
|
|
m_Scripts.back().mExec.Run();
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
LogFtl("Unable to execute: %s", path.c_str());
|
|
// Remove the script container since it's invalid
|
|
m_Scripts.pop_back();
|
|
// Failed to execute properly
|
|
return false;
|
|
}
|
|
// At this point the script should be completely loaded
|
|
cLogScs(m_Verbosity >= 2, "Executed script: %s", path.c_str());
|
|
}
|
|
// We don't compile the scripts yet. We just store their path and prepare the objects
|
|
else
|
|
{
|
|
cLogDbg(m_Verbosity >= 2, "Pending %s script: %s", (delay ? "deferred" : "immediate"), path.c_str());
|
|
// Attempt to queue the script
|
|
try
|
|
{
|
|
// Create a new script container and insert it into the pending script pool
|
|
m_PendingScripts.emplace_back(m_VM, path, delay, m_Debugging);
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
LogFtl("Unable to queue: %s", e.what());
|
|
// Failed to queue script
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// At this point the script exists in one of the pools
|
|
return true;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::SetIncomingName(CSStr name)
|
|
{
|
|
// Is there an incoming connection buffer that we can write to?
|
|
if (!m_IncomingNameBuffer)
|
|
{
|
|
STHROWF("No incoming player name buffer available");
|
|
}
|
|
// Is the specified name valid?
|
|
else if (!name || *name == '\0')
|
|
{
|
|
STHROWF("Invalid player name for incoming connection");
|
|
}
|
|
// Calculate the length of the specified name
|
|
const size_t len = std::strlen(name);
|
|
// Is the length of the name out of bounds?
|
|
if (len > m_IncomingNameCapacity)
|
|
{
|
|
STHROWF("The specified name exceeds the designated buffer");
|
|
}
|
|
// Does the name satisfy the minimum length required?
|
|
else if (len < 2)
|
|
{
|
|
STHROWF("The specified name needs to be at least 2 characters: %zu", len);
|
|
}
|
|
// Copy the specified name to the assigned buffer
|
|
std::strncpy(m_IncomingNameBuffer, name, m_IncomingNameCapacity);
|
|
// Make sure that the name inside the buffer is null terminated
|
|
m_IncomingNameBuffer[len] = '\0';
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
String Core::FetchCodeLine(CSStr src, SQInteger line, bool trim)
|
|
{
|
|
// Find the script we're looking for
|
|
auto script = FindScript(src);
|
|
// Do we have a valid script and line?
|
|
if ((script == m_Scripts.end()) || !(script->mInfo) || (static_cast< SQInteger >(script->mLine.size()) < line))
|
|
{
|
|
return String{}; // No such script!
|
|
}
|
|
// Fetch the line of code
|
|
return script->FetchLine(line, trim);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool Core::DoScripts(Scripts::iterator itr, Scripts::iterator end)
|
|
{
|
|
auto itr_state = itr;
|
|
|
|
cLogDbg(Get().m_Verbosity >= 1, "Attempting to compile the specified scripts");
|
|
// Compile scripts first so that the constants can take effect
|
|
for (; itr != end; ++itr)
|
|
{
|
|
// Is this script already compiled?
|
|
if (!(*itr).mExec.IsNull())
|
|
{
|
|
continue; // Already compiled!
|
|
}
|
|
|
|
// Attempt to load and compile the script file
|
|
try
|
|
{
|
|
(*itr).mExec.CompileFile((*itr).mPath);
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
LogFtl("Unable to compile: %s", (*itr).mPath.c_str());
|
|
// Failed to execute properly
|
|
return false;
|
|
}
|
|
|
|
cLogDbg(Get().m_Verbosity >= 3, "Compiled script: %s", (*itr).mPath.c_str());
|
|
|
|
// Should we delay the execution of this script?
|
|
if ((*itr).mDelay)
|
|
{
|
|
continue; // Execute later!
|
|
}
|
|
|
|
// Attempt to execute the compiled script code
|
|
try
|
|
{
|
|
(*itr).mExec.Run();
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
LogFtl("Unable to execute: %s", (*itr).mPath.c_str());
|
|
// Failed to execute properly
|
|
return false;
|
|
}
|
|
|
|
cLogScs(Get().m_Verbosity >= 2, "Executed script: %s", (*itr).mPath.c_str());
|
|
}
|
|
|
|
cLogDbg(Get().m_Verbosity >= 1, "Attempting to execute the delayed scripts");
|
|
// Execute scripts only after compilation successful
|
|
for (itr = itr_state; itr != end; ++itr)
|
|
{
|
|
// Was this script delayed from execution?
|
|
if (!(*itr).mDelay)
|
|
{
|
|
continue; // Already executed!
|
|
}
|
|
|
|
// Attempt to execute the compiled script code
|
|
try
|
|
{
|
|
(*itr).mExec.Run();
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
LogFtl("Unable to execute: %s", (*itr).mPath.c_str());
|
|
// Failed to execute properly
|
|
return false;
|
|
}
|
|
|
|
cLogScs(Get().m_Verbosity >= 2, "Executed script: %s", (*itr).mPath.c_str());
|
|
}
|
|
|
|
// At this point the scripts were loaded and executed successfully
|
|
return true;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::PrintFunc(HSQUIRRELVM /*vm*/, CSStr msg, ...)
|
|
{
|
|
// Initialize the variable argument list
|
|
va_list args;
|
|
va_start(args, msg);
|
|
// Forward the message to the logger
|
|
Logger::Get().Send(LOGL_USR, false, msg, args);
|
|
// Finalize the variable argument list
|
|
va_end(args);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::ErrorFunc(HSQUIRRELVM /*vm*/, CSStr msg, ...)
|
|
{
|
|
// Initialize the variable argument list
|
|
va_list args;
|
|
va_start(args, msg);
|
|
// Tell the logger to display debugging information
|
|
Logger::Get().Debug(msg, args);
|
|
// Finalize the variable argument list
|
|
va_end(args);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQInteger Core::RuntimeErrorHandler(HSQUIRRELVM vm)
|
|
{
|
|
// Was there a value thrown?
|
|
if (sq_gettop(vm) < 1)
|
|
{
|
|
return SQ_OK; // No error to display!
|
|
}
|
|
// Attempt to generate the string value
|
|
StackStrF val(vm, 2);
|
|
// Have we failed to retrieve the string?
|
|
if (SQ_FAILED(val.Proc(false)))
|
|
{
|
|
Logger::Get().Debug(_SC("Unknown runtime error has occurred"));
|
|
}
|
|
else
|
|
{
|
|
Logger::Get().Debug(_SC("%s"), val.mPtr);
|
|
}
|
|
// We handled the error
|
|
return SQ_OK;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::CompilerErrorHandler(HSQUIRRELVM /*vm*/, CSStr desc, CSStr src, SQInteger line, SQInteger column)
|
|
{
|
|
// Should we include code in output? (we count lines from 0, squirrel counts from 1)
|
|
if ((line <= 0) || !Core::Get().IsDebugging() || !Core::Get().CompilerErrorHandlerEx(desc, src, --line, column)) {
|
|
LogFtl("Message: %s\n[\n=>Location: %s\n=>Line: %" PRINT_INT_FMT "\n=>Column: %" PRINT_INT_FMT "\n]", desc, src, line, column);
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool Core::CompilerErrorHandlerEx(CSStr desc, CSStr src, SQInteger line, SQInteger column)
|
|
{
|
|
// Grab the associated line of code
|
|
String code = FetchCodeLine(src, line, true);
|
|
// Contains an arrow pointing at the exact column
|
|
String point;
|
|
// Do we have a valid column?
|
|
if (column >= 0)
|
|
{
|
|
// The `=>Code: ` is included as white space
|
|
point.resize(8, ' ');
|
|
// The line towards the arrow
|
|
point.resize(column+7, '-');
|
|
// Append the actual arrow
|
|
point.push_back('^');
|
|
// Include the new line here
|
|
point.push_back('\n');
|
|
}
|
|
// Valid line of code?
|
|
if (!code.empty())
|
|
{
|
|
// Display the error message with the code included
|
|
LogFtl("Message: %s\n[\n=>Location: %s\n=>Line: %" PRINT_SZ_FMT "\n=>Column: %" PRINT_INT_FMT "\n=>Code: %s\n%s]",
|
|
desc, src, ++line, column, code.c_str(), point.c_str());
|
|
// We displayed the information
|
|
return true;
|
|
}
|
|
// No code to show. Fall back to normal message
|
|
return true;
|
|
}
|
|
|
|
} // Namespace:: SqMod
|
|
|
|
/* ------------------------------------------------------------------------------------------------
|
|
* Include remaining functionality.
|
|
*/
|
|
#include "Core/Inst.inc"
|
|
#include "Core/Entity.inc"
|
|
#include "Core/Events.inc"
|
|
#include "Core/Utils.inc"
|
|
#include "Core/Funcs.inc"
|