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87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
//
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// TCPServerConnection.h
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//
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// Library: Net
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// Package: TCPServer
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// Module: TCPServerConnection
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//
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// Definition of the TCPServerConnection class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Net_TCPServerConnection_INCLUDED
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#define Net_TCPServerConnection_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/StreamSocket.h"
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#include "Poco/Runnable.h"
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namespace Poco {
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namespace Net {
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class Net_API TCPServerConnection: public Poco::Runnable
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/// The abstract base class for TCP server connections
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/// created by TCPServer.
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///
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/// Derived classes must override the run() method
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/// (inherited from Runnable). Furthermore, a
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/// TCPServerConnectionFactory must be provided for the subclass.
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///
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/// The run() method must perform the complete handling
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/// of the client connection. As soon as the run() method
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/// returns, the server connection object is destroyed and
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/// the connection is automatically closed.
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///
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/// A new TCPServerConnection object will be created for
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/// each new client connection that is accepted by
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/// TCPServer.
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{
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public:
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TCPServerConnection(const StreamSocket& socket);
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/// Creates the TCPServerConnection using the given
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/// stream socket.
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virtual ~TCPServerConnection();
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/// Destroys the TCPServerConnection.
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protected:
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StreamSocket& socket();
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/// Returns a reference to the underlying socket.
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void start();
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/// Calls run() and catches any exceptions that
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/// might be thrown by run().
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private:
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TCPServerConnection();
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TCPServerConnection(const TCPServerConnection&);
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TCPServerConnection& operator = (const TCPServerConnection&);
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StreamSocket _socket;
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friend class TCPServerDispatcher;
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};
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//
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// inlines
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//
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inline StreamSocket& TCPServerConnection::socket()
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{
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return _socket;
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}
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} } // namespace Poco::Net
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#endif // Net_TCPServerConnection_INCLUDED
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