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SqMod/vendor/DPP/include/dpp/event.h
Sandu Liviu Catalin cbd8f8b028 Add D++ library.
2023-03-23 20:20:44 +02:00

152 lines
5.3 KiB
C++

/************************************************************************************
*
* D++, A Lightweight C++ library for Discord
*
* Copyright 2021 Craig Edwards and D++ contributors
* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#pragma once
#include <dpp/export.h>
#include <dpp/snowflake.h>
#include <dpp/json_fwd.h>
#define event_decl(x,wstype) /** @brief Internal event handler for wstype websocket events. Called for each websocket message of this type. @internal */ \
class x : public event { public: virtual void handle(dpp::discord_client* client, nlohmann::json &j, const std::string &raw); };
namespace dpp {
class discord_client;
/**
* @brief The events namespace holds the internal event handlers for each websocket event.
* These are handled internally and also dispatched to the user code if the event is hooked.
*/
namespace events {
/**
* @brief An event object represents an event handled internally, passed from the websocket e.g. MESSAGE_CREATE.
*/
class DPP_EXPORT event {
public:
/** Pure virtual method for event handler code
* @param client The creating shard
* @param j The json data of the event
* @param raw The raw event json
*/
virtual void handle(class discord_client* client, nlohmann::json &j, const std::string &raw) = 0;
};
/* Internal logger */
event_decl(logger,LOG);
/* Guilds */
event_decl(guild_create,GUILD_CREATE);
event_decl(guild_update,GUILD_UPDATE);
event_decl(guild_delete,GUILD_DELETE);
event_decl(guild_ban_add,GUILD_BAN_ADD);
event_decl(guild_ban_remove,GUILD_BAN_REMOVE);
event_decl(guild_emojis_update,GUILD_EMOJIS_UPDATE);
event_decl(guild_integrations_update,GUILD_INTEGRATIONS_UPDATE);
event_decl(guild_join_request_delete,GUILD_JOIN_REQUEST_DELETE);
event_decl(guild_stickers_update,GUILD_STICKERS_UPDATE);
/* Stage channels */
event_decl(stage_instance_create,STAGE_INSTANCE_CREATE);
event_decl(stage_instance_update,STAGE_INSTANCE_UPDATE);
event_decl(stage_instance_delete,STAGE_INSTANCE_DELETE);
/* Guild members */
event_decl(guild_member_add,GUILD_MEMBER_ADD);
event_decl(guild_member_remove,GUILD_MEMBER_REMOVE);
event_decl(guild_members_chunk,GUILD_MEMBERS_CHUNK);
event_decl(guild_member_update,GUILD_MEMBERS_UPDATE);
/* Guild roles */
event_decl(guild_role_create,GUILD_ROLE_CREATE);
event_decl(guild_role_update,GUILD_ROLE_UPDATE);
event_decl(guild_role_delete,GUILD_ROLE_DELETE);
/* Session state */
event_decl(resumed,RESUMED);
event_decl(ready,READY);
/* Channels */
event_decl(channel_create,CHANNEL_CREATE);
event_decl(channel_update,CHANNEL_UPDATE);
event_decl(channel_delete,CHANNEL_DELETE);
event_decl(channel_pins_update,CHANNEL_PINS_UPDATE);
/* Threads */
event_decl(thread_create,THREAD_CREATE);
event_decl(thread_update,THREAD_UPDATE);
event_decl(thread_delete,THREAD_DELETE);
event_decl(thread_list_sync,THREAD_LIST_SYNC);
event_decl(thread_member_update,THREAD_MEMBER_UPDATE);
event_decl(thread_members_update,THREAD_MEMBERS_UPDATE);
/* Messages */
event_decl(message_create,MESSAGE_CREATE);
event_decl(message_update,MESSAGE_UPDATE);
event_decl(message_delete,MESSAGE_DELETE);
event_decl(message_delete_bulk,MESSAGE_DELETE_BULK);
/* Presence/typing */
event_decl(presence_update,PRESENCE_UPDATE);
event_decl(typing_start,TYPING_START);
/* Users (outside of guild) */
event_decl(user_update,USER_UPDATE);
/* Message reactions */
event_decl(message_reaction_add,MESSAGE_REACTION_ADD);
event_decl(message_reaction_remove,MESSAGE_REACTION_REMOVE);
event_decl(message_reaction_remove_all,MESSAGE_REACTION_REMOVE_ALL);
event_decl(message_reaction_remove_emoji,MESSAGE_REACTION_REMOVE_EMOJI);
/* Invites */
event_decl(invite_create,INVITE_CREATE);
event_decl(invite_delete,INVITE_DELETE);
/* Voice */
event_decl(voice_state_update,VOICE_STATE_UPDATE);
event_decl(voice_server_update,VOICE_SERVER_UPDATE);
/* Webhooks */
event_decl(webhooks_update,WEBHOOKS_UPDATE);
/* Application commands */
event_decl(interaction_create,INTERACTION_CREATE);
/* Integrations */
event_decl(integration_create,INTEGRATION_CREATE);
event_decl(integration_update,INTEGRATION_UPDATE);
event_decl(integration_delete,INTEGRATION_DELETE);
/* Scheduled events */
event_decl(guild_scheduled_event_create,GUILD_SCHEDULED_EVENT_CREATE);
event_decl(guild_scheduled_event_update,GUILD_SCHEDULED_EVENT_UPDATE);
event_decl(guild_scheduled_event_delete,GUILD_SCHEDULED_EVENT_DELETE);
event_decl(guild_scheduled_event_user_add,GUILD_SCHEDULED_EVENT_USER_ADD);
event_decl(guild_scheduled_event_user_remove,GUILD_SCHEDULED_EVENT_USER_REMOVE);
/* Auto moderation */
event_decl(automod_rule_create, AUTO_MODERATION_RULE_CREATE);
event_decl(automod_rule_update, AUTO_MODERATION_RULE_UPDATE);
event_decl(automod_rule_delete, AUTO_MODERATION_RULE_DELETE);
event_decl(automod_rule_execute, AUTO_MODERATION_ACTION_EXECUTION);
}};