mirror of
https://github.com/VCMP-SqMod/SqMod.git
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254 lines
4.6 KiB
C++
254 lines
4.6 KiB
C++
//
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// TCPServerDispatcher.cpp
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//
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// Library: Net
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// Package: TCPServer
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// Module: TCPServerDispatcher
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//
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// Copyright (c) 2005-2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#include "Poco/Net/TCPServerDispatcher.h"
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#include "Poco/Net/TCPServerConnectionFactory.h"
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#include "Poco/Notification.h"
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#include "Poco/AutoPtr.h"
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#include <memory>
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using Poco::Notification;
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using Poco::FastMutex;
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using Poco::AutoPtr;
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namespace Poco {
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namespace Net {
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class TCPConnectionNotification: public Notification
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{
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public:
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TCPConnectionNotification(const StreamSocket& socket):
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_socket(socket)
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{
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}
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~TCPConnectionNotification()
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{
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}
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const StreamSocket& socket() const
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{
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return _socket;
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}
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private:
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StreamSocket _socket;
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};
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class StopNotification: public Notification
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{
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};
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TCPServerDispatcher::TCPServerDispatcher(TCPServerConnectionFactory::Ptr pFactory, Poco::ThreadPool& threadPool, TCPServerParams::Ptr pParams):
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_rc(1),
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_pParams(pParams),
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_currentThreads(0),
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_totalConnections(0),
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_currentConnections(0),
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_maxConcurrentConnections(0),
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_refusedConnections(0),
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_stopped(false),
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_pConnectionFactory(pFactory),
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_threadPool(threadPool)
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{
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poco_check_ptr (pFactory);
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if (!_pParams)
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_pParams = new TCPServerParams;
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if (_pParams->getMaxThreads() == 0)
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_pParams->setMaxThreads(threadPool.capacity());
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}
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TCPServerDispatcher::~TCPServerDispatcher()
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{
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}
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void TCPServerDispatcher::duplicate()
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{
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_mutex.lock();
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++_rc;
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_mutex.unlock();
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}
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void TCPServerDispatcher::release()
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{
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_mutex.lock();
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int rc = --_rc;
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_mutex.unlock();
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if (rc == 0) delete this;
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}
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void TCPServerDispatcher::run()
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{
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AutoPtr<TCPServerDispatcher> guard(this); // ensure _rc is decreased when function exits; it was incremented in enqueue()
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int idleTime = (int) _pParams->getThreadIdleTime().totalMilliseconds();
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for (;;)
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{
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AutoPtr<Notification> pNf = _queue.waitDequeueNotification(idleTime);
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if (pNf)
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{
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TCPConnectionNotification* pCNf = dynamic_cast<TCPConnectionNotification*>(pNf.get());
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if (pCNf)
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{
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std::unique_ptr<TCPServerConnection> pConnection(_pConnectionFactory->createConnection(pCNf->socket()));
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poco_check_ptr(pConnection.get());
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beginConnection();
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pConnection->start();
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endConnection();
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}
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}
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FastMutex::ScopedLock lock(_mutex);
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if (_stopped || (_currentThreads > 1 && _queue.empty()))
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{
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--_currentThreads;
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break;
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}
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}
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}
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namespace
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{
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static const std::string threadName("TCPServerConnection");
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}
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void TCPServerDispatcher::enqueue(const StreamSocket& socket)
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{
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FastMutex::ScopedLock lock(_mutex);
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if (_queue.size() < _pParams->getMaxQueued())
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{
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_queue.enqueueNotification(new TCPConnectionNotification(socket));
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if (!_queue.hasIdleThreads() && _currentThreads < _pParams->getMaxThreads())
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{
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try
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{
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_threadPool.startWithPriority(_pParams->getThreadPriority(), *this, threadName);
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++_currentThreads;
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// Ensure this object lives at least until run() starts
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// Small chance of leaking if threadpool is stopped before this
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// work runs, but better than a dangling pointer and crash!
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++_rc;
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}
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catch (Poco::Exception&)
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{
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// no problem here, connection is already queued
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// and a new thread might be available later.
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}
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}
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}
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else
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{
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++_refusedConnections;
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}
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}
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void TCPServerDispatcher::stop()
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{
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FastMutex::ScopedLock lock(_mutex);
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_stopped = true;
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_queue.clear();
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_queue.enqueueNotification(new StopNotification);
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}
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int TCPServerDispatcher::currentThreads() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _currentThreads;
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}
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int TCPServerDispatcher::maxThreads() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _threadPool.capacity();
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}
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int TCPServerDispatcher::totalConnections() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _totalConnections;
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}
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int TCPServerDispatcher::currentConnections() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _currentConnections;
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}
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int TCPServerDispatcher::maxConcurrentConnections() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _maxConcurrentConnections;
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}
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int TCPServerDispatcher::queuedConnections() const
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{
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return _queue.size();
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}
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int TCPServerDispatcher::refusedConnections() const
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{
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FastMutex::ScopedLock lock(_mutex);
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return _refusedConnections;
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}
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void TCPServerDispatcher::beginConnection()
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{
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FastMutex::ScopedLock lock(_mutex);
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++_totalConnections;
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++_currentConnections;
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if (_currentConnections > _maxConcurrentConnections)
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_maxConcurrentConnections = _currentConnections;
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}
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void TCPServerDispatcher::endConnection()
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{
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FastMutex::ScopedLock lock(_mutex);
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--_currentConnections;
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}
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} } // namespace Poco::Net
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