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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/modules/tcc/Module.cpp

505 lines
20 KiB
C++

// --------------------------------------------------------------------------------------------
#include "Module.hpp"
#include "Common.hpp"
#include "State.hpp"
#include "Symbol.hpp"
// --------------------------------------------------------------------------------------------
#include <sqrat.h>
// --------------------------------------------------------------------------------------------
#include <cstdio>
#include <cstdlib>
#include <cstdarg>
// --------------------------------------------------------------------------------------------
#if defined(WIN32) || defined(_WIN32)
#include <Windows.h>
#endif
namespace SqMod {
// --------------------------------------------------------------------------------------------
PluginFuncs* _Func = nullptr;
PluginCallbacks* _Clbk = nullptr;
PluginInfo* _Info = nullptr;
// --------------------------------------------------------------------------------------------
HSQAPI _SqAPI = nullptr;
HSQEXPORTS _SqMod = nullptr;
HSQUIRRELVM _SqVM = nullptr;
/* ------------------------------------------------------------------------------------------------
* Bind speciffic functions to certain server events.
*/
void BindCallbacks();
/* ------------------------------------------------------------------------------------------------
* Undo changes made with BindCallbacks().
*/
void UnbindCallbacks();
/* --------------------------------------------------------------------------------------------
* Register the module API under the specified virtual machine.
*/
void RegisterAPI(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Initialize the plugin by obtaining the API provided by the host plugin.
*/
void OnSquirrelInitialize()
{
// Attempt to import the plugin API exported by the host plugin
_SqMod = sq_api_import(_Func);
// Did we failed to obtain the plugin exports?
if(!_SqMod)
{
OutputError("Failed to attach [%s] on host plugin.", SQTCC_NAME);
}
else
{
// Obtain the Squirrel API
_SqAPI = _SqMod->GetSquirrelAPI();
// Expand the Squirrel API into global functions
sq_api_expand(_SqAPI);
}
}
/* --------------------------------------------------------------------------------------------
* Load the module on the virtual machine provided by the host module.
*/
void OnSquirrelLoad()
{
// Make sure that we have a valid plugin API
if (!_SqMod)
{
return; /* Unable to proceed. */
}
// Obtain the Squirrel API and VM
_SqVM = _SqMod->GetSquirrelVM();
// Make sure that a valid virtual machine exists
if (!_SqVM)
{
return; /* Unable to proceed. */
}
// Set this as the default database
DefaultVM::Set(_SqVM);
// Register the module API
RegisterAPI(_SqVM);
// Notify about the current status
OutputMessage("Registered: %s", SQTCC_NAME);
}
/* --------------------------------------------------------------------------------------------
* The virtual machine is about to be terminated and script resources should be released.
*/
void OnSquirrelTerminate()
{
OutputMessage("Terminating: %s", SQTCC_NAME);
// Release the current database (if any)
DefaultVM::Set(nullptr);
// Release script resources...
}
/* --------------------------------------------------------------------------------------------
* Validate the module API to make sure we don't run into issues.
*/
bool CheckAPIVer(CCStr ver)
{
// Obtain the numeric representation of the API version
long vernum = strtol(ver, nullptr, 10);
// Check against version mismatch
if (vernum == SQMOD_API_VER)
{
return true;
}
// Log the incident
OutputError("API version mismatch on %s", SQTCC_NAME);
OutputMessage("=> Requested: %ld Have: %ld", vernum, SQMOD_API_VER);
// Invoker should not attempt to communicate through the module API
return false;
}
/* --------------------------------------------------------------------------------------------
* React to command sent by other plugins.
*/
static int OnInternalCommand(unsigned int type, const char * text)
{
// Forward the call to compiler states
int res = StateHnd::OnInternalCommand(type, text);
// Now we can process it
switch(type)
{
case SQMOD_INITIALIZE_CMD:
if (CheckAPIVer(text))
{
OnSquirrelInitialize();
}
break;
case SQMOD_LOAD_CMD:
OnSquirrelLoad();
break;
case SQMOD_TERMINATE_CMD:
OnSquirrelTerminate();
break;
default: break;
}
// Return the result
return res;
}
/* --------------------------------------------------------------------------------------------
* The server was initialized and this plugin was loaded successfully.
*/
static int OnInitServer()
{
return StateHnd::OnInitServer();
}
static void OnShutdownServer(void)
{
// Forward the call to compiler states
StateHnd::OnShutdownServer();
// The server may still send callbacks
UnbindCallbacks();
}
// ------------------------------------------------------------------------------------------------
void BindCallbacks()
{
_Clbk->OnInitServer = OnInitServer;
_Clbk->OnInternalCommand = OnInternalCommand;
_Clbk->OnShutdownServer = OnShutdownServer;
_Clbk->OnFrame = &StateHnd::OnFrame;
_Clbk->OnPlayerConnect = &StateHnd::OnPlayerConnect;
_Clbk->OnPlayerDisconnect = &StateHnd::OnPlayerDisconnect;
_Clbk->OnPlayerBeginTyping = &StateHnd::OnPlayerBeginTyping;
_Clbk->OnPlayerEndTyping = &StateHnd::OnPlayerEndTyping;
_Clbk->OnPlayerRequestClass = &StateHnd::OnPlayerRequestClass;
_Clbk->OnPlayerRequestSpawn = &StateHnd::OnPlayerRequestSpawn;
_Clbk->OnPlayerSpawn = &StateHnd::OnPlayerSpawn;
_Clbk->OnPlayerDeath = &StateHnd::OnPlayerDeath;
_Clbk->OnPlayerUpdate = &StateHnd::OnPlayerUpdate;
_Clbk->OnPlayerRequestEnter = &StateHnd::OnPlayerRequestEnter;
_Clbk->OnPlayerEnterVehicle = &StateHnd::OnPlayerEnterVehicle;
_Clbk->OnPlayerExitVehicle = &StateHnd::OnPlayerExitVehicle;
_Clbk->OnPlayerNameChange = &StateHnd::OnPlayerNameChange;
_Clbk->OnPlayerStateChange = &StateHnd::OnPlayerStateChange;
_Clbk->OnPlayerActionChange = &StateHnd::OnPlayerActionChange;
_Clbk->OnPlayerOnFireChange = &StateHnd::OnPlayerOnFireChange;
_Clbk->OnPlayerCrouchChange = &StateHnd::OnPlayerCrouchChange;
_Clbk->OnPlayerGameKeysChange = &StateHnd::OnPlayerGameKeysChange;
_Clbk->OnPickupClaimPicked = &StateHnd::OnPickupClaimPicked;
_Clbk->OnPickupPickedUp = &StateHnd::OnPickupPickedUp;
_Clbk->OnPickupRespawn = &StateHnd::OnPickupRespawn;
_Clbk->OnVehicleUpdate = &StateHnd::OnVehicleUpdate;
_Clbk->OnVehicleExplode = &StateHnd::OnVehicleExplode;
_Clbk->OnVehicleRespawn = &StateHnd::OnVehicleRespawn;
_Clbk->OnObjectShot = &StateHnd::OnObjectShot;
_Clbk->OnObjectBump = &StateHnd::OnObjectBump;
_Clbk->OnPublicMessage = &StateHnd::OnPublicMessage;
_Clbk->OnCommandMessage = &StateHnd::OnCommandMessage;
_Clbk->OnPrivateMessage = &StateHnd::OnPrivateMessage;
_Clbk->OnLoginAttempt = &StateHnd::OnLoginAttempt;
_Clbk->OnEntityPoolChange = &StateHnd::OnEntityPoolChange;
_Clbk->OnKeyBindDown = &StateHnd::OnKeyBindDown;
_Clbk->OnKeyBindUp = &StateHnd::OnKeyBindUp;
_Clbk->OnPlayerAwayChange = &StateHnd::OnPlayerAwayChange;
_Clbk->OnPlayerSpectate = &StateHnd::OnPlayerSpectate;
_Clbk->OnPlayerCrashReport = &StateHnd::OnPlayerCrashReport;
_Clbk->OnServerPerformanceReport = &StateHnd::OnServerPerformanceReport;
_Clbk->OnCheckpointEntered = &StateHnd::OnCheckpointEntered;
_Clbk->OnCheckpointExited = &StateHnd::OnCheckpointExited;
_Clbk->OnSphereEntered = &StateHnd::OnSphereEntered;
_Clbk->OnSphereExited = &StateHnd::OnSphereExited;
}
// ------------------------------------------------------------------------------------------------
void UnbindCallbacks()
{
_Clbk->OnInitServer = nullptr;
_Clbk->OnInternalCommand = nullptr;
_Clbk->OnShutdownServer = nullptr;
_Clbk->OnFrame = nullptr;
_Clbk->OnPlayerConnect = nullptr;
_Clbk->OnPlayerDisconnect = nullptr;
_Clbk->OnPlayerBeginTyping = nullptr;
_Clbk->OnPlayerEndTyping = nullptr;
_Clbk->OnPlayerRequestClass = nullptr;
_Clbk->OnPlayerRequestSpawn = nullptr;
_Clbk->OnPlayerSpawn = nullptr;
_Clbk->OnPlayerDeath = nullptr;
_Clbk->OnPlayerUpdate = nullptr;
_Clbk->OnPlayerRequestEnter = nullptr;
_Clbk->OnPlayerEnterVehicle = nullptr;
_Clbk->OnPlayerExitVehicle = nullptr;
_Clbk->OnPlayerNameChange = nullptr;
_Clbk->OnPlayerStateChange = nullptr;
_Clbk->OnPlayerActionChange = nullptr;
_Clbk->OnPlayerOnFireChange = nullptr;
_Clbk->OnPlayerCrouchChange = nullptr;
_Clbk->OnPlayerGameKeysChange = nullptr;
_Clbk->OnPickupClaimPicked = nullptr;
_Clbk->OnPickupPickedUp = nullptr;
_Clbk->OnPickupRespawn = nullptr;
_Clbk->OnVehicleUpdate = nullptr;
_Clbk->OnVehicleExplode = nullptr;
_Clbk->OnVehicleRespawn = nullptr;
_Clbk->OnObjectShot = nullptr;
_Clbk->OnObjectBump = nullptr;
_Clbk->OnPublicMessage = nullptr;
_Clbk->OnCommandMessage = nullptr;
_Clbk->OnPrivateMessage = nullptr;
_Clbk->OnLoginAttempt = nullptr;
_Clbk->OnEntityPoolChange = nullptr;
_Clbk->OnKeyBindDown = nullptr;
_Clbk->OnKeyBindUp = nullptr;
_Clbk->OnPlayerAwayChange = nullptr;
_Clbk->OnPlayerSpectate = nullptr;
_Clbk->OnPlayerCrashReport = nullptr;
_Clbk->OnServerPerformanceReport = nullptr;
_Clbk->OnCheckpointEntered = nullptr;
_Clbk->OnCheckpointExited = nullptr;
_Clbk->OnSphereEntered = nullptr;
_Clbk->OnSphereExited = nullptr;
}
// --------------------------------------------------------------------------------------------
void RegisterAPI(HSQUIRRELVM vm)
{
Table tccns(vm);
tccns.Bind(_SC("State"), Class< State >(vm, _SC("SqTccState"))
// Constructors
.Ctor< CSStr >()
// Metamethods
.Func(_SC("_cmp"), &State::Cmp)
.SquirrelFunc(_SC("_typename"), &State::Typename)
.Func(_SC("_tostring"), &State::ToString)
// Properties
.Prop(_SC("Valid"), &State::IsValid)
.Prop(_SC("Refs"), &State::GetRefCount)
.Prop(_SC("Name"), &State::GetName, &State::SetName)
.Prop(_SC("Events"), &State::GetEvents, &State::SetEvents)
// Member Methods
.Func(_SC("Release"), &State::Release)
.Func(_SC("MakeHead"), &State::MakeHead)
.Func(_SC("SetOptions"), &State::SetOptions)
.Func(_SC("UndefineSymbol"), &State::UndefineSymbol)
.Func(_SC("AddIncludePath"), &State::AddIncludePath)
.Func(_SC("AddSysIncludePath"), &State::AddSysIncludePath)
.Func(_SC("SetLibPath"), &State::SetLibPath)
.Func(_SC("AddLibraryPath"), &State::AddLibraryPath)
.Func(_SC("AddLibrary"), &State::AddLibrary)
.Func(_SC("CompileString"), &State::CompileString)
.Func(_SC("AddSource"), &State::AddSource)
.Func(_SC("AddBinary"), &State::AddBinary)
.Func(_SC("AddAsm"), &State::AddAsm)
.Func(_SC("AddAsmPP"), &State::AddAsmPP)
.Func(_SC("Relocate"), &State::Relocate)
.Func(_SC("GetSymbol"), &State::GetSymbol)
// Member Overloads
.Overload< void (State::*)(CSStr) const >(_SC("DefineSymbol"), &State::DefineSymbol)
.Overload< void (State::*)(CSStr, CSStr) const >(_SC("DefineSymbol"), &State::DefineSymbol)
);
tccns.Bind(_SC("Symbol"), Class< Symbol >(vm, _SC("SqTccSymbol"))
// Constructors
.Ctor< const State &, CSStr >()
// Metamethods
.Func(_SC("_cmp"), &Symbol::Cmp)
.SquirrelFunc(_SC("_typename"), &Symbol::Typename)
.Func(_SC("_tostring"), &Symbol::ToString)
// Properties
.Prop(_SC("Valid"), &Symbol::IsValid)
.Prop(_SC("Refs"), &Symbol::GetRefCount)
.Prop(_SC("State"), &Symbol::GetStateRef)
// Member Methods
.Func(_SC("Release"), &Symbol::Release)
// Squirrel Methods
.SquirrelFunc(_SC("Forward"), &Symbol::Forward)
);
tccns.Func(_SC("ToggleEvent"), &StateHnd::ToggleEvent);
RootTable(vm).Bind(_SC("SqTCC"), tccns);
ConstTable(vm).Enum(_SC("ETccEvent"), Enumeration(vm)
.Const(_SC("Frame"), EvOnFrame)
.Const(_SC("PlayerConnect"), EvOnPlayerConnect)
.Const(_SC("PlayerDisconnect"), EvOnPlayerDisconnect)
.Const(_SC("PlayerBeginTyping"), EvOnPlayerBeginTyping)
.Const(_SC("PlayerEndTyping"), EvOnPlayerEndTyping)
.Const(_SC("PlayerRequestClass"), EvOnPlayerRequestClass)
.Const(_SC("PlayerRequestSpawn"), EvOnPlayerRequestSpawn)
.Const(_SC("PlayerSpawn"), EvOnPlayerSpawn)
.Const(_SC("PlayerDeath"), EvOnPlayerDeath)
.Const(_SC("PlayerUpdate"), EvOnPlayerUpdate)
.Const(_SC("PlayerRequestEnter"), EvOnPlayerRequestEnter)
.Const(_SC("PlayerEnterVehicle"), EvOnPlayerEnterVehicle)
.Const(_SC("PlayerExitVehicle"), EvOnPlayerExitVehicle)
.Const(_SC("PlayerNameChange"), EvOnPlayerNameChange)
.Const(_SC("PlayerStateChange"), EvOnPlayerStateChange)
.Const(_SC("PlayerActionChange"), EvOnPlayerActionChange)
.Const(_SC("PlayerOnFireChange"), EvOnPlayerOnFireChange)
.Const(_SC("PlayerCrouchChange"), EvOnPlayerCrouchChange)
.Const(_SC("PlayerGameKeysChange"), EvOnPlayerGameKeysChange)
.Const(_SC("PickupClaimPicked"), EvOnPickupClaimPicked)
.Const(_SC("PickupPickedUp"), EvOnPickupPickedUp)
.Const(_SC("PickupRespawn"), EvOnPickupRespawn)
.Const(_SC("VehicleUpdate"), EvOnVehicleUpdate)
.Const(_SC("VehicleExplode"), EvOnVehicleExplode)
.Const(_SC("VehicleRespawn"), EvOnVehicleRespawn)
.Const(_SC("ObjectShot"), EvOnObjectShot)
.Const(_SC("ObjectBump"), EvOnObjectBump)
.Const(_SC("PublicMessage"), EvOnPublicMessage)
.Const(_SC("CommandMessage"), EvOnCommandMessage)
.Const(_SC("PrivateMessage"), EvOnPrivateMessage)
.Const(_SC("LoginAttempt"), EvOnLoginAttempt)
.Const(_SC("EntityPoolChange"), EvOnEntityPoolChange)
.Const(_SC("KeyBindDown"), EvOnKeyBindDown)
.Const(_SC("KeyBindUp"), EvOnKeyBindUp)
.Const(_SC("PlayerAwayChange"), EvOnPlayerAwayChange)
.Const(_SC("PlayerSpectate"), EvOnPlayerSpectate)
.Const(_SC("PlayerCrashReport"), EvOnPlayerCrashReport)
.Const(_SC("ServerPerformanceReport"), EvOnServerPerformanceReport)
.Const(_SC("CheckpointEntered"), EvOnCheckpointEntered)
.Const(_SC("CheckpointExited"), EvOnCheckpointExited)
.Const(_SC("SphereEntered"), EvOnSphereEntered)
.Const(_SC("SphereExited"), EvOnSphereExited)
);
}
// --------------------------------------------------------------------------------------------
void OutputMessageImpl(const char * msg, va_list args)
{
#if defined(WIN32) || defined(_WIN32)
HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csb_before;
GetConsoleScreenBufferInfo( hstdout, &csb_before);
SetConsoleTextAttribute(hstdout, FOREGROUND_GREEN);
printf("[SQMOD] ");
SetConsoleTextAttribute(hstdout, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY);
vprintf(msg, args);
puts("");
SetConsoleTextAttribute(hstdout, csb_before.wAttributes);
#else
printf("%c[0;32m[SQMOD]%c[0;37m", 27, 27);
vprintf(msg, args);
puts("");
#endif
}
// --------------------------------------------------------------------------------------------
void OutputErrorImpl(const char * msg, va_list args)
{
#if defined(WIN32) || defined(_WIN32)
HANDLE hstdout = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csb_before;
GetConsoleScreenBufferInfo( hstdout, &csb_before);
SetConsoleTextAttribute(hstdout, FOREGROUND_RED | FOREGROUND_INTENSITY);
printf("[SQMOD] ");
SetConsoleTextAttribute(hstdout, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY);
vprintf(msg, args);
puts("");
SetConsoleTextAttribute(hstdout, csb_before.wAttributes);
#else
printf("%c[0;32m[SQMOD]%c[0;37m", 27, 27);
vprintf(msg, args);
puts("");
#endif
}
// --------------------------------------------------------------------------------------------
void OutputDebug(const char * msg, ...)
{
#ifdef _DEBUG
// Initialize the arguments list
va_list args;
va_start(args, msg);
// Call the output function
OutputMessageImpl(msg, args);
// Finalize the arguments list
va_end(args);
#else
SQMOD_UNUSED_VAR(msg);
#endif
}
// --------------------------------------------------------------------------------------------
void OutputMessage(const char * msg, ...)
{
// Initialize the arguments list
va_list args;
va_start(args, msg);
// Call the output function
OutputMessageImpl(msg, args);
// Finalize the arguments list
va_end(args);
}
// --------------------------------------------------------------------------------------------
void OutputError(const char * msg, ...)
{
// Initialize the arguments list
va_list args;
va_start(args, msg);
// Call the output function
OutputErrorImpl(msg, args);
// Finalize the arguments list
va_end(args);
}
} // Namespace:: SqMod
// --------------------------------------------------------------------------------------------
SQMOD_API_EXPORT unsigned int VcmpPluginInit(PluginFuncs* functions, PluginCallbacks* callbacks, PluginInfo* info)
{
using namespace SqMod;
// Output plugin header
puts("");
OutputMessage("--------------------------------------------------------------------");
OutputMessage("Plugin: %s", SQTCC_NAME);
OutputMessage("Author: %s", SQTCC_AUTHOR);
OutputMessage("Legal: %s", SQTCC_COPYRIGHT);
OutputMessage("--------------------------------------------------------------------");
puts("");
// Attempt to find the host plugin ID
int host_plugin_id = functions->FindPlugin((char *)(SQMOD_HOST_NAME));
// See if our plugin was loaded after the host plugin
if (host_plugin_id < 0)
{
OutputError("%s could find the host plugin", SQTCC_NAME);
// Don't load!
return SQMOD_FAILURE;
}
// Should never reach this point but just in case
else if (host_plugin_id > (info->nPluginId))
{
OutputError("%s loaded after the host plugin", SQTCC_NAME);
// Don't load!
return SQMOD_FAILURE;
}
// Store server proxies
_Func = functions;
_Clbk = callbacks;
_Info = info;
// Assign plugin information
_Info->uPluginVer = SQTCC_VERSION;
strcpy(_Info->szName, SQTCC_HOST_NAME);
// Bind callbacks
BindCallbacks();
// Notify that the plugin was successfully loaded
OutputMessage("Successfully loaded %s", SQTCC_NAME);
// Dummy spacing
puts("");
// Done!
return SQMOD_SUCCESS;
}