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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Base/Sphere.hpp

376 lines
12 KiB
C++

#ifndef _BASE_SPHERE_HPP_
#define _BASE_SPHERE_HPP_
// ------------------------------------------------------------------------------------------------
#include "SqBase.hpp"
#include "Base/Vector3.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
*
*/
struct Sphere
{
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef float Value;
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Sphere NIL;
static const Sphere MIN;
static const Sphere MAX;
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 pos;
Value rad;
/* --------------------------------------------------------------------------------------------
*
*/
Sphere();
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(Value rv);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(const Vector3 & pv, Value rv);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(Value xv, Value yv, Value zv, Value rv);
/* --------------------------------------------------------------------------------------------
*
*/
Sphere(const Sphere & o);
/* --------------------------------------------------------------------------------------------
*
*/
~Sphere();
/* --------------------------------------------------------------------------------------------
*
*/
Sphere & operator = (const Sphere & o);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator = (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator = (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator += (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator *= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator /= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator %= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator += (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator *= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator /= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator %= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator += (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator *= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator /= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator %= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -- ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator -- (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator * (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator / (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator % (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator * (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator / (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator % (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator * (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator / (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator % (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Int32 Cmp(const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
CSStr ToString() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Sphere & ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & np);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & np, Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz, Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(CSStr values, SQChar delim);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max, bool r);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
pos.Clear(); rad = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere Abs() const;
};
} // Namespace:: SqMod
#endif // _BASE_SPHERE_HPP_