mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
1171 lines
64 KiB
C++
1171 lines
64 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <limits>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Helper class that represents an integral enumeration value. Used to reduce compilation times.
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*/
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struct EnumElement
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{
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CSStr Name;
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Int32 Value;
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};
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// ------------------------------------------------------------------------------------------------
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#define SQENUMCOUNT(arr) (sizeof(arr) / sizeof(EnumElement))
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_ArchitectureEnum[] = {
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{_SC("Unknown"), SQMOD_ARCH_ID_UNKNOWN},
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{_SC("X32Bit"), SQMOD_ARCH_ID_32_BIT},
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{_SC("X64Bit"), SQMOD_ARCH_ID_64_BIT}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PlatformEnum[] = {
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{_SC("Unknown"), SQMOD_PLAT_ID_UNKNOWN},
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{_SC("Windows"), SQMOD_PLAT_ID_WINDOWS},
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{_SC("Linux"), SQMOD_PLAT_ID_LINUX},
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{_SC("MacOS"), SQMOD_PLAT_ID_MACOS},
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{_SC("Unix"), SQMOD_PLAT_ID_UNIX}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_EventEnum[] = {
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{_SC("Unknown"), EVT_UNKNOWN},
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{_SC("CustomEvent"), EVT_CUSTOMEVENT},
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{_SC("BlipCreated"), EVT_BLIPCREATED},
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{_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED},
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{_SC("KeybindCreated"), EVT_KEYBINDCREATED},
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{_SC("ObjectCreated"), EVT_OBJECTCREATED},
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{_SC("PickupCreated"), EVT_PICKUPCREATED},
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{_SC("PlayerCreated"), EVT_PLAYERCREATED},
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{_SC("VehicleCreated"), EVT_VEHICLECREATED},
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{_SC("BlipDestroyed"), EVT_BLIPDESTROYED},
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{_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED},
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{_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED},
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{_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED},
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{_SC("PickupDestroyed"), EVT_PICKUPDESTROYED},
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{_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED},
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{_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED},
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{_SC("BlipCustom"), EVT_BLIPCUSTOM},
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{_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM},
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{_SC("KeybindCustom"), EVT_KEYBINDCUSTOM},
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{_SC("ObjectCustom"), EVT_OBJECTCUSTOM},
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{_SC("PickupCustom"), EVT_PICKUPCUSTOM},
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{_SC("PlayerCustom"), EVT_PLAYERCUSTOM},
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{_SC("VehicleCustom"), EVT_VEHICLECUSTOM},
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{_SC("ServerStartup"), EVT_SERVERSTARTUP},
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{_SC("ServerShutdown"), EVT_SERVERSHUTDOWN},
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{_SC("ServerFrame"), EVT_SERVERFRAME},
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{_SC("IncomingConnection"), EVT_INCOMINGCONNECTION},
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{_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS},
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{_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN},
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{_SC("PlayerSpawn"), EVT_PLAYERSPAWN},
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{_SC("PlayerWasted"), EVT_PLAYERWASTED},
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{_SC("PlayerKilled"), EVT_PLAYERKILLED},
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{_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING},
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{_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED},
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{_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK},
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{_SC("PlayerRename"), EVT_PLAYERRENAME},
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{_SC("PlayerState"), EVT_PLAYERSTATE},
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{_SC("StateNone"), EVT_STATENONE},
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{_SC("StateNormal"), EVT_STATENORMAL},
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{_SC("StateAim"), EVT_STATEAIM},
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{_SC("StateDriver"), EVT_STATEDRIVER},
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{_SC("StatePassenger"), EVT_STATEPASSENGER},
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{_SC("StateEnterDriver"), EVT_STATEENTERDRIVER},
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{_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER},
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{_SC("StateExit"), EVT_STATEEXIT},
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{_SC("StateUnspawned"), EVT_STATEUNSPAWNED},
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{_SC("PlayerAction"), EVT_PLAYERACTION},
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{_SC("ActionNone"), EVT_ACTIONNONE},
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{_SC("ActionNormal"), EVT_ACTIONNORMAL},
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{_SC("ActionAiming"), EVT_ACTIONAIMING},
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{_SC("ActionShooting"), EVT_ACTIONSHOOTING},
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{_SC("ActionJumping"), EVT_ACTIONJUMPING},
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{_SC("ActionLieDown"), EVT_ACTIONLIEDOWN},
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{_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP},
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{_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE},
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{_SC("ActionDriving"), EVT_ACTIONDRIVING},
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{_SC("ActionDying"), EVT_ACTIONDYING},
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{_SC("ActionWasted"), EVT_ACTIONWASTED},
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{_SC("ActionEmbarking"), EVT_ACTIONEMBARKING},
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{_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING},
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{_SC("PlayerBurning"), EVT_PLAYERBURNING},
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{_SC("PlayerCrouching"), EVT_PLAYERCROUCHING},
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{_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS},
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{_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING},
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{_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING},
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{_SC("PlayerAway"), EVT_PLAYERAWAY},
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{_SC("PlayerMessage"), EVT_PLAYERMESSAGE},
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{_SC("PlayerCommand"), EVT_PLAYERCOMMAND},
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{_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE},
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{_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS},
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{_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE},
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{_SC("PlayerSpectate"), EVT_PLAYERSPECTATE},
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{_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT},
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{_SC("VehicleExplode"), EVT_VEHICLEEXPLODE},
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{_SC("VehicleRespawn"), EVT_VEHICLERESPAWN},
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{_SC("ObjectShot"), EVT_OBJECTSHOT},
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{_SC("ObjectTouched"), EVT_OBJECTTOUCHED},
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{_SC("ObjectWorld"), EVT_OBJECTWORLD},
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{_SC("ObjectAlpha"), EVT_OBJECTALPHA},
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{_SC("ObjectReport"), EVT_OBJECTREPORT},
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{_SC("PickupClaimed"), EVT_PICKUPCLAIMED},
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{_SC("PickupCollected"), EVT_PICKUPCOLLECTED},
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{_SC("PickupRespawn"), EVT_PICKUPRESPAWN},
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{_SC("PickupWorld"), EVT_PICKUPWORLD},
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{_SC("PickupAlpha"), EVT_PICKUPALPHA},
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{_SC("PickupAutomatic"), EVT_PICKUPAUTOMATIC},
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{_SC("PickupAutoTimer"), EVT_PICKUPAUTOTIMER},
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{_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED},
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{_SC("CheckpointExited"), EVT_CHECKPOINTEXITED},
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{_SC("CheckpointWorld"), EVT_CHECKPOINTWORLD},
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{_SC("CheckpointRadius"), EVT_CHECKPOINTRADIUS},
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{_SC("EntityPool"), EVT_ENTITYPOOL},
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{_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA},
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{_SC("PlayerUpdate"), EVT_PLAYERUPDATE},
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{_SC("VehicleUpdate"), EVT_VEHICLEUPDATE},
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{_SC("PlayerHealth"), EVT_PLAYERHEALTH},
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{_SC("PlayerArmour"), EVT_PLAYERARMOUR},
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{_SC("PlayerWeapon"), EVT_PLAYERWEAPON},
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{_SC("PlayerHeading"), EVT_PLAYERHEADING},
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{_SC("PlayerPosition"), EVT_PLAYERPOSITION},
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{_SC("PlayerOption"), EVT_PLAYEROPTION},
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{_SC("PlayerAdmin"), EVT_PLAYERADMIN},
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{_SC("PlayerWorld"), EVT_PLAYERWORLD},
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{_SC("PlayerTeam"), EVT_PLAYERTEAM},
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{_SC("PlayerSkin"), EVT_PLAYERSKIN},
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{_SC("PlayerMoney"), EVT_PLAYERMONEY},
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{_SC("PlayerScore"), EVT_PLAYERSCORE},
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{_SC("PlayerWantedLevel"), EVT_PLAYERWANTEDLEVEL},
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{_SC("PlayerImmunity"), EVT_PLAYERIMMUNITY},
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{_SC("PlayerAlpha"), EVT_PLAYERALPHA},
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{_SC("VehicleColor"), EVT_VEHICLECOLOUR},
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{_SC("VehicleColour"), EVT_VEHICLECOLOUR},
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{_SC("VehicleHealth"), EVT_VEHICLEHEALTH},
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{_SC("VehiclePosition"), EVT_VEHICLEPOSITION},
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{_SC("VehicleRotation"), EVT_VEHICLEROTATION},
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{_SC("VehicleOption"), EVT_VEHICLEOPTION},
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{_SC("VehicleWorld"), EVT_VEHICLEWORLD},
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{_SC("VehicleImmunity"), EVT_VEHICLEIMMUNITY},
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{_SC("VehiclePartStatus"), EVT_VEHICLEPARTSTATUS},
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{_SC("VehicleTyreStatus"), EVT_VEHICLETYRESTATUS},
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{_SC("VehicleDamageData"), EVT_VEHICLEDAMAGEDATA},
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{_SC("VehicleRadio"), EVT_VEHICLERADIO},
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{_SC("VehicleHandlingRule"), EVT_VEHICLEHANDLINGRULE},
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{_SC("ServerOption"), EVT_SERVEROPTION},
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{_SC("ScriptReload"), EVT_SCRIPTRELOAD},
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{_SC("ScriptLoaded"), EVT_SCRIPTLOADED},
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{_SC("Max"), EVT_MAX}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_CreateEnum[] = {
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{_SC("Default"), SQMOD_CREATE_DEFAULT},
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{_SC("Manual"), SQMOD_CREATE_MANUAL},
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{_SC("Pool"), SQMOD_CREATE_POOL},
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{_SC("Automatic"), SQMOD_CREATE_AUTOMATIC},
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{_SC("Overwrite"), SQMOD_CREATE_OVERWRITE},
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{_SC("Import"), SQMOD_CREATE_IMPORT}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_DestroyEnum[] = {
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{_SC("Default"), SQMOD_DESTROY_DEFAULT},
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{_SC("Manual"), SQMOD_DESTROY_MANUAL},
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{_SC("Pool"), SQMOD_DESTROY_POOL},
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{_SC("Automatic"), SQMOD_DESTROY_AUTOMATIC},
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{_SC("Overwrite"), SQMOD_DESTROY_OVERWRITE},
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{_SC("Cleanup"), SQMOD_DESTROY_CLEANUP}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_ServerErrorEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("None"), vcmpErrorNone},
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{_SC("NoSuchEntity"), vcmpErrorNoSuchEntity},
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{_SC("BufferTooSmall"), vcmpErrorBufferTooSmall},
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{_SC("TooLargeInput"), vcmpErrorTooLargeInput},
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{_SC("ArgumentOutOfBounds"), vcmpErrorArgumentOutOfBounds},
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{_SC("NullArgument"), vcmpErrorNullArgument},
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{_SC("PoolExhausted"), vcmpErrorPoolExhausted},
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{_SC("InvalidName"), vcmpErrorInvalidName},
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{_SC("RequestDenied"), vcmpErrorRequestDenied},
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{_SC("Max"), vcmpErrorRequestDenied}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_EntityPoolEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("Vehicle"), vcmpEntityPoolVehicle},
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{_SC("Object"), vcmpEntityPoolObject},
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{_SC("Pickup"), vcmpEntityPoolPickup},
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{_SC("Radio"), vcmpEntityPoolRadio},
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{_SC("Blip"), vcmpEntityPoolBlip},
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{_SC("Checkpoint"), vcmpEntityPoolCheckPoint},
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{_SC("Max"), vcmpEntityPoolCheckPoint}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PlayerUpdateEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("Normal"), vcmpPlayerUpdateNormal},
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{_SC("Aiming"), vcmpPlayerUpdateAiming},
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{_SC("Driver"), vcmpPlayerUpdateDriver},
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{_SC("Passenger"), vcmpPlayerUpdatePassenger},
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{_SC("Max"), vcmpPlayerUpdatePassenger}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_VehicleUpdateEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("DriverSync"), vcmpVehicleUpdateDriverSync},
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{_SC("OtherSync"), vcmpVehicleUpdateOtherSync},
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{_SC("Position"), vcmpVehicleUpdatePosition},
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{_SC("Health"), vcmpVehicleUpdateHealth},
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{_SC("Color"), vcmpVehicleUpdateColour},
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{_SC("Colour"), vcmpVehicleUpdateColour},
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{_SC("Rotation"), vcmpVehicleUpdateRotation},
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{_SC("Max"), vcmpVehicleUpdateRotation}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PlayerVehicleEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("Out"), vcmpPlayerVehicleOut},
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{_SC("Entering"), vcmpPlayerVehicleEntering},
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{_SC("Exiting"), vcmpPlayerVehicleExiting},
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{_SC("In"), vcmpPlayerVehicleIn},
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{_SC("Max"), vcmpPlayerVehicleIn}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_VehicleSyncEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("None"), vcmpVehicleSyncNone},
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{_SC("Driver"), vcmpVehicleSyncDriver},
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{_SC("Passenger"), vcmpVehicleSyncPassenger},
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{_SC("Near"), vcmpVehicleSyncNear},
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{_SC("Max"), vcmpVehicleSyncNear}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PartReasonEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("Timeout"), vcmpDisconnectReasonTimeout},
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{_SC("Quit"), vcmpDisconnectReasonQuit},
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{_SC("Kick"), vcmpDisconnectReasonKick},
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{_SC("Crash"), vcmpDisconnectReasonCrash},
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{_SC("AntiCheat"), vcmpDisconnectReasonAntiCheat},
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{_SC("Max"), vcmpDisconnectReasonAntiCheat}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_ServerOptionEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("SyncFrameLimiter"), vcmpServerOptionSyncFrameLimiter},
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{_SC("FrameLimiter"), vcmpServerOptionFrameLimiter},
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{_SC("TaxiBoostJump"), vcmpServerOptionTaxiBoostJump},
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{_SC("DriveOnWater"), vcmpServerOptionDriveOnWater},
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{_SC("FastSwitch"), vcmpServerOptionFastSwitch},
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{_SC("FriendlyFire"), vcmpServerOptionFriendlyFire},
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{_SC("DisableDriveBy"), vcmpServerOptionDisableDriveBy},
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{_SC("PerfectHandling"), vcmpServerOptionPerfectHandling},
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{_SC("FlyingCars"), vcmpServerOptionFlyingCars},
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{_SC("JumpSwitch"), vcmpServerOptionJumpSwitch},
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{_SC("ShowMarkers"), vcmpServerOptionShowMarkers},
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{_SC("OnlyShowTeamMarkers"), vcmpServerOptionOnlyShowTeamMarkers},
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{_SC("StuntBike"), vcmpServerOptionStuntBike},
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{_SC("ShootInAir"), vcmpServerOptionShootInAir},
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{_SC("ShowNameTags"), vcmpServerOptionShowNameTags},
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{_SC("JoinMessages"), vcmpServerOptionJoinMessages},
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{_SC("DeathMessages"), vcmpServerOptionDeathMessages},
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{_SC("ChatTagsEnabled"), vcmpServerOptionChatTagsEnabled},
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{_SC("UseClasses"), vcmpServerOptionUseClasses},
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{_SC("WallGlitch"), vcmpServerOptionWallGlitch},
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{_SC("DisableBackfaceCulling"), vcmpServerOptionDisableBackfaceCulling},
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{_SC("DisableHeliBladeDamage"), vcmpServerOptionDisableHeliBladeDamage},
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{_SC("Max"), vcmpServerOptionDisableHeliBladeDamage}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PlayerOptionEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("Controllable"), vcmpPlayerOptionControllable},
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{_SC("DriveBy"), vcmpPlayerOptionDriveBy},
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{_SC("WhiteScanlines"), vcmpPlayerOptionWhiteScanlines},
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{_SC("GreenScanlines"), vcmpPlayerOptionGreenScanlines},
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{_SC("Widescreen"), vcmpPlayerOptionWidescreen},
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{_SC("ShowMarkers"), vcmpPlayerOptionShowMarkers},
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{_SC("CanAttack"), vcmpPlayerOptionCanAttack},
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{_SC("HasMarker"), vcmpPlayerOptionHasMarker},
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{_SC("ChatTagsEnabled"), vcmpPlayerOptionChatTagsEnabled},
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{_SC("DrunkEffects"), vcmpPlayerOptionDrunkEffects},
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{_SC("Max"), vcmpPlayerOptionDrunkEffects}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_VehicleOptionEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("DoorsLocked"), vcmpVehicleOptionDoorsLocked},
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{_SC("Alarm"), vcmpVehicleOptionAlarm},
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{_SC("Lights"), vcmpVehicleOptionLights},
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{_SC("RadioLocked"), vcmpVehicleOptionRadioLocked},
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{_SC("Ghost"), vcmpVehicleOptionGhost},
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{_SC("Siren"), vcmpVehicleOptionSiren},
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{_SC("Max"), vcmpVehicleOptionSiren}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_BodyPartEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("Body"), vcmpBodyPartBody},
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{_SC("Torso"), vcmpBodyPartTorso},
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{_SC("LeftArm"), vcmpBodyPartLeftArm},
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{_SC("RightArm"), vcmpBodyPartRightArm},
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{_SC("LeftLeg"), vcmpBodyPartLeftLeg},
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{_SC("RightLeg"), vcmpBodyPartRightLeg},
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{_SC("Head"), vcmpBodyPartHead},
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{_SC("LArm"), vcmpBodyPartLeftArm},
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{_SC("RArm"), vcmpBodyPartRightArm},
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{_SC("LLeg"), vcmpBodyPartLeftLeg},
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{_SC("RLeg"), vcmpBodyPartRightLeg},
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{_SC("InVehicle"), vcmpBodyPartInVehicle},
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{_SC("Max"), vcmpBodyPartInVehicle}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PlayerStateEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("None"), vcmpPlayerStateNone},
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{_SC("Normal"), vcmpPlayerStateNormal},
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{_SC("Aim"), vcmpPlayerStateAim},
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{_SC("Driver"), vcmpPlayerStateDriver},
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{_SC("Passenger"), vcmpPlayerStatePassenger},
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{_SC("EnterDriver"), vcmpPlayerStateEnterDriver},
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{_SC("EnterPassenger"), vcmpPlayerStateEnterPassenger},
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{_SC("Exit"), vcmpPlayerStateExit},
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{_SC("Unspawned"), vcmpPlayerStateUnspawned},
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{_SC("Max"), vcmpPlayerStateUnspawned}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_PlayerActionEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("None"), SQMOD_PLAYER_ACTION_NONE},
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{_SC("Normal"), SQMOD_PLAYER_ACTION_NORMAL},
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{_SC("Aiming"), SQMOD_PLAYER_ACTION_AIMING},
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{_SC("Shooting"), SQMOD_PLAYER_ACTION_SHOOTING},
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{_SC("Jumping"), SQMOD_PLAYER_ACTION_JUMPING},
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{_SC("LyingOnGround"), SQMOD_PLAYER_ACTION_LYING_ON_GROUND},
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{_SC("GettingUp"), SQMOD_PLAYER_ACTION_GETTING_UP},
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{_SC("JumpingFromVehicle"), SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE},
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{_SC("Driving"), SQMOD_PLAYER_ACTION_DRIVING},
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{_SC("Dying"), SQMOD_PLAYER_ACTION_DYING},
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{_SC("Wasted"), SQMOD_PLAYER_ACTION_WASTED},
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{_SC("EnteringVehicle"), SQMOD_PLAYER_ACTION_ENTERING_VEHICLE},
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{_SC("ExitingVehicle"), SQMOD_PLAYER_ACTION_EXITING_VEHICLE},
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{_SC("Max"), SQMOD_PLAYER_ACTION_MAX}
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};
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// ------------------------------------------------------------------------------------------------
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static const EnumElement g_WeatherEnum[] = {
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{_SC("Unknown"), SQMOD_UNKNOWN},
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{_SC("MostlyClear"), SQMOD_WEATHER_MOSTLYCLEAR},
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|
{_SC("Overcast"), SQMOD_WEATHER_OVERCAST},
|
|
{_SC("ThunderStorm"), SQMOD_WEATHER_THUNDERSTORM},
|
|
{_SC("Storm"), SQMOD_WEATHER_STORM},
|
|
{_SC("Stormy"), SQMOD_WEATHER_STORMY},
|
|
{_SC("Foggy"), SQMOD_WEATHER_FOGGY},
|
|
{_SC("Fog"), SQMOD_WEATHER_FOG},
|
|
{_SC("Clear"), SQMOD_WEATHER_CLEAR},
|
|
{_SC("Sunny"), SQMOD_WEATHER_SUNNY},
|
|
{_SC("Rain"), SQMOD_WEATHER_RAIN},
|
|
{_SC("Rainy"), SQMOD_WEATHER_RAINY},
|
|
{_SC("DarkCloudy"), SQMOD_WEATHER_DARKCLOUDY},
|
|
{_SC("LightCloudy"), SQMOD_WEATHER_LIGHTCLOUDY},
|
|
{_SC("OvercastCloudy"), SQMOD_WEATHER_OVERCASTCLOUDY},
|
|
{_SC("BlackClouds"), SQMOD_WEATHER_BLACKCLOUDS},
|
|
{_SC("Max"), SQMOD_WEATHER_MAX}
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static const EnumElement g_WeaponEnum[] = {
|
|
{_SC("Unknown"), SQMOD_UNKNOWN},
|
|
{_SC("Unarmed"), SQMOD_WEAPON_UNARMED},
|
|
{_SC("BrassKnuckles"), SQMOD_WEAPON_BRASSKNUCKLES},
|
|
{_SC("Screwdriver"), SQMOD_WEAPON_SCREWDRIVER},
|
|
{_SC("GolfClub"), SQMOD_WEAPON_GOLFCLUB},
|
|
{_SC("Nightstick"), SQMOD_WEAPON_NIGHTSTICK},
|
|
{_SC("Knife"), SQMOD_WEAPON_KNIFE},
|
|
{_SC("BaseballBat"), SQMOD_WEAPON_BASEBALLBAT},
|
|
{_SC("Hammer"), SQMOD_WEAPON_HAMMER},
|
|
{_SC("MeatCleaver"), SQMOD_WEAPON_MEATCLEAVER},
|
|
{_SC("Machete"), SQMOD_WEAPON_MACHETE},
|
|
{_SC("Katana"), SQMOD_WEAPON_KATANA},
|
|
{_SC("Chainsaw"), SQMOD_WEAPON_CHAINSAW},
|
|
{_SC("Grenade"), SQMOD_WEAPON_GRENADE},
|
|
{_SC("Remote"), SQMOD_WEAPON_REMOTE},
|
|
{_SC("Teargas"), SQMOD_WEAPON_TEARGAS},
|
|
{_SC("Molotov"), SQMOD_WEAPON_MOLOTOV},
|
|
{_SC("Rocket"), SQMOD_WEAPON_ROCKET},
|
|
{_SC("Colt45"), SQMOD_WEAPON_COLT45},
|
|
{_SC("Python"), SQMOD_WEAPON_PYTHON},
|
|
{_SC("Shotgun"), SQMOD_WEAPON_SHOTGUN},
|
|
{_SC("Spas12"), SQMOD_WEAPON_SPAS12},
|
|
{_SC("Stubby"), SQMOD_WEAPON_STUBBY},
|
|
{_SC("Tec9"), SQMOD_WEAPON_TEC9},
|
|
{_SC("Uzi"), SQMOD_WEAPON_UZI},
|
|
{_SC("Ingram"), SQMOD_WEAPON_INGRAM},
|
|
{_SC("MP5"), SQMOD_WEAPON_MP5},
|
|
{_SC("M4"), SQMOD_WEAPON_M4},
|
|
{_SC("Ruger"), SQMOD_WEAPON_RUGER},
|
|
{_SC("Sniper"), SQMOD_WEAPON_SNIPER},
|
|
{_SC("Laserscope"), SQMOD_WEAPON_LASERSCOPE},
|
|
{_SC("RocketLauncher"), SQMOD_WEAPON_ROCKETLAUNCHER},
|
|
{_SC("FlameThrower"), SQMOD_WEAPON_FLAMETHROWER},
|
|
{_SC("M60"), SQMOD_WEAPON_M60},
|
|
{_SC("Minigun"), SQMOD_WEAPON_MINIGUN},
|
|
{_SC("Bomb"), SQMOD_WEAPON_BOMB},
|
|
{_SC("HeliCannon"), SQMOD_WEAPON_HELICANNON},
|
|
{_SC("Camera"), SQMOD_WEAPON_CAMERA},
|
|
{_SC("Vehicle"), SQMOD_WEAPON_VEHICLE},
|
|
{_SC("HeliBlades1"), SQMOD_WEAPON_HELIBLADES1},
|
|
{_SC("Explosion1"), SQMOD_WEAPON_EXPLOSION1},
|
|
{_SC("Driveby"), SQMOD_WEAPON_DRIVEBY},
|
|
{_SC("Drowned"), SQMOD_WEAPON_DROWNED},
|
|
{_SC("Fall"), SQMOD_WEAPON_FALL},
|
|
{_SC("Explosion2"), SQMOD_WEAPON_EXPLOSION2},
|
|
{_SC("HeliBlades2"), SQMOD_WEAPON_HELIBLADES2},
|
|
{_SC("Suicide"), SQMOD_WEAPON_SUICIDE},
|
|
{_SC("Launcher"), SQMOD_WEAPON_ROCKETLAUNCHER},
|
|
{_SC("Missile"), SQMOD_WEAPON_ROCKET},
|
|
{_SC("Max"), SQMOD_WEAPON_MAX}
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static const EnumElement g_VehicleEnum[] = {
|
|
{_SC("Unknown"), SQMOD_UNKNOWN},
|
|
{_SC("Landstalker"), SQMOD_VEHICLE_LANDSTALKER},
|
|
{_SC("Idaho"), SQMOD_VEHICLE_IDAHO},
|
|
{_SC("Stinger"), SQMOD_VEHICLE_STINGER},
|
|
{_SC("Linerunner"), SQMOD_VEHICLE_LINERUNNER},
|
|
{_SC("Perennial"), SQMOD_VEHICLE_PERENNIAL},
|
|
{_SC("Sentinel"), SQMOD_VEHICLE_SENTINEL},
|
|
{_SC("Rio"), SQMOD_VEHICLE_RIO},
|
|
{_SC("Firetruck"), SQMOD_VEHICLE_FIRETRUCK},
|
|
{_SC("Trashmaster"), SQMOD_VEHICLE_TRASHMASTER},
|
|
{_SC("Stretch"), SQMOD_VEHICLE_STRETCH},
|
|
{_SC("Manana"), SQMOD_VEHICLE_MANANA},
|
|
{_SC("Infernus"), SQMOD_VEHICLE_INFERNUS},
|
|
{_SC("Voodoo"), SQMOD_VEHICLE_VOODOO},
|
|
{_SC("Pony"), SQMOD_VEHICLE_PONY},
|
|
{_SC("Mule"), SQMOD_VEHICLE_MULE},
|
|
{_SC("Cheetah"), SQMOD_VEHICLE_CHEETAH},
|
|
{_SC("Ambulance"), SQMOD_VEHICLE_AMBULANCE},
|
|
{_SC("Fbiwashington"), SQMOD_VEHICLE_FBIWASHINGTON},
|
|
{_SC("Moonbeam"), SQMOD_VEHICLE_MOONBEAM},
|
|
{_SC("Esperanto"), SQMOD_VEHICLE_ESPERANTO},
|
|
{_SC("Taxi"), SQMOD_VEHICLE_TAXI},
|
|
{_SC("Washington"), SQMOD_VEHICLE_WASHINGTON},
|
|
{_SC("Bobcat"), SQMOD_VEHICLE_BOBCAT},
|
|
{_SC("Mrwhoopee"), SQMOD_VEHICLE_MRWHOOPEE},
|
|
{_SC("Bfinjection"), SQMOD_VEHICLE_BFINJECTION},
|
|
{_SC("Hunter"), SQMOD_VEHICLE_HUNTER},
|
|
{_SC("Police"), SQMOD_VEHICLE_POLICE},
|
|
{_SC("Enforcer"), SQMOD_VEHICLE_ENFORCER},
|
|
{_SC("Securicar"), SQMOD_VEHICLE_SECURICAR},
|
|
{_SC("Banshee"), SQMOD_VEHICLE_BANSHEE},
|
|
{_SC("Predator"), SQMOD_VEHICLE_PREDATOR},
|
|
{_SC("Bus"), SQMOD_VEHICLE_BUS},
|
|
{_SC("Rhino"), SQMOD_VEHICLE_RHINO},
|
|
{_SC("Barracksol"), SQMOD_VEHICLE_BARRACKSOL},
|
|
{_SC("Barracks"), SQMOD_VEHICLE_BARRACKS},
|
|
{_SC("Cubanhermes"), SQMOD_VEHICLE_CUBANHERMES},
|
|
{_SC("Helicopter"), SQMOD_VEHICLE_HELICOPTER},
|
|
{_SC("Angel"), SQMOD_VEHICLE_ANGEL},
|
|
{_SC("Coach"), SQMOD_VEHICLE_COACH},
|
|
{_SC("Cabbie"), SQMOD_VEHICLE_CABBIE},
|
|
{_SC("Stallion"), SQMOD_VEHICLE_STALLION},
|
|
{_SC("Rumpo"), SQMOD_VEHICLE_RUMPO},
|
|
{_SC("Rcbandit"), SQMOD_VEHICLE_RCBANDIT},
|
|
{_SC("Hearse"), SQMOD_VEHICLE_HEARSE},
|
|
{_SC("Packer"), SQMOD_VEHICLE_PACKER},
|
|
{_SC("Sentinelxs"), SQMOD_VEHICLE_SENTINELXS},
|
|
{_SC("Admiral"), SQMOD_VEHICLE_ADMIRAL},
|
|
{_SC("Squalo"), SQMOD_VEHICLE_SQUALO},
|
|
{_SC("Seasparrow"), SQMOD_VEHICLE_SEASPARROW},
|
|
{_SC("Pizzaboy"), SQMOD_VEHICLE_PIZZABOY},
|
|
{_SC("Gangburrito"), SQMOD_VEHICLE_GANGBURRITO},
|
|
{_SC("Airtrain"), SQMOD_VEHICLE_AIRTRAIN},
|
|
{_SC("Deaddodo"), SQMOD_VEHICLE_DEADDODO},
|
|
{_SC("Speeder"), SQMOD_VEHICLE_SPEEDER},
|
|
{_SC("Reefer"), SQMOD_VEHICLE_REEFER},
|
|
{_SC("Tropic"), SQMOD_VEHICLE_TROPIC},
|
|
{_SC("Flatbed"), SQMOD_VEHICLE_FLATBED},
|
|
{_SC("Yankee"), SQMOD_VEHICLE_YANKEE},
|
|
{_SC("Caddy"), SQMOD_VEHICLE_CADDY},
|
|
{_SC("Zebra"), SQMOD_VEHICLE_ZEBRA},
|
|
{_SC("Zebracab"), SQMOD_VEHICLE_ZEBRACAB},
|
|
{_SC("Topfun"), SQMOD_VEHICLE_TOPFUN},
|
|
{_SC("Skimmer"), SQMOD_VEHICLE_SKIMMER},
|
|
{_SC("Pcj600"), SQMOD_VEHICLE_PCJ600},
|
|
{_SC("Pcj"), SQMOD_VEHICLE_PCJ},
|
|
{_SC("Faggio"), SQMOD_VEHICLE_FAGGIO},
|
|
{_SC("Freeway"), SQMOD_VEHICLE_FREEWAY},
|
|
{_SC("Rcbaron"), SQMOD_VEHICLE_RCBARON},
|
|
{_SC("Rcraider"), SQMOD_VEHICLE_RCRAIDER},
|
|
{_SC("Glendale"), SQMOD_VEHICLE_GLENDALE},
|
|
{_SC("Oceanic"), SQMOD_VEHICLE_OCEANIC},
|
|
{_SC("Sanchez"), SQMOD_VEHICLE_SANCHEZ},
|
|
{_SC("Sparrow"), SQMOD_VEHICLE_SPARROW},
|
|
{_SC("Patriot"), SQMOD_VEHICLE_PATRIOT},
|
|
{_SC("Lovefist"), SQMOD_VEHICLE_LOVEFIST},
|
|
{_SC("Coastguard"), SQMOD_VEHICLE_COASTGUARD},
|
|
{_SC("Dinghy"), SQMOD_VEHICLE_DINGHY},
|
|
{_SC("Hermes"), SQMOD_VEHICLE_HERMES},
|
|
{_SC("Sabre"), SQMOD_VEHICLE_SABRE},
|
|
{_SC("Sabreturbo"), SQMOD_VEHICLE_SABRETURBO},
|
|
{_SC("Phoenix"), SQMOD_VEHICLE_PHOENIX},
|
|
{_SC("Walton"), SQMOD_VEHICLE_WALTON},
|
|
{_SC("Regina"), SQMOD_VEHICLE_REGINA},
|
|
{_SC("Comet"), SQMOD_VEHICLE_COMET},
|
|
{_SC("Deluxo"), SQMOD_VEHICLE_DELUXO},
|
|
{_SC("Burrito"), SQMOD_VEHICLE_BURRITO},
|
|
{_SC("Spandex"), SQMOD_VEHICLE_SPANDEX},
|
|
{_SC("Spandexpress"), SQMOD_VEHICLE_SPANDEXPRESS},
|
|
{_SC("Marquis"), SQMOD_VEHICLE_MARQUIS},
|
|
{_SC("Baggage"), SQMOD_VEHICLE_BAGGAGE},
|
|
{_SC("Baggagehandler"), SQMOD_VEHICLE_BAGGAGEHANDLER},
|
|
{_SC("Kaufman"), SQMOD_VEHICLE_KAUFMAN},
|
|
{_SC("Kaufmancab"), SQMOD_VEHICLE_KAUFMANCAB},
|
|
{_SC("Maverick"), SQMOD_VEHICLE_MAVERICK},
|
|
{_SC("Vcnmaverick"), SQMOD_VEHICLE_VCNMAVERICK},
|
|
{_SC("Rancher"), SQMOD_VEHICLE_RANCHER},
|
|
{_SC("Fbirancher"), SQMOD_VEHICLE_FBIRANCHER},
|
|
{_SC("Virgo"), SQMOD_VEHICLE_VIRGO},
|
|
{_SC("Greenwood"), SQMOD_VEHICLE_GREENWOOD},
|
|
{_SC("Cubanjetmax"), SQMOD_VEHICLE_CUBANJETMAX},
|
|
{_SC("Hotring1"), SQMOD_VEHICLE_HOTRING1},
|
|
{_SC("Hotringracer1"), SQMOD_VEHICLE_HOTRINGRACER1},
|
|
{_SC("Sandking"), SQMOD_VEHICLE_SANDKING},
|
|
{_SC("Blista"), SQMOD_VEHICLE_BLISTA},
|
|
{_SC("Blistac"), SQMOD_VEHICLE_BLISTAC},
|
|
{_SC("Blistacompact"), SQMOD_VEHICLE_BLISTACOMPACT},
|
|
{_SC("Compact"), SQMOD_VEHICLE_COMPACT},
|
|
{_SC("Policemav"), SQMOD_VEHICLE_POLICEMAV},
|
|
{_SC("Policemaverick"), SQMOD_VEHICLE_POLICEMAVERICK},
|
|
{_SC("Boxville"), SQMOD_VEHICLE_BOXVILLE},
|
|
{_SC("Benson"), SQMOD_VEHICLE_BENSON},
|
|
{_SC("Mesa"), SQMOD_VEHICLE_MESA},
|
|
{_SC("Mesagrande"), SQMOD_VEHICLE_MESAGRANDE},
|
|
{_SC("Rcgoblin"), SQMOD_VEHICLE_RCGOBLIN},
|
|
{_SC("Hotring2"), SQMOD_VEHICLE_HOTRING2},
|
|
{_SC("Hotringracer2"), SQMOD_VEHICLE_HOTRINGRACER2},
|
|
{_SC("Hotring3"), SQMOD_VEHICLE_HOTRING3},
|
|
{_SC("Hotringracer3"), SQMOD_VEHICLE_HOTRINGRACER3},
|
|
{_SC("Bloodring1"), SQMOD_VEHICLE_BLOODRING1},
|
|
{_SC("Bloodringbanger1"), SQMOD_VEHICLE_BLOODRINGBANGER1},
|
|
{_SC("Bloodring2"), SQMOD_VEHICLE_BLOODRING2},
|
|
{_SC("Bloodringbanger2"), SQMOD_VEHICLE_BLOODRINGBANGER2},
|
|
{_SC("Vicechee"), SQMOD_VEHICLE_VICECHEE},
|
|
{_SC("PoliceCheetah"), SQMOD_VEHICLE_POLICECHEETAH},
|
|
{_SC("FBICheetah"), SQMOD_VEHICLE_FBICHEETAH},
|
|
{_SC("Cheetah2"), SQMOD_VEHICLE_CHEETAH2},
|
|
{_SC("Max"), SQMOD_VEHICLE_MAX}
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static const EnumElement g_SkinEnum[] = {
|
|
{_SC("Unknown"), SQMOD_UNKNOWN},
|
|
{_SC("TommyVercetti"), SQMOD_SKIN_TOMMY_VERCETTI},
|
|
{_SC("Cop"), SQMOD_SKIN_COP},
|
|
{_SC("Swat"), SQMOD_SKIN_SWAT},
|
|
{_SC("FBI"), SQMOD_SKIN_FBI},
|
|
{_SC("Army"), SQMOD_SKIN_ARMY},
|
|
{_SC("Paramedic"), SQMOD_SKIN_PARAMEDIC},
|
|
{_SC("Fireman"), SQMOD_SKIN_FIREMAN},
|
|
{_SC("GolfGuyA"), SQMOD_SKIN_GOLF_GUY_A},
|
|
{_SC("BumLadyA"), SQMOD_SKIN_BUM_LADY_A},
|
|
{_SC("BumLadyB"), SQMOD_SKIN_BUM_LADY_B},
|
|
{_SC("PunkA"), SQMOD_SKIN_PUNK_A},
|
|
{_SC("Lawyer"), SQMOD_SKIN_LAWYER},
|
|
{_SC("SpanishLadyA"), SQMOD_SKIN_SPANISH_LADY_A},
|
|
{_SC("SpanishLadyB"), SQMOD_SKIN_SPANISH_LADY_B},
|
|
{_SC("CoolGuyA"), SQMOD_SKIN_COOL_GUY_A},
|
|
{_SC("ArabicGuy"), SQMOD_SKIN_ARABIC_GUY},
|
|
{_SC("BeachLadyA"), SQMOD_SKIN_BEACH_LADY_A},
|
|
{_SC("BeachLadyB"), SQMOD_SKIN_BEACH_LADY_B},
|
|
{_SC("BeachGuyA"), SQMOD_SKIN_BEACH_GUY_A},
|
|
{_SC("BeachGuyB"), SQMOD_SKIN_BEACH_GUY_B},
|
|
{_SC("OfficeLadyA"), SQMOD_SKIN_OFFICE_LADY_A},
|
|
{_SC("WaitressA"), SQMOD_SKIN_WAITRESS_A},
|
|
{_SC("FoodLady"), SQMOD_SKIN_FOOD_LADY},
|
|
{_SC("ProstituteA"), SQMOD_SKIN_PROSTITUTE_A},
|
|
{_SC("BumLadyC"), SQMOD_SKIN_BUM_LADY_C},
|
|
{_SC("BumGuyA"), SQMOD_SKIN_BUM_GUY_A},
|
|
{_SC("GarbageManA"), SQMOD_SKIN_GARBAGEMAN_A},
|
|
{_SC("TaxiDriverA"), SQMOD_SKIN_TAXI_DRIVER_A},
|
|
{_SC("HatianA"), SQMOD_SKIN_HATIAN_A},
|
|
{_SC("CriminalA"), SQMOD_SKIN_CRIMINAL_A},
|
|
{_SC("HoodLady"), SQMOD_SKIN_HOOD_LADY},
|
|
{_SC("GrannyA"), SQMOD_SKIN_GRANNY_A},
|
|
{_SC("BusinessManA"), SQMOD_SKIN_BUSINESS_MAN_A},
|
|
{_SC("ChurchGuy"), SQMOD_SKIN_CHURCH_GUY},
|
|
{_SC("ClubLady"), SQMOD_SKIN_CLUB_LADY},
|
|
{_SC("ChurchLady"), SQMOD_SKIN_CHURCH_LADY},
|
|
{_SC("Pimp"), SQMOD_SKIN_PIMP},
|
|
{_SC("BeachLadyC"), SQMOD_SKIN_BEACH_LADY_C},
|
|
{_SC("BeachGuyC"), SQMOD_SKIN_BEACH_GUY_C},
|
|
{_SC("BeachLadyD"), SQMOD_SKIN_BEACH_LADY_D},
|
|
{_SC("BeachGuyD"), SQMOD_SKIN_BEACH_GUY_D},
|
|
{_SC("BusinessManB"), SQMOD_SKIN_BUSINESS_MAN_B},
|
|
{_SC("ProstituteB"), SQMOD_SKIN_PROSTITUTE_B},
|
|
{_SC("BumLadyD"), SQMOD_SKIN_BUM_LADY_D},
|
|
{_SC("BumGuyB"), SQMOD_SKIN_BUM_GUY_B},
|
|
{_SC("HatianB"), SQMOD_SKIN_HATIAN_B},
|
|
{_SC("ConstructionWorkerA"), SQMOD_SKIN_CONSTRUCTION_WORKER_A},
|
|
{_SC("PunkB"), SQMOD_SKIN_PUNK_B},
|
|
{_SC("ProstituteC"), SQMOD_SKIN_PROSTITUTE_C},
|
|
{_SC("GrannyB"), SQMOD_SKIN_GRANNY_B},
|
|
{_SC("PunkC"), SQMOD_SKIN_PUNK_C},
|
|
{_SC("BusinessManC"), SQMOD_SKIN_BUSINESS_MAN_C},
|
|
{_SC("SpanishLadyC"), SQMOD_SKIN_SPANISH_LADY_C},
|
|
{_SC("SpanishLadyD"), SQMOD_SKIN_SPANISH_LADY_D},
|
|
{_SC("CoolGuyB"), SQMOD_SKIN_COOL_GUY_B},
|
|
{_SC("BusinessManD"), SQMOD_SKIN_BUSINESS_MAN_D},
|
|
{_SC("BeachLadyE"), SQMOD_SKIN_BEACH_LADY_E},
|
|
{_SC("BeachGuyE"), SQMOD_SKIN_BEACH_GUY_E},
|
|
{_SC("BeachLadyF"), SQMOD_SKIN_BEACH_LADY_F},
|
|
{_SC("BeachGuyF"), SQMOD_SKIN_BEACH_GUY_F},
|
|
{_SC("ConstructionWorkerB"), SQMOD_SKIN_CONSTRUCTION_WORKER_B},
|
|
{_SC("GolfGuyB"), SQMOD_SKIN_GOLF_GUY_B},
|
|
{_SC("GolfLady"), SQMOD_SKIN_GOLF_LADY},
|
|
{_SC("GolfGuyC"), SQMOD_SKIN_GOLF_GUY_C},
|
|
{_SC("BeachLadyG"), SQMOD_SKIN_BEACH_LADY_G},
|
|
{_SC("BeachGuyG"), SQMOD_SKIN_BEACH_GUY_G},
|
|
{_SC("OfficeLadyB"), SQMOD_SKIN_OFFICE_LADY_B},
|
|
{_SC("BusinessManE"), SQMOD_SKIN_BUSINESS_MAN_E},
|
|
{_SC("BusinessManF"), SQMOD_SKIN_BUSINESS_MAN_F},
|
|
{_SC("ProstituteD"), SQMOD_SKIN_PROSTITUTE_D},
|
|
{_SC("BumLadyE"), SQMOD_SKIN_BUM_LADY_E},
|
|
{_SC("BumGuyC"), SQMOD_SKIN_BUM_GUY_C},
|
|
{_SC("SpanishGuy"), SQMOD_SKIN_SPANISH_GUY},
|
|
{_SC("TaxiDriverB"), SQMOD_SKIN_TAXI_DRIVER_B},
|
|
{_SC("GymLady"), SQMOD_SKIN_GYM_LADY},
|
|
{_SC("GymGuy"), SQMOD_SKIN_GYM_GUY},
|
|
{_SC("SkateLady"), SQMOD_SKIN_SKATE_LADY},
|
|
{_SC("SkateGuy"), SQMOD_SKIN_SKATE_GUY},
|
|
{_SC("ShopperA"), SQMOD_SKIN_SHOPPER_A},
|
|
{_SC("ShopperB"), SQMOD_SKIN_SHOPPER_B},
|
|
{_SC("TouristA"), SQMOD_SKIN_TOURIST_A},
|
|
{_SC("TouristB"), SQMOD_SKIN_TOURIST_B},
|
|
{_SC("CubanA"), SQMOD_SKIN_CUBAN_A},
|
|
{_SC("CubanB"), SQMOD_SKIN_CUBAN_B},
|
|
{_SC("HatianC"), SQMOD_SKIN_HATIAN_C},
|
|
{_SC("HatianD"), SQMOD_SKIN_HATIAN_D},
|
|
{_SC("SharkA"), SQMOD_SKIN_SHARK_A},
|
|
{_SC("SharkB"), SQMOD_SKIN_SHARK_B},
|
|
{_SC("DiazGuyA"), SQMOD_SKIN_DIAZ_GUY_A},
|
|
{_SC("DiazGuyB"), SQMOD_SKIN_DIAZ_GUY_B},
|
|
{_SC("DBPSecurityA"), SQMOD_SKIN_DBP_SECURITY_A},
|
|
{_SC("DBPSecurityB"), SQMOD_SKIN_DBP_SECURITY_B},
|
|
{_SC("BikerA"), SQMOD_SKIN_BIKER_A},
|
|
{_SC("BikerB"), SQMOD_SKIN_BIKER_B},
|
|
{_SC("VercettiGuyA"), SQMOD_SKIN_VERCETTI_GUY_A},
|
|
{_SC("VercettiGuyB"), SQMOD_SKIN_VERCETTI_GUY_B},
|
|
{_SC("UndercoverCopA"), SQMOD_SKIN_UNDERCOVER_COP_A},
|
|
{_SC("UndercoverCopB"), SQMOD_SKIN_UNDERCOVER_COP_B},
|
|
{_SC("UndercoverCopC"), SQMOD_SKIN_UNDERCOVER_COP_C},
|
|
{_SC("UndercoverCopD"), SQMOD_SKIN_UNDERCOVER_COP_D},
|
|
{_SC("UndercoverCopE"), SQMOD_SKIN_UNDERCOVER_COP_E},
|
|
{_SC("UndercoverCopF"), SQMOD_SKIN_UNDERCOVER_COP_F},
|
|
{_SC("RichGuy"), SQMOD_SKIN_RICH_GUY},
|
|
{_SC("CoolGuyC"), SQMOD_SKIN_COOL_GUY_C},
|
|
{_SC("ProstituteE"), SQMOD_SKIN_PROSTITUTE_E},
|
|
{_SC("ProstituteF"), SQMOD_SKIN_PROSTITUTE_F},
|
|
{_SC("LoveFistA"), SQMOD_SKIN_LOVE_FIST_A},
|
|
{_SC("KenRosenburg"), SQMOD_SKIN_KEN_ROSENBURG},
|
|
{_SC("CandySuxx"), SQMOD_SKIN_CANDY_SUXX},
|
|
{_SC("Hilary"), SQMOD_SKIN_HILARY},
|
|
{_SC("LoveFistB"), SQMOD_SKIN_LOVE_FIST_B},
|
|
{_SC("Phil"), SQMOD_SKIN_PHIL},
|
|
{_SC("RockstarGuy"), SQMOD_SKIN_ROCKSTAR_GUY},
|
|
{_SC("Sonny"), SQMOD_SKIN_SONNY},
|
|
{_SC("LanceA"), SQMOD_SKIN_LANCE_A},
|
|
{_SC("MercadesA"), SQMOD_SKIN_MERCADES_A},
|
|
{_SC("LoveFistC"), SQMOD_SKIN_LOVE_FIST_C},
|
|
{_SC("AlexSrub"), SQMOD_SKIN_ALEX_SRUB},
|
|
{_SC("LanceCop"), SQMOD_SKIN_LANCE_COP},
|
|
{_SC("LanceB"), SQMOD_SKIN_LANCE_B},
|
|
{_SC("Cortez"), SQMOD_SKIN_CORTEZ},
|
|
{_SC("LoveFistD"), SQMOD_SKIN_LOVE_FIST_D},
|
|
{_SC("ColumbianGuyA"), SQMOD_SKIN_COLUMBIAN_GUY_A},
|
|
{_SC("HilaryRobber"), SQMOD_SKIN_HILARY_ROBBER},
|
|
{_SC("MercadesB"), SQMOD_SKIN_MERCADES_B},
|
|
{_SC("Cam"), SQMOD_SKIN_CAM},
|
|
{_SC("CamRobber"), SQMOD_SKIN_CAM_ROBBER},
|
|
{_SC("PhilOneArm"), SQMOD_SKIN_PHIL_ONE_ARM},
|
|
{_SC("PhilRobber"), SQMOD_SKIN_PHIL_ROBBER},
|
|
{_SC("CoolGuyD"), SQMOD_SKIN_COOL_GUY_D},
|
|
{_SC("Pizzaman"), SQMOD_SKIN_PIZZAMAN},
|
|
{_SC("TaxiDriverC"), SQMOD_SKIN_TAXI_DRIVER_C},
|
|
{_SC("TaxiDriverD"), SQMOD_SKIN_TAXI_DRIVER_D},
|
|
{_SC("SailorA"), SQMOD_SKIN_SAILOR_A},
|
|
{_SC("SailorB"), SQMOD_SKIN_SAILOR_B},
|
|
{_SC("SailorC"), SQMOD_SKIN_SAILOR_C},
|
|
{_SC("Chef"), SQMOD_SKIN_CHEF},
|
|
{_SC("CriminalB"), SQMOD_SKIN_CRIMINAL_B},
|
|
{_SC("FrenchGuy"), SQMOD_SKIN_FRENCH_GUY},
|
|
{_SC("GarbageManB"), SQMOD_SKIN_GARBAGEMAN_B},
|
|
{_SC("HatianE"), SQMOD_SKIN_HATIAN_E},
|
|
{_SC("WaitressB"), SQMOD_SKIN_WAITRESS_B},
|
|
{_SC("SonnyGuyA"), SQMOD_SKIN_SONNY_GUY_A},
|
|
{_SC("SonnyGuyB"), SQMOD_SKIN_SONNY_GUY_B},
|
|
{_SC("SonnyGuyC"), SQMOD_SKIN_SONNY_GUY_C},
|
|
{_SC("ColumbianGuyB"), SQMOD_SKIN_COLUMBIAN_GUY_B},
|
|
{_SC("ThugA"), SQMOD_SKIN_THUG_A},
|
|
{_SC("BeachGuyH"), SQMOD_SKIN_BEACH_GUY_H},
|
|
{_SC("GarbageManC"), SQMOD_SKIN_GARBAGEMAN_C},
|
|
{_SC("GarbageManD"), SQMOD_SKIN_GARBAGEMAN_D},
|
|
{_SC("GarbageManE"), SQMOD_SKIN_GARBAGEMAN_E},
|
|
{_SC("Tranny"), SQMOD_SKIN_TRANNY},
|
|
{_SC("ThugB"), SQMOD_SKIN_THUG_B},
|
|
{_SC("SpandexGuyA"), SQMOD_SKIN_SPANDEX_GUY_A},
|
|
{_SC("SpandexGuyB"), SQMOD_SKIN_SPANDEX_GUY_B},
|
|
{_SC("StripperA"), SQMOD_SKIN_STRIPPER_A},
|
|
{_SC("StripperB"), SQMOD_SKIN_STRIPPER_B},
|
|
{_SC("StripperC"), SQMOD_SKIN_STRIPPER_C},
|
|
{_SC("StoreClerk"), SQMOD_SKIN_STORE_CLERK},
|
|
{_SC("Max"), SQMOD_SKIN_MAX}
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static const EnumElement g_KeyCodeEnum[] = {
|
|
{_SC("Unknown"), SQMOD_UNKNOWN},
|
|
{_SC("Abnt_c1"), SQMOD_KEYCODE_ABNT_C1},
|
|
{_SC("Abnt_c2"), SQMOD_KEYCODE_ABNT_C2},
|
|
{_SC("Add"), SQMOD_KEYCODE_ADD},
|
|
{_SC("Attn"), SQMOD_KEYCODE_ATTN},
|
|
{_SC("Back"), SQMOD_KEYCODE_BACK},
|
|
{_SC("Cancel"), SQMOD_KEYCODE_CANCEL},
|
|
{_SC("Clear"), SQMOD_KEYCODE_CLEAR},
|
|
{_SC("Crsel"), SQMOD_KEYCODE_CRSEL},
|
|
{_SC("Decimal"), SQMOD_KEYCODE_DECIMAL},
|
|
{_SC("Divide"), SQMOD_KEYCODE_DIVIDE},
|
|
{_SC("Ereof"), SQMOD_KEYCODE_EREOF},
|
|
{_SC("Escape"), SQMOD_KEYCODE_ESCAPE},
|
|
{_SC("Execute"), SQMOD_KEYCODE_EXECUTE},
|
|
{_SC("Exsel"), SQMOD_KEYCODE_EXSEL},
|
|
{_SC("Ico_clear"), SQMOD_KEYCODE_ICO_CLEAR},
|
|
{_SC("Ico_help"), SQMOD_KEYCODE_ICO_HELP},
|
|
{_SC("Key_0"), SQMOD_KEYCODE_KEY_0},
|
|
{_SC("Key_1"), SQMOD_KEYCODE_KEY_1},
|
|
{_SC("Key_2"), SQMOD_KEYCODE_KEY_2},
|
|
{_SC("Key_3"), SQMOD_KEYCODE_KEY_3},
|
|
{_SC("Key_4"), SQMOD_KEYCODE_KEY_4},
|
|
{_SC("Key_5"), SQMOD_KEYCODE_KEY_5},
|
|
{_SC("Key_6"), SQMOD_KEYCODE_KEY_6},
|
|
{_SC("Key_7"), SQMOD_KEYCODE_KEY_7},
|
|
{_SC("Key_8"), SQMOD_KEYCODE_KEY_8},
|
|
{_SC("Key_9"), SQMOD_KEYCODE_KEY_9},
|
|
{_SC("Key_a"), SQMOD_KEYCODE_KEY_A},
|
|
{_SC("Key_b"), SQMOD_KEYCODE_KEY_B},
|
|
{_SC("Key_c"), SQMOD_KEYCODE_KEY_C},
|
|
{_SC("Key_d"), SQMOD_KEYCODE_KEY_D},
|
|
{_SC("Key_e"), SQMOD_KEYCODE_KEY_E},
|
|
{_SC("Key_f"), SQMOD_KEYCODE_KEY_F},
|
|
{_SC("Key_g"), SQMOD_KEYCODE_KEY_G},
|
|
{_SC("Key_h"), SQMOD_KEYCODE_KEY_H},
|
|
{_SC("Key_i"), SQMOD_KEYCODE_KEY_I},
|
|
{_SC("Key_j"), SQMOD_KEYCODE_KEY_J},
|
|
{_SC("Key_k"), SQMOD_KEYCODE_KEY_K},
|
|
{_SC("Key_l"), SQMOD_KEYCODE_KEY_L},
|
|
{_SC("Key_m"), SQMOD_KEYCODE_KEY_M},
|
|
{_SC("Key_n"), SQMOD_KEYCODE_KEY_N},
|
|
{_SC("Key_o"), SQMOD_KEYCODE_KEY_O},
|
|
{_SC("Key_p"), SQMOD_KEYCODE_KEY_P},
|
|
{_SC("Key_q"), SQMOD_KEYCODE_KEY_Q},
|
|
{_SC("Key_r"), SQMOD_KEYCODE_KEY_R},
|
|
{_SC("Key_s"), SQMOD_KEYCODE_KEY_S},
|
|
{_SC("Key_t"), SQMOD_KEYCODE_KEY_T},
|
|
{_SC("Key_u"), SQMOD_KEYCODE_KEY_U},
|
|
{_SC("Key_v"), SQMOD_KEYCODE_KEY_V},
|
|
{_SC("Key_w"), SQMOD_KEYCODE_KEY_W},
|
|
{_SC("Key_x"), SQMOD_KEYCODE_KEY_X},
|
|
{_SC("Key_y"), SQMOD_KEYCODE_KEY_Y},
|
|
{_SC("Key_z"), SQMOD_KEYCODE_KEY_Z},
|
|
{_SC("Multiply"), SQMOD_KEYCODE_MULTIPLY},
|
|
{_SC("Noname"), SQMOD_KEYCODE_NONAME},
|
|
{_SC("Numpad0"), SQMOD_KEYCODE_NUMPAD0},
|
|
{_SC("Numpad1"), SQMOD_KEYCODE_NUMPAD1},
|
|
{_SC("Numpad2"), SQMOD_KEYCODE_NUMPAD2},
|
|
{_SC("Numpad3"), SQMOD_KEYCODE_NUMPAD3},
|
|
{_SC("Numpad4"), SQMOD_KEYCODE_NUMPAD4},
|
|
{_SC("Numpad5"), SQMOD_KEYCODE_NUMPAD5},
|
|
{_SC("Numpad6"), SQMOD_KEYCODE_NUMPAD6},
|
|
{_SC("Numpad7"), SQMOD_KEYCODE_NUMPAD7},
|
|
{_SC("Numpad8"), SQMOD_KEYCODE_NUMPAD8},
|
|
{_SC("Numpad9"), SQMOD_KEYCODE_NUMPAD9},
|
|
{_SC("Oem_1"), SQMOD_KEYCODE_OEM_1},
|
|
{_SC("Oem_102"), SQMOD_KEYCODE_OEM_102},
|
|
{_SC("Oem_2"), SQMOD_KEYCODE_OEM_2},
|
|
{_SC("Oem_3"), SQMOD_KEYCODE_OEM_3},
|
|
{_SC("Oem_4"), SQMOD_KEYCODE_OEM_4},
|
|
{_SC("Oem_5"), SQMOD_KEYCODE_OEM_5},
|
|
{_SC("Oem_6"), SQMOD_KEYCODE_OEM_6},
|
|
{_SC("Oem_7"), SQMOD_KEYCODE_OEM_7},
|
|
{_SC("Oem_8"), SQMOD_KEYCODE_OEM_8},
|
|
{_SC("Oem_attn"), SQMOD_KEYCODE_OEM_ATTN},
|
|
{_SC("Oem_auto"), SQMOD_KEYCODE_OEM_AUTO},
|
|
{_SC("Oem_ax"), SQMOD_KEYCODE_OEM_AX},
|
|
{_SC("Oem_backtab"), SQMOD_KEYCODE_OEM_BACKTAB},
|
|
{_SC("Oem_clear"), SQMOD_KEYCODE_OEM_CLEAR},
|
|
{_SC("Oem_comma"), SQMOD_KEYCODE_OEM_COMMA},
|
|
{_SC("Oem_copy"), SQMOD_KEYCODE_OEM_COPY},
|
|
{_SC("Oem_cusel"), SQMOD_KEYCODE_OEM_CUSEL},
|
|
{_SC("Oem_enlw"), SQMOD_KEYCODE_OEM_ENLW},
|
|
{_SC("Oem_finish"), SQMOD_KEYCODE_OEM_FINISH},
|
|
{_SC("Oem_fj_loya"), SQMOD_KEYCODE_OEM_FJ_LOYA},
|
|
{_SC("Oem_fj_masshou"), SQMOD_KEYCODE_OEM_FJ_MASSHOU},
|
|
{_SC("Oem_fj_roya"), SQMOD_KEYCODE_OEM_FJ_ROYA},
|
|
{_SC("Oem_fj_touroku"), SQMOD_KEYCODE_OEM_FJ_TOUROKU},
|
|
{_SC("Oem_jump"), SQMOD_KEYCODE_OEM_JUMP},
|
|
{_SC("Oem_minus"), SQMOD_KEYCODE_OEM_MINUS},
|
|
{_SC("Oem_pa1"), SQMOD_KEYCODE_OEM_PA1},
|
|
{_SC("Oem_pa2"), SQMOD_KEYCODE_OEM_PA2},
|
|
{_SC("Oem_pa3"), SQMOD_KEYCODE_OEM_PA3},
|
|
{_SC("Oem_period"), SQMOD_KEYCODE_OEM_PERIOD},
|
|
{_SC("Oem_plus"), SQMOD_KEYCODE_OEM_PLUS},
|
|
{_SC("Oem_reset"), SQMOD_KEYCODE_OEM_RESET},
|
|
{_SC("Oem_wsctrl"), SQMOD_KEYCODE_OEM_WSCTRL},
|
|
{_SC("Pa1"), SQMOD_KEYCODE_PA1},
|
|
{_SC("Packet"), SQMOD_KEYCODE_PACKET},
|
|
{_SC("Play"), SQMOD_KEYCODE_PLAY},
|
|
{_SC("Processkey"), SQMOD_KEYCODE_PROCESSKEY},
|
|
{_SC("Return"), SQMOD_KEYCODE_RETURN},
|
|
{_SC("Select"), SQMOD_KEYCODE_SELECT},
|
|
{_SC("Separator"), SQMOD_KEYCODE_SEPARATOR},
|
|
{_SC("Space"), SQMOD_KEYCODE_SPACE},
|
|
{_SC("Subtract"), SQMOD_KEYCODE_SUBTRACT},
|
|
{_SC("Tab"), SQMOD_KEYCODE_TAB},
|
|
{_SC("Zoom"), SQMOD_KEYCODE_ZOOM},
|
|
{_SC("Accept"), SQMOD_KEYCODE_ACCEPT},
|
|
{_SC("Apps"), SQMOD_KEYCODE_APPS},
|
|
{_SC("Browser_back"), SQMOD_KEYCODE_BROWSER_BACK},
|
|
{_SC("Browser_favorites"), SQMOD_KEYCODE_BROWSER_FAVORITES},
|
|
{_SC("Browser_forward"), SQMOD_KEYCODE_BROWSER_FORWARD},
|
|
{_SC("Browser_home"), SQMOD_KEYCODE_BROWSER_HOME},
|
|
{_SC("Browser_refresh"), SQMOD_KEYCODE_BROWSER_REFRESH},
|
|
{_SC("Browser_search"), SQMOD_KEYCODE_BROWSER_SEARCH},
|
|
{_SC("Browser_stop"), SQMOD_KEYCODE_BROWSER_STOP},
|
|
{_SC("Capital"), SQMOD_KEYCODE_CAPITAL},
|
|
{_SC("Convert"), SQMOD_KEYCODE_CONVERT},
|
|
{_SC("Delete"), SQMOD_KEYCODE_DELETE},
|
|
{_SC("Down"), SQMOD_KEYCODE_DOWN},
|
|
{_SC("End"), SQMOD_KEYCODE_END},
|
|
{_SC("F1"), SQMOD_KEYCODE_F1},
|
|
{_SC("F10"), SQMOD_KEYCODE_F10},
|
|
{_SC("F11"), SQMOD_KEYCODE_F11},
|
|
{_SC("F12"), SQMOD_KEYCODE_F12},
|
|
{_SC("F13"), SQMOD_KEYCODE_F13},
|
|
{_SC("F14"), SQMOD_KEYCODE_F14},
|
|
{_SC("F15"), SQMOD_KEYCODE_F15},
|
|
{_SC("F16"), SQMOD_KEYCODE_F16},
|
|
{_SC("F17"), SQMOD_KEYCODE_F17},
|
|
{_SC("F18"), SQMOD_KEYCODE_F18},
|
|
{_SC("F19"), SQMOD_KEYCODE_F19},
|
|
{_SC("F2"), SQMOD_KEYCODE_F2},
|
|
{_SC("F20"), SQMOD_KEYCODE_F20},
|
|
{_SC("F21"), SQMOD_KEYCODE_F21},
|
|
{_SC("F22"), SQMOD_KEYCODE_F22},
|
|
{_SC("F23"), SQMOD_KEYCODE_F23},
|
|
{_SC("F24"), SQMOD_KEYCODE_F24},
|
|
{_SC("F3"), SQMOD_KEYCODE_F3},
|
|
{_SC("F4"), SQMOD_KEYCODE_F4},
|
|
{_SC("F5"), SQMOD_KEYCODE_F5},
|
|
{_SC("F6"), SQMOD_KEYCODE_F6},
|
|
{_SC("F7"), SQMOD_KEYCODE_F7},
|
|
{_SC("F8"), SQMOD_KEYCODE_F8},
|
|
{_SC("F9"), SQMOD_KEYCODE_F9},
|
|
{_SC("Final"), SQMOD_KEYCODE_FINAL},
|
|
{_SC("Help"), SQMOD_KEYCODE_HELP},
|
|
{_SC("Home"), SQMOD_KEYCODE_HOME},
|
|
{_SC("Ico_00"), SQMOD_KEYCODE_ICO_00},
|
|
{_SC("Insert"), SQMOD_KEYCODE_INSERT},
|
|
{_SC("Junja"), SQMOD_KEYCODE_JUNJA},
|
|
{_SC("Kana"), SQMOD_KEYCODE_KANA},
|
|
{_SC("Kanji"), SQMOD_KEYCODE_KANJI},
|
|
{_SC("Launch_app1"), SQMOD_KEYCODE_LAUNCH_APP1},
|
|
{_SC("Launch_app2"), SQMOD_KEYCODE_LAUNCH_APP2},
|
|
{_SC("Launch_mail"), SQMOD_KEYCODE_LAUNCH_MAIL},
|
|
{_SC("Launch_media_select"), SQMOD_KEYCODE_LAUNCH_MEDIA_SELECT},
|
|
{_SC("Lbutton"), SQMOD_KEYCODE_LBUTTON},
|
|
{_SC("Lcontrol"), SQMOD_KEYCODE_LCONTROL},
|
|
{_SC("Left"), SQMOD_KEYCODE_LEFT},
|
|
{_SC("Lmenu"), SQMOD_KEYCODE_LMENU},
|
|
{_SC("Lshift"), SQMOD_KEYCODE_LSHIFT},
|
|
{_SC("Lwin"), SQMOD_KEYCODE_LWIN},
|
|
{_SC("Mbutton"), SQMOD_KEYCODE_MBUTTON},
|
|
{_SC("Media_next_track"), SQMOD_KEYCODE_MEDIA_NEXT_TRACK},
|
|
{_SC("Media_play_pause"), SQMOD_KEYCODE_MEDIA_PLAY_PAUSE},
|
|
{_SC("Media_prev_track"), SQMOD_KEYCODE_MEDIA_PREV_TRACK},
|
|
{_SC("Media_stop"), SQMOD_KEYCODE_MEDIA_STOP},
|
|
{_SC("Modechange"), SQMOD_KEYCODE_MODECHANGE},
|
|
{_SC("Next"), SQMOD_KEYCODE_NEXT},
|
|
{_SC("Nonconvert"), SQMOD_KEYCODE_NONCONVERT},
|
|
{_SC("Numlock"), SQMOD_KEYCODE_NUMLOCK},
|
|
{_SC("Oem_fj_jisho"), SQMOD_KEYCODE_OEM_FJ_JISHO},
|
|
{_SC("Pause"), SQMOD_KEYCODE_PAUSE},
|
|
{_SC("Print"), SQMOD_KEYCODE_PRINT},
|
|
{_SC("Prior"), SQMOD_KEYCODE_PRIOR},
|
|
{_SC("Rbutton"), SQMOD_KEYCODE_RBUTTON},
|
|
{_SC("Rcontrol"), SQMOD_KEYCODE_RCONTROL},
|
|
{_SC("Right"), SQMOD_KEYCODE_RIGHT},
|
|
{_SC("Rmenu"), SQMOD_KEYCODE_RMENU},
|
|
{_SC("Rshift"), SQMOD_KEYCODE_RSHIFT},
|
|
{_SC("Rwin"), SQMOD_KEYCODE_RWIN},
|
|
{_SC("Scroll"), SQMOD_KEYCODE_SCROLL},
|
|
{_SC("Sleep"), SQMOD_KEYCODE_SLEEP},
|
|
{_SC("Snapshot"), SQMOD_KEYCODE_SNAPSHOT},
|
|
{_SC("Up"), SQMOD_KEYCODE_UP},
|
|
{_SC("Volume_down"), SQMOD_KEYCODE_VOLUME_DOWN},
|
|
{_SC("Volume_mute"), SQMOD_KEYCODE_VOLUME_MUTE},
|
|
{_SC("Volume_up"), SQMOD_KEYCODE_VOLUME_UP},
|
|
{_SC("Xbutton1"), SQMOD_KEYCODE_XBUTTON1},
|
|
{_SC("Xbutton2"), SQMOD_KEYCODE_XBUTTON2},
|
|
{_SC("None"), SQMOD_KEYCODE_NONE},
|
|
{_SC("Max"), SQMOD_KEYCODE_MAX}
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static const EnumElement g_AsciiEnum[] = {
|
|
{_SC("Unknown"), SQMOD_UNKNOWN},
|
|
{_SC("Nul"), SQMOD_ASCII_NUL},
|
|
{_SC("Soh"), SQMOD_ASCII_SOH},
|
|
{_SC("Stx"), SQMOD_ASCII_STX},
|
|
{_SC("Etx"), SQMOD_ASCII_ETX},
|
|
{_SC("Eot"), SQMOD_ASCII_EOT},
|
|
{_SC("Enq"), SQMOD_ASCII_ENQ},
|
|
{_SC("Ack"), SQMOD_ASCII_ACK},
|
|
{_SC("Bel"), SQMOD_ASCII_BEL},
|
|
{_SC("Bs"), SQMOD_ASCII_BS},
|
|
{_SC("Tab"), SQMOD_ASCII_TAB},
|
|
{_SC("Lf"), SQMOD_ASCII_LF},
|
|
{_SC("Vt"), SQMOD_ASCII_VT},
|
|
{_SC("Ff"), SQMOD_ASCII_FF},
|
|
{_SC("Cr"), SQMOD_ASCII_CR},
|
|
{_SC("So"), SQMOD_ASCII_SO},
|
|
{_SC("Si"), SQMOD_ASCII_SI},
|
|
{_SC("Dle"), SQMOD_ASCII_DLE},
|
|
{_SC("Dc1"), SQMOD_ASCII_DC1},
|
|
{_SC("Dc2"), SQMOD_ASCII_DC2},
|
|
{_SC("Dc3"), SQMOD_ASCII_DC3},
|
|
{_SC("Dc4"), SQMOD_ASCII_DC4},
|
|
{_SC("Nak"), SQMOD_ASCII_NAK},
|
|
{_SC("Syn"), SQMOD_ASCII_SYN},
|
|
{_SC("Etb"), SQMOD_ASCII_ETB},
|
|
{_SC("Can"), SQMOD_ASCII_CAN},
|
|
{_SC("Em"), SQMOD_ASCII_EM},
|
|
{_SC("Sub"), SQMOD_ASCII_SUB},
|
|
{_SC("Esc"), SQMOD_ASCII_ESC},
|
|
{_SC("Fs"), SQMOD_ASCII_FS},
|
|
{_SC("Gs"), SQMOD_ASCII_GS},
|
|
{_SC("Rs"), SQMOD_ASCII_RS},
|
|
{_SC("Us"), SQMOD_ASCII_US},
|
|
{_SC("Space"), SQMOD_ASCII_SPACE},
|
|
{_SC("Exclamation_point"), SQMOD_ASCII_EXCLAMATION_POINT},
|
|
{_SC("Double_quotes"), SQMOD_ASCII_DOUBLE_QUOTES},
|
|
{_SC("Number_sign"), SQMOD_ASCII_NUMBER_SIGN},
|
|
{_SC("Dollar_sign"), SQMOD_ASCII_DOLLAR_SIGN},
|
|
{_SC("Percent_sign"), SQMOD_ASCII_PERCENT_SIGN},
|
|
{_SC("Ampersand"), SQMOD_ASCII_AMPERSAND},
|
|
{_SC("Single_quote"), SQMOD_ASCII_SINGLE_QUOTE},
|
|
{_SC("Opening_parenthesis"), SQMOD_ASCII_OPENING_PARENTHESIS},
|
|
{_SC("Closing_parenthesis"), SQMOD_ASCII_CLOSING_PARENTHESIS},
|
|
{_SC("Asterisk"), SQMOD_ASCII_ASTERISK},
|
|
{_SC("Plus"), SQMOD_ASCII_PLUS},
|
|
{_SC("Comma"), SQMOD_ASCII_COMMA},
|
|
{_SC("Minus"), SQMOD_ASCII_MINUS},
|
|
{_SC("Period"), SQMOD_ASCII_PERIOD},
|
|
{_SC("Slash"), SQMOD_ASCII_SLASH},
|
|
{_SC("Zero"), SQMOD_ASCII_ZERO},
|
|
{_SC("One"), SQMOD_ASCII_ONE},
|
|
{_SC("Two"), SQMOD_ASCII_TWO},
|
|
{_SC("Three"), SQMOD_ASCII_THREE},
|
|
{_SC("Four"), SQMOD_ASCII_FOUR},
|
|
{_SC("Five"), SQMOD_ASCII_FIVE},
|
|
{_SC("Six"), SQMOD_ASCII_SIX},
|
|
{_SC("Seven"), SQMOD_ASCII_SEVEN},
|
|
{_SC("Eight"), SQMOD_ASCII_EIGHT},
|
|
{_SC("Nine"), SQMOD_ASCII_NINE},
|
|
{_SC("Colon"), SQMOD_ASCII_COLON},
|
|
{_SC("Emicolon"), SQMOD_ASCII_EMICOLON},
|
|
{_SC("Less_than_sign"), SQMOD_ASCII_LESS_THAN_SIGN},
|
|
{_SC("Equal_sign"), SQMOD_ASCII_EQUAL_SIGN},
|
|
{_SC("Greater_than_sign"), SQMOD_ASCII_GREATER_THAN_SIGN},
|
|
{_SC("Question_mark"), SQMOD_ASCII_QUESTION_MARK},
|
|
{_SC("At"), SQMOD_ASCII_AT},
|
|
{_SC("Upper_a"), SQMOD_ASCII_UPPER_A},
|
|
{_SC("Upper_b"), SQMOD_ASCII_UPPER_B},
|
|
{_SC("Upper_c"), SQMOD_ASCII_UPPER_C},
|
|
{_SC("Upper_d"), SQMOD_ASCII_UPPER_D},
|
|
{_SC("Upper_e"), SQMOD_ASCII_UPPER_E},
|
|
{_SC("Upper_f"), SQMOD_ASCII_UPPER_F},
|
|
{_SC("Upper_g"), SQMOD_ASCII_UPPER_G},
|
|
{_SC("Upper_h"), SQMOD_ASCII_UPPER_H},
|
|
{_SC("Upper_i"), SQMOD_ASCII_UPPER_I},
|
|
{_SC("Upper_j"), SQMOD_ASCII_UPPER_J},
|
|
{_SC("Upper_k"), SQMOD_ASCII_UPPER_K},
|
|
{_SC("Upper_l"), SQMOD_ASCII_UPPER_L},
|
|
{_SC("Upper_m"), SQMOD_ASCII_UPPER_M},
|
|
{_SC("Upper_n"), SQMOD_ASCII_UPPER_N},
|
|
{_SC("Upper_o"), SQMOD_ASCII_UPPER_O},
|
|
{_SC("Upper_p"), SQMOD_ASCII_UPPER_P},
|
|
{_SC("Upper_q"), SQMOD_ASCII_UPPER_Q},
|
|
{_SC("Upper_r"), SQMOD_ASCII_UPPER_R},
|
|
{_SC("Upper_s"), SQMOD_ASCII_UPPER_S},
|
|
{_SC("Upper_t"), SQMOD_ASCII_UPPER_T},
|
|
{_SC("Upper_u"), SQMOD_ASCII_UPPER_U},
|
|
{_SC("Upper_v"), SQMOD_ASCII_UPPER_V},
|
|
{_SC("Upper_w"), SQMOD_ASCII_UPPER_W},
|
|
{_SC("Upper_x"), SQMOD_ASCII_UPPER_X},
|
|
{_SC("Upper_y"), SQMOD_ASCII_UPPER_Y},
|
|
{_SC("Upper_z"), SQMOD_ASCII_UPPER_Z},
|
|
{_SC("Opening_bracket"), SQMOD_ASCII_OPENING_BRACKET},
|
|
{_SC("Backslash"), SQMOD_ASCII_BACKSLASH},
|
|
{_SC("Closing_bracket"), SQMOD_ASCII_CLOSING_BRACKET},
|
|
{_SC("Caret"), SQMOD_ASCII_CARET},
|
|
{_SC("Underscore"), SQMOD_ASCII_UNDERSCORE},
|
|
{_SC("Grave_accent"), SQMOD_ASCII_GRAVE_ACCENT},
|
|
{_SC("Lower_a"), SQMOD_ASCII_LOWER_A},
|
|
{_SC("Lower_b"), SQMOD_ASCII_LOWER_B},
|
|
{_SC("Lower_c"), SQMOD_ASCII_LOWER_C},
|
|
{_SC("Lower_d"), SQMOD_ASCII_LOWER_D},
|
|
{_SC("Lower_e"), SQMOD_ASCII_LOWER_E},
|
|
{_SC("Lower_f"), SQMOD_ASCII_LOWER_F},
|
|
{_SC("Lower_g"), SQMOD_ASCII_LOWER_G},
|
|
{_SC("Lower_h"), SQMOD_ASCII_LOWER_H},
|
|
{_SC("Lower_i"), SQMOD_ASCII_LOWER_I},
|
|
{_SC("Lower_j"), SQMOD_ASCII_LOWER_J},
|
|
{_SC("Lower_k"), SQMOD_ASCII_LOWER_K},
|
|
{_SC("Lower_l"), SQMOD_ASCII_LOWER_L},
|
|
{_SC("Lower_m"), SQMOD_ASCII_LOWER_M},
|
|
{_SC("Lower_n"), SQMOD_ASCII_LOWER_N},
|
|
{_SC("Lower_o"), SQMOD_ASCII_LOWER_O},
|
|
{_SC("Lower_p"), SQMOD_ASCII_LOWER_P},
|
|
{_SC("Lower_q"), SQMOD_ASCII_LOWER_Q},
|
|
{_SC("Lower_r"), SQMOD_ASCII_LOWER_R},
|
|
{_SC("Lower_s"), SQMOD_ASCII_LOWER_S},
|
|
{_SC("Lower_t"), SQMOD_ASCII_LOWER_T},
|
|
{_SC("Lower_u"), SQMOD_ASCII_LOWER_U},
|
|
{_SC("Lower_v"), SQMOD_ASCII_LOWER_V},
|
|
{_SC("Lower_w"), SQMOD_ASCII_LOWER_W},
|
|
{_SC("Lower_x"), SQMOD_ASCII_LOWER_X},
|
|
{_SC("Lower_y"), SQMOD_ASCII_LOWER_Y},
|
|
{_SC("Lower_z"), SQMOD_ASCII_LOWER_Z},
|
|
{_SC("Opening_brace"), SQMOD_ASCII_OPENING_BRACE},
|
|
{_SC("Vertical_bar"), SQMOD_ASCII_VERTICAL_BAR},
|
|
{_SC("Closing_brace"), SQMOD_ASCII_CLOSING_BRACE},
|
|
{_SC("Tilde"), SQMOD_ASCII_TILDE},
|
|
{_SC("Undefined"), SQMOD_ASCII_UNDEFINED},
|
|
{_SC("Max"), SQMOD_ASCII_MAX}
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static Enumeration RegisterEnum(HSQUIRRELVM vm, CSStr name, const EnumElement * data, Uint32 count)
|
|
{
|
|
// Allocate an empty enumeration
|
|
Enumeration e(vm);
|
|
// Register the values from the received data
|
|
for (Uint32 n = 0; n < count; ++n, ++data)
|
|
{
|
|
e.Const(data->Name, data->Value);
|
|
}
|
|
// Bind the enumeration to the constant table
|
|
ConstTable(vm).Enum(name, e);
|
|
// Return the enumeration for further changes if necessary
|
|
return e;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Register_Constants(HSQUIRRELVM vm)
|
|
{
|
|
ConstTable(vm).Enum(_SC("SqMod"), Enumeration(vm)
|
|
.Const(_SC("Version"), SQMOD_VERSION)
|
|
.Const(_SC("Success"), SQMOD_SUCCESS)
|
|
.Const(_SC("Failure"), SQMOD_FAILURE)
|
|
.Const(_SC("Unknown"), SQMOD_UNKNOWN)
|
|
.Const(_SC("Arch"), SQMOD_ARCHITECTURE)
|
|
.Const(_SC("Architecture"), SQMOD_ARCHITECTURE)
|
|
.Const(_SC("Platform"), SQMOD_PLATFORM)
|
|
.Const(_SC("MinChar"), std::numeric_limits< SQChar >::min())
|
|
.Const(_SC("MaxChar"), std::numeric_limits< SQChar >::max())
|
|
.Const(_SC("MinAchar"), std::numeric_limits< Int8 >::min())
|
|
.Const(_SC("MaxAchar"), std::numeric_limits< Int8 >::max())
|
|
.Const(_SC("MinByte"), std::numeric_limits< Uint8 >::min())
|
|
.Const(_SC("MaxByte"), std::numeric_limits< Uint8 >::max())
|
|
.Const(_SC("MinShort"), std::numeric_limits< Int16 >::min())
|
|
.Const(_SC("MaxShort"), std::numeric_limits< Int16 >::max())
|
|
.Const(_SC("MinWord"), std::numeric_limits< Uint16 >::min())
|
|
.Const(_SC("MaxWord"), std::numeric_limits< Uint16 >::max())
|
|
.Const(_SC("MinInt"), std::numeric_limits< SQInteger >::min())
|
|
.Const(_SC("MaxInt"), std::numeric_limits< SQInteger >::max())
|
|
.Const(_SC("MinInteger"), std::numeric_limits< SQInteger >::min())
|
|
.Const(_SC("MaxInteger"), std::numeric_limits< SQInteger >::max())
|
|
.Const(_SC("MinInt32"), std::numeric_limits< SQInt32 >::min())
|
|
.Const(_SC("MaxInt32"), std::numeric_limits< SQInt32 >::max())
|
|
.Const(_SC("MinFloat"), std::numeric_limits< SQFloat >::min())
|
|
.Const(_SC("MaxFloat"), std::numeric_limits< SQFloat >::max())
|
|
.Const(_SC("MinFloat32"), std::numeric_limits< Float32 >::min())
|
|
.Const(_SC("MaxFloat32"), std::numeric_limits< Float32 >::max())
|
|
.Const(_SC("FpNormal"), FP_NORMAL)
|
|
.Const(_SC("FpSubnormal"), FP_SUBNORMAL)
|
|
.Const(_SC("FpZero"), FP_ZERO)
|
|
.Const(_SC("FpInfinite"), FP_INFINITE)
|
|
.Const(_SC("FpNan"), FP_NAN)
|
|
#ifdef SQUSEDOUBLE
|
|
.Const(_SC("HugeVal"), HUGE_VAL)
|
|
#else
|
|
.Const(_SC("HugeVal"), HUGE_VALF)
|
|
#endif // SQUSEDOUBLE
|
|
.Const(_SC("Infinity"), static_cast< float >(INFINITY))
|
|
.Const(_SC("Inf"), static_cast< float >(INFINITY))
|
|
.Const(_SC("Nan"), static_cast< float >(NAN))
|
|
);
|
|
|
|
RegisterEnum(vm, _SC("SqArchitectre"), g_ArchitectureEnum, SQENUMCOUNT(g_ArchitectureEnum));
|
|
RegisterEnum(vm, _SC("SqPlatform"), g_PlatformEnum, SQENUMCOUNT(g_PlatformEnum));
|
|
RegisterEnum(vm, _SC("SqEvent"), g_EventEnum, SQENUMCOUNT(g_EventEnum));
|
|
RegisterEnum(vm, _SC("SqCreate"), g_CreateEnum, SQENUMCOUNT(g_CreateEnum));
|
|
RegisterEnum(vm, _SC("SqDestroy"), g_DestroyEnum, SQENUMCOUNT(g_DestroyEnum));
|
|
RegisterEnum(vm, _SC("SqServerError"), g_ServerErrorEnum, SQENUMCOUNT(g_ServerErrorEnum));
|
|
RegisterEnum(vm, _SC("SqEntityPool"), g_EntityPoolEnum, SQENUMCOUNT(g_EntityPoolEnum));
|
|
RegisterEnum(vm, _SC("SqPlayerUpdate"), g_PlayerUpdateEnum, SQENUMCOUNT(g_PlayerUpdateEnum));
|
|
RegisterEnum(vm, _SC("SqVehicleUpdate"), g_VehicleUpdateEnum, SQENUMCOUNT(g_VehicleUpdateEnum));
|
|
RegisterEnum(vm, _SC("SqPlayerVehicle"), g_PlayerVehicleEnum, SQENUMCOUNT(g_PlayerVehicleEnum));
|
|
RegisterEnum(vm, _SC("SqVehicleSync"), g_VehicleSyncEnum, SQENUMCOUNT(g_VehicleSyncEnum));
|
|
RegisterEnum(vm, _SC("SqPartReason"), g_PartReasonEnum, SQENUMCOUNT(g_PartReasonEnum));
|
|
RegisterEnum(vm, _SC("SqServerOption"), g_ServerOptionEnum, SQENUMCOUNT(g_ServerOptionEnum));
|
|
RegisterEnum(vm, _SC("SqPlayerOption"), g_PlayerOptionEnum, SQENUMCOUNT(g_PlayerOptionEnum));
|
|
RegisterEnum(vm, _SC("SqVehicleOption"), g_VehicleOptionEnum, SQENUMCOUNT(g_VehicleOptionEnum));
|
|
RegisterEnum(vm, _SC("SqBodyPart"), g_BodyPartEnum, SQENUMCOUNT(g_BodyPartEnum));
|
|
RegisterEnum(vm, _SC("SqPlayerState"), g_PlayerStateEnum, SQENUMCOUNT(g_PlayerStateEnum));
|
|
RegisterEnum(vm, _SC("SqPlayerAction"), g_PlayerActionEnum, SQENUMCOUNT(g_PlayerActionEnum));
|
|
RegisterEnum(vm, _SC("SqWeather"), g_WeatherEnum, SQENUMCOUNT(g_WeatherEnum));
|
|
RegisterEnum(vm, _SC("SqWep"), g_WeaponEnum, SQENUMCOUNT(g_WeaponEnum));
|
|
RegisterEnum(vm, _SC("SqVeh"), g_VehicleEnum, SQENUMCOUNT(g_VehicleEnum));
|
|
RegisterEnum(vm, _SC("SqSkin"), g_SkinEnum, SQENUMCOUNT(g_SkinEnum));
|
|
RegisterEnum(vm, _SC("SqKeyCode"), g_KeyCodeEnum, SQENUMCOUNT(g_KeyCodeEnum));
|
|
RegisterEnum(vm, _SC("SqASCII"), g_AsciiEnum, SQENUMCOUNT(g_AsciiEnum));
|
|
}
|
|
|
|
} // Namespace:: SqMod
|