1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Misc/Shared.hpp
2015-11-01 05:48:01 +02:00

188 lines
6.5 KiB
C++

#ifndef _MISC_SHARED_HPP_
#define _MISC_SHARED_HPP_
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
// ------------------------------------------------------------------------------------------------
#include <array>
#include <utility>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Attempt to convert the specified key code to a name.
*/
const SQChar * GetKeyCodeName(SQInt32 keycode);
/* ------------------------------------------------------------------------------------------------
* Attemp to convert the specified model identifier to a name.
*/
const SQChar * GetModelName(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* See whether the specified model identifier points to model that is used to represent weapons.
*/
bool IsModelWeapon(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* See whether the specified model identifier points to model that is used to represent
* an actual weapon.
*/
bool IsModelActuallyWeapon(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* See whether the specified model identifier is valid.
*/
bool IsModelValid(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Attemp to convert the specified player skin identifier to a name.
*/
const SQChar * GetSkinName(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Attempt to convert the specified player skin name to an identifier.
*/
SQInt32 GetSkinID(const SQChar * name);
/* ------------------------------------------------------------------------------------------------
* See whether the specified player skin identifier is valid.
*/
bool IsSkinValid(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Attemp to convert the specified vehicle model identifier to a name.
*/
const SQChar * GetAutomobileName(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Attempt to convert the specified vehicle model name to an identifier.
*/
SQInt32 GetAutomobileID(const SQChar * name);
/* ------------------------------------------------------------------------------------------------
* See whether the specified vehicle model identifier is valid.
*/
bool IsAutomobileValid(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Attemp to convert the specified weapon identifier to a name.
*/
const SQChar * GetWeaponName(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Attempt to convert the specified weapon name to an identifier.
*/
SQInt32 GetWeaponID(const SQChar * name);
/* ------------------------------------------------------------------------------------------------
* See whether the specified weapon identifier is valid.
*/
bool IsWeaponValid(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* See whether the specified weapon identifier points to a weapon that may not be used by
* another player to perform a kill. Such as a player fall, drown, explosion etc.
*/
bool IsWeaponNatural(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Attempt to convert the weapon identifier to it's corresponding model identifier.
*/
SQInt32 WeaponToModel(SQInt32 id);
/* ------------------------------------------------------------------------------------------------
* Helper class used to associate a tag and arbitrary data to an identifier.
*/
template < class T, unsigned N > class IdentifierStorage
{
public:
// --------------------------------------------------------------------------------------------
static constexpr SQInt32 Max = N;
protected:
// --------------------------------------------------------------------------------------------
typedef std::array< std::pair< SqTag, SqObj >, N > GlobalStorage;
// --------------------------------------------------------------------------------------------
static GlobalStorage s_Globals;
protected:
/* --------------------------------------------------------------------------------------------
* Retrieve the global tag.
*/
static const SQChar * GlobalTag(SQUint32 id)
{
if (id < N)
{
return s_Globals[id].first.c_str();
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Change the global tag.
*/
static void GlobalTag(SQUint32 id, const SQChar * tag)
{
if (id < N)
{
s_Globals[id].first.assign(tag);
}
else
{
LogErr("Attempting to set global tag for invalid automobile id: %d", id);
}
}
/* --------------------------------------------------------------------------------------------
* Retrieve the global data.
*/
static SqObj & GlobalData(SQUint32 id)
{
if (id < N)
{
return s_Globals[id].second;
}
return NullData();
}
/* --------------------------------------------------------------------------------------------
* Change the global data.
*/
static void GlobalData(SQUint32 id, SqObj & data)
{
if (id < N)
{
s_Globals[id].second = data;
}
else
{
LogErr("Attempting to set global data for invalid automobile id: %d", id);
}
}
public:
/* --------------------------------------------------------------------------------------------
* See if the specified identifier is valid and in bounds.
*/
static bool Valid(SQInt32 id)
{
return VALID_ENTITYGETEX(id, Max);
}
};
// ------------------------------------------------------------------------------------------------
template < class T, unsigned N >
typename IdentifierStorage< T, N >::GlobalStorage IdentifierStorage< T, N >::s_Globals;
} // Namespace:: SqMod
#endif // _MISC_SHARED_HPP_