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71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
#ifndef _ENTITY_BLIP_HPP_
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#define _ENTITY_BLIP_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Entity.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class responsible for managing the referenced blip instance.
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*/
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class CBlip : public Reference< CBlip >
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{
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public:
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/* --------------------------------------------------------------------------------------------
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* Import the constructors, destructors and assignment operators from the base class.
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*/
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using RefType::Reference;
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/* --------------------------------------------------------------------------------------------
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* Construct a reference from a base reference.
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*/
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CBlip(const Reference< CBlip > & o) noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the referenced blip instance exists.
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*/
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SQInteger GetWorld() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the scale of the referenced blip instance.
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*/
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SQInteger GetScale() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the referenced blip instance.
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*/
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const Vector3 & GetPosition() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the x axis position of the referenced blip instance.
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*/
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SQFloat GetPositionX() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the y axis position of the referenced blip instance.
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*/
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SQFloat GetPositionY() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the z axis position of the referenced blip instance.
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*/
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SQFloat GetPositionZ() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the referenced blip instance.
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*/
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const Color4 & GetColor() const noexcept;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the sprite identifier of the referenced blip instance.
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*/
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SQInt32 GetSprID() const noexcept;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_BLIP_HPP_
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