mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
447 lines
19 KiB
C++
447 lines
19 KiB
C++
#include "Entity/Checkpoint.hpp"
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#include "Core.hpp"
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#include "Register.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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Color4 CCheckpoint::s_Color4;
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Vector3 CCheckpoint::s_Vector3;
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// ------------------------------------------------------------------------------------------------
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SQUint32 CCheckpoint::s_ColorR;
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SQUint32 CCheckpoint::s_ColorG;
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SQUint32 CCheckpoint::s_ColorB;
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SQUint32 CCheckpoint::s_ColorA;
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// ------------------------------------------------------------------------------------------------
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CCheckpoint::CCheckpoint(const Reference< CCheckpoint > & o) noexcept
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: Reference(o)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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bool CCheckpoint::IsStreamedFor(const Reference< CPlayer > & player) const noexcept
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{
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if (VALID_ENTITY(m_ID) && player)
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{
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return _Func->IsCheckpointStreamedForPlayer(m_ID, player);
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}
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else if (!player)
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{
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LogWrn(_SC("Attempting to <see if checkpoint is streamed for player> using an invalid argument: %d"), _SCI32(player));
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}
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else
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{
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LogWrn(_SC("Attempting to <see if checkpoint is streamed for player> using an invalid reference: %d"), m_ID);
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CCheckpoint::GetWorld() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetCheckpointWorld(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get checkpoint world> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetWorld(SQInt32 world) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetCheckpointWorld(m_ID, world);
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}
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else
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{
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LogWrn(_SC("Attempting to <set checkpoint world> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Color4 & CCheckpoint::GetColor() const noexcept
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{
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// Clear any previous color
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s_Color4.Clear();
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// Attempt to retrieve the color
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if (VALID_ENTITY(m_ID))
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{
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_Func->GetCheckpointColor(m_ID, &s_ColorR, &s_ColorG, &s_ColorB, &s_ColorA);
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s_Color4.Set(s_ColorR, s_ColorG, s_ColorB, s_ColorA);
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}
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else
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{
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LogWrn(_SC("Attempting to <get checkpoint color> using an invalid reference: %d"), m_ID);
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}
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// Return the color that could be retrieved
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return s_Color4;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColor(const Color4 & col) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetCheckpointColor(m_ID, col.r, col.g, col.b, col.a);
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}
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else
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{
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LogWrn(_SC("Attempting to <set checkpoint color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetCheckpointColor(m_ID, r, g, b, a);
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}
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else
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{
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LogWrn(_SC("Attempting to <set checkpoint color> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & CCheckpoint::GetPosition() const noexcept
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{
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// Clear any previous position
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s_Vector3.Clear();
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// Attempt to retrieve the position
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if (VALID_ENTITY(m_ID))
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{
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_Func->GetCheckpointPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <get checkpoint position> using an invalid reference: %d"), m_ID);
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}
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// Return the position that could be retrieved
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return s_Vector3;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPosition(const Vector3 & pos) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetCheckpointPos(m_ID, pos.x, pos.y, pos.z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set checkpoint position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetPositionEx(SQFloat x, SQFloat y, SQFloat z) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetCheckpointPos(m_ID, x, y, z);
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}
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else
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{
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LogWrn(_SC("Attempting to <set checkpoint position> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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SQFloat CCheckpoint::GetRadius() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetCheckpointRadius(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get checkpoint radius> using an invalid reference: %d"), m_ID);
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}
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return 0.0;
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}
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// ------------------------------------------------------------------------------------------------
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void CCheckpoint::SetRadius(SQFloat radius) const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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_Func->SetCheckpointRadius(m_ID, radius);
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}
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else
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{
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LogWrn(_SC("Attempting to <set checkpoint radius> using an invalid reference: %d"), m_ID);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CPlayer > CCheckpoint::GetOwner() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return Reference< CPlayer >(_Func->GetCheckpointOwner(m_ID));
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}
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else
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{
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LogWrn(_SC("Attempting to <get checkpoint owner> using an invalid reference: %d"), m_ID);
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}
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return Reference< CPlayer >();
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}
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// ------------------------------------------------------------------------------------------------
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SQInt32 CCheckpoint::GetOwnerID() const noexcept
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{
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if (VALID_ENTITY(m_ID))
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{
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return _Func->GetCheckpointOwner(m_ID);
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}
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else
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{
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LogWrn(_SC("Attempting to <get checkpoint owner id> using an invalid reference: %d"), m_ID);
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}
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return SQMOD_UNKNOWN;
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CCheckpoint > CreateBaseCheckpoint_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CCheckpoint > CreateBaseCheckpoint_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CCheckpoint > CreateBaseCheckpoint_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CCheckpoint > CreateBaseCheckpoint_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CCheckpoint > CreateBaseCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CCheckpoint > CreateBaseCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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Reference< CCheckpoint > CreateBaseCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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Reference< CCheckpoint > CreateBaseCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint CreateCheckpoint_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CCheckpoint CreateCheckpoint_PEF(SQInt32 player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint CreateCheckpoint_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CCheckpoint CreateCheckpoint_PCF(SQInt32 player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint CreateCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CCheckpoint CreateCheckpoint_EF(const Reference< CPlayer > & player, SQInt32 world,
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SQFloat x, SQFloat y, SQFloat z,
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Uint8 r, Uint8 g, Uint8 b, Uint8 a,
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SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, x, y, z, r, g, b, a, radius,
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header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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CCheckpoint CreateCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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SQMOD_CREATE_DEFAULT, NullData());
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}
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CCheckpoint CreateCheckpoint_CF(const Reference< CPlayer > & player, SQInt32 world,
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const Vector3 & pos, const Color4 & color, SQFloat radius,
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SQInt32 header, SqObj & payload) noexcept
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{
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return _Core->NewCheckpoint(player, world, pos.x, pos.y, pos.z, color.r, color.g, color.b, color.a, radius,
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header, payload);
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}
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// ================================================================================================
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bool Register_CCheckpoint(HSQUIRRELVM vm)
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{
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// Attempt to register the base reference type before the actual implementation
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if (!Register_Reference< CCheckpoint >(vm, _SC("BaseCheckpoint")))
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{
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LogFtl("Unable to register the base class <BaseCheckpoint> for <CCheckpoint> type");
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// Registration failed
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return false;
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}
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// Typedef the base reference type for simplicity
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typedef Reference< CCheckpoint > RefType;
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// Output debugging information
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LogDbg("Beginning registration of <CCheckpoint> type");
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// Attempt to register the actual reference that implements all of the entity functionality
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Sqrat::RootTable(vm).Bind(_SC("CCheckpoint"), Sqrat::DerivedClass< CCheckpoint, RefType >(vm, _SC("CCheckpoint"))
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/* Constructors */
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.Ctor()
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.Ctor< SQInt32 >()
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/* Properties */
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.Prop(_SC("world"), &CCheckpoint::GetWorld, &CCheckpoint::SetWorld)
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.Prop(_SC("color"), &CCheckpoint::GetColor, &CCheckpoint::SetColor)
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.Prop(_SC("position"), &CCheckpoint::GetPosition, &CCheckpoint::SetPosition)
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.Prop(_SC("radius"), &CCheckpoint::GetRadius, &CCheckpoint::SetRadius)
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.Prop(_SC("owner"), &CCheckpoint::GetOwner)
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.Prop(_SC("owner_id"), &CCheckpoint::GetOwnerID)
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/* Functions */
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.Func(_SC("streamed_for"), &CCheckpoint::IsStreamedFor)
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.Func(_SC("set_color"), &CCheckpoint::SetColorEx)
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.Func(_SC("set_position"), &CCheckpoint::SetPositionEx)
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);
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// Output debugging information
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LogDbg("Registration of <CCheckpoint> type was successful");
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// Output debugging information
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LogDbg("Beginning registration of <Checkpoint functions> type");
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// Register global functions related to this entity type
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Sqrat::RootTable(vm)
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/* Create BaseCheckpoint [P]rimitive [E]xtended [F]Full */
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.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat) >
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(_SC("CreateBaseCheckpoint_PEF"), &CreateBaseCheckpoint_PEF)
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.Overload< RefType (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateBaseCheckpoint_PEF"), &CreateBaseCheckpoint_PEF)
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/* Create BaseCheckpoint [P]rimitive [C]ompact [F]ull */
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.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, const Color4 &, SQFloat) >
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(_SC("CreateBaseCheckpoint_PCF"), &CreateBaseCheckpoint_PCF)
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.Overload< RefType (*)(SQInt32, SQInt32, const Vector3 &, const Color4 &, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateBaseCheckpoint_PCF"), &CreateBaseCheckpoint_PCF)
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/* Create BaseCheckpoint [E]xtended [F]Full */
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.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat) >
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(_SC("CreateBaseCheckpoint_EF"), &CreateBaseCheckpoint_EF)
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.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateBaseCheckpoint_EF"), &CreateBaseCheckpoint_EF)
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/* Create BaseCheckpoint [C]ompact [F]ull */
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.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color4 &, SQFloat) >
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(_SC("CreateBaseCheckpoint_CF"), &CreateBaseCheckpoint_CF)
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.Overload< RefType (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color4 &, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateBaseCheckpoint_CF"), &CreateBaseCheckpoint_CF)
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/* Create CCheckpoint [P]rimitive [E]xtended [F]Full */
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.Overload< CCheckpoint (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat) >
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(_SC("CreateCheckpoint_PEF"), &CreateCheckpoint_PEF)
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.Overload< CCheckpoint (*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateCheckpoint_PEF"), &CreateCheckpoint_PEF)
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/* Create CCheckpoint [P]rimitive [C]ompact [F]ull */
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.Overload< CCheckpoint (*)(SQInt32, SQInt32, const Vector3 &, const Color4 &, SQFloat) >
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(_SC("CreateCheckpoint_PCF"), &CreateCheckpoint_PCF)
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.Overload< CCheckpoint (*)(SQInt32, SQInt32, const Vector3 &, const Color4 &, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateCheckpoint_PCF"), &CreateCheckpoint_PCF)
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/* Create CCheckpoint [E]xtended [F]Full */
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.Overload< CCheckpoint (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat) >
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(_SC("CreateCheckpoint_EF"), &CreateCheckpoint_EF)
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.Overload< CCheckpoint (*)(const Reference< CPlayer > &, SQInt32, SQFloat, SQFloat, SQFloat, Uint8, Uint8, Uint8, Uint8, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateCheckpoint_EF"), &CreateCheckpoint_EF)
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/* Create CCheckpoint [C]ompact [F]ull */
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.Overload< CCheckpoint (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color4 &, SQFloat) >
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(_SC("CreateCheckpoint_CF"), &CreateCheckpoint_CF)
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.Overload< CCheckpoint (*)(const Reference< CPlayer > &, SQInt32, const Vector3 &, const Color4 &, SQFloat, SQInt32, SqObj &) >
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(_SC("CreateCheckpoint_CF"), &CreateCheckpoint_CF);
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// Output debugging information
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LogDbg("Registration of <Checkpoint functions> type was successful");
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// Registration succeeded
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return true;
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}
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} // Namespace:: SqMod
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