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/*
* Copyright (c) 2014, Peter Thorson. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the WebSocket++ Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef WEBSOCKETPP_ENDPOINT_HPP
#define WEBSOCKETPP_ENDPOINT_HPP
#include <websocketpp/connection.hpp>
#include <websocketpp/logger/levels.hpp>
#include <websocketpp/version.hpp>
#include <string>
namespace websocketpp {
/// Creates and manages connections associated with a WebSocket endpoint
template <typename connection, typename config>
class endpoint : public config::transport_type, public config::endpoint_base {
public:
// Import appropriate types from our helper class
// See endpoint_types for more details.
typedef endpoint<connection,config> type;
/// Type of the transport component of this endpoint
typedef typename config::transport_type transport_type;
/// Type of the concurrency component of this endpoint
typedef typename config::concurrency_type concurrency_type;
/// Type of the connections that this endpoint creates
typedef connection connection_type;
/// Shared pointer to connection_type
typedef typename connection_type::ptr connection_ptr;
/// Weak pointer to connection type
typedef typename connection_type::weak_ptr connection_weak_ptr;
/// Type of the transport component of the connections that this endpoint
/// creates
typedef typename transport_type::transport_con_type transport_con_type;
/// Type of a shared pointer to the transport component of the connections
/// that this endpoint creates.
typedef typename transport_con_type::ptr transport_con_ptr;
/// Type of message_handler
typedef typename connection_type::message_handler message_handler;
/// Type of message pointers that this endpoint uses
typedef typename connection_type::message_ptr message_ptr;
/// Type of error logger
typedef typename config::elog_type elog_type;
/// Type of access logger
typedef typename config::alog_type alog_type;
/// Type of our concurrency policy's scoped lock object
typedef typename concurrency_type::scoped_lock_type scoped_lock_type;
/// Type of our concurrency policy's mutex object
typedef typename concurrency_type::mutex_type mutex_type;
/// Type of RNG
typedef typename config::rng_type rng_type;
// TODO: organize these
typedef typename connection_type::termination_handler termination_handler;
// This would be ideal. Requires C++11 though
//friend connection;
explicit endpoint(bool p_is_server)
: m_alog(new alog_type(config::alog_level, log::channel_type_hint::access))
, m_elog(new elog_type(config::elog_level, log::channel_type_hint::error))
, m_user_agent(::websocketpp::user_agent)
, m_open_handshake_timeout_dur(config::timeout_open_handshake)
, m_close_handshake_timeout_dur(config::timeout_close_handshake)
, m_pong_timeout_dur(config::timeout_pong)
, m_max_message_size(config::max_message_size)
, m_max_http_body_size(config::max_http_body_size)
, m_is_server(p_is_server)
{
m_alog->set_channels(config::alog_level);
m_elog->set_channels(config::elog_level);
m_alog->write(log::alevel::devel, "endpoint constructor");
transport_type::init_logging(m_alog, m_elog);
}
/// Destructor
~endpoint<connection,config>() {}
#ifdef _WEBSOCKETPP_DEFAULT_DELETE_FUNCTIONS_
// no copy constructor because endpoints are not copyable
endpoint(endpoint &) = delete;
// no copy assignment operator because endpoints are not copyable
endpoint & operator=(endpoint const &) = delete;
#endif // _WEBSOCKETPP_DEFAULT_DELETE_FUNCTIONS_
#ifdef _WEBSOCKETPP_MOVE_SEMANTICS_
/// Move constructor
endpoint(endpoint && o)
: config::transport_type(std::move(o))
, config::endpoint_base(std::move(o))
, m_alog(std::move(o.m_alog))
, m_elog(std::move(o.m_elog))
, m_user_agent(std::move(o.m_user_agent))
, m_open_handler(std::move(o.m_open_handler))
, m_close_handler(std::move(o.m_close_handler))
, m_fail_handler(std::move(o.m_fail_handler))
, m_ping_handler(std::move(o.m_ping_handler))
, m_pong_handler(std::move(o.m_pong_handler))
, m_pong_timeout_handler(std::move(o.m_pong_timeout_handler))
, m_interrupt_handler(std::move(o.m_interrupt_handler))
, m_http_handler(std::move(o.m_http_handler))
, m_validate_handler(std::move(o.m_validate_handler))
, m_message_handler(std::move(o.m_message_handler))
, m_open_handshake_timeout_dur(o.m_open_handshake_timeout_dur)
, m_close_handshake_timeout_dur(o.m_close_handshake_timeout_dur)
, m_pong_timeout_dur(o.m_pong_timeout_dur)
, m_max_message_size(o.m_max_message_size)
, m_max_http_body_size(o.m_max_http_body_size)
, m_rng(std::move(o.m_rng))
, m_is_server(o.m_is_server)
{}
#ifdef _WEBSOCKETPP_DEFAULT_DELETE_FUNCTIONS_
// no move assignment operator because of const member variables
endpoint & operator=(endpoint &&) = delete;
#endif // _WEBSOCKETPP_DEFAULT_DELETE_FUNCTIONS_
#endif // _WEBSOCKETPP_MOVE_SEMANTICS_
/// Returns the user agent string that this endpoint will use
/**
* Returns the user agent string that this endpoint will use when creating
* new connections.
*
* The default value for this version is stored in websocketpp::user_agent
*
* @return The user agent string.
*/
std::string get_user_agent() const {
scoped_lock_type guard(m_mutex);
return m_user_agent;
}
/// Sets the user agent string that this endpoint will use
/**
* Sets the identifier that this endpoint will use when creating new
* connections. Changing this value will only affect future connections.
* For client endpoints this will be sent as the "User-Agent" header in
* outgoing requests. For server endpoints this will be sent in the "Server"
* response header.
*
* Setting this value to the empty string will suppress the use of the
* Server and User-Agent headers. This is typically done to hide
* implementation details for security purposes.
*
* For best results set this before accepting or opening connections.
*
* The default value for this version is stored in websocketpp::user_agent
*
* This can be overridden on an individual connection basis by setting a
* custom "Server" header during the validate handler or "User-Agent"
* header on a connection before calling connect().
*
* @param ua The string to set the user agent to.
*/
void set_user_agent(std::string const & ua) {
scoped_lock_type guard(m_mutex);
m_user_agent = ua;
}
/// Returns whether or not this endpoint is a server.
/**
* @return Whether or not this endpoint is a server
*/
bool is_server() const {
return m_is_server;
}
/********************************/
/* Pass-through logging adaptor */
/********************************/
/// Set Access logging channel
/**
* Set the access logger's channel value. The value is a number whose
* interpretation depends on the logging policy in use.
*
* @param channels The channel value(s) to set
*/
void set_access_channels(log::level channels) {
m_alog->set_channels(channels);
}
/// Clear Access logging channels
/**
* Clear the access logger's channel value. The value is a number whose
* interpretation depends on the logging policy in use.
*
* @param channels The channel value(s) to clear
*/
void clear_access_channels(log::level channels) {
m_alog->clear_channels(channels);
}
/// Set Error logging channel
/**
* Set the error logger's channel value. The value is a number whose
* interpretation depends on the logging policy in use.
*
* @param channels The channel value(s) to set
*/
void set_error_channels(log::level channels) {
m_elog->set_channels(channels);
}
/// Clear Error logging channels
/**
* Clear the error logger's channel value. The value is a number whose
* interpretation depends on the logging policy in use.
*
* @param channels The channel value(s) to clear
*/
void clear_error_channels(log::level channels) {
m_elog->clear_channels(channels);
}
/// Get reference to access logger
/**
* @return A reference to the access logger
*/
alog_type & get_alog() {
return *m_alog;
}
/// Get reference to error logger
/**
* @return A reference to the error logger
*/
elog_type & get_elog() {
return *m_elog;
}
/*************************/
/* Set Handler functions */
/*************************/
void set_open_handler(open_handler h) {
m_alog->write(log::alevel::devel,"set_open_handler");
scoped_lock_type guard(m_mutex);
m_open_handler = h;
}
void set_close_handler(close_handler h) {
m_alog->write(log::alevel::devel,"set_close_handler");
scoped_lock_type guard(m_mutex);
m_close_handler = h;
}
void set_fail_handler(fail_handler h) {
m_alog->write(log::alevel::devel,"set_fail_handler");
scoped_lock_type guard(m_mutex);
m_fail_handler = h;
}
void set_ping_handler(ping_handler h) {
m_alog->write(log::alevel::devel,"set_ping_handler");
scoped_lock_type guard(m_mutex);
m_ping_handler = h;
}
void set_pong_handler(pong_handler h) {
m_alog->write(log::alevel::devel,"set_pong_handler");
scoped_lock_type guard(m_mutex);
m_pong_handler = h;
}
void set_pong_timeout_handler(pong_timeout_handler h) {
m_alog->write(log::alevel::devel,"set_pong_timeout_handler");
scoped_lock_type guard(m_mutex);
m_pong_timeout_handler = h;
}
void set_interrupt_handler(interrupt_handler h) {
m_alog->write(log::alevel::devel,"set_interrupt_handler");
scoped_lock_type guard(m_mutex);
m_interrupt_handler = h;
}
void set_http_handler(http_handler h) {
m_alog->write(log::alevel::devel,"set_http_handler");
scoped_lock_type guard(m_mutex);
m_http_handler = h;
}
void set_validate_handler(validate_handler h) {
m_alog->write(log::alevel::devel,"set_validate_handler");
scoped_lock_type guard(m_mutex);
m_validate_handler = h;
}
void set_message_handler(message_handler h) {
m_alog->write(log::alevel::devel,"set_message_handler");
scoped_lock_type guard(m_mutex);
m_message_handler = h;
}
//////////////////////////////////////////
// Connection timeouts and other limits //
//////////////////////////////////////////
/// Set open handshake timeout
/**
* Sets the length of time the library will wait after an opening handshake
* has been initiated before cancelling it. This can be used to prevent
* excessive wait times for outgoing clients or excessive resource usage
* from broken clients or DoS attacks on servers.
*
* Connections that time out will have their fail handlers called with the
* open_handshake_timeout error code.
*
* The default value is specified via the compile time config value
* 'timeout_open_handshake'. The default value in the core config
* is 5000ms. A value of 0 will disable the timer entirely.
*
* To be effective, the transport you are using must support timers. See
* the documentation for your transport policy for details about its
* timer support.
*
* @param dur The length of the open handshake timeout in ms
*/
void set_open_handshake_timeout(long dur) {
scoped_lock_type guard(m_mutex);
m_open_handshake_timeout_dur = dur;
}
/// Set close handshake timeout
/**
* Sets the length of time the library will wait after a closing handshake
* has been initiated before cancelling it. This can be used to prevent
* excessive wait times for outgoing clients or excessive resource usage
* from broken clients or DoS attacks on servers.
*
* Connections that time out will have their close handlers called with the
* close_handshake_timeout error code.
*
* The default value is specified via the compile time config value
* 'timeout_close_handshake'. The default value in the core config
* is 5000ms. A value of 0 will disable the timer entirely.
*
* To be effective, the transport you are using must support timers. See
* the documentation for your transport policy for details about its
* timer support.
*
* @param dur The length of the close handshake timeout in ms
*/
void set_close_handshake_timeout(long dur) {
scoped_lock_type guard(m_mutex);
m_close_handshake_timeout_dur = dur;
}
/// Set pong timeout
/**
* Sets the length of time the library will wait for a pong response to a
* ping. This can be used as a keepalive or to detect broken connections.
*
* Pong responses that time out will have the pong timeout handler called.
*
* The default value is specified via the compile time config value
* 'timeout_pong'. The default value in the core config
* is 5000ms. A value of 0 will disable the timer entirely.
*
* To be effective, the transport you are using must support timers. See
* the documentation for your transport policy for details about its
* timer support.
*
* @param dur The length of the pong timeout in ms
*/
void set_pong_timeout(long dur) {
scoped_lock_type guard(m_mutex);
m_pong_timeout_dur = dur;
}
/// Get default maximum message size
/**
* Get the default maximum message size that will be used for new
* connections created by this endpoint. The maximum message size determines
* the point at which the connection will fail a connection with the
* message_too_big protocol error.
*
* The default is set by the max_message_size value from the template config
*
* @since 0.3.0
*/
size_t get_max_message_size() const {
return m_max_message_size;
}
/// Set default maximum message size
/**
* Set the default maximum message size that will be used for new
* connections created by this endpoint. Maximum message size determines the
* point at which the connection will fail a connection with the
* message_too_big protocol error.
*
* The default is set by the max_message_size value from the template config
*
* @since 0.3.0
*
* @param new_value The value to set as the maximum message size.
*/
void set_max_message_size(size_t new_value) {
m_max_message_size = new_value;
}
/// Get maximum HTTP message body size
/**
* Get maximum HTTP message body size. Maximum message body size determines
* the point at which the connection will stop reading an HTTP request whose
* body is too large.
*
* The default is set by the max_http_body_size value from the template
* config
*
* @since 0.5.0
*
* @return The maximum HTTP message body size
*/
size_t get_max_http_body_size() const {
return m_max_http_body_size;
}
/// Set maximum HTTP message body size
/**
* Set maximum HTTP message body size. Maximum message body size determines
* the point at which the connection will stop reading an HTTP request whose
* body is too large.
*
* The default is set by the max_http_body_size value from the template
* config
*
* @since 0.5.1
*
* @param new_value The value to set as the maximum message size.
*/
void set_max_http_body_size(size_t new_value) {
m_max_http_body_size = new_value;
}
/*************************************/
/* Connection pass through functions */
/*************************************/
/**
* These functions act as adaptors to their counterparts in connection. They
* can produce one additional type of error, the bad_connection error, that
* indicates that the conversion from connection_hdl to connection_ptr
* failed due to the connection not existing anymore. Each method has a
* default and an exception free varient.
*/
void interrupt(connection_hdl hdl, lib::error_code & ec);
void interrupt(connection_hdl hdl);
/// Pause reading of new data (exception free)
/**
* Signals to the connection to halt reading of new data. While reading is
* paused, the connection will stop reading from its associated socket. In
* turn this will result in TCP based flow control kicking in and slowing
* data flow from the remote endpoint.
*
* This is useful for applications that push new requests to a queue to be
* processed by another thread and need a way to signal when their request
* queue is full without blocking the network processing thread.
*
* Use `resume_reading()` to resume.
*
* If supported by the transport this is done asynchronously. As such
* reading may not stop until the current read operation completes.
* Typically you can expect to receive no more bytes after initiating a read
* pause than the size of the read buffer.
*
* If reading is paused for this connection already nothing is changed.
*/
void pause_reading(connection_hdl hdl, lib::error_code & ec);
/// Pause reading of new data
void pause_reading(connection_hdl hdl);
/// Resume reading of new data (exception free)
/**
* Signals to the connection to resume reading of new data after it was
* paused by `pause_reading()`.
*
* If reading is not paused for this connection already nothing is changed.
*/
void resume_reading(connection_hdl hdl, lib::error_code & ec);
/// Resume reading of new data
void resume_reading(connection_hdl hdl);
/// Send deferred HTTP Response
/**
* Sends an http response to an HTTP connection that was deferred. This will
* send a complete response including all headers, status line, and body
* text. The connection will be closed afterwards.
*
* Exception free variant
*
* @since 0.6.0
*
* @param hdl The connection to send the response on
* @param ec A status code, zero on success, non-zero otherwise
*/
void send_http_response(connection_hdl hdl, lib::error_code & ec);
/// Send deferred HTTP Response (exception free)
/**
* Sends an http response to an HTTP connection that was deferred. This will
* send a complete response including all headers, status line, and body
* text. The connection will be closed afterwards.
*
* Exception variant
*
* @since 0.6.0
*
* @param hdl The connection to send the response on
*/
void send_http_response(connection_hdl hdl);
/// Create a message and add it to the outgoing send queue (exception free)
/**
* Convenience method to send a message given a payload string and an opcode
*
* @param [in] hdl The handle identifying the connection to send via.
* @param [in] payload The payload string to generated the message with
* @param [in] op The opcode to generated the message with.
* @param [out] ec A code to fill in for errors
*/
void send(connection_hdl hdl, std::string const & payload,
frame::opcode::value op, lib::error_code & ec);
/// Create a message and add it to the outgoing send queue
/**
* Convenience method to send a message given a payload string and an opcode
*
* @param [in] hdl The handle identifying the connection to send via.
* @param [in] payload The payload string to generated the message with
* @param [in] op The opcode to generated the message with.
* @param [out] ec A code to fill in for errors
*/
void send(connection_hdl hdl, std::string const & payload,
frame::opcode::value op);
void send(connection_hdl hdl, void const * payload, size_t len,
frame::opcode::value op, lib::error_code & ec);
void send(connection_hdl hdl, void const * payload, size_t len,
frame::opcode::value op);
void send(connection_hdl hdl, message_ptr msg, lib::error_code & ec);
void send(connection_hdl hdl, message_ptr msg);
void close(connection_hdl hdl, close::status::value const code,
std::string const & reason, lib::error_code & ec);
void close(connection_hdl hdl, close::status::value const code,
std::string const & reason);
/// Send a ping to a specific connection
/**
* @since 0.3.0-alpha3
*
* @param [in] hdl The connection_hdl of the connection to send to.
* @param [in] payload The payload string to send.
* @param [out] ec A reference to an error code to fill in
*/
void ping(connection_hdl hdl, std::string const & payload,
lib::error_code & ec);
/// Send a ping to a specific connection
/**
* Exception variant of `ping`
*
* @since 0.3.0-alpha3
*
* @param [in] hdl The connection_hdl of the connection to send to.
* @param [in] payload The payload string to send.
*/
void ping(connection_hdl hdl, std::string const & payload);
/// Send a pong to a specific connection
/**
* @since 0.3.0-alpha3
*
* @param [in] hdl The connection_hdl of the connection to send to.
* @param [in] payload The payload string to send.
* @param [out] ec A reference to an error code to fill in
*/
void pong(connection_hdl hdl, std::string const & payload,
lib::error_code & ec);
/// Send a pong to a specific connection
/**
* Exception variant of `pong`
*
* @since 0.3.0-alpha3
*
* @param [in] hdl The connection_hdl of the connection to send to.
* @param [in] payload The payload string to send.
*/
void pong(connection_hdl hdl, std::string const & payload);
/// Retrieves a connection_ptr from a connection_hdl (exception free)
/**
* Converting a weak pointer to shared_ptr is not thread safe because the
* pointer could be deleted at any time.
*
* NOTE: This method may be called by handler to upgrade its handle to a
* full connection_ptr. That full connection may then be used safely for the
* remainder of the handler body. get_con_from_hdl and the resulting
* connection_ptr are NOT safe to use outside the handler loop.
*
* @param hdl The connection handle to translate
*
* @return the connection_ptr. May be NULL if the handle was invalid.
*/
connection_ptr get_con_from_hdl(connection_hdl hdl, lib::error_code & ec) {
connection_ptr con = lib::static_pointer_cast<connection_type>(
hdl.lock());
if (!con) {
ec = error::make_error_code(error::bad_connection);
}
return con;
}
/// Retrieves a connection_ptr from a connection_hdl (exception version)
connection_ptr get_con_from_hdl(connection_hdl hdl) {
lib::error_code ec;
connection_ptr con = this->get_con_from_hdl(hdl,ec);
if (ec) {
throw exception(ec);
}
return con;
}
protected:
connection_ptr create_connection();
lib::shared_ptr<alog_type> m_alog;
lib::shared_ptr<elog_type> m_elog;
private:
// dynamic settings
std::string m_user_agent;
open_handler m_open_handler;
close_handler m_close_handler;
fail_handler m_fail_handler;
ping_handler m_ping_handler;
pong_handler m_pong_handler;
pong_timeout_handler m_pong_timeout_handler;
interrupt_handler m_interrupt_handler;
http_handler m_http_handler;
validate_handler m_validate_handler;
message_handler m_message_handler;
long m_open_handshake_timeout_dur;
long m_close_handshake_timeout_dur;
long m_pong_timeout_dur;
size_t m_max_message_size;
size_t m_max_http_body_size;
rng_type m_rng;
// static settings
bool const m_is_server;
// endpoint state
mutable mutex_type m_mutex;
};
} // namespace websocketpp
#include <websocketpp/impl/endpoint_impl.hpp>
#endif // WEBSOCKETPP_ENDPOINT_HPP