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82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
//
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// NodeAppender.h
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//
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// Library: XML
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// Package: DOM
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// Module: NodeAppender
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//
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// Definition of the NodeAppender class.
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//
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// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef DOM_NodeAppender_INCLUDED
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#define DOM_NodeAppender_INCLUDED
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#include "Poco/XML/XML.h"
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#include "Poco/DOM/Node.h"
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namespace Poco {
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namespace XML {
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class AbstractNode;
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class Element;
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class XML_API NodeAppender
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/// The NodeAppender class provides a very fast way to
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/// build larger DOM documents.
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///
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/// In the DOM, child nodes are usually appended to a parent
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/// node using the appendChild() method. For nodes containing
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/// more than a few children, this method can be quite slow,
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/// due to the way it's implemented, and because of the
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/// requirements of the DOM specification.
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///
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/// While the NodeAppender is being used on an Element, no
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/// children-modifying methods of that Element must be used.
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///
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/// This class is not part of the DOM specification.
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{
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public:
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NodeAppender(Element* parent);
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/// Creates the NodeAppender for the given parent node,
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/// which must be an Element.
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~NodeAppender();
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/// Destroys the NodeAppender.
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void appendChild(Node* newChild);
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/// Appends the node newChild to the end of the list of children of
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/// the parent node specified in the constructor.
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/// If the newChild is already in the tree, it is first removed.
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///
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/// NewChild can be a DocumentFragment. In this case, all children
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/// of the fragment become children of the parent element.
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///
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/// In order to speed up the function, no DOM events
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/// are fired.
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private:
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NodeAppender();
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NodeAppender(const NodeAppender&);
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NodeAppender& operator = (const NodeAppender&);
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Element* _pParent;
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AbstractNode* _pLast;
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};
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} } // namespace Poco::XML
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#endif // #include "Poco/XML/XML.h"
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