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SqMod/vendor/POCO/Foundation/include/Poco/Windows1250Encoding.h
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

53 lines
1.2 KiB
C++

//
// Windows1250Encoding.h
//
// Library: Foundation
// Package: Text
// Module: Windows1250Encoding
//
// Definition of the Windows1250Encoding class.
//
// Copyright (c) 2005-2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Windows1250Encoding_INCLUDED
#define Foundation_Windows1250Encoding_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/TextEncoding.h"
namespace Poco {
class Foundation_API Windows1250Encoding: public TextEncoding
/// Windows Codepage 1250 text encoding.
/// Based on: http://msdn.microsoft.com/en-us/goglobal/cc305143
{
public:
Windows1250Encoding();
~Windows1250Encoding();
const char* canonicalName() const;
bool isA(const std::string& encodingName) const;
const CharacterMap& characterMap() const;
int convert(const unsigned char* bytes) const;
int convert(int ch, unsigned char* bytes, int length) const;
int queryConvert(const unsigned char* bytes, int length) const;
int sequenceLength(const unsigned char* bytes, int length) const;
private:
static const char* _names[];
static const CharacterMap _charMap;
};
} // namespace Poco
#endif // Foundation_Windows1250Encoding_INCLUDED