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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/modules/sqlite/Common.hpp
Sandu Liviu Catalin 1a312f7e7f Implemented the SQLite transaction class using the RAII pattern.
Fixed an issue that generated bad messages for errors that occurred in the formatted query execution method.
Minor adjustments throughout the code structure.
2016-03-23 05:43:19 +02:00

1004 lines
32 KiB
C++

#ifndef _SQSQLITE_COMMON_HPP_
#define _SQSQLITE_COMMON_HPP_
// ------------------------------------------------------------------------------------------------
#include "ModBase.hpp"
// ------------------------------------------------------------------------------------------------
#include <map>
#include <vector>
// ------------------------------------------------------------------------------------------------
#include <assert.h>
// ------------------------------------------------------------------------------------------------
#include <sqlite3.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Forward declarations.
*/
class Connection;
class Statement;
class Column;
class Transaction;
/* ------------------------------------------------------------------------------------------------
* SOFTWARE INFORMATION
*/
#define SQSQLITE_NAME "Squirrel SQLite Module"
#define SQSQLITE_AUTHOR "Sandu Liviu Catalin (S.L.C)"
#define SQSQLITE_COPYRIGHT "Copyright (C) 2016 Sandu Liviu Catalin"
#define SQSQLITE_HOST_NAME "SqModSQLiteHost"
#define SQSQLITE_VERSION 001
#define SQSQLITE_VERSION_STR "0.0.1"
#define SQSQLITE_VERSION_MAJOR 0
#define SQSQLITE_VERSION_MINOR 0
#define SQSQLITE_VERSION_PATCH 1
/* ------------------------------------------------------------------------------------------------
* Retrieve the temporary buffer.
*/
SStr GetTempBuff();
/* ------------------------------------------------------------------------------------------------
* Retrieve the size of the temporary buffer.
*/
Uint32 GetTempBuffSize();
/* ------------------------------------------------------------------------------------------------
* Throw a formatted exception.
*/
void SqThrowF(CSStr str, ...);
/* ------------------------------------------------------------------------------------------------
* Generate a formatted string.
*/
CSStr FmtStr(CSStr str, ...);
/* ------------------------------------------------------------------------------------------------
* Generate a formatted query.
*/
CSStr QFmtStr(CSStr str, ...);
/* ------------------------------------------------------------------------------------------------
* Tests if a certain query string is empty.
*/
bool IsQueryEmpty(CSStr str);
/* ------------------------------------------------------------------------------------------------
* Implements RAII to restore the VM stack to it's initial size on function exit.
*/
struct StackGuard
{
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
StackGuard(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~StackGuard();
private:
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
StackGuard(const StackGuard &);
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
StackGuard(StackGuard &&);
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
StackGuard & operator = (const StackGuard &);
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
StackGuard & operator = (StackGuard &&);
private:
// --------------------------------------------------------------------------------------------
Int32 m_Top; /* The top of the stack when this instance was created. */
HSQUIRRELVM m_VM; /* The VM where the stack should be restored. */
};
/* ------------------------------------------------------------------------------------------------
* Manages a reference counted database connection handle.
*/
class ConnHnd
{
// --------------------------------------------------------------------------------------------
friend class Connection;
friend class Statement;
public:
// --------------------------------------------------------------------------------------------
typedef sqlite3 Type; // The managed type.
// --------------------------------------------------------------------------------------------
typedef Type* Pointer; // Pointer to the managed type.
typedef const Type* ConstPtr; // Constant pointer to the managed type.
// --------------------------------------------------------------------------------------------
typedef Type& Reference; // Reference to the managed type.
typedef const Type& ConstRef; // Constant reference to the managed type.
// --------------------------------------------------------------------------------------------
typedef unsigned int Counter; // Reference counter type.
protected:
// --------------------------------------------------------------------------------------------
typedef std::vector< String > QueryList; // Container used to queue queries.
/* --------------------------------------------------------------------------------------------
* The structure that holds the data associated with a certain connection.
*/
struct Handle
{
// --------------------------------------------------------------------------------------------
Pointer mPtr; // The connection handle resource.
Counter mRef; // Reference count to the managed handle.
// --------------------------------------------------------------------------------------------
Int32 mStatus; // The last status code of this connection handle.
// --------------------------------------------------------------------------------------------
QueryList mQueue; // A queue of queries to be executed in groups.
// --------------------------------------------------------------------------------------------
Int32 mFlags; // The flags used to create the database connection handle.
String mName; // The specified name to be used as the database file.
String mVFS; // The specified virtual file system.
// --------------------------------------------------------------------------------------------
bool mMemory; // Whether the database exists in memory and not disk.
bool mTrace; // Whether tracing was activated on the database.
bool mProfile; // Whether profiling was activated on the database.
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Handle(Counter counter)
: mPtr(NULL)
, mRef(counter)
, mStatus(SQLITE_OK)
, mQueue()
, mFlags(0)
, mName()
, mVFS()
, mMemory(false)
, mTrace(false)
, mProfile(false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Handle();
/* --------------------------------------------------------------------------------------------
* Create the database connection resource.
*/
void Create(CSStr name, Int32 flags, CSStr vfs);
/* --------------------------------------------------------------------------------------------
* Execute a specific amount of queries from the queue.
*/
Int32 Flush(Uint32 num, Object & env, Function & func);
};
private:
// --------------------------------------------------------------------------------------------
Handle* m_Hnd;
/* --------------------------------------------------------------------------------------------
* Grab a strong reference to a connection handle.
*/
void Grab()
{
if (m_Hnd)
{
++(m_Hnd->mRef);
}
}
/* --------------------------------------------------------------------------------------------
* Drop a strong reference to a connection handle.
*/
void Drop()
{
if (m_Hnd && --(m_Hnd->mRef) == 0)
{
delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
}
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
ConnHnd(CSStr name)
: m_Hnd(name ? new Handle(1) : NULL)
{
/* ... */
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor (null).
*/
ConnHnd()
: m_Hnd(NULL)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
ConnHnd(const ConnHnd & o)
: m_Hnd(o.m_Hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
ConnHnd(ConnHnd && o)
: m_Hnd(o.m_Hnd)
{
o.m_Hnd = NULL;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~ConnHnd()
{
Drop();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
ConnHnd & operator = (const ConnHnd & o)
{
if (m_Hnd != o.m_Hnd)
{
Drop();
m_Hnd = o.m_Hnd;
Grab();
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
ConnHnd & operator = (ConnHnd && o)
{
if (m_Hnd != o.m_Hnd)
{
m_Hnd = o.m_Hnd;
o.m_Hnd = NULL;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Status assignment operator.
*/
ConnHnd & operator = (Int32 status)
{
if (m_Hnd)
{
m_Hnd->mStatus = status;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two connection handles.
*/
bool operator == (const ConnHnd & o) const
{
return (m_Hnd == o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two connection handles.
*/
bool operator != (const ConnHnd & o) const
{
return (m_Hnd != o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison with an integer value status.
*/
bool operator == (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus == status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison with an integer value status.
*/
bool operator != (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus != status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean for use in boolean operations.
*/
operator bool () const
{
return m_Hnd && m_Hnd->mPtr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer ()
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer () const
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Reference ()
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator ConstRef () const
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Member operator for dereferencing the managed pointer.
*/
Handle * operator -> () const
{
assert(m_Hnd);
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Indirection operator for obtaining a reference of the managed pointer.
*/
Handle & operator * () const
{
assert(m_Hnd);
return *m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr()
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr() const
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of active references to the managed instance.
*/
Counter Count() const
{
return m_Hnd ? m_Hnd->mRef : 0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last known status code.
*/
Int32 Status() const
{
return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the message of the last received error code.
*/
CCStr ErrStr() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errstr(sqlite3_errcode(m_Hnd->mPtr));
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the last error message associated with this database connection.
*/
CCStr ErrMsg() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errmsg(m_Hnd->mPtr);
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the numeric result code for the most recent failed API call (if any).
*/
Int32 ErrNo() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_errcode(m_Hnd->mPtr);
}
return SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Return the extended numeric result code for the most recent failed API call (if any).
*/
Int32 ExErrNo() const
{
// SQLite does it's null pointer validations internally
if (m_Hnd)
{
return sqlite3_extended_errcode(m_Hnd->mPtr);
}
return SQLITE_NOMEM;
}
};
/* ------------------------------------------------------------------------------------------------
* Manages a reference counted database statement handle.
*/
class StmtHnd
{
// --------------------------------------------------------------------------------------------
friend class Connection;
friend class Statement;
public:
// --------------------------------------------------------------------------------------------
typedef sqlite3_stmt Type; // The managed type.
// --------------------------------------------------------------------------------------------
typedef Type* Pointer; // Pointer to the managed type.
typedef const Type* ConstPtr; // Constant pointer to the managed type.
// --------------------------------------------------------------------------------------------
typedef Type& Reference; // Reference to the managed type.
typedef const Type& ConstRef; // Constant reference to the managed type.
// --------------------------------------------------------------------------------------------
typedef unsigned int Counter; // Reference counter type.
protected:
// --------------------------------------------------------------------------------------------
typedef std::map< String, int > Indexes; // Container used to identify column indexes.
/* --------------------------------------------------------------------------------------------
* The structure that holds the data associated with a certain statement.
*/
struct Handle
{
// --------------------------------------------------------------------------------------------
Pointer mPtr; // The statement handle resource.
Counter mRef; // Reference count to the managed handle.
// ----------------------------------------------------------------------------------------
Int32 mStatus; // The last status code of this connection handle.
// ----------------------------------------------------------------------------------------
ConnHnd mConn; // The handle to the associated database connection.
// ----------------------------------------------------------------------------------------
String mQuery; // The query string used to create this statement.
// ----------------------------------------------------------------------------------------
Int32 mColumns; // The amount of columns available in this statement.
Indexes mIndexes; // An associative container with column names and their index.
// ----------------------------------------------------------------------------------------
bool mGood; // True when a row has been fetched with step.
bool mDone; // True when the last step had no more rows to fetch.
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Handle(const ConnHnd & conn, Counter counter)
: mPtr(NULL)
, mRef(counter)
, mStatus(SQLITE_OK)
, mConn(conn)
, mQuery()
, mColumns(0)
, mIndexes()
, mGood(false)
, mDone(false)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Handle();
/* --------------------------------------------------------------------------------------------
* Create the database statement resource.
*/
void Create(CSStr query);
/* --------------------------------------------------------------------------------------------
* Check whether a specific index is in range.
*/
bool CheckIndex(Int32 idx) const
{
return (idx >= 0) && (idx <= mColumns);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the column index associated with the specified name.
*/
Int32 GetColumnIndex(CSStr name);
};
private:
// --------------------------------------------------------------------------------------------
Handle* m_Hnd;
/* --------------------------------------------------------------------------------------------
* Grab a strong reference to a statement handle.
*/
void Grab()
{
if (m_Hnd)
{
++(m_Hnd->mRef);
}
}
/* --------------------------------------------------------------------------------------------
* Drop a strong reference to a statement handle.
*/
void Drop()
{
if (m_Hnd && --(m_Hnd->mRef) == 0)
{
delete m_Hnd; // Let the destructor take care of cleaning up (if necessary)
}
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
StmtHnd(const ConnHnd & db)
: m_Hnd(new Handle(db, 1))
{
/* ... */
}
public:
/* --------------------------------------------------------------------------------------------
* Default constructor (null).
*/
StmtHnd()
: m_Hnd(NULL)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
StmtHnd(const StmtHnd & o)
: m_Hnd(o.m_Hnd)
{
Grab();
}
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
StmtHnd(StmtHnd && o)
: m_Hnd(o.m_Hnd)
{
o.m_Hnd = NULL;
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~StmtHnd()
{
Drop();
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
StmtHnd & operator = (const StmtHnd & o)
{
if (m_Hnd != o.m_Hnd)
{
Drop();
m_Hnd = o.m_Hnd;
Grab();
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
StmtHnd & operator = (StmtHnd && o)
{
if (m_Hnd != o.m_Hnd)
{
m_Hnd = o.m_Hnd;
o.m_Hnd = NULL;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Status assignment operator.
*/
StmtHnd & operator = (Int32 status)
{
if (m_Hnd)
{
m_Hnd->mStatus = status;
}
return *this;
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison between two statement handles.
*/
bool operator == (const StmtHnd & o) const
{
return (m_Hnd == o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison between two statement handles.
*/
bool operator != (const StmtHnd & o) const
{
return (m_Hnd != o.m_Hnd);
}
/* --------------------------------------------------------------------------------------------
* Perform an equality comparison with an integer value status.
*/
bool operator == (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus == status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Perform an inequality comparison with an integer status value.
*/
bool operator != (Int32 status) const
{
if (m_Hnd)
{
return (m_Hnd->mStatus != status);
}
return false;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to boolean for use in boolean operations.
*/
operator bool () const
{
return m_Hnd && m_Hnd->mPtr;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer ()
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Pointer () const
{
return m_Hnd ? m_Hnd->mPtr : NULL;
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator Reference ()
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Implicit conversion to the managed instance.
*/
operator ConstRef () const
{
assert(m_Hnd && m_Hnd->mPtr);
return *(m_Hnd->mPtr);
}
/* --------------------------------------------------------------------------------------------
* Member operator for dereferencing the managed pointer.
*/
Handle * operator -> () const
{
assert(m_Hnd);
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Indirection operator for obtaining a reference of the managed pointer.
*/
Handle & operator * () const
{
assert(m_Hnd);
return *m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr()
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the raw handle structure pointer.
*/
Handle * HndPtr() const
{
return m_Hnd;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the number of active references to the managed instance.
*/
Counter Count() const
{
return m_Hnd ? m_Hnd->mRef : 0;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last known status code.
*/
Int32 Status() const
{
return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the message of the last received error code.
*/
CCStr ErrStr() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrStr();
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the last error message associated with this database connection.
*/
CCStr ErrMsg() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrMsg();
}
return _SC("");
}
/* --------------------------------------------------------------------------------------------
* Return the numeric result code for the most recent failed API call (if any).
*/
Int32 ErrNo() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ErrNo();
}
return SQLITE_NOMEM;
}
/* --------------------------------------------------------------------------------------------
* Return the extended numeric result code for the most recent failed API call (if any).
*/
Int32 ExErrNo() const
{
if (m_Hnd)
{
return m_Hnd->mConn.ExErrNo();
}
return SQLITE_NOMEM;
}
};
/* ------------------------------------------------------------------------------------------------
* Implements the RAII pattern for database transactions.
*/
class Transaction
{
public:
/* --------------------------------------------------------------------------------------------
* Construct by taking the handle from a connection.
*/
Transaction(const Connection & db);
/* --------------------------------------------------------------------------------------------
* Construct using the direct connection handle.
*/
Transaction(const ConnHnd & db);
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Transaction(const Transaction & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Transaction(Transaction && o) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Transaction();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Transaction & operator = (const Transaction & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Transaction & operator = (Transaction && o) = delete;
/* --------------------------------------------------------------------------------------------
* Attempt to commit changes to the database.
*/
bool Commit();
/* --------------------------------------------------------------------------------------------
* See whether the change during this transaction were successfully committed.
*/
bool Commited() const
{
return m_Committed;
}
private:
// --------------------------------------------------------------------------------------------
ConnHnd m_Connection; // The database connection handle where the transaction began.
bool m_Committed; // Whether changes were successfully committed to the database.
};
/* ------------------------------------------------------------------------------------------------
* Retrieve the string representation of a certain status code.
*/
CSStr GetErrStr(Int32 status);
/* ------------------------------------------------------------------------------------------------
* Set a specific heap limit.
*/
void SetSoftHeapLimit(Int32 limit);
/* ------------------------------------------------------------------------------------------------
* Release the specified amount of memory.
*/
Int32 ReleaseMemory(Int32 bytes);
/* ------------------------------------------------------------------------------------------------
* Retrieve the current memory usage.
*/
Object GetMemoryUsage();
/* ------------------------------------------------------------------------------------------------
* Retrieve the memory high watermark.
*/
Object GetMemoryHighwaterMark(bool reset);
/* ------------------------------------------------------------------------------------------------
* Retrieve the escaped version of the specified string.
*/
CSStr EscapeString(CSStr str);
/* ------------------------------------------------------------------------------------------------
* Retrieve the escaped version of the specified string using the supplied format specifier.
*/
CCStr EscapeStringEx(SQChar spec, CCStr str);
/* ------------------------------------------------------------------------------------------------
* Convert the values from the specified array to a list of column names string.
*/
CCStr ArrayToQueryColumns(Array & arr);
/* ------------------------------------------------------------------------------------------------
* Convert the keys from the specified array to a list of column names string.
*/
CCStr TableToQueryColumns(Table & tbl);
} // Namespace:: SqMod
#endif // _SQSQLITE_COMMON_HPP_