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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
SqMod/modules/sqlite/Statement.cpp
Sandu Liviu Catalin 40a2ba46f5 Various changes to the modules.
Also commited the remaining incomplete modules.
2016-05-22 22:34:27 +03:00

1168 lines
39 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Statement.hpp"
#include "Connection.hpp"
#include "Column.hpp"
#include "Module.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstring>
// ------------------------------------------------------------------------------------------------
#include <sqrat.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
// Error message when failed to bind value to parameter index.
#define SQMOD_BADPARAMI "Unable to bind [%s] parameter at (%d) because [%s]"
// Error message when failed to bind value to parameter name.
#define SQMOD_BADPARAMS "Unable to bind [%s] parameter at (%s:%d) because [%s]"
// ------------------------------------------------------------------------------------------------
SQInteger Statement::Typename(HSQUIRRELVM vm)
{
static const SQChar name[] = _SC("SqSQLiteStatement");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
// ------------------------------------------------------------------------------------------------
void Statement::ValidateIndex(Int32 idx) const
{
// Is the handle valid?
if (!m_Handle)
{
STHROWF("Invalid SQLite statement reference");
}
// Is the specified index in range?
else if (!m_Handle->CheckIndex(idx))
{
STHROWF("Column index is out of range: %d", idx);
}
}
// ------------------------------------------------------------------------------------------------
void Statement::ValidateRow() const
{
// Is the handle valid?
if (!m_Handle)
{
STHROWF("Invalid SQLite statement reference");
}
// Do we have any rows available?
else if (!m_Handle->mGood)
{
STHROWF("No row available");
}
}
// ------------------------------------------------------------------------------------------------
Statement::Statement()
: m_Handle()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Statement::Statement(const ConnHnd & connection, CSStr query)
: m_Handle(connection)
{
// Validate the statement handle
if (m_Handle.m_Hnd)
{
m_Handle->Create(query);
}
// We just failed to obtain a valid handle
else
{
STHROWF("Unable to create the statement reference");
}
}
// ------------------------------------------------------------------------------------------------
Statement::Statement(const Connection & connection, CSStr query)
: m_Handle(connection.GetHandle())
{
// Validate the statement handle
if (m_Handle.m_Hnd)
{
m_Handle->Create(query);
}
// We just failed to obtain a valid handle
else
{
STHROWF("Unable to create the statement reference");
}
}
// ------------------------------------------------------------------------------------------------
Object Statement::GetConnection() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return Object(new Connection(m_Handle->mConn));
}
// ------------------------------------------------------------------------------------------------
void Statement::Reset()
{
// Validate the handle
m_Handle.Validate();
// Specify that we don't have a row available and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Attempt to reset the statement to it's initial state
m_Handle = sqlite3_reset(m_Handle);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF("Unable to reset statement [%s]", m_Handle.ErrStr());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::Clear()
{
// Validate the handle
m_Handle.Validate();
// Specify that we don't have a row available and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Attempt to clear the statement
m_Handle = sqlite3_clear_bindings(m_Handle);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF("Unable to clear statement [%s]", m_Handle.ErrStr());
}
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::Exec()
{
// Validate the handle
m_Handle.Validate();
// Did we reset first?
if (m_Handle->mDone)
{
STHROWF("Executed without resetting first");
}
// Attempt to step the statement
m_Handle = sqlite3_step(m_Handle);
// Have we finished stepping?
if (m_Handle == SQLITE_DONE)
{
// Specify that we don't have row available and we finished stepping
m_Handle->mGood = false;
m_Handle->mDone = true;
// Return the changes made by this statement
return sqlite3_changes(m_Handle->mConn);
}
// Specify that we don't have any row and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Inspect the result
switch (m_Handle->mStatus)
{
// We don't expect any rows to be returned in this case!
case SQLITE_ROW: STHROWF("Results were found");
case SQLITE_BUSY: STHROWF("Database was busy");
case SQLITE_ERROR: STHROWF("Runtime error occurred");
case SQLITE_MISUSE: STHROWF("Statement misuse");
default: STHROWF("Unknown failure");
}
// Operation failed (shouldn't reach this point!)
return -1;
}
// ------------------------------------------------------------------------------------------------
bool Statement::Step()
{
// Validate the handle
m_Handle.Validate();
// Did we reset first?
if (m_Handle->mDone)
{
STHROWF("Stepped without resetting first");
}
// Attempt to step the statement
m_Handle = sqlite3_step(m_Handle);
// Do we have a row available?
if (m_Handle == SQLITE_ROW)
{
// Specify that we have a row available
return (m_Handle->mGood = true);
}
// Have we finished stepping?
else if (m_Handle == SQLITE_DONE)
{
// Specify that we finished stepping
m_Handle->mDone = true;
// Specify that we don't have a row available
return (m_Handle->mGood = false);
}
// Specify that we don't have any row and we haven't finished stepping
m_Handle->mGood = false;
m_Handle->mDone = false;
// Inspect the result
switch (m_Handle->mStatus)
{
case SQLITE_BUSY: STHROWF("Database was busy");
case SQLITE_ERROR: STHROWF("Runtime error occurred");
case SQLITE_MISUSE: STHROWF("Statement misuse");
default: STHROWF("Unknown failure");
}
// Operation failed (shouldn't reach this point!)
return false;
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindA(Int32 idx, const Array & arr)
{
// Validate the handle
m_Handle.Validate();
// Know when to stop trying to bind values
const Int32 max = sqlite3_bind_parameter_count(m_Handle);
// Make sure that we are at least in bounds
if (idx >= max)
{
STHROWF("Parameter index out of range: %d >= %d", idx, max);
}
// Should we clear onward parameters?
else if (arr.Length() <= 0)
{
// Clear all parameters after the specified index
for (Int32 idx = arr.Length(); idx < max; ++idx)
{
sqlite3_bind_null(m_Handle, idx);
}
}
// Attempt to retrieve and bind the specified values
else
{
// Allocated memory for the specified amount of values
std::vector< Object > values(arr.Length());
// Attempt to retrieve the specified values
arr.GetArray< Object >(&values[0], values.size());
// Obtain the start of the object list
std::vector< Object >::iterator itr = values.begin();
// Attempt to bind each specified element individually
for (; itr != values.end() && idx < max; ++itr)
{
IndexBind(idx++, *itr);
}
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindI(Int32 idx, Int32 value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "int", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindL(Int32 idx, const Object & value)
{
// Validate the handle
m_Handle.Validate();
// Obtain the initial stack size
const StackGuard sg(DefaultVM::Get());
// Push the specified object onto the stack
Var< const Object & >::push(DefaultVM::Get(), value);
// The resulted long integer value
Int64 longint = 0;
// Attempt to get the numeric value inside the specified object
if (SQ_FAILED(_SqMod->GetSLongValue(DefaultVM::Get(), -1, &longint)))
{
STHROWF("Invalid long integer specified");
}
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, longint);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "long", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindV(Int32 idx, SQInteger value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to bind the specified value
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value);
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
#endif // _SQ64
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "value", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindF(Int32 idx, SQFloat value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_double(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "float", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindS(Int32 idx, CSStr value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_text(m_Handle, idx, value, -1, SQLITE_TRANSIENT);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "string", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindB(Int32 idx, bool value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "boolean", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBindN(Int32 idx)
{
// Validate the handle
m_Handle.Validate();
// Attempt to bind the specified value
m_Handle = sqlite3_bind_null(m_Handle, idx);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "null", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindT(const Table & tbl)
{
// Validate the handle
m_Handle.Validate();
// Should we clear the all the parameters?
if (tbl.GetSize() <= 0)
{
Clear();
}
// Attempt to assign the specified parameter values
else
{
// Obtain a table iterator
Table::iterator itr;
// Used to retrieve element values
Object val;
// Process each element until _next returns null
while (tbl.Next(itr))
{
// Get the value object
val = Object(itr.getValue());
// Bind it to the associated key
NameBind(itr.getName(), val);
}
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindI(CSStr name, Int32 value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "int", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindL(CSStr name, const Object & value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Obtain the initial stack size
const StackGuard sg(DefaultVM::Get());
// Push the specified object onto the stack
Var< const Object & >::push(DefaultVM::Get(), value);
// The resulted long integer value
Uint64 longint = 0;
// Attempt to get the numeric value inside the specified object
if (SQ_FAILED(_SqMod->GetULongValue(DefaultVM::Get(), -1, &longint)))
{
STHROWF("Invalid long integer specified");
}
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, longint);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "long", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindV(CSStr name, SQInteger value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Attempt to bind the specified value
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value);
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
#endif // _SQ64
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "value", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindF(CSStr name, SQFloat value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Attempt to bind the specified value
m_Handle = sqlite3_bind_double(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "float", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindS(CSStr name, CSStr value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Attempt to bind the specified value
m_Handle = sqlite3_bind_text(m_Handle, idx, value, -1, SQLITE_TRANSIENT);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "string", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindB(CSStr name, bool value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Attempt to bind the specified value
m_Handle = sqlite3_bind_int(m_Handle, idx, value);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "boolean", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBindN(CSStr name)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Attempt to bind the specified value
m_Handle = sqlite3_bind_null(m_Handle, idx);
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "null", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::IndexBind(Int32 idx, const Object & value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to identify the specified type
switch (value.GetType())
{
// Is this a native integer value?
case OT_INTEGER:
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value.Cast< SQInteger >());
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< SQInteger >());
#endif
break;
// Is this a native float value?
case OT_FLOAT:
m_Handle = sqlite3_bind_double(m_Handle, idx, value.Cast< SQFloat >());
break;
// Is this a boolean value?
case OT_BOOL:
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< bool >());
break;
// Is this a string value?
case OT_STRING:
m_Handle = sqlite3_bind_text(m_Handle, idx, value.Cast< CSStr >(), -1, SQLITE_TRANSIENT);
break;
// Is this a null value?
case OT_NULL:
m_Handle = sqlite3_bind_null(m_Handle, idx);
break;
// Is this an array value?
case OT_ARRAY:
IndexBindA(idx, value.Cast< const Array & >());
break;
// Is this an instance value?
case OT_INSTANCE:
{
// Obtain the initial stack size
const StackGuard sg(DefaultVM::Get());
// Push the specified object onto the stack
Var< const Object & >::push(DefaultVM::Get(), value);
// The resulted long integer value
Int64 longint = 0;
// Attempt to get the numeric value inside the specified object
if (SQ_FAILED(_SqMod->GetSLongValue(DefaultVM::Get(), -1, &longint)))
{
STHROWF("Invalid long integer specified (%d)", idx);
}
// Now bind the resulted long integer
m_Handle = sqlite3_bind_int64(m_Handle, idx, longint);
} break;
// We don't recognize this kind of value!
default: STHROWF("Attempting to bind unknown value type (%d)", idx);
}
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMI, "auto", idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::NameBind(CSStr name, const Object & value)
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the index of the specified parameter name
const Int32 idx = sqlite3_bind_parameter_index(m_Handle, name);
// Validate the obtained index
if (!idx)
{
STHROWF("Unknown parameter named (%s)", name);
}
// Attempt to identify the specified type
switch (value.GetType())
{
// Is this a native integer value?
case OT_INTEGER:
#ifdef _SQ64
m_Handle = sqlite3_bind_int64(m_Handle, idx, value.Cast< SQInteger >());
#else
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< SQInteger >());
#endif
break;
// Is this a native float value?
case OT_FLOAT:
m_Handle = sqlite3_bind_double(m_Handle, idx, value.Cast< SQFloat >());
break;
// Is this a boolean value?
case OT_BOOL:
m_Handle = sqlite3_bind_int(m_Handle, idx, value.Cast< bool >());
break;
// Is this a string value?
case OT_STRING:
m_Handle = sqlite3_bind_text(m_Handle, idx, value.Cast< CSStr >(), -1, SQLITE_TRANSIENT);
break;
// Is this a null value?
case OT_NULL:
m_Handle = sqlite3_bind_null(m_Handle, idx);
break;
// Is this an array value?
case OT_TABLE:
NameBindT(value.Cast< const Table & >());
break;
// Is this an instance value?
case OT_INSTANCE:
{
// Obtain the initial stack size
const StackGuard sg(DefaultVM::Get());
// Push the specified object onto the stack
Var< const Object & >::push(DefaultVM::Get(), value);
// The resulted long integer value
Int64 longint = 0;
// Attempt to get the numeric value inside the specified object
if (SQ_FAILED(_SqMod->GetSLongValue(DefaultVM::Get(), -1, &longint)))
{
STHROWF("Invalid long integer specified (%s:%d)", name, idx);
}
// Now bind the resulted long integer
m_Handle = sqlite3_bind_int64(m_Handle, idx, longint);
} break;
// We don't recognize this kind of value!
default: STHROWF("Attempting to bind unknown value type (%s:%d)", name, idx);
}
// Validate the result
if (m_Handle != SQLITE_OK)
{
STHROWF(SQMOD_BADPARAMS, "auto", name, idx, m_Handle.ErrMsg());
}
}
// ------------------------------------------------------------------------------------------------
void Statement::Bind(const Object & param, const Object & value)
{
// Is this a string value?
if (param.GetType() == OT_STRING)
{
NameBind(param.Cast< CSStr >(), value);
}
// Is this an integer value?
else if (param.GetType() == OT_INTEGER)
{
IndexBind(param.Cast< SQInteger >(), value);
}
// We don't recognize this kind of value!
else
{
STHROWF("Unknown parameter index type");
}
}
// ------------------------------------------------------------------------------------------------
Object Statement::FetchColumnIndex(Int32 idx) const
{
// Validate the handle and row
ValidateRow();
// Is the specified index valid?
if (!m_Handle->CheckIndex(idx))
STHROWF("Column index is out of range: %d", idx);
// Obtain the initial stack size
const StackGuard sg(DefaultVM::Get());
// Identify which type of value must be pushed on the stack
switch (sqlite3_column_type(m_Handle, idx))
{
// Is this a null value?
case SQLITE_NULL:
sq_pushnull(DefaultVM::Get());
break;
// Is this an integer?
case SQLITE_INTEGER:
#ifdef _SQ64
sq_pushinteger(DefaultVM::Get(), sqlite3_column_int64(m_Handle, idx));
#else
sq_pushinteger(DefaultVM::Get(), sqlite3_column_int(m_Handle, idx));
#endif
break;
// Is this a floating point?
case SQLITE_FLOAT:
sq_pushfloat(DefaultVM::Get(), sqlite3_column_double(m_Handle, idx));
break;
// Is this a string?
case SQLITE_TEXT:
sq_pushstring(DefaultVM::Get(), (CSStr)sqlite3_column_text(m_Handle, idx),
sqlite3_column_bytes(m_Handle, idx));
break;
// Is this raw data?
case SQLITE_BLOB:
{
// Obtain the size of the data
const Int32 sz = sqlite3_column_bytes(m_Handle, idx);
// Allocate a blob of the same size
SQUserPointer p = sqstd_createblob(DefaultVM::Get(), sz);
// Obtain a pointer to the data
const void * b = sqlite3_column_blob(m_Handle, idx);
// Could the memory blob be allocated?
if (!p)
{
STHROWF("Unable to allocate space for column blob value");
}
// Is there any data to read?
else if (!b)
{
// Pop the memory blob from the stack
sq_pop(DefaultVM::Get(), 1);
// Push a null value instead
sq_pushnull(DefaultVM::Get());
}
// Copy the data into the memory blob
else
{
std::memcpy(p, b, sz);
}
} break;
// Unknown type
default: STHROWF("Unknown value to fetch at index: %d", idx);
}
// Obtain the object with the value from the stack and return it
return Var< Object >(DefaultVM::Get(), -1).value;
}
// ------------------------------------------------------------------------------------------------
Object Statement::FetchColumnName(CSStr name) const
{
// Validate the handle and row
ValidateRow();
// Return the requested information
return FetchColumnIndex(m_Handle->GetColumnIndex(name));
}
// ------------------------------------------------------------------------------------------------
Object Statement::FetchColumn(const Object & column) const
{
// Is this a string value?
if (column.GetType() == OT_STRING)
{
return FetchColumnName(column.Cast< CSStr >());
}
// Is this an integer value?
else if (column.GetType() == OT_INTEGER)
{
return FetchColumnIndex(column.Cast< SQInteger >());
}
// We don't recognize this kind of value!
STHROWF("Unknown column identifier type");
// We have to return something!
return Object();
}
// ------------------------------------------------------------------------------------------------
Array Statement::FetchArray() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return FetchArray(0, m_Handle->mColumns);
}
// ------------------------------------------------------------------------------------------------
Array Statement::FetchArray(Int32 min) const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return FetchArray(min, m_Handle->mColumns);
}
// ------------------------------------------------------------------------------------------------
Array Statement::FetchArray(Int32 min, Int32 max) const
{
// Validate the handle
ValidateRow();
// Was there anything selected?
if (min == max)
{
return Array(); // Nothing to retrieve
}
// Is the minimum actually the minimum?
else if (min > max)
{
STHROWF("Minimum is higher than maximum");
}
// Is the minimum in range>
else if (!m_Handle->CheckIndex(min))
{
STHROWF("Minimum is out of range");
}
// Is the maximum in range?
else if (!m_Handle->CheckIndex(max))
{
STHROWF("Maximum is out of range");
}
// Allocate an array large enough to hold the values from selected columns
Array arr(DefaultVM::Get(), max-min);
// Process the range of selected columns
for (Int32 elem = 0, idx = min; idx < max; ++elem, ++idx)
{
// Identify the type of value that must be assigned
switch (sqlite3_column_type(m_Handle, idx))
{
// Is this a null value?
case SQLITE_NULL:
// Array elements are initialized as null by default so we just leave it like that
break;
// Is this an integer?
case SQLITE_INTEGER:
#ifdef _SQ64
arr.SetValue(elem, sqlite3_column_int64(m_Handle, idx));
#else
arr.SetValue(elem, sqlite3_column_int(m_Handle, idx));
#endif
break;
// Is this a floating point?
case SQLITE_FLOAT:
arr.SetValue(elem, sqlite3_column_double(m_Handle, idx));
break;
// Is this a string?
case SQLITE_TEXT:
arr.SetValue(elem, reinterpret_cast< CCStr >(sqlite3_column_text(m_Handle, idx)));
break;
// Is this raw data?
case SQLITE_BLOB:
{
// Obtain the initial stack size
const StackGuard sg(DefaultVM::Get());
// Obtain the size of the data
const Int32 sz = sqlite3_column_bytes(m_Handle, idx);
// Allocate a blob of the same size
SQUserPointer p = sqstd_createblob(DefaultVM::Get(), sz);
// Obtain a pointer to the data
const void * b = sqlite3_column_blob(m_Handle, idx);
// Could the memory blob be allocated?
if (!p)
{
STHROWF("Unable to allocate space for column blob value");
}
// Is there any data to read?
else if (!b)
{
// Pop the memory blob from the stack
sq_pop(DefaultVM::Get(), 1);
// Push a null value instead
sq_pushnull(DefaultVM::Get());
}
// Copy the data into the memory blob
else
{
std::memcpy(p, b, sz);
}
// Obtain the object from the stack
Var< Object > obj(DefaultVM::Get(), -1);
// Bind it as an array element
arr.Bind(elem, obj.value);
} break;
// Unknown type
default: STHROWF("Unknown value to fetch at index: %d", idx);
}
}
// Return the resulted array
return arr;
}
// ------------------------------------------------------------------------------------------------
Table Statement::FetchTable() const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return FetchTable(0, m_Handle->mColumns);
}
// ------------------------------------------------------------------------------------------------
Table Statement::FetchTable(Int32 min) const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return FetchTable(min, m_Handle->mColumns);
}
// ------------------------------------------------------------------------------------------------
Table Statement::FetchTable(Int32 min, Int32 max) const
{
// Validate the handle
ValidateRow();
// Was there anything selected?
if (min == max)
{
return Table(); // Nothing to retrieve
}
// Is the minimum actually the minimum?
else if (min > max)
{
STHROWF("Minimum is higher than maximum");
}
// Is the minimum in range>
else if (!m_Handle->CheckIndex(min))
{
STHROWF("Minimum is out of range");
}
// Is the maximum in range?
else if (!m_Handle->CheckIndex(max))
{
STHROWF("Maximum is out of range");
}
// Create a table to hold the selected column values
Table tbl(DefaultVM::Get());
// Used to bind null values
Object obj;
// Process the range of selected columns
for (Int32 elem = 0, idx = min; idx < max; ++elem, ++idx)
{
//Attempt to obtain the column name
CSStr name = sqlite3_column_name(m_Handle, idx);
// Validate the obtained name
if (!name)
{
STHROWF("Unable to retrieve name of column (%d)", idx);
}
// Identify the type of value that must be assigned
switch (sqlite3_column_type(m_Handle, idx))
{
// Is this a null value?
case SQLITE_NULL:
{
// Make sure we don't insert the same instance
obj.Release();
// Now it's safe to insert the value
tbl.SetValue(name, obj);
} break;
// Is this an integer?
case SQLITE_INTEGER:
#ifdef _SQ64
tbl.SetValue(name, sqlite3_column_int64(m_Handle, idx));
#else
tbl.SetValue(name, sqlite3_column_int(m_Handle, idx));
#endif
break;
// Is this a floating point?
case SQLITE_FLOAT:
tbl.SetValue(name, sqlite3_column_double(m_Handle, idx));
break;
// Is this a string?
case SQLITE_TEXT:
tbl.SetValue(name, reinterpret_cast< CCStr >(sqlite3_column_text(m_Handle, idx)));
break;
// Is this raw data?
case SQLITE_BLOB:
{
// Obtain the initial stack size
const StackGuard sg(DefaultVM::Get());
// Obtain the size of the data
const Int32 sz = sqlite3_column_bytes(m_Handle, idx);
// Allocate a blob of the same size
SQUserPointer p = sqstd_createblob(DefaultVM::Get(), sz);
// Obtain a pointer to the data
const void * b = sqlite3_column_blob(m_Handle, idx);
// Could the memory blob be allocated?
if (!p)
{
STHROWF("Unable to allocate space for column blob value");
}
// Is there any data to read?
else if (!b)
{
// Pop the memory blob from the stack
sq_pop(DefaultVM::Get(), 1);
// Push a null value instead
sq_pushnull(DefaultVM::Get());
}
// Copy the data into the memory blob
else
{
std::memcpy(p, b, sz);
}
// Obtain the object from the stack
Var< Object > obj(DefaultVM::Get(), -1);
// Bind it as a table element
tbl.Bind(name, obj.value);
} break;
// Unknown type
default: STHROWF("Unknown value to fetch at index: %d", idx);
}
}
// Return the resulted table
return tbl;
}
// ------------------------------------------------------------------------------------------------
bool Statement::CheckIndex(Int32 idx) const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->CheckIndex(idx);
}
// ------------------------------------------------------------------------------------------------
bool Statement::IsColumnNull(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return (sqlite3_column_type(m_Handle, idx) == SQLITE_NULL);
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::GetColumnIndex(CSStr name) const
{
// Validate the handle
m_Handle.Validate();
// Return the requested information
return m_Handle->GetColumnIndex(name);
}
// ------------------------------------------------------------------------------------------------
CSStr Statement::GetColumnName(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_name(m_Handle, idx);
}
// ------------------------------------------------------------------------------------------------
CSStr Statement::GetColumnOriginName(Int32 idx) const
{
#ifdef SQLITE_ENABLE_COLUMN_METADATA
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_origin_name(m_Handle, idx);
#else
// The compiler moans when extra warnings are enabled
SQMOD_UNUSED_VAR(idx);
// Stop the execution here!
STHROWF("The module was compiled without this feature");
// We have to return something
return _SC("");
#endif
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::GetColumnType(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_type(m_Handle, idx);
}
// ------------------------------------------------------------------------------------------------
Int32 Statement::GetColumnBytes(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return sqlite3_column_bytes(m_Handle, idx);
}
// ------------------------------------------------------------------------------------------------
Object Statement::GetColumnByIndex(Int32 idx) const
{
// Can we make the request?
ValidateIndex(idx);
// Return the requested information
return Object(new Column(m_Handle, idx));
}
// ------------------------------------------------------------------------------------------------
Object Statement::GetColumnByName(CSStr name) const
{
// Validate the handle
m_Handle.Validate();
// Attempt to obtain the requested column index
const Int32 idx = m_Handle->GetColumnIndex(name);
// Validate the obtained index
if (idx < 0)
{
STHROWF("Unknown column named (%s)", name);
}
// Return the requested column
return Object(new Column(m_Handle, idx));
}
// ------------------------------------------------------------------------------------------------
Object Statement::GetColumn(const Object & column) const
{
// Is this a string value?
if (column.GetType() == OT_STRING)
{
return GetColumnByName(column.Cast< CSStr >());
}
// Is this an integer value?
else if (column.GetType() == OT_INTEGER)
{
return GetColumnByIndex(column.Cast< SQInteger >());
}
// We don't recognize this kind of value!
STHROWF("Unknown column identifier type");
// We have to return something even if we don't rach this point!
return Object();
}
} // Namespace:: SqMod