mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
1062 lines
43 KiB
C++
1062 lines
43 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Core.hpp"
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#include "Base/Shared.hpp"
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#include "Base/Stack.hpp"
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#include "Base/Buffer.hpp"
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#include "Library/Utils/BufferWrapper.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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extern void ProcessRoutines();
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// ------------------------------------------------------------------------------------------------
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void Core::EmitCustomEvent(Int32 group, Int32 header, Object & payload)
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{
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Emit(mOnCustomEvent, group, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitBlipCreated(Int32 blip, Int32 header, Object & payload)
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{
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Emit(mOnBlipCreated, m_Blips.at(blip).mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitCheckpointCreated(Int32 checkpoint, Int32 header, Object & payload)
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{
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Emit(mOnCheckpointCreated, m_Checkpoints.at(checkpoint).mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitKeybindCreated(Int32 keybind, Int32 header, Object & payload)
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{
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Emit(mOnKeybindCreated, m_Keybinds.at(keybind).mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitObjectCreated(Int32 object, Int32 header, Object & payload)
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{
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Emit(mOnObjectCreated, m_Objects.at(object).mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPickupCreated(Int32 pickup, Int32 header, Object & payload)
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{
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Emit(mOnPickupCreated, m_Pickups.at(pickup).mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerCreated(Int32 player, Int32 header, Object & payload)
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{
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Emit(mOnPlayerCreated, m_Players.at(player).mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleCreated(Int32 vehicle, Int32 header, Object & payload)
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{
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Emit(mOnVehicleCreated, m_Vehicles.at(vehicle).mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitBlipDestroyed(Int32 blip, Int32 header, Object & payload)
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{
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BlipInst & _blip = m_Blips.at(blip);
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Emit(_blip.mOnDestroyed, header, payload);
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Emit(mOnBlipDestroyed, _blip.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitCheckpointDestroyed(Int32 checkpoint, Int32 header, Object & payload)
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{
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CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint);
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Emit(_checkpoint.mOnDestroyed, header, payload);
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Emit(mOnCheckpointDestroyed, _checkpoint.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitKeybindDestroyed(Int32 keybind, Int32 header, Object & payload)
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{
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KeybindInst & _keybind = m_Keybinds.at(keybind);
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Emit(_keybind.mOnDestroyed, header, payload);
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Emit(mOnKeybindDestroyed, _keybind.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitObjectDestroyed(Int32 object, Int32 header, Object & payload)
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{
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ObjectInst & _object = m_Objects.at(object);
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Emit(_object.mOnDestroyed, header, payload);
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Emit(mOnObjectDestroyed, _object.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPickupDestroyed(Int32 pickup, Int32 header, Object & payload)
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{
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PickupInst & _pickup = m_Pickups.at(pickup);
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Emit(_pickup.mOnDestroyed, header, payload);
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Emit(mOnPickupDestroyed, _pickup.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerDestroyed(Int32 player, Int32 header, Object & payload)
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{
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PlayerInst & _player = m_Players.at(player);
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Emit(_player.mOnDestroyed, header, payload);
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Emit(mOnPlayerDestroyed, _player.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleDestroyed(Int32 vehicle, Int32 header, Object & payload)
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{
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VehicleInst & _vehicle = m_Vehicles.at(vehicle);
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Emit(_vehicle.mOnDestroyed, header, payload);
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Emit(mOnVehicleDestroyed, _vehicle.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitBlipCustom(Int32 blip, Int32 header, Object & payload)
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{
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BlipInst & _blip = m_Blips.at(blip);
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Emit(_blip.mOnCustom, header, payload);
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Emit(mOnBlipCustom, _blip.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitCheckpointCustom(Int32 checkpoint, Int32 header, Object & payload)
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{
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CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint);
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Emit(_checkpoint.mOnCustom, header, payload);
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Emit(mOnCheckpointCustom, _checkpoint.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitKeybindCustom(Int32 keybind, Int32 header, Object & payload)
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{
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KeybindInst & _keybind = m_Keybinds.at(keybind);
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Emit(_keybind.mOnCustom, header, payload);
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Emit(mOnKeybindCustom, _keybind.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitObjectCustom(Int32 object, Int32 header, Object & payload)
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{
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ObjectInst & _object = m_Objects.at(object);
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Emit(_object.mOnCustom, header, payload);
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Emit(mOnObjectCustom, _object.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPickupCustom(Int32 pickup, Int32 header, Object & payload)
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{
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PickupInst & _pickup = m_Pickups.at(pickup);
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Emit(_pickup.mOnCustom, header, payload);
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Emit(mOnPickupCustom, _pickup.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerCustom(Int32 player, Int32 header, Object & payload)
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{
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PlayerInst & _player = m_Players.at(player);
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Emit(_player.mOnCustom, header, payload);
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Emit(mOnPlayerCustom, _player.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitVehicleCustom(Int32 vehicle, Int32 header, Object & payload)
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{
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VehicleInst & _vehicle = m_Vehicles.at(vehicle);
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Emit(_vehicle.mOnCustom, header, payload);
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Emit(mOnVehicleCustom, _vehicle.mObj, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitServerStartup()
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{
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Emit(mOnServerStartup);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitServerShutdown()
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{
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Emit(mOnServerShutdown);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitServerFrame(Float32 elapsed_time)
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{
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// Update routines
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ProcessRoutines();
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// Now forward the event
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Emit(mOnServerFrame, elapsed_time);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPluginCommand(Uint32 /*command_identifier*/, CCStr /*message*/)
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{
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// Ignored for now...
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitIncomingConnection(CStr player_name, size_t name_buffer_size, CCStr user_password, CCStr ip_address)
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{
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// Save the buffer information so that we can write to it from the string
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m_IncomingNameBuffer = player_name;
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m_IncomingNameCapacity = name_buffer_size;
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// Attempt to forward the event to the script callback
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try
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{
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Emit(mOnIncomingConnection, player_name, name_buffer_size, user_password, ip_address);
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}
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catch (...)
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{
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// We catch the exception so we can release the assigned buffer
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}
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// Release any stored buffer information
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m_IncomingNameBuffer = nullptr;
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m_IncomingNameCapacity = 0;
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerRequestClass(Int32 player_id, Int32 offset)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnRequestClass, offset);
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Emit(mOnPlayerRequestClass, _player.mObj, offset);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerRequestSpawn(Int32 player_id)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnRequestSpawn);
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Emit(mOnPlayerRequestSpawn, _player.mObj);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerSpawn(Int32 player_id)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnSpawn);
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Emit(mOnPlayerSpawn, _player.mObj);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerWasted(Int32 player_id, Int32 reason)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnWasted, reason);
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Emit(mOnPlayerWasted, _player.mObj, reason);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerKilled(Int32 player_id, Int32 killer_id, Int32 reason, vcmpBodyPart body_part, bool team_kill)
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{
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PlayerInst & _player = m_Players.at(player_id);
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PlayerInst & _killer = m_Players.at(killer_id);
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Emit(_player.mOnKilled, _killer.mObj, reason, static_cast< Int32 >(body_part), team_kill);
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Emit(mOnPlayerKilled, _player.mObj, _killer.mObj, reason, static_cast< Int32 >(body_part), team_kill);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerEmbarking(Int32 player_id, Int32 vehicle_id, Int32 slot_index)
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{
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PlayerInst & _player = m_Players.at(player_id);
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VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
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Emit(_player.mOnEmbarking, _vehicle.mObj, slot_index);
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Emit(_vehicle.mOnEmbarking, _player.mObj, slot_index);
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Emit(mOnPlayerEmbarking, _player.mObj, _vehicle.mObj, slot_index);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerEmbarked(Int32 player_id, Int32 vehicle_id, Int32 slot_index)
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{
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PlayerInst & _player = m_Players.at(player_id);
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VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
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Emit(_player.mOnEmbarked, _vehicle.mObj, slot_index);
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Emit(_vehicle.mOnEmbarked, _player.mObj, slot_index);
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Emit(mOnPlayerEmbarked, _player.mObj, _vehicle.mObj, slot_index);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerDisembark(Int32 player_id, Int32 vehicle_id)
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{
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PlayerInst & _player = m_Players.at(player_id);
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VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
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Emit(_player.mOnDisembark, _vehicle.mObj);
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Emit(_vehicle.mOnDisembark, _player.mObj);
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Emit(mOnPlayerDisembark, _player.mObj, _vehicle.mObj);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerRename(Int32 player_id, CCStr old_name, CCStr new_name)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnRename, old_name, new_name);
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Emit(mOnPlayerRename, _player.mObj, old_name, new_name);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerState(Int32 player_id, Int32 old_state, Int32 new_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnState, old_state, new_state);
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Emit(mOnPlayerState, _player.mObj, old_state, new_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateNone(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateNone, old_state);
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Emit(mOnStateNone, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateNormal(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateNormal, old_state);
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Emit(mOnStateNormal, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateAim(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateAim, old_state);
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Emit(mOnStateAim, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateDriver(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateDriver, old_state);
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Emit(mOnStateDriver, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStatePassenger(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStatePassenger, old_state);
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Emit(mOnStatePassenger, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateEnterDriver(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateEnterDriver, old_state);
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Emit(mOnStateEnterDriver, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateEnterPassenger(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateEnterPassenger, old_state);
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Emit(mOnStateEnterPassenger, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateExit(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateExit, old_state);
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Emit(mOnStateExit, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitStateUnspawned(Int32 player_id, Int32 old_state)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnStateUnspawned, old_state);
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Emit(mOnStateUnspawned, _player.mObj, old_state);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerAction(Int32 player_id, Int32 old_action, Int32 new_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnAction, old_action, new_action);
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Emit(mOnPlayerAction, _player.mObj, old_action, new_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionNone(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionNone, old_action);
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Emit(mOnActionNone, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionNormal(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionNormal, old_action);
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Emit(mOnActionNormal, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionAiming(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionAiming, old_action);
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Emit(mOnActionAiming, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionShooting(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionShooting, old_action);
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Emit(mOnActionShooting, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionJumping(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionJumping, old_action);
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Emit(mOnActionJumping, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionLieDown(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionLieDown, old_action);
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Emit(mOnActionLieDown, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionGettingUp(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionGettingUp, old_action);
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Emit(mOnActionGettingUp, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionJumpVehicle(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionJumpVehicle, old_action);
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Emit(mOnActionJumpVehicle, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionDriving(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionDriving, old_action);
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Emit(mOnActionDriving, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionDying(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionDying, old_action);
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Emit(mOnActionDying, _player.mObj, old_action);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitActionWasted(Int32 player_id, Int32 old_action)
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{
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PlayerInst & _player = m_Players.at(player_id);
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Emit(_player.mOnActionWasted, old_action);
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Emit(mOnActionWasted, _player.mObj, old_action);
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}
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|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitActionEmbarking(Int32 player_id, Int32 old_action)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnActionEmbarking, old_action);
|
|
Emit(mOnActionEmbarking, _player.mObj, old_action);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitActionDisembarking(Int32 player_id, Int32 old_action)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnActionDisembarking, old_action);
|
|
Emit(mOnActionDisembarking, _player.mObj, old_action);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerBurning(Int32 player_id, bool is_on_fire)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnBurning, is_on_fire);
|
|
Emit(mOnPlayerBurning, _player.mObj, is_on_fire);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerCrouching(Int32 player_id, bool is_crouching)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnCrouching, is_crouching);
|
|
Emit(mOnPlayerCrouching, _player.mObj, is_crouching);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerGameKeys(Int32 player_id, Uint32 old_keys, Uint32 new_keys)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnGameKeys, old_keys, new_keys);
|
|
Emit(mOnPlayerGameKeys, _player.mObj, old_keys, new_keys);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerStartTyping(Int32 player_id)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnStartTyping);
|
|
Emit(mOnPlayerStartTyping, _player.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerStopTyping(Int32 player_id)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnStopTyping);
|
|
Emit(mOnPlayerStopTyping, _player.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerAway(Int32 player_id, bool is_away)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnAway, is_away);
|
|
Emit(mOnPlayerAway, _player.mObj, is_away);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerMessage(Int32 player_id, CCStr message)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnMessage, message);
|
|
Emit(mOnPlayerMessage, _player.mObj, message);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerCommand(Int32 player_id, CCStr message)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnCommand, message);
|
|
Emit(mOnPlayerCommand, _player.mObj, message);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerPrivateMessage(Int32 player_id, Int32 target_player_id, CCStr message)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
PlayerInst & _receiver = m_Players.at(target_player_id);
|
|
Emit(_player.mOnMessage,_receiver.mObj, message);
|
|
Emit(mOnPlayerMessage, _player.mObj, _receiver.mObj, message);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerKeyPress(Int32 player_id, Int32 bind_id)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
KeybindInst & _keybind = m_Keybinds.at(bind_id);
|
|
Emit(_player.mOnKeyPress, _keybind.mObj);
|
|
Emit(_keybind.mOnKeyPress, _player.mObj);
|
|
Emit(mOnPlayerKeyPress, _player.mObj, _keybind.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerKeyRelease(Int32 player_id, Int32 bind_id)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
KeybindInst & _keybind = m_Keybinds.at(bind_id);
|
|
Emit(_keybind.mOnKeyRelease, _player.mObj);
|
|
Emit(_player.mOnKeyRelease, _keybind.mObj);
|
|
Emit(mOnPlayerKeyRelease, _player.mObj, _keybind.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerSpectate(Int32 player_id, Int32 target_player_id)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
PlayerInst & _target = m_Players.at(target_player_id);
|
|
Emit(_player.mOnSpectate, _target.mObj);
|
|
Emit(mOnPlayerSpectate, _player.mObj, _target.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerCrashreport(Int32 player_id, CCStr report)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnCrashreport, report);
|
|
Emit(mOnPlayerCrashreport, _player.mObj, report);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehicleExplode(Int32 vehicle_id)
|
|
{
|
|
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
|
|
Emit(_vehicle.mOnExplode);
|
|
Emit(mOnVehicleExplode, _vehicle.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehicleRespawn(Int32 vehicle_id)
|
|
{
|
|
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
|
|
Emit(_vehicle.mOnRespawn);
|
|
Emit(mOnVehicleRespawn, _vehicle.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitObjectShot(Int32 object_id, Int32 player_id, Int32 weapon_id)
|
|
{
|
|
ObjectInst & _object = m_Objects.at(object_id);
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_object.mOnShot, _player.mObj, weapon_id);
|
|
Emit(_player.mOnObjectShot, _object.mObj, weapon_id);
|
|
Emit(mOnObjectShot, _player.mObj, _object.mObj, weapon_id);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitObjectTouched(Int32 object_id, Int32 player_id)
|
|
{
|
|
ObjectInst & _object = m_Objects.at(object_id);
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_object.mOnTouched, _player.mObj);
|
|
Emit(_player.mOnObjectTouched, _object.mObj);
|
|
Emit(mOnObjectTouched, _player.mObj, _object.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPickupClaimed(Int32 pickup_id, Int32 player_id)
|
|
{
|
|
PickupInst & _pickup = m_Pickups.at(pickup_id);
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_pickup.mOnClaimed, _player.mObj);
|
|
Emit(_player.mOnPickupClaimed, _pickup.mObj);
|
|
Emit(mOnPickupClaimed, _player.mObj, _pickup.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPickupCollected(Int32 pickup_id, Int32 player_id)
|
|
{
|
|
PickupInst & _pickup = m_Pickups.at(pickup_id);
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_pickup.mOnCollected, _player.mObj);
|
|
Emit(_player.mOnPickupCollected, _pickup.mObj);
|
|
Emit(mOnPickupCollected, _player.mObj, _pickup.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPickupRespawn(Int32 pickup_id)
|
|
{
|
|
PickupInst & _pickup = m_Pickups.at(pickup_id);
|
|
Emit(_pickup.mOnRespawn);
|
|
Emit(mOnPickupRespawn, _pickup.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitCheckpointEntered(Int32 checkpoint_id, Int32 player_id)
|
|
{
|
|
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_checkpoint.mOnEntered, _player.mObj);
|
|
Emit(_player.mOnCheckpointEntered, _checkpoint.mObj);
|
|
Emit(mOnCheckpointEntered, _player.mObj, _checkpoint.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitCheckpointExited(Int32 checkpoint_id, Int32 player_id)
|
|
{
|
|
CheckpointInst & _checkpoint = m_Checkpoints.at(checkpoint_id);
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_checkpoint.mOnExited, _player.mObj);
|
|
Emit(_player.mOnCheckpointExited, _checkpoint.mObj);
|
|
Emit(mOnCheckpointExited, _player.mObj, _checkpoint.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerHealth(Int32 player_id, Float32 old_health, Float32 new_health)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnHealth, old_health, new_health);
|
|
Emit(mOnPlayerHealth, _player.mObj, old_health, new_health);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerArmour(Int32 player_id, Float32 old_armour, Float32 new_armour)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnArmour, old_armour, new_armour);
|
|
Emit(mOnPlayerArmour, _player.mObj, old_armour, new_armour);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerWeapon(Int32 player_id, Int32 old_weapon, Int32 new_weapon)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnWeapon, old_weapon, new_weapon);
|
|
Emit(mOnPlayerWeapon, _player.mObj, old_weapon, new_weapon);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerHeading(Int32 player_id, Float32 old_heading, Float32 new_heading)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnHeading, old_heading, new_heading);
|
|
Emit(mOnPlayerHeading, _player.mObj, old_heading, new_heading);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerPosition(Int32 player_id)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnPosition);
|
|
Emit(mOnPlayerPosition, _player.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerOption(Int32 player_id, Int32 option_id, bool value,
|
|
Int32 header, Object & payload)
|
|
{
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnOption, option_id, value, header, payload);
|
|
Emit(mOnPlayerOption, _player.mObj, option_id, value, header, payload);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehicleColour(Int32 vehicle_id, Int32 changed)
|
|
{
|
|
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
|
|
Emit(_vehicle.mOnColour, changed);
|
|
Emit(mOnVehicleColour, _vehicle.mObj, changed);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehicleHealth(Int32 vehicle_id, Float32 old_health, Float32 new_health)
|
|
{
|
|
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
|
|
Emit(_vehicle.mOnHealth, old_health, new_health);
|
|
Emit(mOnVehicleHealth, _vehicle.mObj, old_health, new_health);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehiclePosition(Int32 vehicle_id)
|
|
{
|
|
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
|
|
Emit(_vehicle.mOnPosition);
|
|
Emit(mOnVehiclePosition, _vehicle.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehicleRotation(Int32 vehicle_id)
|
|
{
|
|
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
|
|
Emit(_vehicle.mOnRotation);
|
|
Emit(mOnVehicleRotation, _vehicle.mObj);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehicleOption(Int32 vehicle_id, Int32 option_id, bool value,
|
|
Int32 header, Object & payload)
|
|
{
|
|
VehicleInst & _vehicle = m_Vehicles.at(vehicle_id);
|
|
Emit(_vehicle.mOnOption, option_id, value, header, payload);
|
|
Emit(mOnVehicleOption, _vehicle.mObj, option_id, value, header, payload);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitServerOption(Int32 option, bool value, Int32 header, Object & payload)
|
|
{
|
|
if (m_CircularLocks & CCL_EMIT_SERVER_OPTION)
|
|
{
|
|
return; // Already inside this event!
|
|
}
|
|
// Prevent further calls to this event
|
|
BitGuardU32 bg(m_CircularLocks, CCL_EMIT_SERVER_OPTION);
|
|
// Now forward the event call
|
|
Emit(mOnServerOption, option, value, header, payload);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitScriptReload(Int32 header, Object & payload)
|
|
{
|
|
Emit(mOnScriptReload, header, payload);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitScriptLoaded()
|
|
{
|
|
Emit(mOnScriptLoaded);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitEntityPool(vcmpEntityPool entity_type, Int32 entity_id, bool is_deleted)
|
|
{
|
|
// See what type of change happened in the entity pool
|
|
switch (entity_type)
|
|
{
|
|
case vcmpEntityPoolVehicle:
|
|
// Do we even have this vehicle that we're trying to delete?
|
|
if (is_deleted && VALID_ENTITY(m_Vehicles[entity_id].mID))
|
|
{
|
|
DeallocVehicle(entity_id, false, SQMOD_DESTROY_POOL, NullObject());
|
|
}
|
|
// Do we already have this vehicle that we're trying to create?
|
|
else if (INVALID_ENTITY(m_Vehicles[entity_id].mID))
|
|
{
|
|
AllocVehicle(entity_id, false, SQMOD_CREATE_POOL, NullObject());
|
|
}
|
|
break;
|
|
case vcmpEntityPoolObject:
|
|
// Do we even have this object that we're trying to delete?
|
|
if (is_deleted && VALID_ENTITY(m_Objects[entity_id].mID))
|
|
{
|
|
DeallocObject(entity_id, false, SQMOD_DESTROY_POOL, NullObject());
|
|
}
|
|
// Do we already have this object that we're trying to create?
|
|
else if (INVALID_ENTITY(m_Objects[entity_id].mID))
|
|
{
|
|
AllocObject(entity_id, false, SQMOD_CREATE_POOL, NullObject());
|
|
}
|
|
break;
|
|
case vcmpEntityPoolPickup:
|
|
// Do we even have this pickup that we're trying to delete?
|
|
if (is_deleted && VALID_ENTITY(m_Pickups[entity_id].mID))
|
|
{
|
|
DeallocPickup(entity_id, false, SQMOD_DESTROY_POOL, NullObject());
|
|
}
|
|
// Do we already have this pickup that we're trying to create?
|
|
else if (INVALID_ENTITY(m_Pickups[entity_id].mID))
|
|
{
|
|
AllocPickup(entity_id, false, SQMOD_CREATE_POOL, NullObject());
|
|
}
|
|
break;
|
|
case vcmpEntityPoolRadio:
|
|
// @TODO Implement...
|
|
break;
|
|
case vcmpEntityPoolCheckPoint:
|
|
// Do we even have this checkpoint that we're trying to delete?
|
|
if (is_deleted && VALID_ENTITY(m_Checkpoints[entity_id].mID))
|
|
{
|
|
DeallocCheckpoint(entity_id, false, SQMOD_DESTROY_POOL, NullObject());
|
|
}
|
|
// Do we already have this checkpoint that we're trying to create?
|
|
else if (INVALID_ENTITY(m_Checkpoints[entity_id].mID))
|
|
{
|
|
AllocCheckpoint(entity_id, false, SQMOD_CREATE_POOL, NullObject());
|
|
}
|
|
break;
|
|
case vcmpEntityPoolBlip:
|
|
// Do we even have this blip that we're trying to delete?
|
|
if (is_deleted && VALID_ENTITY(m_Blips[entity_id].mID))
|
|
{
|
|
DeallocBlip(entity_id, false, SQMOD_DESTROY_POOL, NullObject());
|
|
}
|
|
// Do we already have this blip that we're trying to create?
|
|
else if (INVALID_ENTITY(m_Blips[entity_id].mID))
|
|
{
|
|
// Make sure that the specified entity identifier is valid
|
|
if (INVALID_ENTITYEX(entity_id, SQMOD_BLIP_POOL))
|
|
{
|
|
STHROWF("Cannot allocate blip with invalid identifier: %d", entity_id);
|
|
}
|
|
// Retrieve the specified entity instance
|
|
BlipInst & inst = m_Blips[entity_id];
|
|
// Make sure that the instance isn't already allocated
|
|
if (VALID_ENTITY(inst.mID))
|
|
{
|
|
STHROWF("Cannot allocate blip that already exists: %d", entity_id);
|
|
}
|
|
// Information about the blip entity
|
|
Int32 world, scale, sprid;
|
|
Uint32 color;
|
|
Float32 x, y, z;
|
|
// Get the blip information from the server
|
|
_Func->GetCoordBlipInfo(entity_id, &world, &x, &y, &z, &scale, &color, &sprid);
|
|
// Assign the obtain information
|
|
inst.mWorld = world;
|
|
inst.mScale = scale;
|
|
inst.mSprID = sprid;
|
|
inst.mColor.SetRGBA(color);
|
|
inst.mPosition.Set(x, y, z);
|
|
// Now we can try to allocate the instance after we have all the information
|
|
AllocBlip(entity_id, false, SQMOD_CREATE_POOL, NullObject());
|
|
}
|
|
break;
|
|
default:
|
|
LogErr("Unknown change in the entity pool of type: %d", entity_type);
|
|
}
|
|
// Finally, forward the event to the script
|
|
Emit(mOnEntityPool, static_cast< Int32 >(entity_type), entity_id, is_deleted);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitPlayerUpdate(Int32 player_id, vcmpPlayerUpdate update_type)
|
|
{
|
|
// Make sure that the specified entity identifier is valid
|
|
if (INVALID_ENTITYEX(player_id, SQMOD_PLAYER_POOL))
|
|
{
|
|
STHROWF("Cannot update player with invalid identifier: %d", player_id);
|
|
}
|
|
// Retrieve the associated tracking instance
|
|
PlayerInst & inst = m_Players[player_id];
|
|
|
|
// Obtain the current heading of this instance
|
|
Float32 heading = _Func->GetPlayerHeading(player_id);
|
|
// Did the heading change since the last tracked value?
|
|
if (!EpsEq(heading, inst.mLastHeading))
|
|
{
|
|
// Trigger the event specific to this change
|
|
EmitPlayerHeading(player_id, inst.mLastHeading, heading);
|
|
// Update the tracked value
|
|
inst.mLastHeading = heading;
|
|
}
|
|
|
|
Vector3 pos;
|
|
// Obtain the current position of this instance
|
|
_Func->GetPlayerPosition(player_id, &pos.x, &pos.y, &pos.z);
|
|
// Did the position change since the last tracked value?
|
|
if (pos != inst.mLastPosition)
|
|
{
|
|
// Trigger the event specific to this change
|
|
EmitPlayerPosition(player_id);
|
|
// Update the tracked value
|
|
inst.mLastPosition = pos;
|
|
}
|
|
|
|
// Obtain the current health of this instance
|
|
Float32 health = _Func->GetPlayerHealth(player_id);
|
|
// Did the health change since the last tracked value?
|
|
if (!EpsEq(health, inst.mLastHealth))
|
|
{
|
|
// Trigger the event specific to this change
|
|
EmitPlayerHealth(player_id, inst.mLastHealth, health);
|
|
// Update the tracked value
|
|
inst.mLastHealth = health;
|
|
}
|
|
|
|
// Obtain the current armor of this instance
|
|
Float32 armour = _Func->GetPlayerArmour(player_id);
|
|
// Did the armor change since the last tracked value?
|
|
if (!EpsEq(armour, inst.mLastArmour))
|
|
{
|
|
// Trigger the event specific to this change
|
|
EmitPlayerArmour(player_id, inst.mLastArmour, armour);
|
|
// Update the tracked value
|
|
inst.mLastArmour = armour;
|
|
}
|
|
|
|
// Obtain the current weapon of this instance
|
|
Int32 wep = _Func->GetPlayerWeapon(player_id);
|
|
// Did the weapon change since the last tracked value?
|
|
if (wep != inst.mLastWeapon)
|
|
{
|
|
// Trigger the event specific to this change
|
|
EmitPlayerWeapon(player_id, inst.mLastWeapon, wep);
|
|
// Update the tracked value
|
|
inst.mLastWeapon = wep;
|
|
}
|
|
|
|
// Finally, forward the call to the update callback
|
|
Emit(inst.mOnUpdate, static_cast< Int32 >(update_type));
|
|
Emit(mOnPlayerUpdate, inst.mObj, static_cast< Int32 >(update_type));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitVehicleUpdate(Int32 vehicle_id, vcmpVehicleUpdate update_type)
|
|
{
|
|
// Make sure that the specified entity identifier is valid
|
|
if (INVALID_ENTITYEX(vehicle_id, SQMOD_VEHICLE_POOL))
|
|
{
|
|
STHROWF("Cannot update vehicle with invalid identifier: %d", vehicle_id);
|
|
}
|
|
// Retrieve the associated instance
|
|
VehicleInst & inst = m_Vehicles[vehicle_id];
|
|
// Identify the update type
|
|
switch (update_type)
|
|
{
|
|
case vcmpVehicleUpdatePosition:
|
|
{
|
|
// Trigger the event specific to this change
|
|
EmitVehiclePosition(vehicle_id);
|
|
// Update the tracked value
|
|
_Func->GetVehiclePosition(vehicle_id, &inst.mLastPosition.x,
|
|
&inst.mLastPosition.y, &inst.mLastPosition.z);
|
|
} break;
|
|
case vcmpVehicleUpdateHealth:
|
|
{
|
|
// Obtain the current health of this instance
|
|
Float32 health = _Func->GetVehicleHealth(vehicle_id);
|
|
// Trigger the event specific to this change
|
|
EmitVehicleHealth(vehicle_id, inst.mLastHealth, health);
|
|
// Update the tracked value
|
|
inst.mLastHealth = health;
|
|
} break;
|
|
case vcmpVehicleUpdateColour:
|
|
{
|
|
Int32 primary, secondary;
|
|
// Obtain the current colours of this instance
|
|
_Func->GetVehicleColour(vehicle_id, &primary, &secondary);
|
|
// Which colours changed
|
|
Int32 changed = 0;
|
|
// Did the primary colour changed?
|
|
if (primary != inst.mLastPrimaryColour)
|
|
{
|
|
changed |= (1<<0);
|
|
}
|
|
// Did the secondary colour changed?
|
|
if (primary != inst.mLastSecondaryColour)
|
|
{
|
|
changed |= (1<<1);
|
|
}
|
|
// Trigger the event specific to this change
|
|
EmitVehicleColour(vehicle_id, changed);
|
|
// Update the tracked value
|
|
inst.mLastPrimaryColour = primary;
|
|
inst.mLastSecondaryColour = secondary;
|
|
} break;
|
|
case vcmpVehicleUpdateRotation:
|
|
{
|
|
Quaternion rot;
|
|
// Obtain the current position of this instance
|
|
_Func->GetVehicleRotation(vehicle_id, &rot.x, &rot.y, &rot.z, &rot.w);
|
|
// Trigger the event specific to this change
|
|
EmitVehicleRotation(vehicle_id);
|
|
// Update the tracked value
|
|
inst.mLastRotation = rot;
|
|
} break;
|
|
default:
|
|
{
|
|
// Finally, forward the call to the update callback
|
|
Emit(inst.mOnUpdate, static_cast< Int32 >(update_type));
|
|
Emit(mOnVehicleUpdate, inst.mObj, static_cast< Int32 >(update_type));
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Core::EmitClientScriptData(Int32 player_id, const uint8_t * data, size_t size)
|
|
{
|
|
// Allocate a buffer with the received size
|
|
Buffer b(size);
|
|
// Replicate the data to the allocated buffer
|
|
b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), size);
|
|
// Wrap the buffer into a script object
|
|
Object o = MakeObject(m_VM, BufferWrapper(std::move(b)));
|
|
// Forward the event call
|
|
PlayerInst & _player = m_Players.at(player_id);
|
|
Emit(_player.mOnClientScriptData, o, size);
|
|
Emit(mOnClientScriptData, _player.mObj, o, size);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|