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SqMod/include/sqrat/sqratObject.h

601 lines
23 KiB
C++

//
// SqratObject: Referenced Squirrel Object Wrapper
//
//
// Copyright (c) 2009 Brandon Jones
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
#if !defined(_SCRAT_OBJECT_H_)
#define _SCRAT_OBJECT_H_
#ifdef SQMOD_PLUGIN_API
#include <SqAPI.h>
#else
#include <squirrel.h>
#endif // SQMOD_PLUGIN_API
#include <string.h>
#include "sqratAllocator.h"
#include "sqratTypes.h"
#include "sqratOverloadMethods.h"
#include "sqratUtil.h"
namespace Sqrat {
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// The base class for classes that represent Squirrel objects
///
/// \remarks
/// All Object and derived classes MUST be destroyed before calling sq_close or your application will crash when exiting.
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Object {
protected:
/// @cond DEV
HSQUIRRELVM vm;
HSQOBJECT obj;
bool release;
Object(HSQUIRRELVM v, bool releaseOnDestroy = true) : vm(v), release(releaseOnDestroy) {
sq_resetobject(&obj);
}
/// @endcond
public:
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Default constructor (null)
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Object() : vm(0), release(true) {
sq_resetobject(&obj);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Copy constructor
///
/// \param so Object to copy
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Object(const Object& so) : vm(so.vm), obj(so.obj), release(so.release) {
sq_addref(vm, &obj);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Constructs an Object from a Squirrel object
///
/// \param o Squirrel object
/// \param v VM that the object will exist in
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Object(HSQOBJECT o, HSQUIRRELVM v = DefaultVM::Get()) : vm(v), obj(o), release(true) {
sq_addref(vm, &obj);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Constructs an Object from a C++ instance
///
/// \param instance Pointer to a C++ class instance that has been bound already
/// \param v VM that the object will exist in
///
/// \tparam T Type of instance
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template<class T>
Object(T* instance, HSQUIRRELVM v = DefaultVM::Get()) : vm(v), release(true) {
ClassType<T>::PushInstance(vm, instance);
sq_getstackobj(vm, -1, &obj);
sq_addref(vm, &obj);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Destructor
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
virtual ~Object() {
if(release) {
Release();
release = false;
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Assignment operator
///
/// \param so Object to copy
///
/// \return The Object itself
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Object& operator=(const Object& so) {
if(release) {
Release();
}
vm = so.vm;
obj = so.obj;
release = so.release;
sq_addref(vm, &GetObject());
return *this;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Gets the Squirrel VM for this Object (reference)
///
/// \return Squirrel VM associated with the Object
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
HSQUIRRELVM& GetVM() {
return vm;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Gets the Squirrel VM for this Object (copy)
///
/// \return Squirrel VM associated with the Object
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
HSQUIRRELVM GetVM() const {
return vm;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Gets the type of the Object as defined by the Squirrel API
///
/// \return SQObjectType for the Object
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
SQObjectType GetType() const {
return GetObject()._type;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Checks whether the Object is null
///
/// \return True if the Object currently has a null value, otherwise false
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool IsNull() const {
return sq_isnull(GetObject());
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Gets the Squirrel object for this Object (copy)
///
/// \return Squirrel object
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
virtual HSQOBJECT GetObject() const {
return obj;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Gets the Squirrel object for this Object (reference)
///
/// \return Squirrel object
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
virtual HSQOBJECT& GetObject() {
return obj;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Allows the Object to be inputted directly into places that expect a HSQOBJECT
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
operator HSQOBJECT&() {
return GetObject();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Sets the Object to null (removing its references to underlying Squirrel objects)
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void Release() {
sq_release(vm, &obj);
sq_resetobject(&obj);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Attempts to get the value of a slot from the object
///
/// \param slot Name of the slot
///
/// \return An Object representing the value of the slot (can be a null object if nothing was found)
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Object GetSlot(const SQChar* slot) const {
HSQOBJECT slotObj;
sq_pushobject(vm, GetObject());
sq_pushstring(vm, slot, -1);
#if !defined (SCRAT_NO_ERROR_CHECKING)
if(SQ_FAILED(sq_get(vm, -2))) {
sq_pop(vm, 1);
return Object(vm); // Return a NULL object
} else {
sq_getstackobj(vm, -1, &slotObj);
Object ret(slotObj, vm); // must addref before the pop!
sq_pop(vm, 2);
return ret;
}
#else
sq_get(vm, -2);
sq_getstackobj(vm, -1, &slotObj);
Object ret(slotObj, vm); // must addref before the pop!
sq_pop(vm, 2);
return ret;
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Attempts to get the value of an index from the object
///
/// \param index Index of the slot
///
/// \return An Object representing the value of the slot (can be a null object if nothing was found)
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Object GetSlot(SQInteger index) const {
HSQOBJECT slotObj;
sq_pushobject(vm, GetObject());
sq_pushinteger(vm, index);
#if !defined (SCRAT_NO_ERROR_CHECKING)
if(SQ_FAILED(sq_get(vm, -2))) {
sq_pop(vm, 1);
return Object(vm); // Return a NULL object
} else {
sq_getstackobj(vm, -1, &slotObj);
Object ret(slotObj, vm); // must addref before the pop!
sq_pop(vm, 2);
return ret;
}
#else
sq_get(vm, -2);
sq_getstackobj(vm, -1, &slotObj);
Object ret(slotObj, vm); // must addref before the pop!
sq_pop(vm, 2);
return ret;
#endif
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Checks if the object has a slot with a specified key
///
/// \param key Name of the key
///
/// \return True if the Object has a value associated with key, otherwise false
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool HasKey(const SQChar* key) const {
sq_pushobject(vm, GetObject());
sq_pushstring(vm, key, -1);
if (SQ_FAILED(sq_get(vm, -2))) {
sq_pop(vm, 1);
return false;
}
sq_pop(vm, 2);
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Checks if the object has a slot with a specified index
///
/// \param index Index to check
///
/// \return True if the Object has a value associated with index, otherwise false
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool HasKey(SQInteger index) const {
sq_pushobject(vm, GetObject());
sq_pushinteger(vm, index);
if (SQ_FAILED(sq_get(vm, -2))) {
sq_pop(vm, 1);
return false;
}
sq_pop(vm, 2);
return true;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Casts the object to a certain C++ type
///
/// \tparam T Type to cast to
///
/// \return A copy of the value of the Object with the given type
///
/// \remarks
/// This function MUST have its Error handled if it occurred.
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template <class T>
T Cast() const {
sq_pushobject(vm, GetObject());
T ret = Var<T>(vm, -1).value;
sq_pop(vm, 1);
return ret;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Allows Object to be used like C++ arrays with the [] operator
///
/// \param slot The slot key
///
/// \tparam T Type of the slot key (usually doesnt need to be defined explicitly)
///
/// \return An Object representing the value of the slot (can be a null object if nothing was found)
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template <class T>
inline Object operator[](T slot)
{
return GetSlot(slot);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Returns the size of the Object
///
/// \return Size of Object
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
SQInteger GetSize() const {
sq_pushobject(vm, GetObject());
SQInteger ret = sq_getsize(vm, -1);
sq_pop(vm, 1);
return ret;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Iterator for going over the slots in the object using Object::Next
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct iterator
{
/// @cond DEV
friend class Object;
/// @endcond
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Default constructor (null)
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
iterator()
{
Index = 0;
sq_resetobject(&Key);
sq_resetobject(&Value);
Key._type = OT_NULL;
Value._type = OT_NULL;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Returns the string value of the key the iterator is on if possible
///
/// \return String or NULL
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const SQChar* getName() { return sq_objtostring(&Key); }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Gets the Squirrel object for the key the iterator is on
///
/// \return HSQOBJECT representing a key
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
HSQOBJECT getKey() { return Key; }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Gets the Squirrel object for the value the iterator is on
///
/// \return HSQOBJECT representing a value
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
HSQOBJECT getValue() { return Value; }
private:
HSQOBJECT Key;
HSQOBJECT Value;
SQInteger Index;
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Used to go through all the slots in an Object (same limitations as sq_next)
///
/// \param iter An iterator being used for going through the slots
///
/// \return Whether there is a next slot
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
bool Next(iterator& iter) const
{
sq_pushobject(vm,obj);
sq_pushinteger(vm,iter.Index);
if(SQ_SUCCEEDED(sq_next(vm,-2)))
{
sq_getstackobj(vm,-1,&iter.Value);
sq_getstackobj(vm,-2,&iter.Key);
sq_getinteger(vm,-3,&iter.Index);
sq_pop(vm,4);
return true;
}
else
{
sq_pop(vm,2);
return false;
}
}
protected:
/// @cond DEV
// Bind a function and it's associated Squirrel closure to the object
inline void BindFunc(const SQChar* name, void* method, size_t methodSize, SQFUNCTION func, bool staticVar = false) {
sq_pushobject(vm, GetObject());
sq_pushstring(vm, name, -1);
SQUserPointer methodPtr = sq_newuserdata(vm, static_cast<SQUnsignedInteger>(methodSize));
memcpy(methodPtr, method, methodSize);
sq_newclosure(vm, func, 1);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
inline void BindFunc(const SQInteger index, void* method, size_t methodSize, SQFUNCTION func, bool staticVar = false) {
sq_pushobject(vm, GetObject());
sq_pushinteger(vm, index);
SQUserPointer methodPtr = sq_newuserdata(vm, static_cast<SQUnsignedInteger>(methodSize));
memcpy(methodPtr, method, methodSize);
sq_newclosure(vm, func, 1);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
// Bind a function and it's associated Squirrel closure to the object
inline void BindOverload(const SQChar* name, void* method, size_t methodSize, SQFUNCTION func, SQFUNCTION overload, int argCount, bool staticVar = false) {
string overloadName = SqOverloadName::Get(name, argCount);
sq_pushobject(vm, GetObject());
// Bind overload handler
sq_pushstring(vm, name, -1);
sq_pushstring(vm, name, -1); // function name is passed as a free variable
sq_newclosure(vm, overload, 1);
sq_newslot(vm, -3, staticVar);
// Bind overloaded function
sq_pushstring(vm, overloadName.c_str(), -1);
SQUserPointer methodPtr = sq_newuserdata(vm, static_cast<SQUnsignedInteger>(methodSize));
memcpy(methodPtr, method, methodSize);
sq_newclosure(vm, func, 1);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
// Set the value of a variable on the object. Changes to values set this way are not reciprocated
template<class V>
inline void BindValue(const SQChar* name, const V& val, bool staticVar = false) {
sq_pushobject(vm, GetObject());
sq_pushstring(vm, name, -1);
PushVar(vm, val);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
template<class V>
inline void BindValue(const SQInteger index, const V& val, bool staticVar = false) {
sq_pushobject(vm, GetObject());
sq_pushinteger(vm, index);
PushVar(vm, val);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
// Set the value of an instance on the object. Changes to values set this way are reciprocated back to the source instance
template<class V>
inline void BindInstance(const SQChar* name, V* val, bool staticVar = false) {
sq_pushobject(vm, GetObject());
sq_pushstring(vm, name, -1);
PushVar(vm, val);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
template<class V>
inline void BindInstance(const SQInteger index, V* val, bool staticVar = false) {
sq_pushobject(vm, GetObject());
sq_pushinteger(vm, index);
PushVar(vm, val);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
/// @endcond
};
/// @cond DEV
template<>
inline void Object::BindValue<int>(const SQChar* name, const int & val, bool staticVar /* = false */) {
sq_pushobject(vm, GetObject());
sq_pushstring(vm, name, -1);
PushVar<int>(vm, val);
sq_newslot(vm, -3, staticVar);
sq_pop(vm,1); // pop table
}
/// @endcond
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Used to get and push Object instances to and from the stack as references (Object is always a reference)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template<>
struct Var<Object> {
Object value; ///< The actual value of get operations
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Attempts to get the value off the stack at idx as an Object
///
/// \param vm Target VM
/// \param idx Index trying to be read
///
/// \remarks
/// This function MUST have its Error handled if it occurred.
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Var(HSQUIRRELVM vm, SQInteger idx) {
HSQOBJECT sqValue;
sq_getstackobj(vm, idx, &sqValue);
value = Object(sqValue, vm);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Called by Sqrat::PushVar to put an Object on the stack
///
/// \param vm Target VM
/// \param value Value to push on to the VM's stack
///
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static void push(HSQUIRRELVM vm, const Object& value) {
sq_pushobject(vm, value.GetObject());
}
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Used to get and push Object instances to and from the stack as references (Object is always a reference)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template<>
struct Var<Object&> : Var<Object> {Var(HSQUIRRELVM vm, SQInteger idx) : Var<Object>(vm, idx) {}};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Used to get and push Object instances to and from the stack as references (Object is always a reference)
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template<>
struct Var<const Object&> : Var<Object> {Var(HSQUIRRELVM vm, SQInteger idx) : Var<Object>(vm, idx) {}};
}
#endif