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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00
SqMod/module/Entity
2020-12-21 12:20:30 +02:00
..
Blip.cpp Replace GetObject with GetObj to avoid collisions on Windows. 2020-04-17 17:42:09 +03:00
Blip.hpp More code cleanup. 2020-03-22 10:00:31 +02:00
Checkpoint.cpp Fix SetPositionZ in entities. Z axis would be used as both X and Z instead of just Z. Probably resulting in weird behavior. 2020-12-21 12:20:30 +02:00
Checkpoint.hpp More code cleanup. 2020-03-22 10:00:31 +02:00
Keybind.cpp Replace GetObject with GetObj to avoid collisions on Windows. 2020-04-17 17:42:09 +03:00
Keybind.hpp More code cleanup. 2020-03-22 10:00:31 +02:00
Object.cpp Fix SetPositionZ in entities. Z axis would be used as both X and Z instead of just Z. Probably resulting in weird behavior. 2020-12-21 12:20:30 +02:00
Object.hpp More code cleanup. 2020-03-22 10:00:31 +02:00
Pickup.cpp Replace GetObject with GetObj to avoid collisions on Windows. 2020-04-17 17:42:09 +03:00
Pickup.hpp More code cleanup. 2020-03-22 10:00:31 +02:00
Player.cpp Fix SetPositionZ in entities. Z axis would be used as both X and Z instead of just Z. Probably resulting in weird behavior. 2020-12-21 12:20:30 +02:00
Player.hpp Implement simple distance tracking for player and vehicle entities. 2020-05-04 11:58:30 +03:00
Vehicle.cpp Fix SetPositionZ in entities. Z axis would be used as both X and Z instead of just Z. Probably resulting in weird behavior. 2020-12-21 12:20:30 +02:00
Vehicle.hpp Implement simple distance tracking for player and vehicle entities. 2020-05-04 11:58:30 +03:00