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SqMod/source/Entity/Object.hpp
Sandu Liviu Catalin 8088ba94c2 Updated the exception system in the main plugin to also include the location in the source files in debug builds.
Moved the functions that extract base types from strings as static functions under the associated type.
Revised some of the base shared code.
Fixed some of the functions in the String library that did not take into account the null terminator.
2016-03-21 22:37:58 +02:00

372 lines
15 KiB
C++

#ifndef _ENTITY_OBJECT_HPP_
#define _ENTITY_OBJECT_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a single object entity.
*/
class CObject
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
// --------------------------------------------------------------------------------------------
static Vector3 s_Vector3;
static Quaternion s_Quaternion;
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CObject(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CObject(const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CObject(CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CObject();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CObject & operator = (const CObject &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CObject & operator = (CObject &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity instance otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
{
STHROWF("Invalid object reference [%s]", m_Tag.c_str());
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const CObject & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy()
{
return Destroy(0, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed object entity.
*/
bool Destroy(Int32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* Bind to an event supported by this entity type.
*/
void BindEvent(Int32 evid, Object & env, Function & func) const;
/* --------------------------------------------------------------------------------------------
* See if the managed object entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the model of the managed object entity.
*/
Int32 GetModel() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed object entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed object entity exists.
*/
void SetWorld(Int32 world) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the alpha of the managed object entity.
*/
Int32 GetAlpha() const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity.
*/
void SetAlpha(Int32 alpha) const;
/* --------------------------------------------------------------------------------------------
* Modify the alpha of the managed object entity over the specified time.
*/
void SetAlphaEx(Int32 alpha, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveTo(const Vector3 & pos, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity to the specified position over the specified time.
*/
void MoveToEx(Float32 x, Float32 y, Float32 z, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveBy(const Vector3 & pos, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Move the managed object entity by the specified position over the specified time.
*/
void MoveByEx(Float32 x, Float32 y, Float32 z, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed object entity.
*/
const Vector3 & GetPosition();
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed object entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateTo(const Quaternion & rot, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified rotation over the specified time.
*/
void RotateToEx(Float32 x, Float32 y, Float32 z, Float32 w, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified euler rotation over the specified time.
*/
void RotateToEuler(const Vector3 & rot, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity to the specified euler rotation over the specified time.
*/
void RotateToEulerEx(Float32 x, Float32 y, Float32 z, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateBy(const Quaternion & rot, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified rotation over the specified time.
*/
void RotateByEx(Float32 x, Float32 y, Float32 z, Float32 w, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified euler rotation over the specified time.
*/
void RotateByEuler(const Vector3 & rot, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Rotate the managed object entity by the specified euler rotation over the specified time.
*/
void RotateByEulerEx(Float32 x, Float32 y, Float32 z, Int32 time) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation of the managed object entity.
*/
const Quaternion & GetRotation();
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation of the managed object entity.
*/
const Vector3 & GetRotationEuler();
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports gunshots.
*/
bool GetShotReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports gunshots.
*/
void SetShotReport(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* See whether the managed object entity reports player bumps.
*/
bool GetBumpReport() const;
/* --------------------------------------------------------------------------------------------
* Set whether the managed object entity reports player bumps.
*/
void SetBumpReport(bool toggle) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed object entity.
*/
Float32 GetPosX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed object entity.
*/
Float32 GetPosY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed object entity.
*/
Float32 GetPosZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed object entity.
*/
void SetPosX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed object entity.
*/
void SetPosY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed object entity.
*/
void SetPosZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the x axis of the managed object entity.
*/
Float32 GetRotX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the y axis of the managed object entity.
*/
Float32 GetRotY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation on the z axis of the managed object entity.
*/
Float32 GetRotZ() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the rotation amount of the managed object entity.
*/
Float32 GetRotW() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the x axis of the managed object entity.
*/
Float32 GetERotX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the y axis of the managed object entity.
*/
Float32 GetERotY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the euler rotation on the z axis of the managed object entity.
*/
Float32 GetERotZ() const;
};
} // Namespace:: SqMod
#endif // _ENTITY_OBJECT_HPP_