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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Base/Color3.cpp
Sandu Liviu Catalin 8088ba94c2 Updated the exception system in the main plugin to also include the location in the source files in debug builds.
Moved the functions that extract base types from strings as static functions under the associated type.
Revised some of the base shared code.
Fixed some of the functions in the String library that did not take into account the null terminator.
2016-03-21 22:37:58 +02:00

717 lines
20 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Base/Color3.hpp"
#include "Base/Color4.hpp"
#include "Base/Shared.hpp"
#include "Library/Random.hpp"
// ------------------------------------------------------------------------------------------------
#include <limits>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const Color3 Color3::NIL = Color3();
const Color3 Color3::MIN = Color3(NumLimit< Color3::Value >::Min);
const Color3 Color3::MAX = Color3(NumLimit< Color3::Value >::Max);
// ------------------------------------------------------------------------------------------------
SQChar Color3::Delim = ',';
// ------------------------------------------------------------------------------------------------
SQInteger Color3::Typename(HSQUIRRELVM vm)
{
static SQChar name[] = _SC("Color3");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
// ------------------------------------------------------------------------------------------------
Color3::Color3()
: r(0), g(0), b(0)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Color3::Color3(Value sv)
: r(sv), g(sv), b(sv)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Color3::Color3(Value rv, Value gv, Value bv)
: r(rv), g(gv), b(bv)
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Color3 & Color3::operator = (Value s)
{
r = s;
g = s;
b = s;
return *this;
}
Color3 & Color3::operator = (CSStr name)
{
Set(GetColor(name));
return *this;
}
Color3 & Color3::operator = (const Color4 & c)
{
r = c.r;
g = c.g;
b = c.b;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color3 & Color3::operator += (const Color3 & c)
{
r += c.r;
g += c.g;
b += c.b;
return *this;
}
Color3 & Color3::operator -= (const Color3 & c)
{
r -= c.r;
g -= c.g;
b -= c.b;
return *this;
}
Color3 & Color3::operator *= (const Color3 & c)
{
r *= c.r;
g *= c.g;
b *= c.b;
return *this;
}
Color3 & Color3::operator /= (const Color3 & c)
{
r /= c.r;
g /= c.g;
b /= c.b;
return *this;
}
Color3 & Color3::operator %= (const Color3 & c)
{
r %= c.r;
g %= c.g;
b %= c.b;
return *this;
}
Color3 & Color3::operator &= (const Color3 & c)
{
r &= c.r;
g &= c.g;
b &= c.b;
return *this;
}
Color3 & Color3::operator |= (const Color3 & c)
{
r |= c.r;
g |= c.g;
b |= c.b;
return *this;
}
Color3 & Color3::operator ^= (const Color3 & c)
{
r ^= c.r;
g ^= c.g;
b ^= c.b;
return *this;
}
Color3 & Color3::operator <<= (const Color3 & c)
{
r <<= c.r;
g <<= c.g;
b <<= c.b;
return *this;
}
Color3 & Color3::operator >>= (const Color3 & c)
{
r >>= c.r;
g >>= c.g;
b >>= c.b;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color3 & Color3::operator += (Value s)
{
r += s;
g += s;
b += s;
return *this;
}
Color3 & Color3::operator -= (Value s)
{
r -= s;
g -= s;
b -= s;
return *this;
}
Color3 & Color3::operator *= (Value s)
{
r *= s;
g *= s;
b *= s;
return *this;
}
Color3 & Color3::operator /= (Value s)
{
r /= s;
g /= s;
b /= s;
return *this;
}
Color3 & Color3::operator %= (Value s)
{
r %= s;
g %= s;
b %= s;
return *this;
}
Color3 & Color3::operator &= (Value s)
{
r &= s;
g &= s;
b &= s;
return *this;
}
Color3 & Color3::operator |= (Value s)
{
r |= s;
g |= s;
b |= s;
return *this;
}
Color3 & Color3::operator ^= (Value s)
{
r ^= s;
g ^= s;
b ^= s;
return *this;
}
Color3 & Color3::operator <<= (Value s)
{
r <<= s;
g <<= s;
b <<= s;
return *this;
}
Color3 & Color3::operator >>= (Value s)
{
r >>= s;
g >>= s;
b >>= s;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color3 & Color3::operator ++ ()
{
++r;
++g;
++b;
return *this;
}
Color3 & Color3::operator -- ()
{
--r;
--g;
--b;
return *this;
}
// ------------------------------------------------------------------------------------------------
Color3 Color3::operator ++ (int)
{
Color3 state(*this);
++r;
++g;
++b;
return state;
}
Color3 Color3::operator -- (int)
{
Color3 state(*this);
--r;
--g;
--b;
return state;
}
// ------------------------------------------------------------------------------------------------
Color3 Color3::operator + (const Color3 & c) const
{
return Color3(r + c.r, g + c.g, b + c.b);
}
Color3 Color3::operator - (const Color3 & c) const
{
return Color3(r - c.r, g - c.g, b - c.b);
}
Color3 Color3::operator * (const Color3 & c) const
{
return Color3(r * c.r, g * c.g, b * c.b);
}
Color3 Color3::operator / (const Color3 & c) const
{
return Color3(r / c.r, g / c.g, b / c.b);
}
Color3 Color3::operator % (const Color3 & c) const
{
return Color3(r % c.r, g % c.g, b % c.b);
}
Color3 Color3::operator & (const Color3 & c) const
{
return Color3(r & c.r, g & c.g, b & c.b);
}
Color3 Color3::operator | (const Color3 & c) const
{
return Color3(r | c.r, g | c.g, b | c.b);
}
Color3 Color3::operator ^ (const Color3 & c) const
{
return Color3(r ^ c.r, g ^ c.g, b ^ c.b);
}
Color3 Color3::operator << (const Color3 & c) const
{
return Color3(r << c.r, g << c.g, b << c.b);
}
Color3 Color3::operator >> (const Color3 & c) const
{
return Color3(r >> c.r, g >> c.g, b >> c.b);
}
// ------------------------------------------------------------------------------------------------
Color3 Color3::operator + (Value s) const
{
return Color3(r + s, g + s, b + s);
}
Color3 Color3::operator - (Value s) const
{
return Color3(r - s, g - s, b - s);
}
Color3 Color3::operator * (Value s) const
{
return Color3(r * s, g * s, b * s);
}
Color3 Color3::operator / (Value s) const
{
return Color3(r / s, g / s, b / s);
}
Color3 Color3::operator % (Value s) const
{
return Color3(r % s, g % s, b % s);
}
Color3 Color3::operator & (Value s) const
{
return Color3(r & s, g & s, b & s);
}
Color3 Color3::operator | (Value s) const
{
return Color3(r | s, g | s, b | s);
}
Color3 Color3::operator ^ (Value s) const
{
return Color3(r ^ s, g ^ s, b ^ s);
}
Color3 Color3::operator << (Value s) const
{
return Color3(r << s, g << s, b << s);
}
Color3 Color3::operator >> (Value s) const
{
return Color3(r >> s, g >> s, b >> s);
}
// ------------------------------------------------------------------------------------------------
Color3 Color3::operator + () const
{
return Color3(r, g, b);
}
Color3 Color3::operator - () const
{
return Color3(0, 0, 0);
}
// ------------------------------------------------------------------------------------------------
Color3 Color3::operator ~ () const
{
return Color3(~r, ~g, ~b);
}
// ------------------------------------------------------------------------------------------------
bool Color3::operator == (const Color3 & c) const
{
return (r == c.r) && (g == c.g) && (b == c.b);
}
bool Color3::operator != (const Color3 & c) const
{
return (r != c.r) && (g != c.g) && (b != c.b);
}
bool Color3::operator < (const Color3 & c) const
{
return (r < c.r) && (g < c.g) && (b < c.b);
}
bool Color3::operator > (const Color3 & c) const
{
return (r > c.r) && (g > c.g) && (b > c.b);
}
bool Color3::operator <= (const Color3 & c) const
{
return (r <= c.r) && (g <= c.g) && (b <= c.b);
}
bool Color3::operator >= (const Color3 & c) const
{
return (r >= c.r) && (g >= c.g) && (b >= c.b);
}
// ------------------------------------------------------------------------------------------------
Color3::operator Color4 () const
{
return Color4(r, g, b);
}
// ------------------------------------------------------------------------------------------------
Int32 Color3::Cmp(const Color3 & o) const
{
if (*this == o)
return 0;
else if (*this > o)
return 1;
else
return -1;
}
// ------------------------------------------------------------------------------------------------
CSStr Color3::ToString() const
{
return ToStrF("%u,%u,%u", r, g, b);
}
// ------------------------------------------------------------------------------------------------
void Color3::Set(Value ns)
{
r = ns;
g = ns;
b = ns;
}
void Color3::Set(Value nr, Value ng, Value nb)
{
r = nr;
g = ng;
b = nb;
}
// ------------------------------------------------------------------------------------------------
void Color3::Set(const Color3 & c)
{
r = c.r;
g = c.g;
b = c.b;
}
void Color3::Set(const Color4 & c)
{
r = c.r;
g = c.g;
b = c.b;
}
// ------------------------------------------------------------------------------------------------
void Color3::Set(CSStr str, SQChar delim)
{
Set(GetColor3(str, delim));
}
// ------------------------------------------------------------------------------------------------
void Color3::SetCol(CSStr name)
{
Set(GetColor(name));
}
// ------------------------------------------------------------------------------------------------
Uint32 Color3::GetRGB() const
{
return Uint32(r << 16 | g << 8 | b);
}
void Color3::SetRGB(Uint32 p)
{
r = static_cast< Value >((p >> 16) & 0xFF);
g = static_cast< Value >((p >> 8) & 0xFF);
b = static_cast< Value >((p) & 0xFF);
}
// ------------------------------------------------------------------------------------------------
Uint32 Color3::GetRGBA() const
{
return Uint32(r << 24 | g << 16 | b << 8 | 0x00);
}
void Color3::SetRGBA(Uint32 p)
{
r = static_cast< Value >((p >> 24) & 0xFF);
g = static_cast< Value >((p >> 16) & 0xFF);
b = static_cast< Value >((p >> 8) & 0xFF);
}
// ------------------------------------------------------------------------------------------------
Uint32 Color3::GetARGB() const
{
return Uint32(0x00 << 24 | r << 16 | g << 8 | b);
}
void Color3::SetARGB(Uint32 p)
{
r = static_cast< Value >((p >> 16) & 0xFF);
g = static_cast< Value >((p >> 8) & 0xFF);
b = static_cast< Value >((p) & 0xFF);
}
// ------------------------------------------------------------------------------------------------
void Color3::Generate()
{
r = GetRandomUint8();
g = GetRandomUint8();
b = GetRandomUint8();
}
void Color3::Generate(Value min, Value max)
{
if (max < min)
STHROWF("max value is lower than min value");
r = GetRandomUint8(min, max);
g = GetRandomUint8(min, max);
b = GetRandomUint8(min, max);
}
void Color3::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax)
{
if (rmax < rmin || gmax < gmin || bmax < bmin)
STHROWF("max value is lower than min value");
r = GetRandomUint8(rmin, rmax);
g = GetRandomUint8(gmin, gmax);
b = GetRandomUint8(bmin, bmax);
}
// ------------------------------------------------------------------------------------------------
void Color3::Random()
{
Set(GetRandomColor());
}
// ------------------------------------------------------------------------------------------------
void Color3::Inverse()
{
r = static_cast< Value >(~r);
g = static_cast< Value >(~g);
b = static_cast< Value >(~b);
}
// ------------------------------------------------------------------------------------------------
const Color3 & GetColor3(CSStr str)
{
return GetColor3(str, Color3::Delim);
}
// ------------------------------------------------------------------------------------------------
const Color3 & GetColor3(CSStr str, SQChar delim)
{
// The format specifications that will be used to scan the string
static SQChar fs[] = _SC(" %u , %u , %u ");
static Color3 col;
// The minimum and maximum values supported by the Color3 type
static const Uint32 min = std::numeric_limits< Color3::Value >::min();
static const Uint32 max = std::numeric_limits< Color3::Value >::max();
// Clear previous values, if any
col.Clear();
// Is the specified string empty?
if (!str || *str == '\0')
{
return col; // Return the value as is!
}
// Assign the specified delimiter
fs[4] = delim;
fs[9] = delim;
// The sscanf function requires at least 32 bit integers
Uint32 r = 0, g = 0, b = 0;
// Attempt to extract the component values from the specified string
std::sscanf(str, fs, &r, &g, &b);
// Cast the extracted integers to the value used by the Color3 type
col.r = static_cast< Color3::Value >(Clamp(r, min, max));
col.g = static_cast< Color3::Value >(Clamp(g, min, max));
col.b = static_cast< Color3::Value >(Clamp(b, min, max));
// Return the resulted value
return col;
}
// ================================================================================================
void Register_Color3(HSQUIRRELVM vm)
{
typedef Color3::Value Val;
RootTable(vm).Bind(_SC("Color3"), Class< Color3 >(vm, _SC("Color3"))
/* Constructors */
.Ctor()
.Ctor< Val >()
.Ctor< Val, Val, Val >()
/* Static Members */
.SetStaticValue(_SC("Delim"), &Color3::Delim)
/* Member Variables */
.Var(_SC("r"), &Color3::r)
.Var(_SC("g"), &Color3::g)
.Var(_SC("b"), &Color3::b)
/* Properties */
.Prop(_SC("rgb"), &Color3::GetRGB, &Color3::SetRGB)
.Prop(_SC("rgba"), &Color3::GetRGBA, &Color3::SetRGBA)
.Prop(_SC("argb"), &Color3::GetARGB, &Color3::SetARGB)
.Prop(_SC("str"), &Color3::SetCol)
/* Core Metamethods */
.Func(_SC("_tostring"), &Color3::ToString)
.SquirrelFunc(_SC("_typename"), &Color3::Typename)
.Func(_SC("_cmp"), &Color3::Cmp)
/* Metamethods */
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("_add"), &Color3::operator +)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("_sub"), &Color3::operator -)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("_mul"), &Color3::operator *)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("_div"), &Color3::operator /)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("_modulo"), &Color3::operator %)
.Func<Color3 (Color3::*)(void) const>(_SC("_unm"), &Color3::operator -)
/* Setters */
.Overload<void (Color3::*)(Val)>(_SC("Set"), &Color3::Set)
.Overload<void (Color3::*)(Val, Val, Val)>(_SC("Set"), &Color3::Set)
.Overload<void (Color3::*)(const Color3 &)>(_SC("SetCol3"), &Color3::Set)
.Overload<void (Color3::*)(const Color4 &)>(_SC("SetCol4"), &Color3::Set)
.Overload<void (Color3::*)(CSStr, SQChar)>(_SC("SetStr"), &Color3::Set)
/* Random Generators */
.Overload<void (Color3::*)(void)>(_SC("Generate"), &Color3::Generate)
.Overload<void (Color3::*)(Val, Val)>(_SC("Generate"), &Color3::Generate)
.Overload<void (Color3::*)(Val, Val, Val, Val, Val, Val)>(_SC("Generate"), &Color3::Generate)
/* Utility Methods */
.Func(_SC("Clear"), &Color3::Clear)
.Func(_SC("Random"), &Color3::Random)
.Func(_SC("Inverse"), &Color3::Inverse)
/* Operator Exposure */
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opAddAssign"), &Color3::operator +=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opSubAssign"), &Color3::operator -=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opMulAssign"), &Color3::operator *=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opDivAssign"), &Color3::operator /=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opModAssign"), &Color3::operator %=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opAndAssign"), &Color3::operator &=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opOrAssign"), &Color3::operator |=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opXorAssign"), &Color3::operator ^=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opShlAssign"), &Color3::operator <<=)
.Func<Color3 & (Color3::*)(const Color3 &)>(_SC("opShrAssign"), &Color3::operator >>=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opAddAssignS"), &Color3::operator +=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opSubAssignS"), &Color3::operator -=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opMulAssignS"), &Color3::operator *=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opDivAssignS"), &Color3::operator /=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opModAssignS"), &Color3::operator %=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opAndAssignS"), &Color3::operator &=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opOrAssignS"), &Color3::operator |=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opXorAssignS"), &Color3::operator ^=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opShlAssignS"), &Color3::operator <<=)
.Func<Color3 & (Color3::*)(Color3::Value)>(_SC("opShrAssignS"), &Color3::operator >>=)
.Func<Color3 & (Color3::*)(void)>(_SC("opPreInc"), &Color3::operator ++)
.Func<Color3 & (Color3::*)(void)>(_SC("opPreDec"), &Color3::operator --)
.Func<Color3 (Color3::*)(int)>(_SC("opPostInc"), &Color3::operator ++)
.Func<Color3 (Color3::*)(int)>(_SC("opPostDec"), &Color3::operator --)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opAdd"), &Color3::operator +)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opSub"), &Color3::operator -)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opMul"), &Color3::operator *)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opDiv"), &Color3::operator /)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opMod"), &Color3::operator %)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opAnd"), &Color3::operator &)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opOr"), &Color3::operator |)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opShl"), &Color3::operator ^)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opShl"), &Color3::operator <<)
.Func<Color3 (Color3::*)(const Color3 &) const>(_SC("opShr"), &Color3::operator >>)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opAddS"), &Color3::operator +)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opSubS"), &Color3::operator -)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opMulS"), &Color3::operator *)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opDivS"), &Color3::operator /)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opModS"), &Color3::operator %)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opAndS"), &Color3::operator &)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opOrS"), &Color3::operator |)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opShlS"), &Color3::operator ^)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opShlS"), &Color3::operator <<)
.Func<Color3 (Color3::*)(Color3::Value) const>(_SC("opShrS"), &Color3::operator >>)
.Func<Color3 (Color3::*)(void) const>(_SC("opUnPlus"), &Color3::operator +)
.Func<Color3 (Color3::*)(void) const>(_SC("opUnMinus"), &Color3::operator -)
.Func<Color3 (Color3::*)(void) const>(_SC("opCom"), &Color3::operator ~)
.Func<bool (Color3::*)(const Color3 &) const>(_SC("opEqual"), &Color3::operator ==)
.Func<bool (Color3::*)(const Color3 &) const>(_SC("opNotEqual"), &Color3::operator !=)
.Func<bool (Color3::*)(const Color3 &) const>(_SC("opLessThan"), &Color3::operator <)
.Func<bool (Color3::*)(const Color3 &) const>(_SC("opGreaterThan"), &Color3::operator >)
.Func<bool (Color3::*)(const Color3 &) const>(_SC("opLessEqual"), &Color3::operator <=)
.Func<bool (Color3::*)(const Color3 &) const>(_SC("opGreaterEqual"), &Color3::operator >=)
// Static Overloads
.StaticOverload< const Color3 & (*)(CSStr) >(_SC("FromStr"), &GetColor3)
.StaticOverload< const Color3 & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetColor3)
);
}
} // Namespace:: SqMod