mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
1354 lines
47 KiB
C++
1354 lines
47 KiB
C++
#ifndef _SQMOD_EVENT_LOCAL_HPP_
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#define _SQMOD_EVENT_LOCAL_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Common.hpp"
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#include "Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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#include "Entity/Blip.hpp"
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#include "Entity/Checkpoint.hpp"
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#include "Entity/Keybind.hpp"
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#include "Entity/Object.hpp"
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#include "Entity/Pickup.hpp"
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#include "Entity/Player.hpp"
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#include "Entity/Sphere.hpp"
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#include "Entity/Sprite.hpp"
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#include "Entity/Textdraw.hpp"
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#include "Entity/Vehicle.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <chrono>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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/** Internal class used to reduce code duplication when filtering entities in a local event.
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*
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*/
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template < class T > class LocalFilter
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{
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protected:
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// --------------------------------------------------------------------------------------------
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friend class LocalEvent; /* The parent class must be able to directly access our stuff */
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// --------------------------------------------------------------------------------------------
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typedef typename Ent< T >::Set Container; /* Size efficient container used as the filter */
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public:
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// --------------------------------------------------------------------------------------------
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typedef T Type; /* The type of entity that this filter applies to */
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// --------------------------------------------------------------------------------------------
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typedef Reference< T > RefType; /* Short name for the entity reference type */
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typedef Ent< T > EntType; /* Short name for the entity specification structure */
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private:
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/* --------------------------------------------------------------------------------------------
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* Construct the filter for the specified event.
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*/
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LocalFilter(LocalEvent * evt)
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: m_Filter(), m_Event(evt)
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{
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/* The filter is empty so there's nothing to hook to at this moment! */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor
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*/
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LocalFilter(const LocalFilter< T > &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor (disabled)
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*/
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LocalFilter(LocalFilter< T > &&) = delete;
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public:
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/* --------------------------------------------------------------------------------------------
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* Destructor
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*/
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~LocalFilter()
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{
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Unhook(); /* No need to listen listen to events from the specified entities anymore! */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator
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*/
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LocalFilter< T > & operator = (const LocalFilter< T > & o);
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator (disabled)
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*/
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LocalFilter< T > & operator = (LocalFilter< T > &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Convert this class to an integer with the count of the filtered entities
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*/
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operator SQInt32 () const
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{
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return _SCI32(m_Filter.count());
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script to compare two instances of this type.
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*/
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SQInt32 Cmp(const LocalFilter< T > & o) const
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{
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// Rule out equality first
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if (m_Filter.count() == o.m_Filter.count())
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{
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return 0;
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}
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// Rule out by size second
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else if (m_Filter.count() > o.m_Filter.count())
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script to convert this type to a string.
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*/
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String ToString() const
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{
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return NToS(m_Filter.count());
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}
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/* --------------------------------------------------------------------------------------------
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* Include the specified entity in the filter.
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*/
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bool Include(const RefType & ent, SQInt32 header);
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/* --------------------------------------------------------------------------------------------
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* Include the specified entity in the filter.
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*/
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bool Include(const RefType & ent)
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{
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return Include(ent, 0);
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}
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/* --------------------------------------------------------------------------------------------
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* Exclude the specified entity from the filter.
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*/
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bool Exclude(const RefType & ent, SQInt32 header);
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/* --------------------------------------------------------------------------------------------
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* Exclude the specified entity from the filter.
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*/
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bool Exclude(const RefType & ent)
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{
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return Exclude(ent, 0);
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}
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/* --------------------------------------------------------------------------------------------
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* Test whether the specified entity is included in the filter.
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*/
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bool Enabled(const RefType & ent) const
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{
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if (ent)
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{
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return m_Filter[_SCU32(ent)];
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}
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else
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{
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LogWrn("Cannot test whether a <%s> entity is filtered or not using an invalid instance: %d", \
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EntType::Name, _SCI32(ent));
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}
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Count all the entities included in the filter.
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*/
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SQInt32 Count() const
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{
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return _SCI32(m_Filter.count());
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}
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/* --------------------------------------------------------------------------------------------
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* Remove all the entities included in the filter.
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*/
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void Clear(SQInt32 header);
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/* --------------------------------------------------------------------------------------------
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* Reverse the filter to exclude currently include entities.
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*/
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void Flip(SQInt32 header);
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/* --------------------------------------------------------------------------------------------
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* Test whether we have any entity included in this filter?
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*/
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bool Any() const
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{
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return m_Filter.any();
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}
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/* --------------------------------------------------------------------------------------------
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* Test whether we have no entity included in this filter?
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*/
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bool None() const
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{
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return m_Filter.none();
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}
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/* --------------------------------------------------------------------------------------------
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* Test whether we have all entities included in this filter?
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*/
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bool All() const
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{
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return m_Filter.all();
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}
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/* --------------------------------------------------------------------------------------------
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* Exclude the entity from filter when the parent event isn't attached to the destroy signal.
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*/
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void Destroyed(SQInt32 id, SQInt32 /* header */, Object & /* payload */)
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{
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Release(id);
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}
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protected:
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/* --------------------------------------------------------------------------------------------
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* Used by either the parent event or it self to release an entity from the filter.
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*/
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void Release(SQInt32 id);
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/* --------------------------------------------------------------------------------------------
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* Hook to the entity destroy signal that the parent didn't.
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*/
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void Hook();
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/* --------------------------------------------------------------------------------------------
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* Unhook from the entity destroy signal that the parent didn't.
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*/
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void Unhook();
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private:
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// --------------------------------------------------------------------------------------------
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Container m_Filter; /* Entity filter */
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// --------------------------------------------------------------------------------------------
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LocalEvent* m_Event; /* Parent event */
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};
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/* ------------------------------------------------------------------------------------------------
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* ...
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*/
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class LocalEvent
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{
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protected:
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// --------------------------------------------------------------------------------------------
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template < class T > friend class LocalFilter;
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// --------------------------------------------------------------------------------------------
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typedef LocalFilter< CBlip > BlipFilter;
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typedef LocalFilter< CCheckpoint > CheckpointFilter;
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typedef LocalFilter< CKeybind > KeybindFilter;
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typedef LocalFilter< CObject > ObjectFilter;
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typedef LocalFilter< CPickup > PickupFilter;
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typedef LocalFilter< CPlayer > PlayerFilter;
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typedef LocalFilter< CSphere > SphereFilter;
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typedef LocalFilter< CSprite > SpriteFilter;
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typedef LocalFilter< CTextdraw > TextdrawFilter;
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typedef LocalFilter< CVehicle > VehicleFilter;
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// --------------------------------------------------------------------------------------------
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typedef std::chrono::time_point< std::chrono::steady_clock > TimePoint;
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public:
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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LocalEvent();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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LocalEvent(SQInt32 type);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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LocalEvent(SQInt32 type, bool suspended);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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LocalEvent(const LocalEvent &) = delete;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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LocalEvent(LocalEvent &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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~LocalEvent();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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LocalEvent & operator = (const LocalEvent &) = delete;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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LocalEvent & operator = (LocalEvent &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool operator == (const LocalEvent & o) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool operator != (const LocalEvent & o) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool operator < (const LocalEvent & o) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool operator > (const LocalEvent & o) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool operator <= (const LocalEvent & o) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool operator >= (const LocalEvent & o) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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operator SQInt32 () const
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{
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return m_Type;
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}
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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operator bool () const
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{
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return (m_Type != EVT_UNKNOWN && m_Type < EVT_COUNT);
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}
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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operator ! () const
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{
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return (m_Type == EVT_UNKNOWN || m_Type >= EVT_COUNT);
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}
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void VMClose();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SQInt32 Cmp(const LocalEvent & o) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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const SQChar * GetName() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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const SQChar * GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetTag(const SQChar * tag);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SqObj & GetData();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetData(SqObj & data);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SQInt32 GetType() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetType(SQInt32 type);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SQInteger GetIdle() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetIdle(SQInteger millis);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool IsIdle() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SQInt32 GetStride() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetStride(SQInt32 stride);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SQInt32 GetIgnore() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetIgnore(SQInt32 ignore);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SQInt32 GetPrimary() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetPrimary(SQInt32 subset);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SQInt32 GetSecondary() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetSecondary(SQInt32 subset);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool GetInversed() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetInversed(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool GetSuspended() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetSuspended(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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Function GetOnTrigger() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnTrigger(Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnTrigger_Env(SqObj & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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Function GetOnInclude() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnInclude(Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnInclude_Env(SqObj & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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Function GetOnExclude() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnExclude(Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnExclude_Env(SqObj & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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Function GetOnCleared() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnCleared(Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnCleared_Env(SqObj & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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Function GetOnRelease() const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnRelease(Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SetOnRelease_Env(SqObj & env, Function & func);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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bool Compatible(SQInt32 type) const;
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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BlipFilter & GetBlipFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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CheckpointFilter & GetCheckpointFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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KeybindFilter & GetKeybindFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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ObjectFilter & GetObjectFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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PickupFilter & GetPickupFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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PlayerFilter & GetPlayerFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SphereFilter & GetSphereFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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SpriteFilter & GetSpriteFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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TextdrawFilter & GetTextdrawFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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VehicleFilter & GetVehicleFilter();
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
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void VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
|
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void BlipCustom(SQInt32 blip, SQInt32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* ...
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*/
|
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void CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload);
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|
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/* --------------------------------------------------------------------------------------------
|
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* ...
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*/
|
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void KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload);
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|
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/* --------------------------------------------------------------------------------------------
|
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* ...
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*/
|
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void ObjectCustom(SQInt32 object, SQInt32 header, Object & payload);
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|
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/* --------------------------------------------------------------------------------------------
|
|
* ...
|
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*/
|
|
void PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerCustom(SQInt32 player, SQInt32 header, Object & payload);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerAway(SQInt32 player, bool status);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerRequestClass(SQInt32 player, SQInt32 offset);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerRequestSpawn(SQInt32 player);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerSpawn(SQInt32 player);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerStartTyping(SQInt32 player);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerStopTyping(SQInt32 player);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerChat(SQInt32 player, const SQChar * message);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerCommand(SQInt32 player, const SQChar * command);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerWasted(SQInt32 player, SQInt32 reason);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerSpectate(SQInt32 player, SQInt32 target);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerCrashreport(SQInt32 player, const SQChar * report);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerBurning(SQInt32 player, bool state);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerCrouching(SQInt32 player, bool state);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateNone(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateNormal(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateShooting(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateDriver(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StatePassenger(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateEnterDriver(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateEnterPassenger(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateExitVehicle(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void StateUnspawned(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionNone(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionNormal(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionAiming(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionShooting(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionJumping(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionLieDown(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionGettingUp(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionJumpVehicle(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionDriving(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionDying(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionWasted(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionEmbarking(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ActionDisembarking(SQInt32 player, SQInt32 previous);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleRespawn(SQInt32 vehicle);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleExplode(SQInt32 vehicle);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 ¤t);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PickupRespawn(SQInt32 pickup);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void KeybindKeyPress(SQInt32 player, SQInt32 keybind);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void KeybindKeyRelease(SQInt32 player, SQInt32 keybind);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void VehicleDisembark(SQInt32 player, SQInt32 vehicle);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PickupClaimed(SQInt32 player, SQInt32 pickup);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void PickupCollected(SQInt32 player, SQInt32 pickup);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void ObjectBump(SQInt32 player, SQInt32 object);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void CheckpointEntered(SQInt32 player, SQInt32 checkpoint);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void CheckpointExited(SQInt32 player, SQInt32 checkpoint);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void SphereEntered(SQInt32 player, SQInt32 sphere);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void SphereExited(SQInt32 player, SQInt32 sphere);
|
|
|
|
protected:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
bool Trigger();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void Attach();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void Attach(SQInt32 id);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void Detach();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void Detach(SQInt32 id);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void Hook();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void Unhook();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* ...
|
|
*/
|
|
void Adaptable(SQInt32 type, bool inversed);
|
|
|
|
private:
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
SQInt32 m_Type;
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
SQInt32 m_Stride;
|
|
SQInt32 m_Ignore;
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
SQInt32 m_Primary;
|
|
SQInt32 m_Secondary;
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
TimePoint m_Idle;
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
Function m_OnTrigger;
|
|
Function m_OnInclude;
|
|
Function m_OnExclude;
|
|
Function m_OnCleared;
|
|
Function m_OnRelease;
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
SqTag m_Tag;
|
|
SqObj m_Data;
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
bool m_Inversed; /* Whether it should listen to the other entity in the event */
|
|
bool m_Suspended; /* Prevents event forwarding completely */
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
BlipFilter m_Blips;
|
|
CheckpointFilter m_Checkpoints;
|
|
KeybindFilter m_Keybinds;
|
|
ObjectFilter m_Objects;
|
|
PickupFilter m_Pickups;
|
|
PlayerFilter m_Players;
|
|
SphereFilter m_Spheres;
|
|
SpriteFilter m_Sprites;
|
|
TextdrawFilter m_Textdraws;
|
|
VehicleFilter m_Vehicles;
|
|
};
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > LocalFilter< T > & LocalFilter< T >::operator = (const LocalFilter< T > & o)
|
|
{
|
|
// Make sure we're not doing self assignment or incompatible events
|
|
if (this != &o && EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
{
|
|
// Unhook from the currently filtered entities
|
|
Unhook();
|
|
// Copy the internal filter from the other instance
|
|
m_Filter = o.m_Filter;
|
|
// Hook back to the newly filtered entities
|
|
Hook();
|
|
/* Parent is ignored intentionally as filters should not change parents! */
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > bool LocalFilter< T >::Include(const RefType & ent, SQInt32 header)
|
|
{
|
|
// Make sure the entity is valid before we proceed
|
|
if (!ent)
|
|
{
|
|
LogErr("Attempting to <filter %s events> using an invalid entity instance: %d", \
|
|
EntType::Name, _SCI32(ent));
|
|
}
|
|
// Make sure the entity type is allowed for this event type
|
|
else if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
{
|
|
LogErr("Attempting to <filter %s events> using an incompatible event type: %s", \
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
}
|
|
// Make sure the entity is not already included in the filter
|
|
else if (!m_Filter[_SCU32(ent)])
|
|
{
|
|
// Allow the inclusion of this entity by default
|
|
bool allow = true;
|
|
// Do we have custom inclusion filter specified?
|
|
if (!m_Event->m_OnInclude.IsNull())
|
|
{
|
|
// Ask the specified inclusion filter if this entity should be allowed
|
|
SharedPtr< bool > ret = m_Event->m_OnInclude.Evaluate< bool, RefType, SQInt32 >(ent, header);
|
|
// See what the custom inclusion filter said or default to disallow
|
|
allow = !ret ? false : *ret;
|
|
}
|
|
// Are we allowed to include this entity instance in our filter?
|
|
if (allow)
|
|
{
|
|
// Make sure the someone knows when this entity will be destroyed
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
{
|
|
RefType::Get(_SCI32(ent)).Destroyed().template Connect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
}
|
|
// Just attach to the specified entity as normally
|
|
m_Event->Attach(_SCI32(ent));
|
|
// Enable the specified entity instance in our filter
|
|
m_Filter.set(_SCU32(ent), true);
|
|
}
|
|
// Return whether this was included or not
|
|
return allow;
|
|
}
|
|
// Reaching here means failure
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > bool LocalFilter< T >::Exclude(const RefType & ent, SQInt32 header)
|
|
{
|
|
// Make sure the entity is valid before we proceed
|
|
if (!ent)
|
|
{
|
|
LogErr("Attempting to <unfilter %s events> using an invalid entity instance: %d", \
|
|
EntType::Name, _SCI32(ent));
|
|
}
|
|
// Make sure the entity type is allowed for this event type
|
|
else if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
{
|
|
LogErr("Attempting to <unfilter %s events> using an incompatible event type: %s", \
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
}
|
|
// Make sure the entity is not already excluded fom the filter
|
|
else if (m_Filter[_SCU32(ent)])
|
|
{
|
|
// Allow the exclusion of this entity by default
|
|
bool allow = true;
|
|
// Do we have custom exclusion filter specified?
|
|
if (!m_Event->m_OnExclude.IsNull())
|
|
{
|
|
// Ask the specified exclusion filter if this entity should be allowed
|
|
SharedPtr< bool > ret = m_Event->m_OnExclude.Evaluate< bool, RefType, SQInt32 >(ent, header);
|
|
// See what the custom exclusion filter said or default to disallow
|
|
allow = !ret ? false : *ret;
|
|
}
|
|
// Are we allowed to exclude this entity instance from our filter?
|
|
if (allow)
|
|
{
|
|
// We don't need to know when this entity will be destroyed anymore
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
{
|
|
RefType::Get(_SCI32(ent)).Destroyed().template Disconnect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
}
|
|
// Just detach from the specified entity as normally
|
|
m_Event->Detach(_SCI32(ent));
|
|
// Disable the specified entity instance in our filter
|
|
m_Filter.set(_SCU32(ent), false);
|
|
}
|
|
// Return whether this was excluded or not
|
|
return allow;
|
|
}
|
|
// Reaching here means failure
|
|
return false;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > void LocalFilter< T >::Clear(SQInt32 header)
|
|
{
|
|
// Make sure the filter is compatible with the specified event type
|
|
if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
{
|
|
LogWrn("Attempting to <clear %s filter> using an incompatible event type: %s", \
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
}
|
|
// Don't even attempt to clear if there's nothing to be cleared
|
|
else if (m_Filter.any())
|
|
{
|
|
// Do we have to notify someone that the filter is about to be cleared?
|
|
if (!m_Event->m_OnCleared.IsNull())
|
|
{
|
|
m_Event->m_OnCleared.Execute< SQInt32 >(header);
|
|
}
|
|
// Unhook from the currently filtered entities
|
|
Unhook();
|
|
// Now it's safe to reset the filter
|
|
m_Filter.reset();
|
|
}
|
|
SQMOD_UNUSED_VAR(header);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > void LocalFilter< T >::Flip(SQInt32 header)
|
|
{
|
|
// Make sure the filter is compatible with the parent event type
|
|
if (!EntType::InEvent(m_Event->m_Type, m_Event->m_Inversed))
|
|
{
|
|
LogWrn("Attempting to <flip %s filter> using an incompatible event type: %s", \
|
|
EntType::Name, GetEventName(m_Event->m_Type));
|
|
}
|
|
// Now it's safe to proceed with reversing the filters
|
|
else
|
|
{
|
|
// Unhook from the currently filtered entities
|
|
Unhook();
|
|
// Reverse the values in the internal filter
|
|
m_Filter.flip();
|
|
// Hook from the newly filtered entities
|
|
Hook();
|
|
}
|
|
SQMOD_UNUSED_VAR(header);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > void LocalFilter< T >::Release(SQInt32 id)
|
|
{
|
|
// Do we have to notify someone that this entity is about to be released?
|
|
if (!m_Event->m_OnRelease.IsNull())
|
|
{
|
|
m_Event->m_OnRelease.Execute< SQInt32 >(id);
|
|
}
|
|
// Now disable the entity in the filter
|
|
m_Filter.set(id, false);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > void LocalFilter< T >::Hook()
|
|
{
|
|
// No iterators here because we're dealing with a bitset!
|
|
unsigned i = 0;
|
|
bool enabled = RefType::Verify(i);
|
|
for (; i < m_Filter.size(); enabled = RefType::Verify(++i))
|
|
{
|
|
// If this bit is enabled then this entity is included so we must hook to it
|
|
if (m_Filter[i] && RefType::Verify(i))
|
|
{
|
|
// Make sure the someone knows when this entity will be destroyed
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
{
|
|
RefType::Get(i).Destroyed().template Connect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
}
|
|
// Just attach to the specified entity as normally
|
|
m_Event->Attach(i);
|
|
}
|
|
// If this entity is not active then disable it from the filter as well
|
|
else if (!enabled)
|
|
{
|
|
m_Filter.set(i, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
template < class T > void LocalFilter< T >::Unhook()
|
|
{
|
|
// No iterators here because we're dealing with a bitset!
|
|
unsigned i = 0;
|
|
bool enabled = RefType::Verify(i);
|
|
for (; i < m_Filter.size(); enabled = RefType::Verify(++i))
|
|
{
|
|
// If this bit is enabled then this entity is included so we must unhook from it
|
|
if (m_Filter[i] && enabled)
|
|
{
|
|
// We don't need to know when this entity will be destroyed anymore
|
|
if (EntType::DestroyEvID != m_Event->m_Type)
|
|
{
|
|
RefType::Get(i).Destroyed().template Disconnect< LocalFilter< T >, &LocalFilter< T >::Destroyed >(this);
|
|
}
|
|
// Just detach from the specified entity as normally
|
|
m_Event->Detach(i);
|
|
}
|
|
// If this entity is not active then disable it from the filter as well
|
|
else if (!enabled)
|
|
{
|
|
m_Filter.set(i, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // Namespace:: SqMod
|
|
|
|
#endif // _SQMOD_EVENT_LOCAL_HPP_
|