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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
SqMod/source/Misc/Constants.cpp
Sandu Liviu Catalin 7fdcf7efc0 Implement new API changes.
Initial implementation of entity streaming events, 3D arrows, drunk effects., camera interpolation, entity options and whatnot. Not yet tested!
2019-06-02 00:39:06 +03:00

1169 lines
62 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
#include <limits>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static const EnumElement g_SqMod[] = {
{_SC("Version"), SQMOD_VERSION},
{_SC("Success"), SQMOD_SUCCESS},
{_SC("Failure"), SQMOD_FAILURE},
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Arch"), SQMOD_ARCHITECTURE},
{_SC("Architecture"), SQMOD_ARCHITECTURE},
{_SC("Platform"), SQMOD_PLATFORM},
{_SC("MinChar"), std::numeric_limits< SQChar >::min()},
{_SC("MaxChar"), std::numeric_limits< SQChar >::max()},
{_SC("MinAchar"), std::numeric_limits< Int8 >::min()},
{_SC("MaxAchar"), std::numeric_limits< Int8 >::max()},
{_SC("MinByte"), std::numeric_limits< Uint8 >::min()},
{_SC("MaxByte"), std::numeric_limits< Uint8 >::max()},
{_SC("MinShort"), std::numeric_limits< Int16 >::min()},
{_SC("MaxShort"), std::numeric_limits< Int16 >::max()},
{_SC("MinWord"), std::numeric_limits< Uint16 >::min()},
{_SC("MaxWord"), std::numeric_limits< Uint16 >::max()},
{_SC("MinInt"), std::numeric_limits< SQInteger >::min()},
{_SC("MaxInt"), std::numeric_limits< SQInteger >::max()},
{_SC("MinInteger"), std::numeric_limits< SQInteger >::min()},
{_SC("MaxInteger"), std::numeric_limits< SQInteger >::max()},
{_SC("MinInt32"), std::numeric_limits< SQInt32 >::min()},
{_SC("MaxInt32"), std::numeric_limits< SQInt32 >::max()},
{_SC("MinFloat"), std::numeric_limits< SQFloat >::min()},
{_SC("MaxFloat"), std::numeric_limits< SQFloat >::max()},
{_SC("MinFloat32"), std::numeric_limits< Float32 >::min()},
{_SC("MaxFloat32"), std::numeric_limits< Float32 >::max()},
{_SC("FpNormal"), FP_NORMAL},
{_SC("FpSubnormal"), FP_SUBNORMAL},
{_SC("FpZero"), FP_ZERO},
{_SC("FpInfinite"), FP_INFINITE},
{_SC("FpNan"), FP_NAN},
#ifdef SQUSEDOUBLE
{_SC("HugeVal"), HUGE_VAL},
#else
{_SC("HugeVal"), HUGE_VALF},
#endif // SQUSEDOUBLE
{_SC("Infinity"), INFINITY},
{_SC("Inf"), INFINITY},
{_SC("Nan"), NAN},
{_SC("MaxTasks"), SQMOD_MAX_TASKS},
{_SC("MaxRoutines"), SQMOD_MAX_ROUTINES}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_ArchitectureEnum[] = {
{_SC("Unknown"), SQMOD_ARCH_ID_UNKNOWN},
{_SC("X32Bit"), SQMOD_ARCH_ID_32_BIT},
{_SC("X64Bit"), SQMOD_ARCH_ID_64_BIT}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlatformEnum[] = {
{_SC("Unknown"), SQMOD_PLAT_ID_UNKNOWN},
{_SC("Windows"), SQMOD_PLAT_ID_WINDOWS},
{_SC("Linux"), SQMOD_PLAT_ID_LINUX},
{_SC("MacOS"), SQMOD_PLAT_ID_MACOS},
{_SC("Unix"), SQMOD_PLAT_ID_UNIX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_EventEnum[] = {
{_SC("Unknown"), EVT_UNKNOWN},
{_SC("CustomEvent"), EVT_CUSTOMEVENT},
{_SC("BlipCreated"), EVT_BLIPCREATED},
{_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED},
{_SC("KeybindCreated"), EVT_KEYBINDCREATED},
{_SC("ObjectCreated"), EVT_OBJECTCREATED},
{_SC("PickupCreated"), EVT_PICKUPCREATED},
{_SC("PlayerCreated"), EVT_PLAYERCREATED},
{_SC("VehicleCreated"), EVT_VEHICLECREATED},
{_SC("BlipDestroyed"), EVT_BLIPDESTROYED},
{_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED},
{_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED},
{_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED},
{_SC("PickupDestroyed"), EVT_PICKUPDESTROYED},
{_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED},
{_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED},
{_SC("BlipCustom"), EVT_BLIPCUSTOM},
{_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM},
{_SC("KeybindCustom"), EVT_KEYBINDCUSTOM},
{_SC("ObjectCustom"), EVT_OBJECTCUSTOM},
{_SC("PickupCustom"), EVT_PICKUPCUSTOM},
{_SC("PlayerCustom"), EVT_PLAYERCUSTOM},
{_SC("VehicleCustom"), EVT_VEHICLECUSTOM},
{_SC("ServerStartup"), EVT_SERVERSTARTUP},
{_SC("ServerShutdown"), EVT_SERVERSHUTDOWN},
{_SC("ServerFrame"), EVT_SERVERFRAME},
{_SC("IncomingConnection"), EVT_INCOMINGCONNECTION},
{_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS},
{_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN},
{_SC("PlayerSpawn"), EVT_PLAYERSPAWN},
{_SC("PlayerWasted"), EVT_PLAYERWASTED},
{_SC("PlayerKilled"), EVT_PLAYERKILLED},
{_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING},
{_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED},
{_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK},
{_SC("PlayerRename"), EVT_PLAYERRENAME},
{_SC("PlayerState"), EVT_PLAYERSTATE},
{_SC("StateNone"), EVT_STATENONE},
{_SC("StateNormal"), EVT_STATENORMAL},
{_SC("StateAim"), EVT_STATEAIM},
{_SC("StateDriver"), EVT_STATEDRIVER},
{_SC("StatePassenger"), EVT_STATEPASSENGER},
{_SC("StateEnterDriver"), EVT_STATEENTERDRIVER},
{_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER},
{_SC("StateExit"), EVT_STATEEXIT},
{_SC("StateUnspawned"), EVT_STATEUNSPAWNED},
{_SC("PlayerAction"), EVT_PLAYERACTION},
{_SC("ActionNone"), EVT_ACTIONNONE},
{_SC("ActionNormal"), EVT_ACTIONNORMAL},
{_SC("ActionAiming"), EVT_ACTIONAIMING},
{_SC("ActionShooting"), EVT_ACTIONSHOOTING},
{_SC("ActionJumping"), EVT_ACTIONJUMPING},
{_SC("ActionLieDown"), EVT_ACTIONLIEDOWN},
{_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP},
{_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE},
{_SC("ActionDriving"), EVT_ACTIONDRIVING},
{_SC("ActionDying"), EVT_ACTIONDYING},
{_SC("ActionWasted"), EVT_ACTIONWASTED},
{_SC("ActionEmbarking"), EVT_ACTIONEMBARKING},
{_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING},
{_SC("PlayerBurning"), EVT_PLAYERBURNING},
{_SC("PlayerCrouching"), EVT_PLAYERCROUCHING},
{_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS},
{_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING},
{_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING},
{_SC("PlayerAway"), EVT_PLAYERAWAY},
{_SC("PlayerMessage"), EVT_PLAYERMESSAGE},
{_SC("PlayerCommand"), EVT_PLAYERCOMMAND},
{_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE},
{_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS},
{_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE},
{_SC("PlayerSpectate"), EVT_PLAYERSPECTATE},
{_SC("PlayerUnspectate"), EVT_PLAYERUNSPECTATE},
{_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT},
{_SC("PlayerModuleList"), EVT_PLAYERMODULELIST},
{_SC("VehicleExplode"), EVT_VEHICLEEXPLODE},
{_SC("VehicleRespawn"), EVT_VEHICLERESPAWN},
{_SC("ObjectShot"), EVT_OBJECTSHOT},
{_SC("ObjectTouched"), EVT_OBJECTTOUCHED},
{_SC("ObjectWorld"), EVT_OBJECTWORLD},
{_SC("ObjectAlpha"), EVT_OBJECTALPHA},
{_SC("ObjectReport"), EVT_OBJECTREPORT},
{_SC("PickupClaimed"), EVT_PICKUPCLAIMED},
{_SC("PickupCollected"), EVT_PICKUPCOLLECTED},
{_SC("PickupRespawn"), EVT_PICKUPRESPAWN},
{_SC("PickupWorld"), EVT_PICKUPWORLD},
{_SC("PickupAlpha"), EVT_PICKUPALPHA},
{_SC("PickupAutomatic"), EVT_PICKUPAUTOMATIC},
{_SC("PickupAutoTimer"), EVT_PICKUPAUTOTIMER},
{_SC("PickupOption"), EVT_PICKUPOPTION},
{_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED},
{_SC("CheckpointExited"), EVT_CHECKPOINTEXITED},
{_SC("CheckpointWorld"), EVT_CHECKPOINTWORLD},
{_SC("CheckpointRadius"), EVT_CHECKPOINTRADIUS},
{_SC("EntityPool"), EVT_ENTITYPOOL},
{_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA},
{_SC("PlayerUpdate"), EVT_PLAYERUPDATE},
{_SC("VehicleUpdate"), EVT_VEHICLEUPDATE},
{_SC("PlayerHealth"), EVT_PLAYERHEALTH},
{_SC("PlayerArmour"), EVT_PLAYERARMOUR},
{_SC("PlayerWeapon"), EVT_PLAYERWEAPON},
{_SC("PlayerHeading"), EVT_PLAYERHEADING},
{_SC("PlayerPosition"), EVT_PLAYERPOSITION},
{_SC("PlayerOption"), EVT_PLAYEROPTION},
{_SC("PlayerAdmin"), EVT_PLAYERADMIN},
{_SC("PlayerWorld"), EVT_PLAYERWORLD},
{_SC("PlayerTeam"), EVT_PLAYERTEAM},
{_SC("PlayerSkin"), EVT_PLAYERSKIN},
{_SC("PlayerMoney"), EVT_PLAYERMONEY},
{_SC("PlayerScore"), EVT_PLAYERSCORE},
{_SC("PlayerWantedLevel"), EVT_PLAYERWANTEDLEVEL},
{_SC("PlayerImmunity"), EVT_PLAYERIMMUNITY},
{_SC("PlayerAlpha"), EVT_PLAYERALPHA},
{_SC("VehicleColor"), EVT_VEHICLECOLOR},
{_SC("VehicleColour"), EVT_VEHICLECOLOR},
{_SC("VehicleHealth"), EVT_VEHICLEHEALTH},
{_SC("VehiclePosition"), EVT_VEHICLEPOSITION},
{_SC("VehicleRotation"), EVT_VEHICLEROTATION},
{_SC("VehicleOption"), EVT_VEHICLEOPTION},
{_SC("VehicleWorld"), EVT_VEHICLEWORLD},
{_SC("VehicleImmunity"), EVT_VEHICLEIMMUNITY},
{_SC("VehiclePartStatus"), EVT_VEHICLEPARTSTATUS},
{_SC("VehicleTyreStatus"), EVT_VEHICLETYRESTATUS},
{_SC("VehicleDamageData"), EVT_VEHICLEDAMAGEDATA},
{_SC("VehicleRadio"), EVT_VEHICLERADIO},
{_SC("VehicleHandlingRule"), EVT_VEHICLEHANDLINGRULE},
{_SC("ServerOption"), EVT_SERVEROPTION},
{_SC("ScriptReload"), EVT_SCRIPTRELOAD},
{_SC("ScriptLoaded"), EVT_SCRIPTLOADED},
{_SC("Max"), EVT_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_CreateEnum[] = {
{_SC("Default"), SQMOD_CREATE_DEFAULT},
{_SC("Manual"), SQMOD_CREATE_MANUAL},
{_SC("Pool"), SQMOD_CREATE_POOL},
{_SC("Automatic"), SQMOD_CREATE_AUTOMATIC},
{_SC("Overwrite"), SQMOD_CREATE_OVERWRITE},
{_SC("Import"), SQMOD_CREATE_IMPORT}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_DestroyEnum[] = {
{_SC("Default"), SQMOD_DESTROY_DEFAULT},
{_SC("Manual"), SQMOD_DESTROY_MANUAL},
{_SC("Pool"), SQMOD_DESTROY_POOL},
{_SC("Automatic"), SQMOD_DESTROY_AUTOMATIC},
{_SC("Overwrite"), SQMOD_DESTROY_OVERWRITE},
{_SC("Cleanup"), SQMOD_DESTROY_CLEANUP}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_ServerErrorEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("None"), vcmpErrorNone},
{_SC("NoSuchEntity"), vcmpErrorNoSuchEntity},
{_SC("BufferTooSmall"), vcmpErrorBufferTooSmall},
{_SC("TooLargeInput"), vcmpErrorTooLargeInput},
{_SC("ArgumentOutOfBounds"), vcmpErrorArgumentOutOfBounds},
{_SC("NullArgument"), vcmpErrorNullArgument},
{_SC("PoolExhausted"), vcmpErrorPoolExhausted},
{_SC("InvalidName"), vcmpErrorInvalidName},
{_SC("RequestDenied"), vcmpErrorRequestDenied},
{_SC("Max"), vcmpErrorRequestDenied}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_EntityPoolEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Vehicle"), vcmpEntityPoolVehicle},
{_SC("Object"), vcmpEntityPoolObject},
{_SC("Pickup"), vcmpEntityPoolPickup},
{_SC("Radio"), vcmpEntityPoolRadio},
{_SC("Player"), vcmpEntityPoolPlayer},
{_SC("Blip"), vcmpEntityPoolBlip},
{_SC("Checkpoint"), vcmpEntityPoolCheckPoint},
{_SC("Max"), vcmpEntityPoolCheckPoint}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerUpdateEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Normal"), vcmpPlayerUpdateNormal},
{_SC("Aiming"), vcmpPlayerUpdateAiming},
{_SC("Driver"), vcmpPlayerUpdateDriver},
{_SC("Passenger"), vcmpPlayerUpdatePassenger},
{_SC("Max"), vcmpPlayerUpdatePassenger}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleUpdateEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("DriverSync"), vcmpVehicleUpdateDriverSync},
{_SC("OtherSync"), vcmpVehicleUpdateOtherSync},
{_SC("Position"), vcmpVehicleUpdatePosition},
{_SC("Health"), vcmpVehicleUpdateHealth},
{_SC("Color"), vcmpVehicleUpdateColour},
{_SC("Colour"), vcmpVehicleUpdateColour},
{_SC("Rotation"), vcmpVehicleUpdateRotation},
{_SC("Max"), vcmpVehicleUpdateRotation}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerVehicleEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Out"), vcmpPlayerVehicleOut},
{_SC("Entering"), vcmpPlayerVehicleEntering},
{_SC("Exiting"), vcmpPlayerVehicleExiting},
{_SC("In"), vcmpPlayerVehicleIn},
{_SC("Max"), vcmpPlayerVehicleIn}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleSyncEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("None"), vcmpVehicleSyncNone},
{_SC("Driver"), vcmpVehicleSyncDriver},
{_SC("Passenger"), vcmpVehicleSyncPassenger},
{_SC("Near"), vcmpVehicleSyncNear},
{_SC("Max"), vcmpVehicleSyncNear}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PartReasonEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Timeout"), vcmpDisconnectReasonTimeout},
{_SC("Quit"), vcmpDisconnectReasonQuit},
{_SC("Kick"), vcmpDisconnectReasonKick},
{_SC("Crash"), vcmpDisconnectReasonCrash},
{_SC("AntiCheat"), vcmpDisconnectReasonAntiCheat},
{_SC("Ban"), vcmpDisconnectReasonAntiCheat + 1},
{_SC("Max"), vcmpDisconnectReasonAntiCheat + 1}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_ServerOptionEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("SyncFrameLimiter"), vcmpServerOptionSyncFrameLimiter},
{_SC("FrameLimiter"), vcmpServerOptionFrameLimiter},
{_SC("TaxiBoostJump"), vcmpServerOptionTaxiBoostJump},
{_SC("DriveOnWater"), vcmpServerOptionDriveOnWater},
{_SC("FastSwitch"), vcmpServerOptionFastSwitch},
{_SC("FriendlyFire"), vcmpServerOptionFriendlyFire},
{_SC("DisableDriveBy"), vcmpServerOptionDisableDriveBy},
{_SC("PerfectHandling"), vcmpServerOptionPerfectHandling},
{_SC("FlyingCars"), vcmpServerOptionFlyingCars},
{_SC("JumpSwitch"), vcmpServerOptionJumpSwitch},
{_SC("ShowMarkers"), vcmpServerOptionShowMarkers},
{_SC("OnlyShowTeamMarkers"), vcmpServerOptionOnlyShowTeamMarkers},
{_SC("StuntBike"), vcmpServerOptionStuntBike},
{_SC("ShootInAir"), vcmpServerOptionShootInAir},
{_SC("ShowNameTags"), vcmpServerOptionShowNameTags},
{_SC("JoinMessages"), vcmpServerOptionJoinMessages},
{_SC("DeathMessages"), vcmpServerOptionDeathMessages},
{_SC("ChatTagsEnabled"), vcmpServerOptionChatTagsEnabled},
{_SC("UseClasses"), vcmpServerOptionUseClasses},
{_SC("WallGlitch"), vcmpServerOptionWallGlitch},
{_SC("DisableBackfaceCulling"), vcmpServerOptionDisableBackfaceCulling},
{_SC("DisableHeliBladeDamage"), vcmpServerOptionDisableHeliBladeDamage},
{_SC("DisableCrouch "), vcmpServerOptionDisableCrouch},
{_SC("Max"), vcmpServerOptionDisableCrouch}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerOptionEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Controllable"), vcmpPlayerOptionControllable},
{_SC("DriveBy"), vcmpPlayerOptionDriveBy},
{_SC("WhiteScanlines"), vcmpPlayerOptionWhiteScanlines},
{_SC("GreenScanlines"), vcmpPlayerOptionGreenScanlines},
{_SC("Widescreen"), vcmpPlayerOptionWidescreen},
{_SC("ShowMarkers"), vcmpPlayerOptionShowMarkers},
{_SC("CanAttack"), vcmpPlayerOptionCanAttack},
{_SC("HasMarker"), vcmpPlayerOptionHasMarker},
{_SC("ChatTagsEnabled"), vcmpPlayerOptionChatTagsEnabled},
{_SC("DrunkEffects"), vcmpPlayerOptionBleeding},
{_SC("Max"), vcmpPlayerOptionBleeding}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleOptionEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("DoorsLocked"), vcmpVehicleOptionDoorsLocked},
{_SC("Alarm"), vcmpVehicleOptionAlarm},
{_SC("Lights"), vcmpVehicleOptionLights},
{_SC("RadioLocked"), vcmpVehicleOptionRadioLocked},
{_SC("Ghost"), vcmpVehicleOptionGhost},
{_SC("Siren"), vcmpVehicleOptionSiren},
{_SC("SingleUse "), vcmpVehicleOptionSingleUse},
{_SC("EngineDisabled "), vcmpVehicleOptionEngineDisabled},
{_SC("BootOpen "), vcmpVehicleOptionBootOpen},
{_SC("Max"), vcmpVehicleOptionSiren}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PickupOptionEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("SingleUse "), vcmpPickupOptionSingleUse},
{_SC("Max"), vcmpPickupOptionSingleUse}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_BodyPartEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Body"), vcmpBodyPartBody},
{_SC("Torso"), vcmpBodyPartTorso},
{_SC("LeftArm"), vcmpBodyPartLeftArm},
{_SC("RightArm"), vcmpBodyPartRightArm},
{_SC("LeftLeg"), vcmpBodyPartLeftLeg},
{_SC("RightLeg"), vcmpBodyPartRightLeg},
{_SC("Head"), vcmpBodyPartHead},
{_SC("LArm"), vcmpBodyPartLeftArm},
{_SC("RArm"), vcmpBodyPartRightArm},
{_SC("LLeg"), vcmpBodyPartLeftLeg},
{_SC("RLeg"), vcmpBodyPartRightLeg},
{_SC("InVehicle"), vcmpBodyPartInVehicle},
{_SC("Max"), vcmpBodyPartInVehicle}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerStateEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("None"), vcmpPlayerStateNone},
{_SC("Normal"), vcmpPlayerStateNormal},
{_SC("Aim"), vcmpPlayerStateAim},
{_SC("Driver"), vcmpPlayerStateDriver},
{_SC("Passenger"), vcmpPlayerStatePassenger},
{_SC("EnterDriver"), vcmpPlayerStateEnterDriver},
{_SC("EnterPassenger"), vcmpPlayerStateEnterPassenger},
{_SC("Exit"), vcmpPlayerStateExit},
{_SC("Unspawned"), vcmpPlayerStateUnspawned},
{_SC("Max"), vcmpPlayerStateUnspawned}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_PlayerActionEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("None"), SQMOD_PLAYER_ACTION_NONE},
{_SC("Normal"), SQMOD_PLAYER_ACTION_NORMAL},
{_SC("Aiming"), SQMOD_PLAYER_ACTION_AIMING},
{_SC("Shooting"), SQMOD_PLAYER_ACTION_SHOOTING},
{_SC("Jumping"), SQMOD_PLAYER_ACTION_JUMPING},
{_SC("LyingOnGround"), SQMOD_PLAYER_ACTION_LYING_ON_GROUND},
{_SC("GettingUp"), SQMOD_PLAYER_ACTION_GETTING_UP},
{_SC("JumpingFromVehicle"), SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE},
{_SC("Driving"), SQMOD_PLAYER_ACTION_DRIVING},
{_SC("Dying"), SQMOD_PLAYER_ACTION_DYING},
{_SC("Wasted"), SQMOD_PLAYER_ACTION_WASTED},
{_SC("EnteringVehicle"), SQMOD_PLAYER_ACTION_ENTERING_VEHICLE},
{_SC("ExitingVehicle"), SQMOD_PLAYER_ACTION_EXITING_VEHICLE},
{_SC("Max"), SQMOD_PLAYER_ACTION_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_WeatherEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("MostlyClear"), SQMOD_WEATHER_MOSTLYCLEAR},
{_SC("Overcast"), SQMOD_WEATHER_OVERCAST},
{_SC("ThunderStorm"), SQMOD_WEATHER_THUNDERSTORM},
{_SC("Storm"), SQMOD_WEATHER_STORM},
{_SC("Stormy"), SQMOD_WEATHER_STORMY},
{_SC("Foggy"), SQMOD_WEATHER_FOGGY},
{_SC("Fog"), SQMOD_WEATHER_FOG},
{_SC("Clear"), SQMOD_WEATHER_CLEAR},
{_SC("Sunny"), SQMOD_WEATHER_SUNNY},
{_SC("Rain"), SQMOD_WEATHER_RAIN},
{_SC("Rainy"), SQMOD_WEATHER_RAINY},
{_SC("DarkCloudy"), SQMOD_WEATHER_DARKCLOUDY},
{_SC("LightCloudy"), SQMOD_WEATHER_LIGHTCLOUDY},
{_SC("OvercastCloudy"), SQMOD_WEATHER_OVERCASTCLOUDY},
{_SC("BlackClouds"), SQMOD_WEATHER_BLACKCLOUDS},
{_SC("Max"), SQMOD_WEATHER_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_WeaponEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Unarmed"), SQMOD_WEAPON_UNARMED},
{_SC("BrassKnuckles"), SQMOD_WEAPON_BRASSKNUCKLES},
{_SC("Screwdriver"), SQMOD_WEAPON_SCREWDRIVER},
{_SC("GolfClub"), SQMOD_WEAPON_GOLFCLUB},
{_SC("Nightstick"), SQMOD_WEAPON_NIGHTSTICK},
{_SC("Knife"), SQMOD_WEAPON_KNIFE},
{_SC("BaseballBat"), SQMOD_WEAPON_BASEBALLBAT},
{_SC("Hammer"), SQMOD_WEAPON_HAMMER},
{_SC("MeatCleaver"), SQMOD_WEAPON_MEATCLEAVER},
{_SC("Machete"), SQMOD_WEAPON_MACHETE},
{_SC("Katana"), SQMOD_WEAPON_KATANA},
{_SC("Chainsaw"), SQMOD_WEAPON_CHAINSAW},
{_SC("Grenade"), SQMOD_WEAPON_GRENADE},
{_SC("Remote"), SQMOD_WEAPON_REMOTE},
{_SC("Teargas"), SQMOD_WEAPON_TEARGAS},
{_SC("Molotov"), SQMOD_WEAPON_MOLOTOV},
{_SC("Rocket"), SQMOD_WEAPON_ROCKET},
{_SC("Colt45"), SQMOD_WEAPON_COLT45},
{_SC("Python"), SQMOD_WEAPON_PYTHON},
{_SC("Shotgun"), SQMOD_WEAPON_SHOTGUN},
{_SC("Spas12"), SQMOD_WEAPON_SPAS12},
{_SC("Stubby"), SQMOD_WEAPON_STUBBY},
{_SC("Tec9"), SQMOD_WEAPON_TEC9},
{_SC("Uzi"), SQMOD_WEAPON_UZI},
{_SC("Ingram"), SQMOD_WEAPON_INGRAM},
{_SC("MP5"), SQMOD_WEAPON_MP5},
{_SC("M4"), SQMOD_WEAPON_M4},
{_SC("Ruger"), SQMOD_WEAPON_RUGER},
{_SC("Sniper"), SQMOD_WEAPON_SNIPER},
{_SC("Laserscope"), SQMOD_WEAPON_LASERSCOPE},
{_SC("RocketLauncher"), SQMOD_WEAPON_ROCKETLAUNCHER},
{_SC("FlameThrower"), SQMOD_WEAPON_FLAMETHROWER},
{_SC("M60"), SQMOD_WEAPON_M60},
{_SC("Minigun"), SQMOD_WEAPON_MINIGUN},
{_SC("Bomb"), SQMOD_WEAPON_BOMB},
{_SC("HeliCannon"), SQMOD_WEAPON_HELICANNON},
{_SC("Camera"), SQMOD_WEAPON_CAMERA},
{_SC("Vehicle"), SQMOD_WEAPON_VEHICLE},
{_SC("HeliBlades1"), SQMOD_WEAPON_HELIBLADES1},
{_SC("Explosion1"), SQMOD_WEAPON_EXPLOSION1},
{_SC("Driveby"), SQMOD_WEAPON_DRIVEBY},
{_SC("Drowned"), SQMOD_WEAPON_DROWNED},
{_SC("Fall"), SQMOD_WEAPON_FALL},
{_SC("Explosion2"), SQMOD_WEAPON_EXPLOSION2},
{_SC("HeliBlades2"), SQMOD_WEAPON_HELIBLADES2},
{_SC("Suicide"), SQMOD_WEAPON_SUICIDE},
{_SC("Launcher"), SQMOD_WEAPON_ROCKETLAUNCHER},
{_SC("Missile"), SQMOD_WEAPON_ROCKET},
{_SC("Max"), SQMOD_WEAPON_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_VehicleEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Landstalker"), SQMOD_VEHICLE_LANDSTALKER},
{_SC("Idaho"), SQMOD_VEHICLE_IDAHO},
{_SC("Stinger"), SQMOD_VEHICLE_STINGER},
{_SC("Linerunner"), SQMOD_VEHICLE_LINERUNNER},
{_SC("Perennial"), SQMOD_VEHICLE_PERENNIAL},
{_SC("Sentinel"), SQMOD_VEHICLE_SENTINEL},
{_SC("Rio"), SQMOD_VEHICLE_RIO},
{_SC("Firetruck"), SQMOD_VEHICLE_FIRETRUCK},
{_SC("Trashmaster"), SQMOD_VEHICLE_TRASHMASTER},
{_SC("Stretch"), SQMOD_VEHICLE_STRETCH},
{_SC("Manana"), SQMOD_VEHICLE_MANANA},
{_SC("Infernus"), SQMOD_VEHICLE_INFERNUS},
{_SC("Voodoo"), SQMOD_VEHICLE_VOODOO},
{_SC("Pony"), SQMOD_VEHICLE_PONY},
{_SC("Mule"), SQMOD_VEHICLE_MULE},
{_SC("Cheetah"), SQMOD_VEHICLE_CHEETAH},
{_SC("Ambulance"), SQMOD_VEHICLE_AMBULANCE},
{_SC("FBIWashington"), SQMOD_VEHICLE_FBIWASHINGTON},
{_SC("Moonbeam"), SQMOD_VEHICLE_MOONBEAM},
{_SC("Esperanto"), SQMOD_VEHICLE_ESPERANTO},
{_SC("Taxi"), SQMOD_VEHICLE_TAXI},
{_SC("Washington"), SQMOD_VEHICLE_WASHINGTON},
{_SC("Bobcat"), SQMOD_VEHICLE_BOBCAT},
{_SC("MrWhoopee"), SQMOD_VEHICLE_MRWHOOPEE},
{_SC("BFInjection"), SQMOD_VEHICLE_BFINJECTION},
{_SC("Hunter"), SQMOD_VEHICLE_HUNTER},
{_SC("Police"), SQMOD_VEHICLE_POLICE},
{_SC("Enforcer"), SQMOD_VEHICLE_ENFORCER},
{_SC("Securicar"), SQMOD_VEHICLE_SECURICAR},
{_SC("Banshee"), SQMOD_VEHICLE_BANSHEE},
{_SC("Predator"), SQMOD_VEHICLE_PREDATOR},
{_SC("Bus"), SQMOD_VEHICLE_BUS},
{_SC("Rhino"), SQMOD_VEHICLE_RHINO},
{_SC("BarracksOL"), SQMOD_VEHICLE_BARRACKSOL},
{_SC("Barracks"), SQMOD_VEHICLE_BARRACKS},
{_SC("CubanHermes"), SQMOD_VEHICLE_CUBANHERMES},
{_SC("Helicopter"), SQMOD_VEHICLE_HELICOPTER},
{_SC("Angel"), SQMOD_VEHICLE_ANGEL},
{_SC("Coach"), SQMOD_VEHICLE_COACH},
{_SC("Cabbie"), SQMOD_VEHICLE_CABBIE},
{_SC("Stallion"), SQMOD_VEHICLE_STALLION},
{_SC("Rumpo"), SQMOD_VEHICLE_RUMPO},
{_SC("RCBandit"), SQMOD_VEHICLE_RCBANDIT},
{_SC("Hearse"), SQMOD_VEHICLE_HEARSE},
{_SC("Packer"), SQMOD_VEHICLE_PACKER},
{_SC("SentinelXS"), SQMOD_VEHICLE_SENTINELXS},
{_SC("Admiral"), SQMOD_VEHICLE_ADMIRAL},
{_SC("Squalo"), SQMOD_VEHICLE_SQUALO},
{_SC("SeaSparrow"), SQMOD_VEHICLE_SEASPARROW},
{_SC("PizzaBoy"), SQMOD_VEHICLE_PIZZABOY},
{_SC("GangBurrito"), SQMOD_VEHICLE_GANGBURRITO},
{_SC("Airtrain"), SQMOD_VEHICLE_AIRTRAIN},
{_SC("Deaddodo"), SQMOD_VEHICLE_DEADDODO},
{_SC("Speeder"), SQMOD_VEHICLE_SPEEDER},
{_SC("Reefer"), SQMOD_VEHICLE_REEFER},
{_SC("Tropic"), SQMOD_VEHICLE_TROPIC},
{_SC("Flatbed"), SQMOD_VEHICLE_FLATBED},
{_SC("Yankee"), SQMOD_VEHICLE_YANKEE},
{_SC("Caddy"), SQMOD_VEHICLE_CADDY},
{_SC("Zebra"), SQMOD_VEHICLE_ZEBRA},
{_SC("ZebraCab"), SQMOD_VEHICLE_ZEBRACAB},
{_SC("TopFun"), SQMOD_VEHICLE_TOPFUN},
{_SC("Skimmer"), SQMOD_VEHICLE_SKIMMER},
{_SC("PCJ600"), SQMOD_VEHICLE_PCJ600},
{_SC("PCJ"), SQMOD_VEHICLE_PCJ},
{_SC("Faggio"), SQMOD_VEHICLE_FAGGIO},
{_SC("Freeway"), SQMOD_VEHICLE_FREEWAY},
{_SC("RCBaron"), SQMOD_VEHICLE_RCBARON},
{_SC("RCRaider"), SQMOD_VEHICLE_RCRAIDER},
{_SC("Glendale"), SQMOD_VEHICLE_GLENDALE},
{_SC("Oceanic"), SQMOD_VEHICLE_OCEANIC},
{_SC("Sanchez"), SQMOD_VEHICLE_SANCHEZ},
{_SC("Sparrow"), SQMOD_VEHICLE_SPARROW},
{_SC("Patriot"), SQMOD_VEHICLE_PATRIOT},
{_SC("LoveFist"), SQMOD_VEHICLE_LOVEFIST},
{_SC("CoastGuard"), SQMOD_VEHICLE_COASTGUARD},
{_SC("Dinghy"), SQMOD_VEHICLE_DINGHY},
{_SC("Hermes"), SQMOD_VEHICLE_HERMES},
{_SC("Sabre"), SQMOD_VEHICLE_SABRE},
{_SC("SabreTurbo"), SQMOD_VEHICLE_SABRETURBO},
{_SC("Phoenix"), SQMOD_VEHICLE_PHOENIX},
{_SC("Walton"), SQMOD_VEHICLE_WALTON},
{_SC("Regina"), SQMOD_VEHICLE_REGINA},
{_SC("Comet"), SQMOD_VEHICLE_COMET},
{_SC("Deluxo"), SQMOD_VEHICLE_DELUXO},
{_SC("Burrito"), SQMOD_VEHICLE_BURRITO},
{_SC("Spandex"), SQMOD_VEHICLE_SPANDEX},
{_SC("SpandExpress"), SQMOD_VEHICLE_SPANDEXPRESS},
{_SC("Marquis"), SQMOD_VEHICLE_MARQUIS},
{_SC("Baggage"), SQMOD_VEHICLE_BAGGAGE},
{_SC("BaggageHandler"), SQMOD_VEHICLE_BAGGAGEHANDLER},
{_SC("Kaufman"), SQMOD_VEHICLE_KAUFMAN},
{_SC("KaufmanCab"), SQMOD_VEHICLE_KAUFMANCAB},
{_SC("Maverick"), SQMOD_VEHICLE_MAVERICK},
{_SC("VCNMaverick"), SQMOD_VEHICLE_VCNMAVERICK},
{_SC("Rancher"), SQMOD_VEHICLE_RANCHER},
{_SC("FBIWancher"), SQMOD_VEHICLE_FBIRANCHER},
{_SC("Virgo"), SQMOD_VEHICLE_VIRGO},
{_SC("Greenwood"), SQMOD_VEHICLE_GREENWOOD},
{_SC("CubanJetmax"), SQMOD_VEHICLE_CUBANJETMAX},
{_SC("Hotring1"), SQMOD_VEHICLE_HOTRING1},
{_SC("HotringRacer1"), SQMOD_VEHICLE_HOTRINGRACER1},
{_SC("Sandking"), SQMOD_VEHICLE_SANDKING},
{_SC("Blista"), SQMOD_VEHICLE_BLISTA},
{_SC("Blistac"), SQMOD_VEHICLE_BLISTAC},
{_SC("BlistaCompact"), SQMOD_VEHICLE_BLISTACOMPACT},
{_SC("Compact"), SQMOD_VEHICLE_COMPACT},
{_SC("PoliceMav"), SQMOD_VEHICLE_POLICEMAV},
{_SC("PoliceMaverick"), SQMOD_VEHICLE_POLICEMAVERICK},
{_SC("Boxville"), SQMOD_VEHICLE_BOXVILLE},
{_SC("Benson"), SQMOD_VEHICLE_BENSON},
{_SC("Mesa"), SQMOD_VEHICLE_MESA},
{_SC("MesaGrande"), SQMOD_VEHICLE_MESAGRANDE},
{_SC("RCGoblin"), SQMOD_VEHICLE_RCGOBLIN},
{_SC("Hotring2"), SQMOD_VEHICLE_HOTRING2},
{_SC("HotringRacer2"), SQMOD_VEHICLE_HOTRINGRACER2},
{_SC("Hotring3"), SQMOD_VEHICLE_HOTRING3},
{_SC("HotringRacer3"), SQMOD_VEHICLE_HOTRINGRACER3},
{_SC("Bloodring1"), SQMOD_VEHICLE_BLOODRING1},
{_SC("BloodringBanger1"), SQMOD_VEHICLE_BLOODRINGBANGER1},
{_SC("Bloodring2"), SQMOD_VEHICLE_BLOODRING2},
{_SC("BloodringBanger2"), SQMOD_VEHICLE_BLOODRINGBANGER2},
{_SC("Vicechee"), SQMOD_VEHICLE_VICECHEE},
{_SC("PoliceCheetah"), SQMOD_VEHICLE_POLICECHEETAH},
{_SC("FBICheetah"), SQMOD_VEHICLE_FBICHEETAH},
{_SC("Cheetah2"), SQMOD_VEHICLE_CHEETAH2},
{_SC("Max"), SQMOD_VEHICLE_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_SkinEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("TommyVercetti"), SQMOD_SKIN_TOMMY_VERCETTI},
{_SC("Cop"), SQMOD_SKIN_COP},
{_SC("Swat"), SQMOD_SKIN_SWAT},
{_SC("FBI"), SQMOD_SKIN_FBI},
{_SC("Army"), SQMOD_SKIN_ARMY},
{_SC("Paramedic"), SQMOD_SKIN_PARAMEDIC},
{_SC("Fireman"), SQMOD_SKIN_FIREMAN},
{_SC("GolfGuyA"), SQMOD_SKIN_GOLF_GUY_A},
{_SC("BumLadyA"), SQMOD_SKIN_BUM_LADY_A},
{_SC("BumLadyB"), SQMOD_SKIN_BUM_LADY_B},
{_SC("PunkA"), SQMOD_SKIN_PUNK_A},
{_SC("Lawyer"), SQMOD_SKIN_LAWYER},
{_SC("SpanishLadyA"), SQMOD_SKIN_SPANISH_LADY_A},
{_SC("SpanishLadyB"), SQMOD_SKIN_SPANISH_LADY_B},
{_SC("CoolGuyA"), SQMOD_SKIN_COOL_GUY_A},
{_SC("ArabicGuy"), SQMOD_SKIN_ARABIC_GUY},
{_SC("BeachLadyA"), SQMOD_SKIN_BEACH_LADY_A},
{_SC("BeachLadyB"), SQMOD_SKIN_BEACH_LADY_B},
{_SC("BeachGuyA"), SQMOD_SKIN_BEACH_GUY_A},
{_SC("BeachGuyB"), SQMOD_SKIN_BEACH_GUY_B},
{_SC("OfficeLadyA"), SQMOD_SKIN_OFFICE_LADY_A},
{_SC("WaitressA"), SQMOD_SKIN_WAITRESS_A},
{_SC("FoodLady"), SQMOD_SKIN_FOOD_LADY},
{_SC("ProstituteA"), SQMOD_SKIN_PROSTITUTE_A},
{_SC("BumLadyC"), SQMOD_SKIN_BUM_LADY_C},
{_SC("BumGuyA"), SQMOD_SKIN_BUM_GUY_A},
{_SC("GarbageManA"), SQMOD_SKIN_GARBAGEMAN_A},
{_SC("TaxiDriverA"), SQMOD_SKIN_TAXI_DRIVER_A},
{_SC("HatianA"), SQMOD_SKIN_HATIAN_A},
{_SC("CriminalA"), SQMOD_SKIN_CRIMINAL_A},
{_SC("HoodLady"), SQMOD_SKIN_HOOD_LADY},
{_SC("GrannyA"), SQMOD_SKIN_GRANNY_A},
{_SC("BusinessManA"), SQMOD_SKIN_BUSINESS_MAN_A},
{_SC("ChurchGuy"), SQMOD_SKIN_CHURCH_GUY},
{_SC("ClubLady"), SQMOD_SKIN_CLUB_LADY},
{_SC("ChurchLady"), SQMOD_SKIN_CHURCH_LADY},
{_SC("Pimp"), SQMOD_SKIN_PIMP},
{_SC("BeachLadyC"), SQMOD_SKIN_BEACH_LADY_C},
{_SC("BeachGuyC"), SQMOD_SKIN_BEACH_GUY_C},
{_SC("BeachLadyD"), SQMOD_SKIN_BEACH_LADY_D},
{_SC("BeachGuyD"), SQMOD_SKIN_BEACH_GUY_D},
{_SC("BusinessManB"), SQMOD_SKIN_BUSINESS_MAN_B},
{_SC("ProstituteB"), SQMOD_SKIN_PROSTITUTE_B},
{_SC("BumLadyD"), SQMOD_SKIN_BUM_LADY_D},
{_SC("BumGuyB"), SQMOD_SKIN_BUM_GUY_B},
{_SC("HatianB"), SQMOD_SKIN_HATIAN_B},
{_SC("ConstructionWorkerA"), SQMOD_SKIN_CONSTRUCTION_WORKER_A},
{_SC("PunkB"), SQMOD_SKIN_PUNK_B},
{_SC("ProstituteC"), SQMOD_SKIN_PROSTITUTE_C},
{_SC("GrannyB"), SQMOD_SKIN_GRANNY_B},
{_SC("PunkC"), SQMOD_SKIN_PUNK_C},
{_SC("BusinessManC"), SQMOD_SKIN_BUSINESS_MAN_C},
{_SC("SpanishLadyC"), SQMOD_SKIN_SPANISH_LADY_C},
{_SC("SpanishLadyD"), SQMOD_SKIN_SPANISH_LADY_D},
{_SC("CoolGuyB"), SQMOD_SKIN_COOL_GUY_B},
{_SC("BusinessManD"), SQMOD_SKIN_BUSINESS_MAN_D},
{_SC("BeachLadyE"), SQMOD_SKIN_BEACH_LADY_E},
{_SC("BeachGuyE"), SQMOD_SKIN_BEACH_GUY_E},
{_SC("BeachLadyF"), SQMOD_SKIN_BEACH_LADY_F},
{_SC("BeachGuyF"), SQMOD_SKIN_BEACH_GUY_F},
{_SC("ConstructionWorkerB"), SQMOD_SKIN_CONSTRUCTION_WORKER_B},
{_SC("GolfGuyB"), SQMOD_SKIN_GOLF_GUY_B},
{_SC("GolfLady"), SQMOD_SKIN_GOLF_LADY},
{_SC("GolfGuyC"), SQMOD_SKIN_GOLF_GUY_C},
{_SC("BeachLadyG"), SQMOD_SKIN_BEACH_LADY_G},
{_SC("BeachGuyG"), SQMOD_SKIN_BEACH_GUY_G},
{_SC("OfficeLadyB"), SQMOD_SKIN_OFFICE_LADY_B},
{_SC("BusinessManE"), SQMOD_SKIN_BUSINESS_MAN_E},
{_SC("BusinessManF"), SQMOD_SKIN_BUSINESS_MAN_F},
{_SC("ProstituteD"), SQMOD_SKIN_PROSTITUTE_D},
{_SC("BumLadyE"), SQMOD_SKIN_BUM_LADY_E},
{_SC("BumGuyC"), SQMOD_SKIN_BUM_GUY_C},
{_SC("SpanishGuy"), SQMOD_SKIN_SPANISH_GUY},
{_SC("TaxiDriverB"), SQMOD_SKIN_TAXI_DRIVER_B},
{_SC("GymLady"), SQMOD_SKIN_GYM_LADY},
{_SC("GymGuy"), SQMOD_SKIN_GYM_GUY},
{_SC("SkateLady"), SQMOD_SKIN_SKATE_LADY},
{_SC("SkateGuy"), SQMOD_SKIN_SKATE_GUY},
{_SC("ShopperA"), SQMOD_SKIN_SHOPPER_A},
{_SC("ShopperB"), SQMOD_SKIN_SHOPPER_B},
{_SC("TouristA"), SQMOD_SKIN_TOURIST_A},
{_SC("TouristB"), SQMOD_SKIN_TOURIST_B},
{_SC("CubanA"), SQMOD_SKIN_CUBAN_A},
{_SC("CubanB"), SQMOD_SKIN_CUBAN_B},
{_SC("HatianC"), SQMOD_SKIN_HATIAN_C},
{_SC("HatianD"), SQMOD_SKIN_HATIAN_D},
{_SC("SharkA"), SQMOD_SKIN_SHARK_A},
{_SC("SharkB"), SQMOD_SKIN_SHARK_B},
{_SC("DiazGuyA"), SQMOD_SKIN_DIAZ_GUY_A},
{_SC("DiazGuyB"), SQMOD_SKIN_DIAZ_GUY_B},
{_SC("DBPSecurityA"), SQMOD_SKIN_DBP_SECURITY_A},
{_SC("DBPSecurityB"), SQMOD_SKIN_DBP_SECURITY_B},
{_SC("BikerA"), SQMOD_SKIN_BIKER_A},
{_SC("BikerB"), SQMOD_SKIN_BIKER_B},
{_SC("VercettiGuyA"), SQMOD_SKIN_VERCETTI_GUY_A},
{_SC("VercettiGuyB"), SQMOD_SKIN_VERCETTI_GUY_B},
{_SC("UndercoverCopA"), SQMOD_SKIN_UNDERCOVER_COP_A},
{_SC("UndercoverCopB"), SQMOD_SKIN_UNDERCOVER_COP_B},
{_SC("UndercoverCopC"), SQMOD_SKIN_UNDERCOVER_COP_C},
{_SC("UndercoverCopD"), SQMOD_SKIN_UNDERCOVER_COP_D},
{_SC("UndercoverCopE"), SQMOD_SKIN_UNDERCOVER_COP_E},
{_SC("UndercoverCopF"), SQMOD_SKIN_UNDERCOVER_COP_F},
{_SC("RichGuy"), SQMOD_SKIN_RICH_GUY},
{_SC("CoolGuyC"), SQMOD_SKIN_COOL_GUY_C},
{_SC("ProstituteE"), SQMOD_SKIN_PROSTITUTE_E},
{_SC("ProstituteF"), SQMOD_SKIN_PROSTITUTE_F},
{_SC("LoveFistA"), SQMOD_SKIN_LOVE_FIST_A},
{_SC("KenRosenburg"), SQMOD_SKIN_KEN_ROSENBURG},
{_SC("CandySuxx"), SQMOD_SKIN_CANDY_SUXX},
{_SC("Hilary"), SQMOD_SKIN_HILARY},
{_SC("LoveFistB"), SQMOD_SKIN_LOVE_FIST_B},
{_SC("Phil"), SQMOD_SKIN_PHIL},
{_SC("RockstarGuy"), SQMOD_SKIN_ROCKSTAR_GUY},
{_SC("Sonny"), SQMOD_SKIN_SONNY},
{_SC("LanceA"), SQMOD_SKIN_LANCE_A},
{_SC("MercadesA"), SQMOD_SKIN_MERCADES_A},
{_SC("LoveFistC"), SQMOD_SKIN_LOVE_FIST_C},
{_SC("AlexSrub"), SQMOD_SKIN_ALEX_SRUB},
{_SC("LanceCop"), SQMOD_SKIN_LANCE_COP},
{_SC("LanceB"), SQMOD_SKIN_LANCE_B},
{_SC("Cortez"), SQMOD_SKIN_CORTEZ},
{_SC("LoveFistD"), SQMOD_SKIN_LOVE_FIST_D},
{_SC("ColumbianGuyA"), SQMOD_SKIN_COLUMBIAN_GUY_A},
{_SC("HilaryRobber"), SQMOD_SKIN_HILARY_ROBBER},
{_SC("MercadesB"), SQMOD_SKIN_MERCADES_B},
{_SC("Cam"), SQMOD_SKIN_CAM},
{_SC("CamRobber"), SQMOD_SKIN_CAM_ROBBER},
{_SC("PhilOneArm"), SQMOD_SKIN_PHIL_ONE_ARM},
{_SC("PhilRobber"), SQMOD_SKIN_PHIL_ROBBER},
{_SC("CoolGuyD"), SQMOD_SKIN_COOL_GUY_D},
{_SC("Pizzaman"), SQMOD_SKIN_PIZZAMAN},
{_SC("TaxiDriverC"), SQMOD_SKIN_TAXI_DRIVER_C},
{_SC("TaxiDriverD"), SQMOD_SKIN_TAXI_DRIVER_D},
{_SC("SailorA"), SQMOD_SKIN_SAILOR_A},
{_SC("SailorB"), SQMOD_SKIN_SAILOR_B},
{_SC("SailorC"), SQMOD_SKIN_SAILOR_C},
{_SC("Chef"), SQMOD_SKIN_CHEF},
{_SC("CriminalB"), SQMOD_SKIN_CRIMINAL_B},
{_SC("FrenchGuy"), SQMOD_SKIN_FRENCH_GUY},
{_SC("GarbageManB"), SQMOD_SKIN_GARBAGEMAN_B},
{_SC("HatianE"), SQMOD_SKIN_HATIAN_E},
{_SC("WaitressB"), SQMOD_SKIN_WAITRESS_B},
{_SC("SonnyGuyA"), SQMOD_SKIN_SONNY_GUY_A},
{_SC("SonnyGuyB"), SQMOD_SKIN_SONNY_GUY_B},
{_SC("SonnyGuyC"), SQMOD_SKIN_SONNY_GUY_C},
{_SC("ColumbianGuyB"), SQMOD_SKIN_COLUMBIAN_GUY_B},
{_SC("ThugA"), SQMOD_SKIN_THUG_A},
{_SC("BeachGuyH"), SQMOD_SKIN_BEACH_GUY_H},
{_SC("GarbageManC"), SQMOD_SKIN_GARBAGEMAN_C},
{_SC("GarbageManD"), SQMOD_SKIN_GARBAGEMAN_D},
{_SC("GarbageManE"), SQMOD_SKIN_GARBAGEMAN_E},
{_SC("Tranny"), SQMOD_SKIN_TRANNY},
{_SC("ThugB"), SQMOD_SKIN_THUG_B},
{_SC("SpandexGuyA"), SQMOD_SKIN_SPANDEX_GUY_A},
{_SC("SpandexGuyB"), SQMOD_SKIN_SPANDEX_GUY_B},
{_SC("StripperA"), SQMOD_SKIN_STRIPPER_A},
{_SC("StripperB"), SQMOD_SKIN_STRIPPER_B},
{_SC("StripperC"), SQMOD_SKIN_STRIPPER_C},
{_SC("StoreClerk"), SQMOD_SKIN_STORE_CLERK},
{_SC("Max"), SQMOD_SKIN_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_KeyCodeEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Abnt_c1"), SQMOD_KEYCODE_ABNT_C1},
{_SC("Abnt_c2"), SQMOD_KEYCODE_ABNT_C2},
{_SC("Add"), SQMOD_KEYCODE_ADD},
{_SC("Attn"), SQMOD_KEYCODE_ATTN},
{_SC("Back"), SQMOD_KEYCODE_BACK},
{_SC("Cancel"), SQMOD_KEYCODE_CANCEL},
{_SC("Clear"), SQMOD_KEYCODE_CLEAR},
{_SC("Crsel"), SQMOD_KEYCODE_CRSEL},
{_SC("Decimal"), SQMOD_KEYCODE_DECIMAL},
{_SC("Divide"), SQMOD_KEYCODE_DIVIDE},
{_SC("Ereof"), SQMOD_KEYCODE_EREOF},
{_SC("Escape"), SQMOD_KEYCODE_ESCAPE},
{_SC("Execute"), SQMOD_KEYCODE_EXECUTE},
{_SC("Exsel"), SQMOD_KEYCODE_EXSEL},
{_SC("Ico_clear"), SQMOD_KEYCODE_ICO_CLEAR},
{_SC("Ico_help"), SQMOD_KEYCODE_ICO_HELP},
{_SC("Key_0"), SQMOD_KEYCODE_KEY_0},
{_SC("Key_1"), SQMOD_KEYCODE_KEY_1},
{_SC("Key_2"), SQMOD_KEYCODE_KEY_2},
{_SC("Key_3"), SQMOD_KEYCODE_KEY_3},
{_SC("Key_4"), SQMOD_KEYCODE_KEY_4},
{_SC("Key_5"), SQMOD_KEYCODE_KEY_5},
{_SC("Key_6"), SQMOD_KEYCODE_KEY_6},
{_SC("Key_7"), SQMOD_KEYCODE_KEY_7},
{_SC("Key_8"), SQMOD_KEYCODE_KEY_8},
{_SC("Key_9"), SQMOD_KEYCODE_KEY_9},
{_SC("Key_a"), SQMOD_KEYCODE_KEY_A},
{_SC("Key_b"), SQMOD_KEYCODE_KEY_B},
{_SC("Key_c"), SQMOD_KEYCODE_KEY_C},
{_SC("Key_d"), SQMOD_KEYCODE_KEY_D},
{_SC("Key_e"), SQMOD_KEYCODE_KEY_E},
{_SC("Key_f"), SQMOD_KEYCODE_KEY_F},
{_SC("Key_g"), SQMOD_KEYCODE_KEY_G},
{_SC("Key_h"), SQMOD_KEYCODE_KEY_H},
{_SC("Key_i"), SQMOD_KEYCODE_KEY_I},
{_SC("Key_j"), SQMOD_KEYCODE_KEY_J},
{_SC("Key_k"), SQMOD_KEYCODE_KEY_K},
{_SC("Key_l"), SQMOD_KEYCODE_KEY_L},
{_SC("Key_m"), SQMOD_KEYCODE_KEY_M},
{_SC("Key_n"), SQMOD_KEYCODE_KEY_N},
{_SC("Key_o"), SQMOD_KEYCODE_KEY_O},
{_SC("Key_p"), SQMOD_KEYCODE_KEY_P},
{_SC("Key_q"), SQMOD_KEYCODE_KEY_Q},
{_SC("Key_r"), SQMOD_KEYCODE_KEY_R},
{_SC("Key_s"), SQMOD_KEYCODE_KEY_S},
{_SC("Key_t"), SQMOD_KEYCODE_KEY_T},
{_SC("Key_u"), SQMOD_KEYCODE_KEY_U},
{_SC("Key_v"), SQMOD_KEYCODE_KEY_V},
{_SC("Key_w"), SQMOD_KEYCODE_KEY_W},
{_SC("Key_x"), SQMOD_KEYCODE_KEY_X},
{_SC("Key_y"), SQMOD_KEYCODE_KEY_Y},
{_SC("Key_z"), SQMOD_KEYCODE_KEY_Z},
{_SC("Multiply"), SQMOD_KEYCODE_MULTIPLY},
{_SC("Noname"), SQMOD_KEYCODE_NONAME},
{_SC("Numpad0"), SQMOD_KEYCODE_NUMPAD0},
{_SC("Numpad1"), SQMOD_KEYCODE_NUMPAD1},
{_SC("Numpad2"), SQMOD_KEYCODE_NUMPAD2},
{_SC("Numpad3"), SQMOD_KEYCODE_NUMPAD3},
{_SC("Numpad4"), SQMOD_KEYCODE_NUMPAD4},
{_SC("Numpad5"), SQMOD_KEYCODE_NUMPAD5},
{_SC("Numpad6"), SQMOD_KEYCODE_NUMPAD6},
{_SC("Numpad7"), SQMOD_KEYCODE_NUMPAD7},
{_SC("Numpad8"), SQMOD_KEYCODE_NUMPAD8},
{_SC("Numpad9"), SQMOD_KEYCODE_NUMPAD9},
{_SC("Oem_1"), SQMOD_KEYCODE_OEM_1},
{_SC("Oem_102"), SQMOD_KEYCODE_OEM_102},
{_SC("Oem_2"), SQMOD_KEYCODE_OEM_2},
{_SC("Oem_3"), SQMOD_KEYCODE_OEM_3},
{_SC("Oem_4"), SQMOD_KEYCODE_OEM_4},
{_SC("Oem_5"), SQMOD_KEYCODE_OEM_5},
{_SC("Oem_6"), SQMOD_KEYCODE_OEM_6},
{_SC("Oem_7"), SQMOD_KEYCODE_OEM_7},
{_SC("Oem_8"), SQMOD_KEYCODE_OEM_8},
{_SC("Oem_attn"), SQMOD_KEYCODE_OEM_ATTN},
{_SC("Oem_auto"), SQMOD_KEYCODE_OEM_AUTO},
{_SC("Oem_ax"), SQMOD_KEYCODE_OEM_AX},
{_SC("Oem_backtab"), SQMOD_KEYCODE_OEM_BACKTAB},
{_SC("Oem_clear"), SQMOD_KEYCODE_OEM_CLEAR},
{_SC("Oem_comma"), SQMOD_KEYCODE_OEM_COMMA},
{_SC("Oem_copy"), SQMOD_KEYCODE_OEM_COPY},
{_SC("Oem_cusel"), SQMOD_KEYCODE_OEM_CUSEL},
{_SC("Oem_enlw"), SQMOD_KEYCODE_OEM_ENLW},
{_SC("Oem_finish"), SQMOD_KEYCODE_OEM_FINISH},
{_SC("Oem_fj_loya"), SQMOD_KEYCODE_OEM_FJ_LOYA},
{_SC("Oem_fj_masshou"), SQMOD_KEYCODE_OEM_FJ_MASSHOU},
{_SC("Oem_fj_roya"), SQMOD_KEYCODE_OEM_FJ_ROYA},
{_SC("Oem_fj_touroku"), SQMOD_KEYCODE_OEM_FJ_TOUROKU},
{_SC("Oem_jump"), SQMOD_KEYCODE_OEM_JUMP},
{_SC("Oem_minus"), SQMOD_KEYCODE_OEM_MINUS},
{_SC("Oem_pa1"), SQMOD_KEYCODE_OEM_PA1},
{_SC("Oem_pa2"), SQMOD_KEYCODE_OEM_PA2},
{_SC("Oem_pa3"), SQMOD_KEYCODE_OEM_PA3},
{_SC("Oem_period"), SQMOD_KEYCODE_OEM_PERIOD},
{_SC("Oem_plus"), SQMOD_KEYCODE_OEM_PLUS},
{_SC("Oem_reset"), SQMOD_KEYCODE_OEM_RESET},
{_SC("Oem_wsctrl"), SQMOD_KEYCODE_OEM_WSCTRL},
{_SC("Pa1"), SQMOD_KEYCODE_PA1},
{_SC("Packet"), SQMOD_KEYCODE_PACKET},
{_SC("Play"), SQMOD_KEYCODE_PLAY},
{_SC("Processkey"), SQMOD_KEYCODE_PROCESSKEY},
{_SC("Return"), SQMOD_KEYCODE_RETURN},
{_SC("Select"), SQMOD_KEYCODE_SELECT},
{_SC("Separator"), SQMOD_KEYCODE_SEPARATOR},
{_SC("Space"), SQMOD_KEYCODE_SPACE},
{_SC("Subtract"), SQMOD_KEYCODE_SUBTRACT},
{_SC("Tab"), SQMOD_KEYCODE_TAB},
{_SC("Zoom"), SQMOD_KEYCODE_ZOOM},
{_SC("Accept"), SQMOD_KEYCODE_ACCEPT},
{_SC("Apps"), SQMOD_KEYCODE_APPS},
{_SC("Browser_back"), SQMOD_KEYCODE_BROWSER_BACK},
{_SC("Browser_favorites"), SQMOD_KEYCODE_BROWSER_FAVORITES},
{_SC("Browser_forward"), SQMOD_KEYCODE_BROWSER_FORWARD},
{_SC("Browser_home"), SQMOD_KEYCODE_BROWSER_HOME},
{_SC("Browser_refresh"), SQMOD_KEYCODE_BROWSER_REFRESH},
{_SC("Browser_search"), SQMOD_KEYCODE_BROWSER_SEARCH},
{_SC("Browser_stop"), SQMOD_KEYCODE_BROWSER_STOP},
{_SC("Capital"), SQMOD_KEYCODE_CAPITAL},
{_SC("Convert"), SQMOD_KEYCODE_CONVERT},
{_SC("Delete"), SQMOD_KEYCODE_DELETE},
{_SC("Down"), SQMOD_KEYCODE_DOWN},
{_SC("End"), SQMOD_KEYCODE_END},
{_SC("F1"), SQMOD_KEYCODE_F1},
{_SC("F10"), SQMOD_KEYCODE_F10},
{_SC("F11"), SQMOD_KEYCODE_F11},
{_SC("F12"), SQMOD_KEYCODE_F12},
{_SC("F13"), SQMOD_KEYCODE_F13},
{_SC("F14"), SQMOD_KEYCODE_F14},
{_SC("F15"), SQMOD_KEYCODE_F15},
{_SC("F16"), SQMOD_KEYCODE_F16},
{_SC("F17"), SQMOD_KEYCODE_F17},
{_SC("F18"), SQMOD_KEYCODE_F18},
{_SC("F19"), SQMOD_KEYCODE_F19},
{_SC("F2"), SQMOD_KEYCODE_F2},
{_SC("F20"), SQMOD_KEYCODE_F20},
{_SC("F21"), SQMOD_KEYCODE_F21},
{_SC("F22"), SQMOD_KEYCODE_F22},
{_SC("F23"), SQMOD_KEYCODE_F23},
{_SC("F24"), SQMOD_KEYCODE_F24},
{_SC("F3"), SQMOD_KEYCODE_F3},
{_SC("F4"), SQMOD_KEYCODE_F4},
{_SC("F5"), SQMOD_KEYCODE_F5},
{_SC("F6"), SQMOD_KEYCODE_F6},
{_SC("F7"), SQMOD_KEYCODE_F7},
{_SC("F8"), SQMOD_KEYCODE_F8},
{_SC("F9"), SQMOD_KEYCODE_F9},
{_SC("Final"), SQMOD_KEYCODE_FINAL},
{_SC("Help"), SQMOD_KEYCODE_HELP},
{_SC("Home"), SQMOD_KEYCODE_HOME},
{_SC("Ico_00"), SQMOD_KEYCODE_ICO_00},
{_SC("Insert"), SQMOD_KEYCODE_INSERT},
{_SC("Junja"), SQMOD_KEYCODE_JUNJA},
{_SC("Kana"), SQMOD_KEYCODE_KANA},
{_SC("Kanji"), SQMOD_KEYCODE_KANJI},
{_SC("Launch_app1"), SQMOD_KEYCODE_LAUNCH_APP1},
{_SC("Launch_app2"), SQMOD_KEYCODE_LAUNCH_APP2},
{_SC("Launch_mail"), SQMOD_KEYCODE_LAUNCH_MAIL},
{_SC("Launch_media_select"), SQMOD_KEYCODE_LAUNCH_MEDIA_SELECT},
{_SC("Lbutton"), SQMOD_KEYCODE_LBUTTON},
{_SC("Lcontrol"), SQMOD_KEYCODE_LCONTROL},
{_SC("Left"), SQMOD_KEYCODE_LEFT},
{_SC("Lmenu"), SQMOD_KEYCODE_LMENU},
{_SC("Lshift"), SQMOD_KEYCODE_LSHIFT},
{_SC("Lwin"), SQMOD_KEYCODE_LWIN},
{_SC("Mbutton"), SQMOD_KEYCODE_MBUTTON},
{_SC("Media_next_track"), SQMOD_KEYCODE_MEDIA_NEXT_TRACK},
{_SC("Media_play_pause"), SQMOD_KEYCODE_MEDIA_PLAY_PAUSE},
{_SC("Media_prev_track"), SQMOD_KEYCODE_MEDIA_PREV_TRACK},
{_SC("Media_stop"), SQMOD_KEYCODE_MEDIA_STOP},
{_SC("Modechange"), SQMOD_KEYCODE_MODECHANGE},
{_SC("Next"), SQMOD_KEYCODE_NEXT},
{_SC("Nonconvert"), SQMOD_KEYCODE_NONCONVERT},
{_SC("Numlock"), SQMOD_KEYCODE_NUMLOCK},
{_SC("Oem_fj_jisho"), SQMOD_KEYCODE_OEM_FJ_JISHO},
{_SC("Pause"), SQMOD_KEYCODE_PAUSE},
{_SC("Print"), SQMOD_KEYCODE_PRINT},
{_SC("Prior"), SQMOD_KEYCODE_PRIOR},
{_SC("Rbutton"), SQMOD_KEYCODE_RBUTTON},
{_SC("Rcontrol"), SQMOD_KEYCODE_RCONTROL},
{_SC("Right"), SQMOD_KEYCODE_RIGHT},
{_SC("Rmenu"), SQMOD_KEYCODE_RMENU},
{_SC("Rshift"), SQMOD_KEYCODE_RSHIFT},
{_SC("Rwin"), SQMOD_KEYCODE_RWIN},
{_SC("Scroll"), SQMOD_KEYCODE_SCROLL},
{_SC("Sleep"), SQMOD_KEYCODE_SLEEP},
{_SC("Snapshot"), SQMOD_KEYCODE_SNAPSHOT},
{_SC("Up"), SQMOD_KEYCODE_UP},
{_SC("Volume_down"), SQMOD_KEYCODE_VOLUME_DOWN},
{_SC("Volume_mute"), SQMOD_KEYCODE_VOLUME_MUTE},
{_SC("Volume_up"), SQMOD_KEYCODE_VOLUME_UP},
{_SC("Xbutton1"), SQMOD_KEYCODE_XBUTTON1},
{_SC("Xbutton2"), SQMOD_KEYCODE_XBUTTON2},
{_SC("None"), SQMOD_KEYCODE_NONE},
{_SC("Max"), SQMOD_KEYCODE_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElement g_AsciiEnum[] = {
{_SC("Unknown"), SQMOD_UNKNOWN},
{_SC("Nul"), SQMOD_ASCII_NUL},
{_SC("Soh"), SQMOD_ASCII_SOH},
{_SC("Stx"), SQMOD_ASCII_STX},
{_SC("Etx"), SQMOD_ASCII_ETX},
{_SC("Eot"), SQMOD_ASCII_EOT},
{_SC("Enq"), SQMOD_ASCII_ENQ},
{_SC("Ack"), SQMOD_ASCII_ACK},
{_SC("Bel"), SQMOD_ASCII_BEL},
{_SC("Bs"), SQMOD_ASCII_BS},
{_SC("Tab"), SQMOD_ASCII_TAB},
{_SC("Lf"), SQMOD_ASCII_LF},
{_SC("Vt"), SQMOD_ASCII_VT},
{_SC("Ff"), SQMOD_ASCII_FF},
{_SC("Cr"), SQMOD_ASCII_CR},
{_SC("So"), SQMOD_ASCII_SO},
{_SC("Si"), SQMOD_ASCII_SI},
{_SC("Dle"), SQMOD_ASCII_DLE},
{_SC("Dc1"), SQMOD_ASCII_DC1},
{_SC("Dc2"), SQMOD_ASCII_DC2},
{_SC("Dc3"), SQMOD_ASCII_DC3},
{_SC("Dc4"), SQMOD_ASCII_DC4},
{_SC("Nak"), SQMOD_ASCII_NAK},
{_SC("Syn"), SQMOD_ASCII_SYN},
{_SC("Etb"), SQMOD_ASCII_ETB},
{_SC("Can"), SQMOD_ASCII_CAN},
{_SC("Em"), SQMOD_ASCII_EM},
{_SC("Sub"), SQMOD_ASCII_SUB},
{_SC("Esc"), SQMOD_ASCII_ESC},
{_SC("Fs"), SQMOD_ASCII_FS},
{_SC("Gs"), SQMOD_ASCII_GS},
{_SC("Rs"), SQMOD_ASCII_RS},
{_SC("Us"), SQMOD_ASCII_US},
{_SC("Space"), SQMOD_ASCII_SPACE},
{_SC("Exclamation_point"), SQMOD_ASCII_EXCLAMATION_POINT},
{_SC("Double_quotes"), SQMOD_ASCII_DOUBLE_QUOTES},
{_SC("Number_sign"), SQMOD_ASCII_NUMBER_SIGN},
{_SC("Dollar_sign"), SQMOD_ASCII_DOLLAR_SIGN},
{_SC("Percent_sign"), SQMOD_ASCII_PERCENT_SIGN},
{_SC("Ampersand"), SQMOD_ASCII_AMPERSAND},
{_SC("Single_quote"), SQMOD_ASCII_SINGLE_QUOTE},
{_SC("Opening_parenthesis"), SQMOD_ASCII_OPENING_PARENTHESIS},
{_SC("Closing_parenthesis"), SQMOD_ASCII_CLOSING_PARENTHESIS},
{_SC("Asterisk"), SQMOD_ASCII_ASTERISK},
{_SC("Plus"), SQMOD_ASCII_PLUS},
{_SC("Comma"), SQMOD_ASCII_COMMA},
{_SC("Minus"), SQMOD_ASCII_MINUS},
{_SC("Period"), SQMOD_ASCII_PERIOD},
{_SC("Slash"), SQMOD_ASCII_SLASH},
{_SC("Zero"), SQMOD_ASCII_ZERO},
{_SC("One"), SQMOD_ASCII_ONE},
{_SC("Two"), SQMOD_ASCII_TWO},
{_SC("Three"), SQMOD_ASCII_THREE},
{_SC("Four"), SQMOD_ASCII_FOUR},
{_SC("Five"), SQMOD_ASCII_FIVE},
{_SC("Six"), SQMOD_ASCII_SIX},
{_SC("Seven"), SQMOD_ASCII_SEVEN},
{_SC("Eight"), SQMOD_ASCII_EIGHT},
{_SC("Nine"), SQMOD_ASCII_NINE},
{_SC("Colon"), SQMOD_ASCII_COLON},
{_SC("Emicolon"), SQMOD_ASCII_EMICOLON},
{_SC("Less_than_sign"), SQMOD_ASCII_LESS_THAN_SIGN},
{_SC("Equal_sign"), SQMOD_ASCII_EQUAL_SIGN},
{_SC("Greater_than_sign"), SQMOD_ASCII_GREATER_THAN_SIGN},
{_SC("Question_mark"), SQMOD_ASCII_QUESTION_MARK},
{_SC("At"), SQMOD_ASCII_AT},
{_SC("Upper_a"), SQMOD_ASCII_UPPER_A},
{_SC("Upper_b"), SQMOD_ASCII_UPPER_B},
{_SC("Upper_c"), SQMOD_ASCII_UPPER_C},
{_SC("Upper_d"), SQMOD_ASCII_UPPER_D},
{_SC("Upper_e"), SQMOD_ASCII_UPPER_E},
{_SC("Upper_f"), SQMOD_ASCII_UPPER_F},
{_SC("Upper_g"), SQMOD_ASCII_UPPER_G},
{_SC("Upper_h"), SQMOD_ASCII_UPPER_H},
{_SC("Upper_i"), SQMOD_ASCII_UPPER_I},
{_SC("Upper_j"), SQMOD_ASCII_UPPER_J},
{_SC("Upper_k"), SQMOD_ASCII_UPPER_K},
{_SC("Upper_l"), SQMOD_ASCII_UPPER_L},
{_SC("Upper_m"), SQMOD_ASCII_UPPER_M},
{_SC("Upper_n"), SQMOD_ASCII_UPPER_N},
{_SC("Upper_o"), SQMOD_ASCII_UPPER_O},
{_SC("Upper_p"), SQMOD_ASCII_UPPER_P},
{_SC("Upper_q"), SQMOD_ASCII_UPPER_Q},
{_SC("Upper_r"), SQMOD_ASCII_UPPER_R},
{_SC("Upper_s"), SQMOD_ASCII_UPPER_S},
{_SC("Upper_t"), SQMOD_ASCII_UPPER_T},
{_SC("Upper_u"), SQMOD_ASCII_UPPER_U},
{_SC("Upper_v"), SQMOD_ASCII_UPPER_V},
{_SC("Upper_w"), SQMOD_ASCII_UPPER_W},
{_SC("Upper_x"), SQMOD_ASCII_UPPER_X},
{_SC("Upper_y"), SQMOD_ASCII_UPPER_Y},
{_SC("Upper_z"), SQMOD_ASCII_UPPER_Z},
{_SC("Opening_bracket"), SQMOD_ASCII_OPENING_BRACKET},
{_SC("Backslash"), SQMOD_ASCII_BACKSLASH},
{_SC("Closing_bracket"), SQMOD_ASCII_CLOSING_BRACKET},
{_SC("Caret"), SQMOD_ASCII_CARET},
{_SC("Underscore"), SQMOD_ASCII_UNDERSCORE},
{_SC("Grave_accent"), SQMOD_ASCII_GRAVE_ACCENT},
{_SC("Lower_a"), SQMOD_ASCII_LOWER_A},
{_SC("Lower_b"), SQMOD_ASCII_LOWER_B},
{_SC("Lower_c"), SQMOD_ASCII_LOWER_C},
{_SC("Lower_d"), SQMOD_ASCII_LOWER_D},
{_SC("Lower_e"), SQMOD_ASCII_LOWER_E},
{_SC("Lower_f"), SQMOD_ASCII_LOWER_F},
{_SC("Lower_g"), SQMOD_ASCII_LOWER_G},
{_SC("Lower_h"), SQMOD_ASCII_LOWER_H},
{_SC("Lower_i"), SQMOD_ASCII_LOWER_I},
{_SC("Lower_j"), SQMOD_ASCII_LOWER_J},
{_SC("Lower_k"), SQMOD_ASCII_LOWER_K},
{_SC("Lower_l"), SQMOD_ASCII_LOWER_L},
{_SC("Lower_m"), SQMOD_ASCII_LOWER_M},
{_SC("Lower_n"), SQMOD_ASCII_LOWER_N},
{_SC("Lower_o"), SQMOD_ASCII_LOWER_O},
{_SC("Lower_p"), SQMOD_ASCII_LOWER_P},
{_SC("Lower_q"), SQMOD_ASCII_LOWER_Q},
{_SC("Lower_r"), SQMOD_ASCII_LOWER_R},
{_SC("Lower_s"), SQMOD_ASCII_LOWER_S},
{_SC("Lower_t"), SQMOD_ASCII_LOWER_T},
{_SC("Lower_u"), SQMOD_ASCII_LOWER_U},
{_SC("Lower_v"), SQMOD_ASCII_LOWER_V},
{_SC("Lower_w"), SQMOD_ASCII_LOWER_W},
{_SC("Lower_x"), SQMOD_ASCII_LOWER_X},
{_SC("Lower_y"), SQMOD_ASCII_LOWER_Y},
{_SC("Lower_z"), SQMOD_ASCII_LOWER_Z},
{_SC("Opening_brace"), SQMOD_ASCII_OPENING_BRACE},
{_SC("Vertical_bar"), SQMOD_ASCII_VERTICAL_BAR},
{_SC("Closing_brace"), SQMOD_ASCII_CLOSING_BRACE},
{_SC("Tilde"), SQMOD_ASCII_TILDE},
{_SC("Undefined"), SQMOD_ASCII_UNDEFINED},
{_SC("Max"), SQMOD_ASCII_MAX}
};
// ------------------------------------------------------------------------------------------------
static const EnumElements g_EnumList[] = {
{_SC("SqMod"), g_SqMod},
{_SC("SqArchitecture"), g_ArchitectureEnum},
{_SC("SqPlatform"), g_PlatformEnum},
{_SC("SqEvent"), g_EventEnum},
{_SC("SqCreate"), g_CreateEnum},
{_SC("SqDestroy"), g_DestroyEnum},
{_SC("SqServerError"), g_ServerErrorEnum},
{_SC("SqEntityPool"), g_EntityPoolEnum},
{_SC("SqPlayerUpdate"), g_PlayerUpdateEnum},
{_SC("SqVehicleUpdate"), g_VehicleUpdateEnum},
{_SC("SqPlayerVehicle"), g_PlayerVehicleEnum},
{_SC("SqVehicleSync"), g_VehicleSyncEnum},
{_SC("SqPartReason"), g_PartReasonEnum},
{_SC("SqServerOption"), g_ServerOptionEnum},
{_SC("SqPlayerOption"), g_PlayerOptionEnum},
{_SC("SqVehicleOption"), g_VehicleOptionEnum},
{_SC("SqPickupOption"), g_PickupOptionEnum},
{_SC("SqBodyPart"), g_BodyPartEnum},
{_SC("SqPlayerState"), g_PlayerStateEnum},
{_SC("SqPlayerAction"), g_PlayerActionEnum},
{_SC("SqWeather"), g_WeatherEnum},
{_SC("SqWep"), g_WeaponEnum},
{_SC("SqVeh"), g_VehicleEnum},
{_SC("SqSkin"), g_SkinEnum},
{_SC("SqKeyCode"), g_KeyCodeEnum},
{_SC("SqASCII"), g_AsciiEnum}
};
// ------------------------------------------------------------------------------------------------
void Register_Constants(HSQUIRRELVM vm)
{
RegisterEnumerations(vm, g_EnumList);
}
} // Namespace:: SqMod