mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
231 lines
9.4 KiB
C++
231 lines
9.4 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Misc/World.hpp"
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#include "Base/Color3.hpp"
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#include "Base/Vector2.hpp"
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#include "Base/Vector3.hpp"
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#include "Entity/Player.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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void SetTimeRate(Uint32 rate) { _Func->SetTimeRate(rate); }
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Uint32 GetTimeRate(void) { return _Func->GetTimeRate(); }
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// ------------------------------------------------------------------------------------------------
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void SetHour(Int32 hour) { _Func->SetHour(hour); }
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Int32 GetHour(void) { return _Func->GetHour(); }
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// ------------------------------------------------------------------------------------------------
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void SetMinute(Int32 minute) { _Func->SetMinute(minute); }
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Int32 GetMinute(void) { return _Func->GetMinute(); }
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// ------------------------------------------------------------------------------------------------
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void SetWeather(Int32 weather) { _Func->SetWeather(weather); }
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Int32 GetWeather(void) { return _Func->GetWeather(); }
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// ------------------------------------------------------------------------------------------------
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void SetGravity(Float32 gravity) { _Func->SetGamespeed(gravity); }
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Float32 GetGravity(void) { return _Func->GetGamespeed(); }
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// ------------------------------------------------------------------------------------------------
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void SetGamespeed(Float32 speed) { _Func->SetGamespeed(speed); }
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Float32 GetGamespeed(void) { return _Func->GetGamespeed(); }
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// ------------------------------------------------------------------------------------------------
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void SetWaterLevel(Float32 level) { _Func->SetWaterLevel(level); }
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Float32 GetWaterLevel(void) { return _Func->GetWaterLevel(); }
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// ------------------------------------------------------------------------------------------------
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void SetMaxHeight(Float32 height) { _Func->SetMaxHeight(height); }
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Float32 GetMaxHeight(void) { return _Func->GetMaxHeight(); }
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// ------------------------------------------------------------------------------------------------
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void SetKillCmdDelay(Int32 delay) { _Func->SetKillCmdDelay(delay); }
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Int32 GetKillCmdDelay(void) { return _Func->GetKillCmdDelay(); }
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// ------------------------------------------------------------------------------------------------
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void SetVehiclesForcedRespawnHeight(Float32 height)
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{ _Func->SetVehiclesForcedRespawnHeight(height); }
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Float32 GetVehiclesForcedRespawnHeight(void)
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{ return _Func->GetVehiclesForcedRespawnHeight(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleSyncFrameLimiter(bool toggle)
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{ _Func->ToggleSyncFrameLimiter(toggle); }
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bool EnabledSyncFrameLimiter(void)
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{ return _Func->EnabledSyncFrameLimiter(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleFrameLimiter(bool toggle)
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{ _Func->ToggleFrameLimiter(toggle); }
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bool EnabledFrameLimiter(void)
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{ return _Func->EnabledFrameLimiter(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleTaxiBoostJump(bool toggle)
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{ _Func->ToggleTaxiBoostJump(toggle); }
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bool EnabledTaxiBoostJump(void)
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{ return _Func->EnabledTaxiBoostJump(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleDriveOnWater(bool toggle)
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{ _Func->ToggleDriveOnWater(toggle); }
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bool EnabledDriveOnWater(void)
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{ return _Func->EnabledDriveOnWater(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleFastSwitch(bool toggle)
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{ _Func->ToggleFastSwitch(toggle); }
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bool EnabledFastSwitch(void)
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{ return _Func->EnabledFastSwitch(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleFriendlyFire(bool toggle)
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{ _Func->ToggleFriendlyFire(toggle); }
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bool EnabledFriendlyFire(void)
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{ return _Func->EnabledFriendlyFire(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleDisableDriveby(bool toggle)
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{ _Func->ToggleDisableDriveby(toggle); }
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bool EnabledDisableDriveby(void)
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{ return _Func->EnabledDisableDriveby(); }
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// ------------------------------------------------------------------------------------------------
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void TogglePerfectHandling(bool toggle)
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{ _Func->TogglePerfectHandling(toggle); }
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bool EnabledPerfectHandling(void)
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{ return _Func->EnabledPerfectHandling(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleFlyingCars(bool toggle)
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{ _Func->ToggleFlyingCars(toggle); }
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bool EnabledFlyingCars(void)
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{ return _Func->EnabledFlyingCars(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleJumpSwitch(bool toggle)
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{ _Func->ToggleJumpSwitch(toggle); }
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bool EnabledJumpSwitch(void)
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{ return _Func->EnabledJumpSwitch(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleShowMarkers(bool toggle)
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{ _Func->ToggleShowMarkers(toggle); }
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bool EnabledShowMarkers(void)
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{ return _Func->EnabledShowMarkers(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleStuntBike(bool toggle)
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{ _Func->ToggleStuntBike(toggle); }
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bool EnabledStuntBike(void)
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{ return _Func->EnabledStuntBike(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleShootInAir(bool toggle)
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{ _Func->ToggleShootInAir(toggle); }
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bool EnabledShootInAir(void)
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{ return _Func->EnabledShootInAir(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleShowNametags(bool toggle)
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{ _Func->ToggleShowNametags(toggle); }
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bool EnabledShowNametags(void)
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{ return _Func->EnabledShowNametags(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleJoinMessages(bool toggle)
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{ _Func->ToggleJoinMessages(toggle); }
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bool EnabledJoinMessages(void)
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{ return _Func->EnabledJoinMessages(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleDeathMessages(bool toggle)
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{ _Func->ToggleDeathMessages(toggle); }
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bool EnabledDeathMessages(void)
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{ return _Func->EnabledDeathMessages(); }
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// ------------------------------------------------------------------------------------------------
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void ToggleChatTagsByDefaultEnabled(bool toggle)
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{ _Func->ToggleChatTagsByDefaultEnabled(toggle); }
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bool EnabledChatTagsByDefault(void)
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{ return _Func->EnabledChatTagsByDefault(); }
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// ------------------------------------------------------------------------------------------------
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void CreateExplosion(Int32 world, Int32 type, const Vector3 & pos, CPlayer & source, Uint32 level)
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{
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if (source.Validate())
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_Func->CreateExplosion(world, type, pos.x, pos.y, pos.z, source.GetID(), level);
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}
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void CreateExplosionEx(Int32 world, Int32 type, Float32 x, Float32 y, Float32 z, CPlayer & source, Uint32 level)
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{
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if (source.Validate())
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_Func->CreateExplosion(world, type, x, y, z, source.GetID(), level);
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}
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// ------------------------------------------------------------------------------------------------
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void HideMapObject(Int32 model, const Vector3 & pos)
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{ _Func->HideMapObject(model, pos.x, pos.y, pos.z); }
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void HideMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
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{ _Func->HideMapObject(model, x, y, z); }
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// ------------------------------------------------------------------------------------------------
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void ShowMapObject(Int32 model, const Vector3 & pos)
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{ _Func->ShowMapObject(model, pos.x, pos.y, pos.z); }
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void ShowMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
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{ _Func->ShowMapObject(model, x, y, z); }
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// ------------------------------------------------------------------------------------------------
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void ShowAllMapObjects(void)
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{ _Func->ShowAllMapObjects(); }
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// ------------------------------------------------------------------------------------------------
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void SetWastedSettings(Uint32 dt, Uint32 ft, Float32 fis, Float32 fos,
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const Color3 & fc, Uint32 cfs, Uint32 cft)
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{
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_Func->SetWastedSettings(dt, ft, fis, fos, fc.GetRGB(), cfs, cft);
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}
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Table GetWastedSettings()
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{
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Uint32 fc, dt, ft, cfs, cft;
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Float32 fis, fos;
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Color3 c;
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_Func->GetWastedSettings(&dt, &ft, &fis, &fos, &fc, &cfs, &cft);
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c.SetRGB(fc);
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Table t(DefaultVM::Get());
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t.SetValue(_SC("dt"), dt);
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t.SetValue(_SC("ft"), ft);
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t.SetValue(_SC("fis"), fis);
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t.SetValue(_SC("fos"), fos);
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t.SetValue(_SC("fc"), c);
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t.SetValue(_SC("cfs"), cfs);
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t.SetValue(_SC("cft"), cft);
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return t;
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}
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// ------------------------------------------------------------------------------------------------
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void SetWorldBounds(const Vector2 & max, const Vector2 & min)
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{
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_Func->SetWorldBounds(max.x, min.x, max.y, min.y);
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}
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void SetWorldBoundsEx(Float32 max_x, Float32 max_y, Float32 min_x, Float32 min_y)
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{
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_Func->SetWorldBounds(max_x, min_x, max_y, min_y);
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}
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Table GetWorldBounds()
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{
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Vector2 max, min;
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_Func->GetWorldBounds(&max.x, &min.x, &max.y, &min.y);
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Table t(DefaultVM::Get());
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t.SetValue(_SC("max"),max);
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t.SetValue(_SC("min"), min);
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return t;
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}
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} // Namespace:: SqMod
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