mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
332 lines
10 KiB
C++
332 lines
10 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Entity/Pickup.hpp"
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#include "Entity/Player.hpp"
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#include "Base/Vector3.hpp"
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#include "Core.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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Vector3 CPickup::s_Vector3;
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// ------------------------------------------------------------------------------------------------
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SQChar CPickup::s_StrID[SQMOD_PICKUP_POOL][8];
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// ------------------------------------------------------------------------------------------------
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const Int32 CPickup::Max = SQMOD_PICKUP_POOL;
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// ------------------------------------------------------------------------------------------------
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CPickup::CPickup(Int32 id)
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: m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL))
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, m_Tag(VALID_ENTITY(m_ID) ? s_StrID[m_ID] : _SC("-1"))
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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CPickup::~CPickup()
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Int32 CPickup::Cmp(const CPickup & o) const
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{
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if (m_ID == o.m_ID)
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return 0;
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else if (m_ID > o.m_ID)
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return 1;
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else
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return -1;
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}
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CSStr CPickup::ToString() const
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{
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return VALID_ENTITYEX(m_ID, SQMOD_PICKUP_POOL) ? s_StrID[m_ID] : _SC("-1");
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}
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// ------------------------------------------------------------------------------------------------
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CSStr CPickup::GetTag() const
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{
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return m_Tag.c_str();
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}
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void CPickup::SetTag(CSStr tag)
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{
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m_Tag.assign(tag);
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}
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Object & CPickup::GetData()
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{
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if (Validate())
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return m_Data;
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return NullObject();
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}
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void CPickup::SetData(Object & data)
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{
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if (Validate())
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m_Data = data;
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}
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// ------------------------------------------------------------------------------------------------
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bool CPickup::Destroy(Int32 header, Object & payload)
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{
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return _Core->DelPickup(m_ID, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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bool CPickup::BindEvent(Int32 evid, Object & env, Function & func) const
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{
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if (!Validate())
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return false;
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Function & event = _Core->GetPickupEvent(m_ID, evid);
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if (func.IsNull())
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event.Release();
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else
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event = Function(env.GetVM(), env, func.GetFunc());
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool CPickup::IsStreamedFor(CPlayer & player) const
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{
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if (!player.IsActive())
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SqThrow("Invalid player argument: null");
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else if (Validate())
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return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID());
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return false;
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}
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Int32 CPickup::GetModel() const
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{
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if (Validate())
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return _Func->PickupGetModel(m_ID);
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return -1;
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}
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Int32 CPickup::GetWorld() const
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{
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if (Validate())
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return _Func->GetPickupWorld(m_ID);
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return -1;
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}
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void CPickup::SetWorld(Int32 world) const
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{
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if (Validate())
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_Func->SetPickupWorld(m_ID, world);
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}
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Int32 CPickup::GetAlpha() const
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{
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if (Validate())
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return _Func->GetVehicleModel(m_ID);
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return -1;
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}
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void CPickup::SetAlpha(Int32 alpha) const
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{
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if (Validate())
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_Func->PickupSetAlpha(m_ID, alpha);
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}
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bool CPickup::GetAutomatic() const
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{
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if (Validate())
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return _Func->PickupIsAutomatic(m_ID);
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return false;
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}
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void CPickup::SetAutomatic(bool toggle) const
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{
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if (Validate())
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_Func->PickupSetAutomatic(m_ID, toggle);
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}
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Int32 CPickup::GetAutoTimer() const
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{
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if (Validate())
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return _Func->GetPickupAutoTimer(m_ID);
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return -1;
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}
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void CPickup::SetAutoTimer(Int32 timer) const
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{
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if (Validate())
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_Func->SetPickupAutoTimer(m_ID, timer);
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}
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void CPickup::Refresh() const
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{
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if (Validate())
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_Func->PickupRefresh(m_ID);
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}
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const Vector3 & CPickup::GetPosition()
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{
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s_Vector3.Clear();
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if (Validate())
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_Func->PickupGetPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
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return s_Vector3;
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}
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void CPickup::SetPosition(const Vector3 & pos) const
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{
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if (Validate())
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_Func->PickupSetPos(m_ID, pos.x, pos.y, pos.z);
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}
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void CPickup::SetPositionEx(Float32 x, Float32 y, Float32 z) const
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{
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if (Validate())
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_Func->PickupSetPos(m_ID, x, y, z);
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}
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Int32 CPickup::GetQuantity() const
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{
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if (Validate())
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return _Func->PickupGetQuantity(m_ID);
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return -1;
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}
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// ------------------------------------------------------------------------------------------------
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Float32 CPickup::GetPosX() const
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{
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s_Vector3.x = 0;
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if (Validate())
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_Func->PickupGetPos(m_ID, &s_Vector3.x, NULL, NULL);
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return s_Vector3.x;
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}
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Float32 CPickup::GetPosY() const
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{
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s_Vector3.y = 0;
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if (Validate())
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_Func->PickupGetPos(m_ID, NULL, &s_Vector3.y, NULL);
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return s_Vector3.y;
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}
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Float32 CPickup::GetPosZ() const
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{
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s_Vector3.z = 0;
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if (Validate())
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_Func->PickupGetPos(m_ID, NULL, NULL, &s_Vector3.z);
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return s_Vector3.z;
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}
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// ------------------------------------------------------------------------------------------------
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void CPickup::SetPosX(Float32 x) const
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{
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if (Validate())
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{
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_Func->PickupGetPos(m_ID, NULL, &s_Vector3.y, &s_Vector3.z);
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_Func->PickupSetPos(m_ID, x, s_Vector3.y, s_Vector3.z);
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}
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}
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void CPickup::SetPosY(Float32 y) const
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{
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if (Validate())
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{
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_Func->PickupGetPos(m_ID, &s_Vector3.x, NULL, &s_Vector3.z);
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_Func->PickupSetPos(m_ID, s_Vector3.x, y, s_Vector3.z);
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}
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}
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void CPickup::SetPosZ(Float32 z) const
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{
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if (Validate())
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{
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_Func->PickupGetPos(m_ID, &s_Vector3.x, &s_Vector3.y, NULL);
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_Func->PickupSetPos(m_ID, s_Vector3.z, s_Vector3.y, z);
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}
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}
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// ------------------------------------------------------------------------------------------------
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static Object & CreatePickupEx(Int32 model, Int32 world, Int32 quantity,
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Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic)
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{
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return _Core->NewPickup(model, world, quantity, x, y, z, alpha, automatic,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & CreatePickupEx(Int32 model, Int32 world, Int32 quantity,
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Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic,
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Int32 header, Object & payload)
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{
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return _Core->NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload);
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}
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// ------------------------------------------------------------------------------------------------
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static Object & CreatePickup(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
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Int32 alpha, bool automatic)
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{
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return _Core->NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
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SQMOD_CREATE_DEFAULT, NullObject());
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}
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static Object & CreatePickup(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos,
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Int32 alpha, bool automatic, Int32 header, Object & payload)
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{
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return _Core->NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic,
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header, payload);
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}
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// ================================================================================================
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void Register_CPickup(HSQUIRRELVM vm)
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{
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RootTable(vm).Bind(_SC("SqPickup"),
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Class< CPickup, NoConstructor< CPickup > >(vm, _SC("SqPickup"))
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/* Metamethods */
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.Func(_SC("_cmp"), &CPickup::Cmp)
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.Func(_SC("_tostring"), &CPickup::ToString)
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/* Core Properties */
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.Prop(_SC("ID"), &CPickup::GetID)
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.Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag)
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.Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData)
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.Prop(_SC("MaxID"), &CPickup::GetMaxID)
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.Prop(_SC("Active"), &CPickup::IsActive)
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/* Core Functions */
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.Func(_SC("Bind"), &CPickup::BindEvent)
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/* Core Overloads */
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.Overload< bool (CPickup::*)(void) >(_SC("Destroy"), &CPickup::Destroy)
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.Overload< bool (CPickup::*)(Int32) >(_SC("Destroy"), &CPickup::Destroy)
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.Overload< bool (CPickup::*)(Int32, Object &) >(_SC("Destroy"), &CPickup::Destroy)
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/* Properties */
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.Prop(_SC("Model"), &CPickup::GetModel)
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.Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld)
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.Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha)
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.Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
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.Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic)
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.Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
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.Prop(_SC("Autotimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer)
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.Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition)
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.Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition)
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.Prop(_SC("Quantity"), &CPickup::GetQuantity)
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.Prop(_SC("X"), &CPickup::GetPosX, &CPickup::SetPosX)
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.Prop(_SC("Y"), &CPickup::GetPosY, &CPickup::SetPosY)
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.Prop(_SC("Z"), &CPickup::GetPosZ, &CPickup::SetPosZ)
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/* Functions */
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.Func(_SC("StreamedFor"), &CPickup::IsStreamedFor)
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.Func(_SC("Refresh"), &CPickup::Refresh)
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.Func(_SC("SetPos"), &CPickup::SetPositionEx)
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.Func(_SC("SetPosition"), &CPickup::SetPositionEx)
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);
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RootTable(vm)
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.Overload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool) >
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(_SC("CreatePickupEx"), &CreatePickupEx)
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.Overload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool, Int32, Object &) >
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(_SC("CreatePickupEx"), &CreatePickupEx)
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.Overload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool) >
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(_SC("CreatePickup"), &CreatePickup)
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.Overload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool, Int32, Object &) >
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(_SC("CreatePickup"), &CreatePickup);
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}
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} // Namespace:: SqMod
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