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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Misc/Model.cpp
2015-11-01 05:48:01 +02:00

301 lines
8.3 KiB
C++

#include "Misc/Model.hpp"
#include "Base/Vector3.hpp"
#include "Entity.hpp"
#include "Register.hpp"
#include "Core.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
const CModel CModel::NIL;
// ------------------------------------------------------------------------------------------------
CModel::CModel()
: m_ID(SQMOD_UNKNOWN)
{
}
CModel::CModel(SQInt32 id)
: m_ID(VALID_ENTITYGETEX(id, Max))
{
}
CModel::CModel(const SQChar * name, SQInt32 id)
: m_ID(GetWeaponID(name))
{
if (VALID_ENTITYGETEX(m_ID, Max))
{
m_ID = id;
}
}
// ------------------------------------------------------------------------------------------------
CModel::CModel(const CModel & m)
: m_ID(m.m_ID)
, m_Tag(m.m_Tag)
, m_Data(m.m_Data)
{
}
CModel::CModel(CModel && m)
: m_ID(m.m_ID)
, m_Tag(m.m_Tag)
, m_Data(m.m_Data)
{
}
// ------------------------------------------------------------------------------------------------
CModel::~CModel()
{
}
// ------------------------------------------------------------------------------------------------
CModel & CModel::operator = (const CModel & m)
{
m_ID = m.m_ID;
m_Tag = m.m_Tag;
m_Data = m.m_Data;
return *this;
}
CModel & CModel::operator = (CModel && m)
{
m_ID = m.m_ID;
m_Tag = m.m_Tag;
m_Data = m.m_Data;
return *this;
}
// ------------------------------------------------------------------------------------------------
CModel & CModel::operator = (SQInt32 id)
{
m_ID = VALID_ENTITYGETEX(id, Max);
return *this;
}
// ------------------------------------------------------------------------------------------------
bool CModel::operator == (const CModel & m) const
{
return (m_ID == m.m_ID);
}
bool CModel::operator != (const CModel & m) const
{
return (m_ID != m.m_ID);
}
bool CModel::operator < (const CModel & m) const
{
return (m_ID < m.m_ID);
}
bool CModel::operator > (const CModel & m) const
{
return (m_ID < m.m_ID);
}
bool CModel::operator <= (const CModel & m) const
{
return (m_ID <= m.m_ID);
}
bool CModel::operator >= (const CModel & m) const
{
return (m_ID >= m.m_ID);
}
// ------------------------------------------------------------------------------------------------
SQInteger CModel::Cmp(const CModel & m) const
{
if (m_ID == m.m_ID)
{
return 0;
}
else if (m_ID > m.m_ID)
{
return 1;
}
else
{
return -1;
}
}
// ------------------------------------------------------------------------------------------------
const SQChar * CModel::ToString() const
{
return GetModelName(m_ID);
}
// ------------------------------------------------------------------------------------------------
SQInteger CModel::GetID() const
{
return m_ID;
}
void CModel::SetID(SQInt32 id)
{
m_ID = VALID_ENTITYGETEX(id, Max);
}
// ------------------------------------------------------------------------------------------------
CModel & CModel::SetnGet(SQInt32 id)
{
m_ID = VALID_ENTITYGETEX(id, Max);
return *this;
}
// ------------------------------------------------------------------------------------------------
const SQChar * CModel::GetGlobalTag() const
{
return GlobalTag(m_ID);
}
void CModel::SetGlobalTag(const SQChar * tag) const
{
GlobalTag(m_ID, tag);
}
// ------------------------------------------------------------------------------------------------
SqObj & CModel::GetGlobalData() const
{
return GlobalData(m_ID);
}
void CModel::SetGlobalData(SqObj & data) const
{
GlobalData(m_ID, data);
}
// ------------------------------------------------------------------------------------------------
const SQChar * CModel::GetLocalTag() const
{
return m_Tag.c_str();
}
void CModel::SetLocalTag(const SQChar * tag)
{
m_Tag = tag;
}
// ------------------------------------------------------------------------------------------------
SqObj & CModel::GetLocalData()
{
return m_Data;
}
void CModel::SetLocalData(SqObj & data)
{
m_Data = data;
}
// ------------------------------------------------------------------------------------------------
bool CModel::IsValid() const
{
return (VALID_ENTITYEX(m_ID, Max));
}
// ------------------------------------------------------------------------------------------------
const SQChar * CModel::GetName() const
{
return GetModelName(m_ID);
}
// ------------------------------------------------------------------------------------------------
void CModel::SetName(const SQChar * name)
{
SQMOD_UNUSED_VAR(name);
m_ID = -1; /* @TODO Implement! */
}
// ------------------------------------------------------------------------------------------------
bool CModel::IsWeapon() const
{
return IsModelWeapon(m_ID);
}
bool CModel::IsActuallyWeapon() const
{
return IsModelActuallyWeapon(m_ID);
}
// ------------------------------------------------------------------------------------------------
Reference< CObject > CModel::Object(SQInt32 world, const Vector3 & pos, SQInt32 alpha, SQInt32 header, \
SqObj & payload) const
{
return _Core->NewObject(m_ID, world, pos.x, pos.y, pos.z, alpha, header, payload);
}
Reference< CObject > CModel::Object(SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha, \
SQInt32 header, SqObj & payload) const
{
return _Core->NewObject(m_ID, world, x, y, z, alpha, header, payload);
}
// ------------------------------------------------------------------------------------------------
Reference< CPickup > CModel::Pickup(SQInt32 world, SQInt32 quantity, const Vector3 & pos, SQInt32 alpha, \
bool automatic, SQInt32 header, SqObj & payload) const
{
return _Core->NewPickup(m_ID, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, header, payload);
}
Reference< CPickup > CModel::Pickup(SQInt32 world, SQInt32 quantity, SQFloat x, SQFloat y, SQFloat z, \
SQInt32 alpha, bool automatic, SQInt32 header, SqObj & payload) const
{
return _Core->NewPickup(m_ID, world, quantity, x, y, z, alpha, automatic, header, payload);
}
// ================================================================================================
bool Register_CModel(HSQUIRRELVM vm)
{
// Output debugging information
LogDbg("Beginning registration of <CModel> type");
// Attempt to register the specified type
Sqrat::RootTable(vm).Bind(_SC("CModel"), Sqrat::Class< CModel >(vm, _SC("CModel"))
/* Constructors */
.Ctor()
.Ctor< SQInt32 >()
.Ctor< const SQChar *, SQInt32 >()
/* Metamethods */
.Func(_SC("_cmp"), &CModel::Cmp)
.Func(_SC("_tostring"), &CModel::ToString)
/* Properties */
.Prop(_SC("id"), &CModel::GetID, &CModel::SetID)
.Prop(_SC("gtag"), &CModel::GetGlobalTag, &CModel::SetGlobalTag)
.Prop(_SC("gdata"), &CModel::GetGlobalData, &CModel::SetGlobalData)
.Prop(_SC("ltag"), &CModel::GetLocalTag, &CModel::SetLocalTag)
.Prop(_SC("ldata"), &CModel::GetLocalData, &CModel::SetLocalData)
.Prop(_SC("valid"), &CModel::IsValid)
.Prop(_SC("name"), &CModel::GetName, &CModel::SetName)
.Prop(_SC("weapon"), &CModel::IsWeapon)
.Prop(_SC("truly_weapon"), &CModel::IsActuallyWeapon)
/* Functions */
.Func(_SC("setng"), &CModel::SetnGet)
/* Overloads */
.Overload< Reference< CObject > (CModel::*)(SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) const >
(_SC("object"), &CModel::Object)
.Overload< Reference< CObject > (CModel::*)(SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) const >
(_SC("object"), &CModel::Object)
.Overload< Reference< CPickup > (CModel::*)(SQInt32, SQInt32, const Vector3 &, SQInt32, bool, SQInt32, SqObj &) const >
(_SC("pickup"), &CModel::Pickup)
.Overload< Reference< CPickup > (CModel::*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, bool, SQInt32, SqObj &) const >
(_SC("pickup"), &CModel::Pickup)
);
// Output debugging information
LogDbg("Registration of <CModel> type was successful");
// Registration succeeded
return true;
}
} // Namespace:: SqMod