mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
70e5f0ba21
Also enabled the latest C++ revision in the project. Replaced the Random library with the one provided by C++11. Implemented a simple AES256 encryption class. Various other fixes and improvements.
276 lines
11 KiB
C++
276 lines
11 KiB
C++
#ifndef _ENTITY_SPRITE_HPP_
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#define _ENTITY_SPRITE_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Manages a single sprite entity.
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*/
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class CSprite
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CSprite(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CSprite(const CSprite &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CSprite(CSprite &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CSprite();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CSprite & operator = (const CSprite &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CSprite & operator = (CSprite &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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SqThrowF("Invalid sprite reference [%s]", m_Tag.c_str());
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const CSprite & o) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(CSStr tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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Object & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(Object & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed sprite entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed sprite entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed sprite entity.
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*/
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bool Destroy(Int32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* Bind to an event supported by this entity type.
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*/
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void BindEvent(Int32 evid, Object & env, Function & func) const;
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/* --------------------------------------------------------------------------------------------
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* Show the managed sprite entity to all players on the server.
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*/
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void ShowAll() const;
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/* --------------------------------------------------------------------------------------------
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* Show the managed sprite entity to the specified player entity.
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*/
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void ShowFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Show the managed sprite entity to all players in the specified range.
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*/
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void ShowRange(Int32 first, Int32 last) const;
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/* --------------------------------------------------------------------------------------------
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* Hide the managed sprite entity from all players on the server.
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*/
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void HideAll() const;
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/* --------------------------------------------------------------------------------------------
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* Hide the managed sprite entity from the specified player entity.
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*/
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void HideFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Hide the managed sprite entity from all players in the specified range.
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*/
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void HideRange(Int32 first, Int32 last) const;
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/* --------------------------------------------------------------------------------------------
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* Set the position of the managed sprite entity for all players on the server.
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*/
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void SetPositionAll(const Vector2i & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Set the position of the managed sprite entity for all players on the server.
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*/
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void SetPositionAllEx(Int32 x, Int32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Set the position of the managed sprite entity for the specified player entity.
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*/
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void SetPositionFor(CPlayer & player, const Vector2i & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Set the position of the managed sprite entity for the specified player entity.
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*/
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void SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Set the position of the managed sprite entity for all players in the specified range.
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*/
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void SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Set the center of the managed sprite entity for all players on the server.
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*/
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void SetCenterAll(const Vector2i & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Set the center of the managed sprite entity for all players on the server.
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*/
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void SetCenterAllEx(Int32 x, Int32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Set the center of the managed sprite entity for the specified player entity.
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*/
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void SetCenterFor(CPlayer & player, const Vector2i & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Set the center of the managed sprite entity for the specified player entity.
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*/
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void SetCenterForEx(CPlayer & player, Int32 x, Int32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Set the center of the managed sprite entity for all players in the specified range.
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*/
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void SetCenterRange(Int32 first, Int32 last, const Vector2i & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Set the rotation of the managed sprite entity for all players on the server.
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*/
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void SetRotationAll(Float32 rot) const;
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/* --------------------------------------------------------------------------------------------
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* Set the rotation of the managed sprite entity for the specified player entity.
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*/
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void SetRotationFor(CPlayer & player, Float32 rot) const;
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/* --------------------------------------------------------------------------------------------
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* Set the rotation of the managed sprite entity for all players in the specified range.
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*/
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void SetRotationRange(Int32 first, Int32 last, Float32 rot) const;
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/* --------------------------------------------------------------------------------------------
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* Set the alpha of the managed sprite entity for all players on the server.
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*/
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void SetAlphaAll(Uint8 alpha) const;
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/* --------------------------------------------------------------------------------------------
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* Set the alpha of the managed sprite entity for the specified player entity.
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*/
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void SetAlphaFor(CPlayer & player, Uint8 alpha) const;
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/* --------------------------------------------------------------------------------------------
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* Set the alpha of the managed sprite entity for all players in the specified range.
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*/
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void SetAlphaRange(Int32 first, Int32 last, Uint8 alpha) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the file path of the texture used by the managed sprite entity.
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*/
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const String & GetFilePath() const;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_SPRITE_HPP_
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