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SqMod/source/Entity/Forcefield.hpp
Sandu Liviu Catalin 70e5f0ba21 Migrated the host module to C++ exceptions as well.
Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
2016-03-10 05:57:13 +02:00

293 lines
11 KiB
C++

#ifndef _ENTITY_FORCEFIELD_HPP_
#define _ENTITY_FORCEFIELD_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a single forcefield entity.
*/
class CForcefield
{
// --------------------------------------------------------------------------------------------
friend class Core;
private:
// --------------------------------------------------------------------------------------------
static Color3 s_Color3;
static Vector3 s_Vector3;
// --------------------------------------------------------------------------------------------
static Uint32 s_ColorR, s_ColorG, s_ColorB;
/* --------------------------------------------------------------------------------------------
* Identifier of the managed entity.
*/
Int32 m_ID;
/* --------------------------------------------------------------------------------------------
* User tag associated with this instance.
*/
String m_Tag;
/* --------------------------------------------------------------------------------------------
* User data associated with this instance.
*/
Object m_Data;
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
CForcefield(Int32 id);
public:
/* --------------------------------------------------------------------------------------------
* Maximum possible number that could represent an identifier for this entity type.
*/
static const Int32 Max;
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
CForcefield(const CForcefield &) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
CForcefield(CForcefield &&) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~CForcefield();
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
CForcefield & operator = (const CForcefield &) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
CForcefield & operator = (CForcefield &&) = delete;
/* --------------------------------------------------------------------------------------------
* See whether this instance manages a valid entity otherwise throw an exception.
*/
void Validate() const
{
if (INVALID_ENTITY(m_ID))
SqThrowF("Invalid forcefield reference [%s]", m_Tag.c_str());
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const CForcefield & o) const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the identifier of the entity managed by this instance.
*/
Int32 GetID() const
{
return m_ID;
}
/* --------------------------------------------------------------------------------------------
* Check whether this instance manages a valid entity.
*/
bool IsActive() const
{
return VALID_ENTITY(m_ID);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user tag.
*/
const String & GetTag() const;
/* --------------------------------------------------------------------------------------------
* Modify the associated user tag.
*/
void SetTag(CSStr tag);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData();
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data);
/* --------------------------------------------------------------------------------------------
* Destroy the managed forcefield entity.
*/
bool Destroy()
{
return Destroy(0, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed forcefield entity.
*/
bool Destroy(Int32 header)
{
return Destroy(header, NullObject());
}
/* --------------------------------------------------------------------------------------------
* Destroy the managed forcefield entity.
*/
bool Destroy(Int32 header, Object & payload);
/* --------------------------------------------------------------------------------------------
* Bind to an event supported by this entity type.
*/
void BindEvent(Int32 evid, Object & env, Function & func) const;
/* --------------------------------------------------------------------------------------------
* See if the managed forcefield entity is streamed for the specified player.
*/
bool IsStreamedFor(CPlayer & player) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the world in which the managed forcefield entity exists.
*/
Int32 GetWorld() const;
/* --------------------------------------------------------------------------------------------
* Modify the world in which the managed forcefield entity exists.
*/
void SetWorld(Int32 world) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the color of the managed forcefield entity.
*/
const Color3 & GetColor() const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed forcefield entity.
*/
void SetColor(const Color3 & col) const;
/* --------------------------------------------------------------------------------------------
* Modify the color of the managed forcefield entity.
*/
void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position of the managed forcefield entity.
*/
const Vector3 & GetPosition() const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed forcefield entity.
*/
void SetPosition(const Vector3 & pos) const;
/* --------------------------------------------------------------------------------------------
* Modify the position of the managed forcefield entity.
*/
void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the radius of the managed forcefield entity.
*/
Float32 GetRadius() const;
/* --------------------------------------------------------------------------------------------
* Modify the radius of the managed forcefield entity.
*/
void SetRadius(Float32 radius) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the owner of the managed forcefield entity.
*/
Object & GetOwner() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the owner identifier of the managed forcefield entity.
*/
Int32 GetOwnerID() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the x axis of the managed forcefield entity.
*/
Float32 GetPosX() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the y axis of the managed forcefield entity.
*/
Float32 GetPosY() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the position on the z axis of the managed forcefield entity.
*/
Float32 GetPosZ() const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the x axis of the managed forcefield entity.
*/
void SetPosX(Float32 x) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the y axis of the managed forcefield entity.
*/
void SetPosY(Float32 y) const;
/* --------------------------------------------------------------------------------------------
* Modify the position on the z axis of the managed forcefield entity.
*/
void SetPosZ(Float32 z) const;
/* --------------------------------------------------------------------------------------------
* Retrieve the red color of the managed forcefield entity.
*/
Uint32 GetColR() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the green color of the managed forcefield entity.
*/
Uint32 GetColG() const;
/* --------------------------------------------------------------------------------------------
* Retrieve the blue color of the managed forcefield entity.
*/
Uint32 GetColB() const;
/* --------------------------------------------------------------------------------------------
* Modify the red color of the managed forcefield entity.
*/
void SetColR(Uint32 r) const;
/* --------------------------------------------------------------------------------------------
* Modify the green color of the managed forcefield entity.
*/
void SetColG(Uint32 g) const;
/* --------------------------------------------------------------------------------------------
* Modify the blue color of the managed forcefield entity.
*/
void SetColB(Uint32 b) const;
};
} // Namespace:: SqMod
#endif // _ENTITY_FORCEFIELD_HPP_