mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
70e5f0ba21
Also enabled the latest C++ revision in the project. Replaced the Random library with the one provided by C++11. Implemented a simple AES256 encryption class. Various other fixes and improvements.
1222 lines
41 KiB
C++
1222 lines
41 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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#include "Base/Buffer.hpp"
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#include "Library/Random.hpp"
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#include "Library/String.hpp"
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// ------------------------------------------------------------------------------------------------
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#include "Base/AABB.hpp"
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#include "Base/Circle.hpp"
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#include "Base/Color3.hpp"
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#include "Base/Color4.hpp"
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#include "Base/Quaternion.hpp"
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#include "Base/Sphere.hpp"
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#include "Base/Vector2.hpp"
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#include "Base/Vector2i.hpp"
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#include "Base/Vector3.hpp"
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#include "Base/Vector4.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <time.h>
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#include <float.h>
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#include <limits.h>
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#include <stdarg.h>
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#include <algorithm>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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static const SQChar EMPTY_STR_CHAR = 0;
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const SQChar * g_EmptyStr = &EMPTY_STR_CHAR;
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// --------------------------------------------------------------------------------------------
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PluginFuncs* _Func = NULL;
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PluginCallbacks* _Clbk = NULL;
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PluginInfo* _Info = NULL;
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/* ------------------------------------------------------------------------------------------------
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* Common buffer to reduce memory allocations. To be immediately copied uppon return!
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*/
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static SQChar g_Buffer[4096];
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// ------------------------------------------------------------------------------------------------
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const char NumLimit< char >::Min = CHAR_MIN;
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const signed char NumLimit< signed char >::Min = SCHAR_MIN;
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const unsigned char NumLimit< unsigned char >::Min = 0;
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const signed short NumLimit< signed short >::Min = SHRT_MIN;
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const unsigned short NumLimit< unsigned short >::Min = 0;
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const signed int NumLimit< signed int >::Min = INT_MIN;
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const unsigned int NumLimit< unsigned int >::Min = 0;
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const signed long NumLimit< signed long >::Min = LONG_MIN;
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const unsigned long NumLimit< unsigned long >::Min = 0;
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const signed long long NumLimit< signed long long >::Min = LLONG_MIN;
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const unsigned long long NumLimit< unsigned long long >::Min = 0;
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const float NumLimit< float >::Min = FLT_MIN;
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const double NumLimit< double >::Min = DBL_MIN;
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const long double NumLimit< long double >::Min = LDBL_MIN;
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// ------------------------------------------------------------------------------------------------
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const char NumLimit< char >::Max = CHAR_MAX;
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const signed char NumLimit< signed char >::Max = SCHAR_MAX;
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const unsigned char NumLimit< unsigned char >::Max = UCHAR_MAX;
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const signed short NumLimit< signed short >::Max = SHRT_MAX;
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const unsigned short NumLimit< unsigned short >::Max = USHRT_MAX;
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const signed int NumLimit< signed int >::Max = INT_MAX;
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const unsigned int NumLimit< unsigned int >::Max = UINT_MAX;
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const signed long NumLimit< signed long >::Max = LONG_MAX;
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const unsigned long NumLimit< unsigned long >::Max = ULONG_MAX;
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const signed long long NumLimit< signed long long >::Max = LLONG_MAX;
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const unsigned long long NumLimit< unsigned long long >::Max = ULLONG_MAX;
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const float NumLimit< float >::Max = FLT_MAX;
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const double NumLimit< double >::Max = DBL_MAX;
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const long double NumLimit< long double >::Max = LDBL_MAX;
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// ------------------------------------------------------------------------------------------------
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Object & NullObject()
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{
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static Object o;
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o.Release();
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return o;
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}
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// ------------------------------------------------------------------------------------------------
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Array & NullArray()
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{
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static Array a;
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a.Release();
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return a;
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}
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// ------------------------------------------------------------------------------------------------
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Function & NullFunction()
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{
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static Function f;
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f.Release();
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return f;
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}
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// --------------------------------------------------------------------------------------------
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bool SToB(CSStr str)
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{
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return (strcmp(str, "true") == 0 || strcmp(str, "yes") == 0 ||
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strcmp(str, "on") == 0 || strcmp(str, "1") == 0) ? true : false;
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}
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// ------------------------------------------------------------------------------------------------
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void SqThrowF(CCStr fmt, ...)
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{
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// Initialize the argument list
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va_list args;
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va_start (args, fmt);
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// Write the requested contents
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if (snprintf(g_Buffer, sizeof(g_Buffer), fmt, args) < 0)
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strcpy(g_Buffer, "Unknown error has occurred");
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// Release the argument list
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va_end(args);
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// Throw the exception with the resulted message
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throw Sqrat::Exception(g_Buffer);
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}
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// ------------------------------------------------------------------------------------------------
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CSStr ToStrF(CCStr fmt, ...)
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{
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// Prepare the arguments list
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va_list args;
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va_start (args, fmt);
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// Attempt to run the specified format
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int ret = vsnprintf(g_Buffer, sizeof(g_Buffer), fmt, args);
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// See if the format function failed
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if (ret < 0)
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SqThrowF("Failed to run the specified string format");
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// Finalized the arguments list
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va_end(args);
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// Return the resulted string
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return g_Buffer;
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}
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// ------------------------------------------------------------------------------------------------
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CSStr ToStringF(CCStr fmt, ...)
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{
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// Acquire a moderately sized buffer
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Buffer b(128);
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// Prepare the arguments list
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va_list args;
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va_start (args, fmt);
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// Attempt to run the specified format
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if (b.WriteF(0, fmt, args) == 0)
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// Make sure the string is null terminated
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b.At(0) = 0;
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// Finalized the arguments list
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va_end(args);
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// Return the resulted string
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return b.Get< SQChar >();
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}
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// ------------------------------------------------------------------------------------------------
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static const Color3 SQ_Color_List[] =
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{
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Color3(240, 248, 255),
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Color3(250, 235, 215),
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Color3(0, 255, 255),
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Color3(127, 255, 212),
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Color3(240, 255, 255),
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Color3(245, 245, 220),
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Color3(255, 228, 196),
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Color3(0, 0, 0),
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Color3(255, 235, 205),
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Color3(0, 0, 255),
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Color3(138, 43, 226),
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Color3(165, 42, 42),
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Color3(222, 184, 135),
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Color3(95, 158, 160),
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Color3(127, 255, 0),
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Color3(210, 105, 30),
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Color3(255, 127, 80),
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Color3(100, 149, 237),
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Color3(255, 248, 220),
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Color3(220, 20, 60),
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Color3(0, 255, 255),
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Color3(0, 0, 139),
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Color3(0, 139, 139),
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Color3(184, 134, 11),
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Color3(169, 169, 169),
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Color3(0, 100, 0),
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Color3(189, 183, 107),
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Color3(139, 0, 139),
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Color3(85, 107, 47),
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Color3(255, 140, 0),
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Color3(153, 50, 204),
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Color3(139, 0, 0),
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Color3(233, 150, 122),
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Color3(143, 188, 143),
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Color3(72, 61, 139),
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Color3(47, 79, 79),
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Color3(0, 206, 209),
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Color3(148, 0, 211),
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Color3(255, 20, 147),
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Color3(0, 191, 255),
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Color3(105, 105, 105),
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Color3(30, 144, 255),
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Color3(178, 34, 34),
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Color3(255, 250, 240),
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Color3(34, 139, 34),
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Color3(255, 0, 255),
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Color3(220, 220, 220),
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Color3(248, 248, 255),
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Color3(255, 215, 0),
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Color3(218, 165, 32),
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Color3(128, 128, 128),
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Color3(0, 128, 0),
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Color3(173, 255, 47),
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Color3(240, 255, 240),
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Color3(255, 105, 180),
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Color3(205, 92, 92),
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Color3(75, 0, 130),
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Color3(255, 255, 240),
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Color3(240, 230, 140),
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Color3(230, 230, 250),
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Color3(255, 240, 245),
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Color3(124, 252, 0),
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Color3(255, 250, 205),
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Color3(173, 216, 230),
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Color3(240, 128, 128),
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Color3(224, 255, 255),
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Color3(250, 250, 210),
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Color3(211, 211, 211),
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Color3(144, 238, 144),
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Color3(255, 182, 193),
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Color3(255, 160, 122),
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Color3(32, 178, 170),
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Color3(135, 206, 250),
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Color3(119, 136, 153),
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Color3(176, 196, 222),
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Color3(255, 255, 224),
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Color3(0, 255, 0),
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Color3(50, 205, 50),
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Color3(250, 240, 230),
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Color3(255, 0, 255),
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Color3(128, 0, 0),
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Color3(102, 205, 170),
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Color3(0, 0, 205),
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Color3(186, 85, 211),
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Color3(147, 112, 219),
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Color3(60, 179, 113),
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Color3(123, 104, 238),
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Color3(0, 250, 154),
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Color3(72, 209, 204),
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Color3(199, 21, 133),
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Color3(25, 25, 112),
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Color3(245, 255, 250),
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Color3(255, 228, 225),
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Color3(255, 228, 181),
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Color3(255, 222, 173),
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Color3(0, 0, 128),
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Color3(253, 245, 230),
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Color3(128, 128, 0),
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Color3(107, 142, 35),
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Color3(255, 165, 0),
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Color3(255, 69, 0),
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Color3(218, 112, 214),
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Color3(238, 232, 170),
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Color3(152, 251, 152),
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Color3(175, 238, 238),
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Color3(219, 112, 147),
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Color3(255, 239, 213),
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Color3(255, 218, 185),
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Color3(205, 133, 63),
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Color3(255, 192, 203),
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Color3(221, 160, 221),
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Color3(176, 224, 230),
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Color3(128, 0, 128),
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Color3(255, 0, 0),
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Color3(188, 143, 143),
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Color3(65, 105, 225),
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Color3(139, 69, 19),
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Color3(250, 128, 114),
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Color3(244, 164, 96),
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Color3(46, 139, 87),
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Color3(255, 245, 238),
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Color3(160, 82, 45),
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Color3(192, 192, 192),
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Color3(135, 206, 235),
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Color3(106, 90, 205),
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Color3(112, 128, 144),
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Color3(255, 250, 250),
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Color3(0, 255, 127),
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Color3(70, 130, 180),
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Color3(210, 180, 140),
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Color3(0, 128, 128),
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Color3(216, 191, 216),
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Color3(255, 99, 71),
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Color3(64, 224, 208),
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Color3(238, 130, 238),
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Color3(245, 222, 179),
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Color3(255, 255, 255),
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Color3(245, 245, 245),
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Color3(255, 255, 0),
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Color3(154, 205, 50)
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};
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// ------------------------------------------------------------------------------------------------
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const Color3 & GetRandomColor()
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{
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return SQ_Color_List[GetRandomUint8(0, (sizeof(SQ_Color_List) / sizeof(Color3))-1)];
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}
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// ------------------------------------------------------------------------------------------------
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Color3 GetColor(CSStr name)
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{
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// See if we actually have something to search for
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if(!name || *name == 0)
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SqThrowF("Cannot extract values from an empty string");
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// Clone the string into an editable version
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CCStr str = StrJustAlphaNum(name);
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str = StrToLowercase(str);
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// See if we still have a valid name after the cleanup
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if(!str || *str == 0)
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SqThrowF("Cannot extract values from an invalid string: %s", name);
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// Calculate the name length
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const Uint32 len = strlen(str);
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// Get the most significant characters used to identify a weapon
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SQChar a = str[0], b = 0, c = 0, d = str[len-1];
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// Look for deeper specifiers
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if(len >= 3)
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{
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c = str[2];
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b = str[1];
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}
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else if(len >= 2)
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{
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b = str[1];
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}
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// Search for a pattern in the name
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switch(a)
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{
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// [A]liceBlue
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// [A]ntiqueWhite
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// [A]qua
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// [A]quamarine
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// [A]zure
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case 'a':
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switch (b)
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{
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// [Al]iceBlue
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case 'l': return Color3(240, 248, 255);
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// [Aq]ua[m]arine
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case 'm': return Color3(127, 255, 212);
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// [An]tiqueWhite
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case 'n': return Color3(250, 235, 215);
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// [Aq]ua
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// [Aq]uamarine
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case 'q':
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// [Aq]u[a]
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if (d == 'a') return Color3(0, 255, 255);
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// [Aq]ua[m]arin[e]
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else if (d == 'e' || (len > 4 && str[4] == 'm')) return Color3(127, 255, 212);
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// Default to blank
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else return Color3::NIL;
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// [Az]ure
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case 'z': return Color3(240, 255, 255);
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// Default to blank
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default: return Color3::NIL;
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}
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// [B]eige
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// [B]isque
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// [B]lack
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// [B]lanchedAlmond
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// [B]lue
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// [B]lueViolet
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// [B]rown
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// [B]urlyWood
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case 'b':
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switch (b)
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{
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// [B]lanched[A]lmond
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case 'a': return Color3(255, 235, 205);
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// [Be]ige
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case 'e': return Color3(245, 245, 220);
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// [Bi]sque
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case 'i': return Color3(255, 228, 196);
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// [Bl]ack
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// [Bl]anchedAlmond
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// [Bl]ue
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// [Bl]ueViolet
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case 'l':
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// [Bl]a[ck]
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if (d == 'k' || d == 'c') return Color3(0, 0, 0);
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// [Bl]anched[A]lmon[d]
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else if (d == 'd' || (len > 8 && str[8] == 'a')) return Color3(255, 235, 205);
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// [Bl]u[e]
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else if (d == 'e') return Color3(0, 0, 255);
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// [Bl]ue[V]iole[t]
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else if (d == 't' || (len > 4 && str[4] == 'v')) return Color3(138, 43, 226);
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// Default to blank
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else return Color3::NIL;
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// [Br]own
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case 'r': return Color3(165, 42, 42);
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// [Bu]rlyWood
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case 'u': return Color3(222, 184, 135);
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// [B]lue[V]iolet
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case 'v': return Color3(138, 43, 226);
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// Default to blank
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default: return Color3::NIL;
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}
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// [C]adetBlue
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// [C]hartreuse
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// [C]hocolate
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// [C]oral
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// [C]ornflowerBlue
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// [C]ornsilk
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// [C]rimson
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// [C]yan
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case 'c':
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switch (b)
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{
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// [Ca]detBlue
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case 'a': return Color3(95, 158, 160);
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// [Ch]artreuse
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// [Ch]ocolate
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case 'h':
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// [Ch]artreuse
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if (c == 'a') return Color3(127, 255, 0);
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// [Ch]ocolate
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else if (c == 'o') return Color3(210, 105, 30);
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// Default to blank
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else return Color3::NIL;
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// [Co]ral
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// [Co]rnflowerBlue
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// [Co]rnsilk
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case 'o':
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// [Co]ra[l]
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if (d == 'l') return Color3(255, 127, 80);
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// [Co]rnflower[B]lu[e]
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else if (d == 'e' || (len > 10 && str[10] == 'b')) return Color3(100, 149, 237);
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// [Co]rnsil[k]
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else if (d == 'k') return Color3(255, 248, 220);
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// Default to blank
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else return Color3::NIL;
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// [Cr]imson
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case 'r': return Color3(220, 20, 60);
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// [Cy]an
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case 'y': return Color3(0, 255, 255);
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// Default to blank
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default: return Color3::NIL;
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}
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// [D]arkBlue
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// [D]arkCyan
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// [D]arkGoldenRod
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// [D]arkGray
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// [D]arkGreen
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// [D]arkKhaki
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// [D]arkMagenta
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// [D]arkOliveGreen
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// [D]arkOrange
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// [D]arkOrchid
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// [D]arkRed
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// [D]arkSalmon
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// [D]arkSeaGreen
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// [D]arkSlateBlue
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// [D]arkSlateGray
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// [D]arkTurquoise
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// [D]arkViolet
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// [D]eepPink
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// [D]eepSkyBlue
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// [D]imGray
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// [D]odgerBlue
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case 'd':
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// [Di]mGray
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if (b == 'i' || b == 'g') return Color3(105, 105, 105);
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// [Do]dgerBlue
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else if (b == 'o' || b == 'b') return Color3(30, 144, 255);
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// [De]ep[P]in[k]
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else if (b == 'e' && (d == 'k' || (len > 4 && str[4] == 'p'))) return Color3(255, 20, 147);
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// [De]ep[S]kyBlu[e]
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else if (b == 'e' && (d == 'e' || (len > 4 && str[4] == 's'))) return Color3(0, 191, 255);
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// [Da]rkBlue
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// [Da]rkCyan
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// [Da]rkGoldenRod
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// [Da]rkGray
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// [Da]rkGreen
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// [Da]rkKhaki
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// [Da]rkMagenta
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// [Da]rkOliveGreen
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// [Da]rkOrange
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// [Da]rkOrchid
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// [Da]rkRed
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// [Da]rkSalmon
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// [Da]rkSeaGreen
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// [Da]rkSlateBlue
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// [Da]rkSlateGray
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// [Da]rkTurquoise
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// [Da]rkViolet
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else if (b == 'a') {
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// [Da]rk[B]lue
|
|
if (c == 'b' || (len > 4 && str[4] == 'b')) return Color3(0, 0, 139);
|
|
// [Da]rk[C]yan
|
|
else if (c == 'c' || (len > 4 && str[4] == 'c')) return Color3(0, 139, 139);
|
|
// [Da]rk[Go]ldenRo[d]
|
|
else if ((len > 4 && str[4] == 'g') && (d == 'd' || d == 'o')) return Color3(184, 134, 11);
|
|
// [Da]rk[G]r[ay]
|
|
else if ((len > 4 && str[4] == 'g') && (d == 'y' || d == 'a')) return Color3(169, 169, 169);
|
|
// [Da]rk[G]r[een]
|
|
else if ((len > 4 && str[4] == 'g') && (d == 'n' || d == 'e')) return Color3(0, 100, 0);
|
|
// [Da]rk[K]hak[i]
|
|
else if (d == 'i' || c == 'k' || (len > 4 && str[4] == 'k')) return Color3(189, 183, 107);
|
|
// [Da]rk[M]agent[a]
|
|
else if (d == 'a' || c == 'm' || (len > 4 && str[4] == 'm')) return Color3(139, 0, 139);
|
|
// [Da]rk[O]liveGr[een]
|
|
else if ((len > 4 && str[4] == 'o') && (d == 'n' || d == 'e')) return Color3(85, 107, 47);
|
|
// [Da]rk[O]r[a]ng[e]
|
|
else if ((len > 4 && str[4] == 'o') && (d == 'e' || d == 'a')) return Color3(255, 140, 0);
|
|
// [Da]rk[O]r[c]hi[d]
|
|
else if ((len > 4 && str[4] == 'o') && (d == 'd' || d == 'c')) return Color3(153, 50, 204);
|
|
// [Da]rk[R]ed
|
|
else if (len > 4 && str[4] == 'r') return Color3(139, 0, 0);
|
|
// [Da]rk[Sa]lmon
|
|
else if (len > 5 && str[4] == 's' && str[5] == 'a') return Color3(233, 150, 122);
|
|
// [Da]rk[Se]aGreen
|
|
else if (len > 5 && str[4] == 's' && str[5] == 'e') return Color3(143, 188, 143);
|
|
// [Da]rk[S]lateBlu[e]
|
|
else if ((len > 4 && str[4] == 's') && (d == 'e' || d == 'b')) return Color3(72, 61, 139);
|
|
// [Da]rk[S]lateGra[y]
|
|
else if ((len > 4 && str[4] == 's') && (d == 'y' || d == 'g')) return Color3(47, 79, 79);
|
|
// [Da]rk[T]urquoise
|
|
else if (c == 't' || (len > 4 && str[4] == 't')) return Color3(0, 206, 209);
|
|
// [Da]rk[V]iolet
|
|
else if (c == 'v' || (len > 4 && str[4] == 'v')) return Color3(148, 0, 211);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// Default to blank
|
|
} else return Color3::NIL;
|
|
// [F]ireBrick
|
|
// [F]loralWhite
|
|
// [F]orestGreen
|
|
// [F]uchsia
|
|
case 'f':
|
|
switch (b)
|
|
{
|
|
// [Fi]re[B]rick
|
|
case 'i':
|
|
case 'b': return Color3(178, 34, 34);
|
|
// [Fl]oral[W]hite
|
|
case 'l':
|
|
case 'w': return Color3(255, 250, 240);
|
|
// [Fo]rest[G]reen
|
|
case 'o':
|
|
case 'g': return Color3(34, 139, 34);
|
|
// [Fu]chsia
|
|
case 'u': return Color3(255, 0, 255);
|
|
// Default to blank
|
|
default: return Color3::NIL;
|
|
}
|
|
// [G]ainsboro
|
|
// [G]hostWhite
|
|
// [G]old
|
|
// [G]oldenRod
|
|
// [G]ray
|
|
// [G]reen
|
|
// [G]reenYellow
|
|
case 'g':
|
|
// [Ga]insboro
|
|
if (b == 'a') return Color3(220, 220, 220);
|
|
// [Gh]ost[W]hite
|
|
else if (b == 'h' || b == 'w') return Color3(248, 248, 255);
|
|
// [Go]ld[e]n[R]od
|
|
else if (len > 4 && (str[4] == 'e' || str[4] == 'r')) return Color3(218, 165, 32);
|
|
// [Go]l[d]
|
|
else if (b == 'o' && d == 'd') return Color3(255, 215, 0);
|
|
// [Gray]
|
|
else if (b == 'r' && (d == 'y' || d == 'a')) return Color3(128, 128, 128);
|
|
// [Gr]een
|
|
else if (b == 'r' && d == 'n') return Color3(0, 128, 0);
|
|
// [Gr]eenYellow
|
|
else if (b == 'r' && (d == 'w' || (len > 5 && str[5] == 'y'))) return Color3(173, 255, 47);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [H]oneyDew
|
|
// [H]otPink
|
|
case 'h':
|
|
// [H]o[n]ey[D]e[w]
|
|
if (d == 'w' || c == 'n' || (len > 5 && str[5] == 'd')) return Color3(240, 255, 240);
|
|
// [H]o[tP]in[k]
|
|
else if (d == 'k' || c == 't' || (len > 3 && str[3] == 'p')) return Color3(255, 105, 180);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [I]ndianRed
|
|
// [I]ndigo
|
|
// [I]vory
|
|
case 'i':
|
|
// [In]dian[R]e[d]
|
|
if (b == 'n' && (d == 'd' || d == 'r')) return Color3(205, 92, 92);
|
|
// [In]di[go]
|
|
else if (b == 'n' && (d == 'o' || d == 'g')) return Color3(75, 0, 130);
|
|
// [I]vory
|
|
else if (b == 'v') return Color3(255, 255, 240);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [K]haki
|
|
case 'k': return Color3(240, 230, 140);
|
|
// [L]avender
|
|
// [L]avenderBlush
|
|
// [L]awnGreen
|
|
// [L]emonChiffon
|
|
// [L]ightBlue
|
|
// [L]ightCoral
|
|
// [L]ightCyan
|
|
// [L]ightGoldenRodYellow
|
|
// [L]ightGray
|
|
// [L]ightGreen
|
|
// [L]ightPink
|
|
// [L]ightSalmon
|
|
// [L]ightSeaGreen
|
|
// [L]ightSkyBlue
|
|
// [L]ightSlateGray
|
|
// [L]ightSteelBlue
|
|
// [L]ightYellow
|
|
// [L]ime
|
|
// [L]imeGreen
|
|
// [L]inen
|
|
case 'l':
|
|
// [La]vende[r]
|
|
if (b == 'a' && d == 'r') return Color3(230, 230, 250);
|
|
// [La]vender[B]lus[h]
|
|
else if (b == 'a' && (d == 'h' || d == 'b')) return Color3(255, 240, 245);
|
|
// [Law]n[G]ree[n]
|
|
else if (b == 'g' || (b == 'a' && (c == 'w' || d == 'n'))) return Color3(124, 252, 0);
|
|
// [Le]mon[C]hiffon
|
|
else if (b == 'e' || b == 'c') return Color3(255, 250, 205);
|
|
// [Li]me[G]reen
|
|
else if (b == 'g' || (b == 'i' && (len > 4 && str[4] == 'g'))) return Color3(50, 205, 50);
|
|
// [Lime]
|
|
else if (b == 'i' && c == 'm' && d == 'e') return Color3(0, 255, 0);
|
|
// [Lin]e[n]
|
|
else if (b == 'i' && (c == 'n' || d == 'n')) return Color3(250, 240, 230);
|
|
// [Li]ghtBlue
|
|
// [Li]ghtCoral
|
|
// [Li]ghtCyan
|
|
// [Li]ghtGoldenRodYellow
|
|
// [Li]ghtGray
|
|
// [Li]ghtGreen
|
|
// [Li]ghtPink
|
|
// [Li]ghtSalmon
|
|
// [Li]ghtSeaGreen
|
|
// [Li]ghtSkyBlue
|
|
// [Li]ghtSlateGray
|
|
// [Li]ghtSteelBlue
|
|
// [Li]ghtYellow
|
|
else if (b == 'i') {
|
|
// [Li]ght[B]lue
|
|
if (len > 5 && str[5] == 'b') return Color3(173, 216, 230);
|
|
// [Li]ght[Co]ra[l]
|
|
else if ((len > 5 && str[5] == 'c') && (d == 'l' || d == 'o')) return Color3(240, 128, 128);
|
|
// [Li]ght[Cy]a[n]
|
|
else if ((len > 5 && str[5] == 'c') && (d == 'n' || d == 'y')) return Color3(224, 255, 255);
|
|
// [Li]ght[Go]ldenRodYello[w]
|
|
else if ((len > 5 && str[5] == 'g') && (d == 'w' || d == 'o')) return Color3(250, 250, 210);
|
|
// [Li]ght[G]r[ay]
|
|
else if ((len > 5 && str[5] == 'g') && (d == 'y' || d == 'a')) return Color3(211, 211, 211);
|
|
// [Li]ght[G]r[een]
|
|
else if ((len > 5 && str[5] == 'g') && (d == 'n' || d == 'e')) return Color3(144, 238, 144);
|
|
// [Li]ght[P]ink
|
|
else if (len > 5 && str[5] == 'p') return Color3(255, 182, 193);
|
|
// [Li]ght[Sa]lmon
|
|
else if (len > 6 && str[5] == 's' && str[5] == 'a') return Color3(255, 160, 122);
|
|
// [Li]ght[Se]aGreen
|
|
else if (len > 6 && str[5] == 's' && str[5] == 'e') return Color3(32, 178, 170);
|
|
// [Li]ght[Sk]yBlue
|
|
else if (len > 6 && str[5] == 's' && str[5] == 'k') return Color3(135, 206, 250);
|
|
// [Li]ght[Sl]ateGray
|
|
else if (len > 6 && str[5] == 's' && str[5] == 'l') return Color3(119, 136, 153);
|
|
// [Li]ght[St]eelBlue
|
|
else if (len > 6 && str[5] == 's' && str[5] == 't') return Color3(176, 196, 222);
|
|
// [Li]ght[Y]ellow
|
|
else if (len > 5 && str[5] == 'y') return Color3(255, 255, 224);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// Default to blank
|
|
} else return Color3::NIL;
|
|
// [M]agenta
|
|
// [M]aroon
|
|
// [M]ediumAquaMarine
|
|
// [M]ediumBlue
|
|
// [M]ediumOrchid
|
|
// [M]ediumPurple
|
|
// [M]ediumSeaGreen
|
|
// [M]ediumSlateBlue
|
|
// [M]ediumSpringGreen
|
|
// [M]ediumTurquoise
|
|
// [M]ediumVioletRed
|
|
// [M]idnightBlue
|
|
// [M]intCream
|
|
// [M]istyRose
|
|
// [M]occasin
|
|
case 'm':
|
|
// [Ma]genta
|
|
if (b == 'a' && (c == 'a' || d == 'a')) return Color3(255, 0, 255);
|
|
// [Ma]roon
|
|
else if (b == 'a' && (c == 'r' || d == 'n' || d == 'o')) return Color3(128, 0, 0);
|
|
// [Me]diumAquaMarine
|
|
// [Me]diumBlue
|
|
// [Me]diumOrchid
|
|
// [Me]diumPurple
|
|
// [Me]diumSeaGreen
|
|
// [Me]diumSlateBlue
|
|
// [Me]diumSpringGreen
|
|
// [Me]diumTurquoise
|
|
// [Me]diumVioletRed
|
|
else if (b == 'e') {
|
|
// [Me]dium[A]quaMarine
|
|
if (c == 'a' || (len > 6 && str[6] == 'a')) return Color3(102, 205, 170);
|
|
// [Me]dium[B]lue
|
|
else if (c == 'b' || (len > 6 && str[6] == 'b')) return Color3(0, 0, 205);
|
|
// [Me]dium[O]rchid
|
|
else if (c == 'o' || (len > 6 && str[6] == 'o')) return Color3(186, 85, 211);
|
|
// [Me]dium[P]urple
|
|
else if (c == 'p' || (len > 6 && str[6] == 'p')) return Color3(147, 112, 219);
|
|
// [Me]dium[T]urquoise
|
|
else if (c == 't' || (len > 6 && str[6] == 't')) return Color3(72, 209, 204);
|
|
// [Me]dium[V]ioletRed
|
|
else if (c == 'v' || (len > 6 && str[6] == 'v')) return Color3(199, 21, 133);
|
|
// [Me]dium[Se]aGreen
|
|
else if (len > 7 && str[6] == 's' && str[7] == 'e') return Color3(60, 179, 113);
|
|
// [Me]dium[Sl]ateBlue
|
|
else if (len > 7 && str[6] == 's' && str[7] == 'l') return Color3(123, 104, 238);
|
|
// [Me]dium[Sp]ringGreen
|
|
else if (len > 7 && str[6] == 's' && str[7] == 'p') return Color3(0, 250, 154);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
}
|
|
// [Mi]dnightBlue
|
|
else if (b == 'i' && c == 'd') return Color3(25, 25, 112);
|
|
// [Mi]ntCream
|
|
else if (b == 'i' && c == 'n') return Color3(245, 255, 250);
|
|
// [Mi]styRose
|
|
else if (b == 'i' && c == 's') return Color3(255, 228, 225);
|
|
// [Mo]ccasin
|
|
else if (b == 'o') return Color3(255, 228, 181);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [N]avajoWhite
|
|
// [N]avy
|
|
case 'n':
|
|
// [Na]vajo[W]hite
|
|
if (c == 'v' || c == 'w') return Color3(255, 222, 173);
|
|
// [Na]v[y]
|
|
else if (c == 'a' || d == 'y') return Color3(0, 0, 128);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [O]ldLace
|
|
// [O]live
|
|
// [O]liveDrab
|
|
// [O]range
|
|
// [O]rangeRed
|
|
// [O]rchid
|
|
case 'o':
|
|
// [Old]Lace
|
|
if (b == 'l' && c == 'd') return Color3(253, 245, 230);
|
|
// [Ol]ive[D]ra[b]
|
|
else if (b == 'l' && (d == 'b' || d == 'd')) return Color3(107, 142, 35);
|
|
// [Ol]iv[e]
|
|
else if (b == 'l' && d == 'e') return Color3(128, 128, 0);
|
|
// [Or]ange[R]e[d]
|
|
else if (b == 'r' && (d == 'd' || d == 'r')) return Color3(255, 69, 0);
|
|
// [Or]ang[e]
|
|
else if (b == 'r' && d == 'e') return Color3(255, 165, 0);
|
|
// [Orc]hid
|
|
else if (d == 'c') return Color3(218, 112, 214);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [P]aleGoldenRod
|
|
// [P]aleGreen
|
|
// [P]aleTurquoise
|
|
// [P]aleVioletRed
|
|
// [P]apayaWhip
|
|
// [P]eachPuff
|
|
// [P]eru
|
|
// [P]ink
|
|
// [P]lum
|
|
// [P]owderBlue
|
|
// [P]urple
|
|
case 'p':
|
|
// [Pu]rple
|
|
if (b == 'u') return Color3(128, 0, 128);
|
|
// [Po]wderBlue
|
|
else if (b == 'o') return Color3(176, 224, 230);
|
|
// [Pi]nk
|
|
else if (b == 'i') return Color3(255, 192, 203);
|
|
// [Pl]um
|
|
else if (b == 'l') return Color3(221, 160, 221);
|
|
// [Pea]chPuff
|
|
else if (b == 'e' && c == 'a') return Color3(255, 218, 185);
|
|
// [Per]u
|
|
else if (b == 'e' && c == 'r') return Color3(205, 133, 63);
|
|
// [Pa]payaWhip
|
|
else if (b == 'a' && c == 'p') return Color3(255, 239, 213);
|
|
// [Pa]le[Go]ldenRod
|
|
else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'o')) return Color3(238, 232, 170);
|
|
// [Pa]le[Gr]een
|
|
else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'r')) return Color3(152, 251, 152);
|
|
// [Pa]le[T]urquoise
|
|
else if (b == 'a' && (len > 4 && str[4] == 't')) return Color3(175, 238, 238);
|
|
// [Pa]le[V]ioletRed
|
|
else if (b == 'a' && (len > 4 && str[4] == 'v')) return Color3(219, 112, 147);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [R]ed
|
|
// [R]osyBrown
|
|
// [R]oyalBlue
|
|
case 'r':
|
|
// [Re]d
|
|
if (b == 'e') return Color3(255, 0, 0);
|
|
// [Ros]yBrown
|
|
else if (b == 'o' && c == 's') return Color3(188, 143, 143);
|
|
// [Roy]alBlue
|
|
else if (b == 'o' && c == 'y') return Color3(65, 105, 225);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [S]addleBrown
|
|
// [S]almon
|
|
// [S]andyBrown
|
|
// [S]eaGreen
|
|
// [S]eaShell
|
|
// [S]ienna
|
|
// [S]ilver
|
|
// [S]kyBlue
|
|
// [S]lateBlue
|
|
// [S]lateGray
|
|
// [S]now
|
|
// [S]pringGreen
|
|
// [S]teelBlue
|
|
case 's':
|
|
// [Sad]dleBrown
|
|
if (b == 'a' && c == 'd') return Color3(139, 69, 19);
|
|
// [Sal]mon
|
|
else if (b == 'a' && c == 'l') return Color3(250, 128, 114);
|
|
// [San]dyBrown
|
|
else if (b == 'a' && c == 'n') return Color3(244, 164, 96);
|
|
// [Se]a[G]reen
|
|
else if (b == 'e' && d == 'g') return Color3(46, 139, 87);
|
|
// [Se]a[S]hell
|
|
else if (b == 'e' && d == 's') return Color3(255, 245, 238);
|
|
// [Sie]nna
|
|
else if (b == 'i' && c == 'e') return Color3(160, 82, 45);
|
|
// [Sil]ver
|
|
else if (b == 'i' && c == 'l') return Color3(192, 192, 192);
|
|
// [Sk]yBlue
|
|
else if (b == 'k') return Color3(135, 206, 235);
|
|
// [Sl]ateBlue
|
|
else if (b == 'l' && (d == 'e' || (len > 5 && str[5] == 'b'))) return Color3(106, 90, 205);
|
|
// [Sl]ateGray
|
|
else if (b == 'l' && (d == 'y' || (len > 5 && str[5] == 'g'))) return Color3(112, 128, 144);
|
|
// [Sn]ow
|
|
else if (b == 'n') return Color3(255, 250, 250);
|
|
// [Sp]ringGreen
|
|
else if (b == 'p') return Color3(0, 255, 127);
|
|
// [St]eelBlue
|
|
else if (b == 't') return Color3(70, 130, 180);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [T]an
|
|
// [T]eal
|
|
// [T]histle
|
|
// [T]omato
|
|
// [T]urquoise
|
|
case 't':
|
|
switch(b)
|
|
{
|
|
// [Ta]n
|
|
case 'a': return Color3(210, 180, 140);
|
|
// [Te]al
|
|
case 'e': return Color3(0, 128, 128);
|
|
// [Th]istle
|
|
case 'h': return Color3(216, 191, 216);
|
|
// [To]mato
|
|
case 'o': return Color3(255, 99, 71);
|
|
// [Tu]rquoise
|
|
case 'u': return Color3(64, 224, 208);
|
|
// Default to blank
|
|
default: return Color3::NIL;
|
|
}
|
|
// [V]iolet
|
|
case 'v': return Color3(238, 130, 238);
|
|
// [W]heat
|
|
// [W]hite
|
|
// [W]hiteSmoke
|
|
case 'w':
|
|
// [Wh]eat
|
|
if (b == 'h' && c == 'e') return Color3(245, 222, 179);
|
|
// [Wh]ite[S]moke
|
|
else if (b == 'h' && (len > 5 && str[5] == 's')) return Color3(245, 245, 245);
|
|
// [Whi]te
|
|
else if (b == 'h' && c == 'i') return Color3(255, 255, 255);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// [Y]ellow
|
|
// [Y]ellowGreen
|
|
case 'y':
|
|
// [Ye]llow[G]reen
|
|
if (b == 'e' && (len > 6 && str[6] == 'g')) return Color3(154, 205, 50);
|
|
// [Yel]low
|
|
else if (b == 'e' && c == 'l') return Color3(255, 255, 0);
|
|
// Default to blank
|
|
else return Color3::NIL;
|
|
// Default to blank
|
|
default: return Color3::NIL;
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const AABB & GetAABB(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %f , %f , %f , %f , %f , %f ");
|
|
static AABB box;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
box.Clear();
|
|
|
|
if (delim != AABB::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
fs[19] = delim;
|
|
fs[24] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = AABB::Delim;
|
|
fs[9] = AABB::Delim;
|
|
fs[14] = AABB::Delim;
|
|
fs[19] = AABB::Delim;
|
|
fs[24] = AABB::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &box.min.x, &box.min.y, &box.min.z, &box.max.x, &box.max.y, &box.max.z);
|
|
|
|
return box;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Circle & GetCircle(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %f , %f , %f ");
|
|
static Circle circle;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
circle.Clear();
|
|
|
|
if (delim != Circle::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = Circle::Delim;
|
|
fs[9] = Circle::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &circle.pos.x, &circle.pos.y, &circle.rad);
|
|
|
|
return circle;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color3 & GetColor3(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %u , %u , %u ");
|
|
static Color3 col;
|
|
|
|
Uint32 r = 0, g = 0, b = 0;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
else if (delim != Color3::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = Color3::Delim;
|
|
fs[9] = Color3::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &r, &g, &b);
|
|
|
|
col.r = static_cast< Color4::Value >(r);
|
|
col.g = static_cast< Color4::Value >(g);
|
|
col.b = static_cast< Color4::Value >(b);
|
|
|
|
return col;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color4 & GetColor4(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %u , %u , %u , %u ");
|
|
static Color4 col;
|
|
|
|
Uint32 r = 0, g = 0, b = 0, a = 0;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
else if (delim != Color4::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = Color4::Delim;
|
|
fs[9] = Color4::Delim;
|
|
fs[14] = Color4::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &r, &g, &b, &a);
|
|
|
|
col.r = static_cast< Color4::Value >(r);
|
|
col.g = static_cast< Color4::Value >(g);
|
|
col.b = static_cast< Color4::Value >(b);
|
|
col.a = static_cast< Color4::Value >(a);
|
|
|
|
return col;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Quaternion & GetQuaternion(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
|
|
static Quaternion quat;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
quat.Clear();
|
|
|
|
if (delim != Quaternion::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = Quaternion::Delim;
|
|
fs[9] = Quaternion::Delim;
|
|
fs[14] = Quaternion::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &quat.x, &quat.y, &quat.z, &quat.w);
|
|
|
|
return quat;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Sphere & GetSphere(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
|
|
static Sphere sphere;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
sphere.Clear();
|
|
|
|
if (delim != Sphere::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = Sphere::Delim;
|
|
fs[9] = Sphere::Delim;
|
|
fs[14] = Sphere::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &sphere.pos.x, &sphere.pos.y, &sphere.pos.z, &sphere.rad);
|
|
|
|
return sphere;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector2 & GetVector2(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %f , %f ");
|
|
static Vector2 vec;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
vec.Clear();
|
|
|
|
if (delim != Vector2::Delim)
|
|
fs[4] = delim;
|
|
else
|
|
fs[4] = Vector2::Delim;
|
|
|
|
sscanf(str, &fs[0], &vec.x, &vec.y);
|
|
|
|
return vec;
|
|
}
|
|
|
|
const Vector2i & GetVector2i(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %d , %d ");
|
|
static Vector2i vec;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
vec.Clear();
|
|
|
|
if (delim != Vector2i::Delim)
|
|
fs[4] = delim;
|
|
else
|
|
fs[4] = Vector2i::Delim;
|
|
|
|
sscanf(str, &fs[0], &vec.x, &vec.y);
|
|
|
|
return vec;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Vector3 & GetVector3(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %f , %f , %f ");
|
|
static Vector3 vec;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
vec.Clear();
|
|
|
|
if (delim != Vector3::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = Vector3::Delim;
|
|
fs[9] = Vector3::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z);
|
|
|
|
return vec;
|
|
}
|
|
|
|
const Vector4 & GetVector4(CSStr str, SQChar delim)
|
|
{
|
|
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
|
|
static Vector4 vec;
|
|
|
|
if (!str || *str == 0)
|
|
SqThrowF("Cannot extract values from an empty string");
|
|
|
|
vec.Clear();
|
|
|
|
if (delim != Vector4::Delim)
|
|
{
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
}
|
|
else
|
|
{
|
|
fs[4] = Vector4::Delim;
|
|
fs[9] = Vector4::Delim;
|
|
fs[14] = Vector4::Delim;
|
|
}
|
|
|
|
sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z, &vec.w);
|
|
|
|
return vec;
|
|
}
|
|
|
|
// ================================================================================================
|
|
void Register_Base(HSQUIRRELVM vm)
|
|
{
|
|
RootTable(vm)
|
|
.Func(_SC("EpsEqI"), &EpsEq<SQInteger>)
|
|
.Func(_SC("EpsEqF"), &EpsEq<SQFloat>)
|
|
.Func(_SC("ClampI"), &Clamp<SQInteger>)
|
|
.Func(_SC("ClampF"), &Clamp<SQFloat>)
|
|
.Func(_SC("NextPow2"), &NextPow2)
|
|
.Func(_SC("IsSpace"), &isspace)
|
|
.Func(_SC("IsPrint"), &isprint)
|
|
.Func(_SC("IsCntrl"), &iscntrl)
|
|
.Func(_SC("IsUpper"), &isupper)
|
|
.Func(_SC("IsLower"), &islower)
|
|
.Func(_SC("IsAlpha"), &isalpha)
|
|
.Func(_SC("IsDigit"), &isdigit)
|
|
.Func(_SC("IsPunct"), &ispunct)
|
|
.Func(_SC("IsXdigit"), &isxdigit)
|
|
.Func(_SC("IsAlnum"), &isalnum)
|
|
.Func(_SC("IsGraph"), &isgraph)
|
|
.Func(_SC("IsBlank"), &isblank)
|
|
.Func(_SC("SToB"), &SToB)
|
|
.Func(_SC("GetColor"), &GetColor)
|
|
.Func(_SC("GetCircle"), &GetCircle)
|
|
.Func(_SC("GetAABB"), &GetAABB)
|
|
.Func(_SC("GetColor3"), &GetColor3)
|
|
.Func(_SC("GetColor4"), &GetColor4)
|
|
.Func(_SC("GetQuaternion"), &GetQuaternion)
|
|
.Func(_SC("GetSphere"), &GetSphere)
|
|
.Func(_SC("GetVector2"), &GetVector2)
|
|
.Func(_SC("GetVector2i"), &GetVector2i)
|
|
.Func(_SC("GetVector3"), &GetVector3)
|
|
.Func(_SC("GetVector4"), &GetVector4);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|