mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
903 lines
30 KiB
C++
903 lines
30 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Core/Utility.hpp"
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#include "Library/IO/Buffer.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <mutex>
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#include <thread>
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#include <vector>
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#include <memory>
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#include <chrono>
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#include <utility>
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#include <algorithm>
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// ------------------------------------------------------------------------------------------------
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#include <zmq.h>
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#include <concurrentqueue.h>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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struct ZCtx;
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struct ZSkt;
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struct ZContext;
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struct ZSocket;
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/* ------------------------------------------------------------------------------------------------
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* Core implementation and management for a ZMQ context.
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*/
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struct ZCtx
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{
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/* --------------------------------------------------------------------------------------------
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* Smart pointers to this type. Helper typedefs.
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*/
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using Ptr = std::shared_ptr< ZCtx >;
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/* --------------------------------------------------------------------------------------------
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* Context pointer.
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*/
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void * mPtr;
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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ZCtx()
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: mPtr(zmq_ctx_new())
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{
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if (!mPtr)
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{
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STHROWF("Unable to initialize context: {}", zmq_strerror(errno));
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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explicit ZCtx(void * ptr)
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: mPtr(ptr)
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{
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if (!mPtr)
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{
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STHROWF("Invalid context");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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ZCtx(const ZCtx &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor (disabled).
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*/
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ZCtx(ZCtx &&) noexcept = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~ZCtx()
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{
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if (mPtr)
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{
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int r = zmq_ctx_term(mPtr);
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// Just in case
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if (r != 0)
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{
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LogFtl("Context failed to terminate properly: [%d], %s", r, zmq_strerror(errno));
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}
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Assignment operator (disabled).
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*/
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ZCtx & operator = (const ZCtx &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment (disabled).
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*/
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ZCtx & operator = (ZCtx &&) noexcept = delete;
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to boolean operator.
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*/
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operator bool () const noexcept { return static_cast< bool >(mPtr); } // NOLINT(google-explicit-constructor)
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to context pointer (void *) operator.
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*/
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operator void * () const noexcept { return mPtr; } // NOLINT(google-explicit-constructor)
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};
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/* ------------------------------------------------------------------------------------------------
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* Core implementation and management for a ZMQ socket.
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*/
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struct ZSkt : SqChainedInstances< ZSkt >
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{
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/* --------------------------------------------------------------------------------------------
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* Smart pointers to this type. Helper typedefs.
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*/
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using Ptr = std::shared_ptr< ZSkt >;
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/* --------------------------------------------------------------------------------------------
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* Message queue type.
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*/
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using Item = std::unique_ptr< Buffer >;
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/* --------------------------------------------------------------------------------------------
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* Message queue type.
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*/
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using Queue = moodycamel::ConcurrentQueue< Item >;
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/* --------------------------------------------------------------------------------------------
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* List of messages.
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*/
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using List = std::vector< Buffer >;
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/* --------------------------------------------------------------------------------------------
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* Message list item.
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*/
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using ListItem = std::unique_ptr< List >;
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/* --------------------------------------------------------------------------------------------
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* Message list queue type.
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*/
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using ListQueue = moodycamel::ConcurrentQueue< ListItem >;
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/* --------------------------------------------------------------------------------------------
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* Context pointer.
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*/
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void * mPtr;
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/* --------------------------------------------------------------------------------------------
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* Socket status.
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*/
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bool mRun;
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/* --------------------------------------------------------------------------------------------
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* Messages should be delivered as string instead of binary data.
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*/
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bool mStringMessages;
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/* --------------------------------------------------------------------------------------------
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* Socket type.
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*/
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int mType;
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/* --------------------------------------------------------------------------------------------
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* Synchronization mutex.
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*/
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std::mutex mMtx;
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/* --------------------------------------------------------------------------------------------
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* Messages received from the socket.
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*/
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Queue mOutputQueue;
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/* --------------------------------------------------------------------------------------------
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* Messages to be sent through the socket.
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*/
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Queue mInputQueue;
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/* --------------------------------------------------------------------------------------------
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* Multi-part messages to be sent through the socket.
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*/
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ListQueue mInputListQueue;
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/* --------------------------------------------------------------------------------------------
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* Message received callback.
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*/
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Function mOnData;
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/* --------------------------------------------------------------------------------------------
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* Processing thread.
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*/
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std::thread mThread;
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/* --------------------------------------------------------------------------------------------
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* Socket context.
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*/
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ZCtx::Ptr mContext;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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ZSkt(const ZCtx::Ptr & ctx, int type)
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: SqChainedInstances< ZSkt >()
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, mPtr(nullptr), mRun(true), mStringMessages(true), mType(type), mMtx()
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, mOutputQueue(4096), mInputQueue(4096), mInputListQueue(1024)
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, mOnData(), mThread(), mContext(ctx)
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{
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// Validate the context
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if (!ctx)
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{
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STHROWF("Invalid context");
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}
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// Create the processing thread
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mThread = std::thread(&ZSkt::Proc, this);
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// Remember this instance
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ChainInstance();
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// Wait for the socket to be created before we attempt to use it
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for (int n = 0; n < 100; ++n)
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{
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using namespace std::chrono_literals;
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// Acquire exclusive access to the socket
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mMtx.lock();
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// Was the socket created?
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if (mPtr)
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{
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// Release exclusive access to the socket
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mMtx.unlock();
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// Socket created
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break;
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}
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else
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{
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// Release exclusive access to the socket
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mMtx.unlock();
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// Wait for the socket to be created
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std::this_thread::sleep_for(10ms);
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}
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}
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// If it wasn't created by this point then something isn't right
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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ZSkt(const ZSkt &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor (disabled).
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*/
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ZSkt(ZSkt &&) noexcept = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~ZSkt()
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{
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// Anything to close?
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if (mPtr)
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{
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Close();
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}
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// Forget about this instance
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UnchainInstance();
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}
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/* --------------------------------------------------------------------------------------------
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* Assignment operator (disabled).
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*/
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ZSkt & operator = (const ZSkt &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment (disabled).
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*/
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ZSkt & operator = (ZSkt &&) noexcept = delete;
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to boolean operator.
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*/
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operator bool () const noexcept { return static_cast< bool >(mPtr); } // NOLINT(google-explicit-constructor)
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/* --------------------------------------------------------------------------------------------
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* Implicit conversion to socket pointer (void *) operator.
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*/
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operator void * () const noexcept { return mPtr; } // NOLINT(google-explicit-constructor)
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/* --------------------------------------------------------------------------------------------
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* Internal processing thread.
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* NOTE: Messages are being sent in whatever order we can.
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* Don't expect them be in the order you sent or receive them.
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* That's the cost of simplicity. And something I can live with under the circumstances.
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*/
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void Proc()
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{
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// Acquire exclusive access to the socket
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mMtx.lock();
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// Create the socket in this thread
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mPtr = zmq_socket(*mContext, mType);
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// Validate the socket
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if (!mPtr)
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{
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LogErr("Unable to initialize socket: %s", zmq_strerror(errno));
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// Stop the thread
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return;
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}
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// Release exclusive access to the socket
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mMtx.unlock();
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// Enter processing loop
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while (mRun)
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{
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using namespace std::chrono_literals;
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// Acquire exclusive access to the socket
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mMtx.lock();
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// Perform tasks until there's none left
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if (!Recv() && !Send() && !SendMore())
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{
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// Release exclusive access to the socket
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mMtx.unlock();
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// Don't exhaust resources pointlessly
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std::this_thread::sleep_for(50ms);
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}
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else
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{
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// Release exclusive access to the socket
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mMtx.unlock();
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}
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}
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// Acquire exclusive access to the socket
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mMtx.lock();
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// Close the socket
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int r = zmq_close(mPtr);
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// Forget about it
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mPtr = nullptr;
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// Release exclusive access to the socket
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mMtx.unlock();
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// Validate result
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if (r != 0)
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{
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LogErr("Unable to close socket: [%d] {%s}", r, zmq_strerror(errno));
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Flush messages from the queue to the script.
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*/
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void Flush(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Stop sockets and prepare for a shutdown.
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*/
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void Close()
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{
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// Is the processing thread running?
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if (mThread.joinable())
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{
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// Acquire exclusive access
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mMtx.lock();
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// Stop the loop
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mRun = false;
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// Yield exclusive access
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mMtx.unlock();
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// Wait for the thread
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mThread.join();
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}
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else
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{
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mRun = false; // Just in case
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}
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// Forget about the context
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mContext.reset();
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}
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/* --------------------------------------------------------------------------------------------
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* Queue a message to be sent through the socket.
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*/
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void Send(const Buffer & data)
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{
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mInputQueue.enqueue(std::make_unique< Buffer >(data));
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}
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/* --------------------------------------------------------------------------------------------
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* Queue a message to be sent through the socket.
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*/
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void Send(Buffer && data)
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{
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mInputQueue.enqueue(std::make_unique< Buffer >(std::move(data)));
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}
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/* --------------------------------------------------------------------------------------------
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* Queue a multi-part message to be sent through the socket.
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*/
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void Send(List && list)
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{
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mInputListQueue.enqueue(std::make_unique< List >(std::move(list)));
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}
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protected:
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/* --------------------------------------------------------------------------------------------
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* Receive one message from the socket.
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*/
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bool Recv()
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{
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// Need someone to receive the message
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zmq_msg_t msg;
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// Initialize to an empty message
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int r = zmq_msg_init(&msg);
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// Make sure we have a message
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if (r != 0)
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{
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LogErr("Unable to initialize ZMQ message");
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// We couldn't receive anything
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return false;
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}
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// Ask for a message, if any
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r = zmq_msg_recv(&msg, mPtr, ZMQ_DONTWAIT);
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// Extract the message data
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Item data = std::make_unique< Buffer >(static_cast< Buffer::ConstPtr >(zmq_msg_data(&msg)),
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static_cast< Buffer::SzType >(zmq_msg_size(&msg)));
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// Release this message
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zmq_msg_close(&msg);
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// Did we have a message?
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if (r >= 0)
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{
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// Put it in the queue
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mOutputQueue.enqueue(std::move(data));
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// We received a message
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return true;
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}
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// No message was retrieved
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Send one message to the socket.
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*/
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bool Send()
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{
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// Need someone to receive the message
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Item data;
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// Try to get a message from the queue
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if (mInputQueue.try_dequeue(data))
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{
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// Attempt to send the message
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int r = zmq_send(mPtr, data->Data(), data->Size(), ZMQ_DONTWAIT);
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// Could we send what the message had?
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if (r >= 0 && static_cast< Buffer::SzType >(r) != data->Size())
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{
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LogErr("Unable to send data to socket: [%d], {%s}", r, zmq_strerror(errno));
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// NOTE: Should we put the buffer back into the queue?
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}
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// One item was found in the queue
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return true;
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}
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else
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{
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return false; // No item in the queue
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Send a multi-part message to the socket.
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*/
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bool SendMore()
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{
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ListItem mp_msg;
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// Try to get a multi-part message from the queue
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if (mInputListQueue.try_dequeue(mp_msg))
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{
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// Send all message parts
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for (size_t i = 0, n = mp_msg->size(); i < n; ++i)
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{
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// Attempt to send the message
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int r = zmq_send(mPtr, (*mp_msg)[i].Data(), (*mp_msg)[i].Size(), (i + 1) == n ? ZMQ_DONTWAIT : ZMQ_SNDMORE);
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// Could we send what the message had?
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if (r >= 0 && static_cast< Buffer::SzType >(r) != (*mp_msg)[i].Size())
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{
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LogErr("Unable to send multi-part data to socket: [%d], %s", r, zmq_strerror(errno));
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// NOTE: Should we abort the whole thing? But we probably already sent some.
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}
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}
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// One item was found in the queue
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return true;
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}
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else
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{
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return false; // No item in the queue
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}
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}
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};
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/* ------------------------------------------------------------------------------------------------
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* Interface for ZMQ contexts.
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*/
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struct ZContext
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{
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/* --------------------------------------------------------------------------------------------
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* Pointer to the interfaced context.
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*/
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ZCtx::Ptr mHnd;
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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ZContext()
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: mHnd(std::make_shared< ZCtx >())
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Pointer constructor.
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*/
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explicit ZContext(ZCtx::Ptr ptr)
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: mHnd(std::move(ptr))
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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ZContext(const ZContext &) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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ZContext(ZContext &&) noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~ZContext() = default;
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/* --------------------------------------------------------------------------------------------
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* Assignment operator.
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*/
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ZContext & operator = (const ZContext &) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment.
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*/
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ZContext & operator = (ZContext &&) noexcept = default;
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/* --------------------------------------------------------------------------------------------
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* Make sure a context instance is referenced.
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*/
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void Validate() const
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{
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if (!mHnd)
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{
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STHROWF("Invalid context instance");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Make sure a context instance is referenced and return the context.
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*/
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SQMOD_NODISCARD ZCtx & Valid() { Validate(); return *mHnd; }
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/* --------------------------------------------------------------------------------------------
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* Make sure a context instance is referenced and return the context.
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*/
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SQMOD_NODISCARD const ZCtx & Valid() const { Validate(); return *mHnd; }
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/* --------------------------------------------------------------------------------------------
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* Make sure a context instance is referenced and return the reference.
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*/
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SQMOD_NODISCARD ZCtx::Ptr & ValidRef() { Validate(); return mHnd; }
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/* --------------------------------------------------------------------------------------------
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* Make sure a context instance is referenced and return the reference.
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*/
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SQMOD_NODISCARD const ZCtx::Ptr & ValidRef() const { Validate(); return mHnd; }
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/* --------------------------------------------------------------------------------------------
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* Check if a context instance is referenced.
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*/
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SQMOD_NODISCARD bool IsNull() const
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{
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return static_cast< bool >(mHnd);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the value of an option.
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*/
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SQMOD_NODISCARD int Get(int opt) const
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{
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return zmq_ctx_get(Valid(), opt);
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the value of an option.
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*/
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void Set(int opt, int value)
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{
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int r = zmq_ctx_set(Valid(), opt, value);
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// Validate result
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if (r != 0)
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{
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STHROWF("Unable to set context option: [{}] {}", r, zmq_strerror(errno));
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the value of an option.
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*/
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void Shutdown() const
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{
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int r = zmq_ctx_shutdown(Valid());
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// Validate result
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if (r != 0)
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{
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STHROWF("Unable to shutdown context: {}", zmq_strerror(errno));
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}
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}
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|
/* --------------------------------------------------------------------------------------------
|
|
* Helper function to create sockets.
|
|
*/
|
|
SQMOD_NODISCARD LightObj Socket(int type) const;
|
|
};
|
|
|
|
/* ------------------------------------------------------------------------------------------------
|
|
* Interface for ZMQ sockets.
|
|
*/
|
|
struct ZSocket
|
|
{
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Pointer to the interfaced socket.
|
|
*/
|
|
ZSkt::Ptr mHnd;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Default constructor.
|
|
*/
|
|
ZSocket(const ZContext & ctx, int type)
|
|
: mHnd(std::make_shared< ZSkt >(ctx.mHnd, type))
|
|
{
|
|
if (!(mHnd->mPtr))
|
|
{
|
|
STHROWF("Failed to create socket");
|
|
}
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Pointer constructor.
|
|
*/
|
|
explicit ZSocket(ZSkt::Ptr ptr)
|
|
: mHnd(std::move(ptr))
|
|
{
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Copy constructor.
|
|
*/
|
|
ZSocket(const ZSocket &) = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move constructor.
|
|
*/
|
|
ZSocket(ZSocket &&) noexcept = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Destructor.
|
|
*/
|
|
~ZSocket()
|
|
{
|
|
Close();
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Assignment operator.
|
|
*/
|
|
ZSocket & operator = (const ZSocket &) = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Move assignment.
|
|
*/
|
|
ZSocket & operator = (ZSocket &&) noexcept = default;
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Make sure a socket instance is referenced.
|
|
*/
|
|
void Validate() const
|
|
{
|
|
if (!mHnd)
|
|
{
|
|
STHROWF("Invalid socket instance");
|
|
}
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Make sure a socket instance is referenced and return the socket.
|
|
*/
|
|
SQMOD_NODISCARD ZSkt & Valid() { Validate(); return *mHnd; }
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Make sure a socket instance is referenced and return the socket.
|
|
*/
|
|
SQMOD_NODISCARD const ZSkt & Valid() const { Validate(); return *mHnd; }
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Make sure a socket instance is referenced and return the reference.
|
|
*/
|
|
SQMOD_NODISCARD ZSkt::Ptr & ValidRef() { Validate(); return mHnd; }
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Make sure a socket instance is referenced and return the reference.
|
|
*/
|
|
SQMOD_NODISCARD const ZSkt::Ptr & ValidRef() const { Validate(); return mHnd; }
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Check if a socket instance is referenced.
|
|
*/
|
|
SQMOD_NODISCARD bool IsNull() const
|
|
{
|
|
return static_cast< bool >(mHnd);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the value of a socket option.
|
|
*/
|
|
SQMOD_NODISCARD LightObj GetOpt(int opt);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Modify the value of a socket option.
|
|
*/
|
|
void SetOpt(int opt, LightObj & value);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Instruct the socket to always deliver messages as strings instead of binary data.
|
|
*/
|
|
SQMOD_NODISCARD bool GetStringMessages() const
|
|
{
|
|
return Valid().mStringMessages;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Instruct the socket to always deliver messages as strings instead of binary data.
|
|
*/
|
|
void SetStringMessages(bool value)
|
|
{
|
|
Valid().mStringMessages = value;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Callback to receive incoming messages.
|
|
*/
|
|
ZSocket & OnData(Function & cb)
|
|
{
|
|
Valid().mOnData = std::move(cb);
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Accept incoming connections on the socket.
|
|
*/
|
|
ZSocket & Bind(StackStrF & ep)
|
|
{
|
|
// Acquire exclusive access to the socket
|
|
std::lock_guard< std::mutex > guard(Valid().mMtx);
|
|
// Attempt to bind the socket
|
|
int r = zmq_bind(Valid(), ep.mPtr);
|
|
// Validate result
|
|
if (r != 0)
|
|
{
|
|
STHROWF("Unable to bind socket: [{}] {}", r, zmq_strerror(errno));
|
|
}
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Create outgoing connection from the socket
|
|
*/
|
|
ZSocket & Connect(StackStrF & ep)
|
|
{
|
|
// Acquire exclusive access to the socket
|
|
std::lock_guard< std::mutex > guard(Valid().mMtx);
|
|
// Attempt to connect the socket
|
|
int r = zmq_connect(Valid(), ep.mPtr);
|
|
// Validate result
|
|
if (r != 0)
|
|
{
|
|
STHROWF("Unable to connect socket: [{}] {}", r, zmq_strerror(errno));
|
|
}
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Create outgoing connection from the socket
|
|
*/
|
|
ZSocket & Disconnect(StackStrF & ep)
|
|
{
|
|
// Acquire exclusive access to the socket
|
|
std::lock_guard< std::mutex > guard(Valid().mMtx);
|
|
// Attempt to connect the socket
|
|
int r = zmq_disconnect(Valid(), ep.mPtr);
|
|
// Validate result
|
|
if (r != 0)
|
|
{
|
|
STHROWF("Unable to disconnect socket: [{}] {}", r, zmq_strerror(errno));
|
|
}
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Close the managed socket.
|
|
*/
|
|
ZSocket & Close()
|
|
{
|
|
Valid().Close();
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Send a binary message to the socket.
|
|
*/
|
|
ZSocket & SendBuffer(SqBuffer & data)
|
|
{
|
|
// Validate buffer
|
|
data.ValidateDeeper();
|
|
// Create a copy and send it
|
|
Valid().Send(Buffer(data.GetInst().Data(), data.GetInst().Position()));
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Send a string message to the socket.
|
|
*/
|
|
ZSocket & SendString(StackStrF & str)
|
|
{
|
|
Valid().Send(Buffer(static_cast< Buffer::ConstPtr >(str.mPtr), ClampL< SQInteger, Buffer::SzType >(str.mLen)));
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Send a multi-part ZMQ message to the socket.
|
|
*/
|
|
ZSocket & SendBuffers(Array & arr)
|
|
{
|
|
Validate();
|
|
|
|
ZSkt::List list;
|
|
// Extract the messages from the array
|
|
arr.Foreach([&list](HSQUIRRELVM vm, SQInteger) {
|
|
// Extract the buffer from the stack
|
|
SqBuffer * data = ClassType< SqBuffer >::GetInstance(vm, -1);
|
|
// In case we didn't fail at the null part (it should)
|
|
if (data && data->GetRef())
|
|
{
|
|
// Add the message to the list
|
|
list.emplace_back(data->GetInst().Data(), data->GetInst().Position());
|
|
}
|
|
// Continue
|
|
return SQ_OK;
|
|
});
|
|
// Send the message list
|
|
mHnd->Send(std::move(list));
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Send a multi-part string message to the socket.
|
|
*/
|
|
ZSocket & SendStrings(Array & arr)
|
|
{
|
|
Validate();
|
|
|
|
ZSkt::List list;
|
|
// Extract the messages from the array
|
|
arr.Foreach([&list](HSQUIRRELVM vm, SQInteger) {
|
|
StackStrF str(vm, -1);
|
|
// Extract the string from the stack
|
|
if (SQ_FAILED(str.Proc(false)))
|
|
{
|
|
return str.mRes; // Abort
|
|
}
|
|
// Create a new message
|
|
list.emplace_back(static_cast< Buffer::ConstPtr >(str.mPtr), ClampL< SQInteger, Buffer::SzType >(str.mLen));
|
|
// Continue
|
|
return SQRESULT(SQ_OK);
|
|
});
|
|
// Send the message list
|
|
mHnd->Send(std::move(list));
|
|
// Allow chaining
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
} // Namespace:: SqMod
|