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SqMod/vendor/POCO/Foundation/include/Poco/WindowsConsoleChannel.h
Sandu Liviu Catalin 4a6bfc086c Major plugin refactor and cleanup.
Switched to POCO library for unified platform/library interface.
Deprecated the external module API. It was creating more problems than solving.
Removed most built-in libraries in favor of system libraries for easier maintenance.
Cleaned and secured code with help from static analyzers.
2021-01-30 08:51:39 +02:00

186 lines
4.8 KiB
C++

//
// WindowsConsoleChannel.h
//
// Library: Foundation
// Package: Logging
// Module: WindowsConsoleChannel
//
// Definition of the WindowsConsoleChannel class.
//
// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_WindowsConsoleChannel_INCLUDED
#define Foundation_WindowsConsoleChannel_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Channel.h"
#include "Poco/Mutex.h"
#include "Poco/UnWindows.h"
namespace Poco {
class Foundation_API WindowsConsoleChannel: public Channel
/// A channel that writes to the Windows console.
///
/// Only the message's text is written, followed
/// by a newline.
///
/// Log messages are assumed to be UTF-8 encoded, and
/// are converted to UTF-16 prior to writing them to the
/// console. This is the main difference to the ConsoleChannel
/// class, which cannot handle UTF-8 encoded messages on Windows.
///
/// Chain this channel to a FormattingChannel with an
/// appropriate Formatter to control what is contained
/// in the text.
///
/// Only available on Windows platforms.
{
public:
using Ptr = AutoPtr<WindowsConsoleChannel>;
WindowsConsoleChannel();
/// Creates the WindowsConsoleChannel.
void log(const Message& msg);
/// Logs the given message to the channel's stream.
protected:
~WindowsConsoleChannel();
private:
HANDLE _hConsole;
bool _isFile;
};
class Foundation_API WindowsColorConsoleChannel: public Channel
/// A channel that writes to the Windows console.
///
/// Only the message's text is written, followed
/// by a newline.
///
/// Log messages are assumed to be UTF-8 encoded, and
/// are converted to UTF-16 prior to writing them to the
/// console. This is the main difference to the ConsoleChannel
/// class, which cannot handle UTF-8 encoded messages on Windows.
///
/// Messages can be colored depending on priority.
///
/// To enable message coloring, set the "enableColors"
/// property to true (default). Furthermore, colors can be
/// configured by setting the following properties
/// (default values are given in parenthesis):
///
/// * traceColor (gray)
/// * debugColor (gray)
/// * informationColor (default)
/// * noticeColor (default)
/// * warningColor (yellow)
/// * errorColor (lightRed)
/// * criticalColor (lightRed)
/// * fatalColor (lightRed)
///
/// The following color values are supported:
///
/// * default
/// * black
/// * red
/// * green
/// * brown
/// * blue
/// * magenta
/// * cyan
/// * gray
/// * darkgray
/// * lightRed
/// * lightGreen
/// * yellow
/// * lightBlue
/// * lightMagenta
/// * lightCyan
/// * white
///
/// Chain this channel to a FormattingChannel with an
/// appropriate Formatter to control what is contained
/// in the text.
///
/// Only available on Windows platforms.
{
public:
using Ptr = AutoPtr<WindowsColorConsoleChannel>;
WindowsColorConsoleChannel();
/// Creates the WindowsConsoleChannel.
void log(const Message& msg);
/// Logs the given message to the channel's stream.
void setProperty(const std::string& name, const std::string& value);
/// Sets the property with the given name.
///
/// The following properties are supported:
/// * enableColors: Enable or disable colors.
/// * traceColor: Specify color for trace messages.
/// * debugColor: Specify color for debug messages.
/// * informationColor: Specify color for information messages.
/// * noticeColor: Specify color for notice messages.
/// * warningColor: Specify color for warning messages.
/// * errorColor: Specify color for error messages.
/// * criticalColor: Specify color for critical messages.
/// * fatalColor: Specify color for fatal messages.
///
/// See the class documentation for a list of supported color values.
std::string getProperty(const std::string& name) const;
/// Returns the value of the property with the given name.
/// See setProperty() for a description of the supported
/// properties.
protected:
enum Color
{
CC_BLACK = 0x0000,
CC_RED = 0x0004,
CC_GREEN = 0x0002,
CC_BROWN = 0x0006,
CC_BLUE = 0x0001,
CC_MAGENTA = 0x0005,
CC_CYAN = 0x0003,
CC_GRAY = 0x0007,
CC_DARKGRAY = 0x0008,
CC_LIGHTRED = 0x000C,
CC_LIGHTGREEN = 0x000A,
CC_YELLOW = 0x000E,
CC_LIGHTBLUE = 0x0009,
CC_LIGHTMAGENTA = 0x000D,
CC_LIGHTCYAN = 0x000B,
CC_WHITE = 0x000F
};
~WindowsColorConsoleChannel();
WORD parseColor(const std::string& color) const;
std::string formatColor(WORD color) const;
void initColors();
private:
bool _enableColors;
HANDLE _hConsole;
bool _isFile;
WORD _colors[9];
};
} // namespace Poco
#endif // Foundation_WindowsConsoleChannel_INCLUDED