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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 08:47:17 +01:00
SqMod/source/Misc/Player.cpp
Sandu Liviu Catalin 8088ba94c2 Updated the exception system in the main plugin to also include the location in the source files in debug builds.
Moved the functions that extract base types from strings as static functions under the associated type.
Revised some of the base shared code.
Fixed some of the functions in the String library that did not take into account the null terminator.
2016-03-21 22:37:58 +02:00

750 lines
32 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Misc/Player.hpp"
#include "Base/Color3.hpp"
#include "Core.hpp"
// ------------------------------------------------------------------------------------------------
#include <cstring>
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
static String CS_Skin_Names[] = {
"Tommy Vercetti", "Cop", "SWAT", "FBI", "Army",
"Paramedic", "Firefighter", "Golf Guy #1", "", "Bum Lady #1",
"Bum Lady #2", "Punk #1", "Lawyer", "Spanish Lady #1", "Spanish Lady #2",
"Cool Guy #1", "Arabic Guy", "Beach Lady #1", "Beach Lady #2", "Beach Guy #1",
"Beach Guy #2", "Office Lady #1", "Waitress #1", "Food Lady", "Prostitute #1",
"Bum Lady #3", "Bum Guy #1", "Garbageman #1", "Taxi Driver #1", "Haitian #1",
"Criminal #1", "Hood Lady", "Granny #1", "Businessman #1", "Church Guy",
"Club Lady", "Church Lady", "Pimp", "Beach Lady #3", "Beach Guy #3",
"Beach Lady #4", "Beach Guy #4", "Businessman #2", "Prostitute #2", "Bum Lady #4",
"Bum Guy #2", "Haitian #2", "Construction Worker #1","Punk #2", "Prostitute #3",
"Granny #2", "Punk #3", "Businessman #3", "Spanish Lady #3", "Spanish Lady #4",
"Cool Guy #2", "Businessman #4", "Beach Lady #5", "Beach Guy #5", "Beach Lady #6",
"Beach Guy #6", "Construction Worker #2","Golf Guy #2", "Golf Lady", "Golf Guy #3",
"Beach Lady #7", "Beach Guy #7", "Office Lady #2", "Businessman #5", "Businessman #6",
"Prostitute #2", "Bum Lady #4", "Bum Guy #3", "Spanish Guy", "Taxi Driver #2",
"Gym Lady", "Gym Guy", "Skate Lady", "Skate Guy", "Shopper #1",
"Shopper #2", "Tourist #1", "Tourist #2", "Cuban #1", "Cuban #2",
"Haitian #3", "Haitian #4", "Shark #1", "Shark #2", "Diaz Guy #1",
"Diaz Guy #2", "DBP Security #1", "DBP Security #2", "Biker #1", "Biker #2",
"Vercetti Guy #1", "Vercetti Guy #2", "Undercover Cop #1", "Undercover Cop #2", "Undercover Cop #3",
"Undercover Cop #4", "Undercover Cop #5", "Undercover Cop #6", "Rich Guy", "Cool Guy #3",
"Prostitute #3", "Prostitute #4", "Love Fist #1", "Ken Rosenburg", "Candy Suxx",
"Hilary", "Love Fist #2", "Phil", "Rockstar Guy", "Sonny",
"Lance", "Mercedes", "Love Fist #3", "Alex Shrub", "Lance (Cop)",
"Lance", "Cortez", "Love Fist #4", "Columbian Guy #1", "Hilary (Robber)",
"Mercedes", "Cam", "Cam (Robber)", "Phil (One Arm)", "Phil (Robber)",
"Cool Guy #4", "Pizza Man", "Taxi Driver #1", "Taxi Driver #2", "Sailor #1",
"Sailor #2", "Sailor #3", "Chef", "Criminal #2", "French Guy",
"Garbageman #2", "Haitian #5", "Waitress #2", "Sonny Guy #1", "Sonny Guy #2",
"Sonny Guy #3", "Columbian Guy #2", "Haitian #6", "Beach Guy #8", "Garbageman #3",
"Garbageman #4", "Garbageman #5", "Tranny", "Thug #5", "SpandEx Guy #1",
"SpandEx Guy #2", "Stripper #1", "Stripper #2", "Stripper #3", "Store Clerk",
""
};
// ------------------------------------------------------------------------------------------------
void SetUseClasses(bool toggle)
{ _Func->SetUseClasses(toggle); }
bool GetUseClasses(void)
{ return _Func->GetUseClasses(); }
// ------------------------------------------------------------------------------------------------
Int32 AddPlayerClass(Int32 team, const Color3 & color, Int32 skin, const Vector3 & pos, Float32 angle,
Int32 w1, Int32 a1, Int32 w2, Int32 a2, Int32 w3, Int32 a3)
{
return _Func->AddPlayerClass(team, color.GetRGB(), skin, pos.x, pos.y, pos.z, angle,
w1, a1, w2, a2, w3, a3);
}
// ------------------------------------------------------------------------------------------------
void SetSpawnPlayerPos(const Vector3 & pos)
{ _Func->SetSpawnPlayerPos(pos.x, pos.y, pos.z); }
void SetSpawnPlayerPosEx(Float32 x, Float32 y, Float32 z)
{ _Func->SetSpawnPlayerPos(x, y, z); }
// ------------------------------------------------------------------------------------------------
void SetSpawnCameraPos(const Vector3 & pos)
{ _Func->SetSpawnCameraPos(pos.x, pos.y, pos.z); }
void SetSpawnCameraPosEx(Float32 x, Float32 y, Float32 z)
{ _Func->SetSpawnCameraPos(x, y, z); }
// ------------------------------------------------------------------------------------------------
void SetSpawnCameraLookAt(const Vector3 & pos)
{ _Func->SetSpawnCameraLookAt(pos.x, pos.y, pos.z); }
void SetSpawnCameraLookAtEx(Float32 x, Float32 y, Float32 z)
{ _Func->SetSpawnCameraLookAt(x, y, z); }
// ------------------------------------------------------------------------------------------------
CCStr GetSkinName(Uint32 id)
{
return (id > 159) ? g_EmptyStr : CS_Skin_Names[id].c_str();
}
// ------------------------------------------------------------------------------------------------
void SetSkinName(Uint32 id, CCStr name)
{
if (id <= 159)
CS_Skin_Names[id].assign(name);
}
// ------------------------------------------------------------------------------------------------
Int32 GetSkinID(CCStr name)
{
// Clone the string into an editable version
String str(name);
// Strip non alphanumeric characters from the name
str.erase(std::remove_if(str.begin(), str.end(), std::not1(std::ptr_fun(::isalnum))), str.end());
// Convert the string to lowercase
std::transform(str.begin(), str.end(), str.begin(), ::tolower);
// See if we still have a valid name after the cleanup
if(str.empty())
return SQMOD_UNKNOWN;
// Grab the actual length of the string
Uint32 len = static_cast< Uint32 >(str.length());
// Get the most significant characters used to identify a skin
CharT a = str[0], b = 0, c = 0, d = str[len-1];
// Look for deeper specifiers
if (str.length() >= 3)
{
b = str[1];
c = str[2];
}
else if (str.length() >= 2)
b = str[1];
// Search for a pattern in the name
switch (a)
{
// [A]lex Srub, [A]rabic guy, [A]rmy
case 'a':
switch (b)
{
// [Al]ex [S]rub
case 'l':
case 's': return SQMOD_SKIN_ALEX_SRUB;
// [A]rabic [g]uy
case 'g': return SQMOD_SKIN_ARABIC_GUY;
// [Ara]bic guy, [Arm]y
case 'r':
if (c == 'a') return SQMOD_SKIN_ARABIC_GUY;
else if (c == 'm') return SQMOD_SKIN_ARMY;
}
// [B]each guy (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)/(#8|H)
// [B]each lady (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)
// [B]iker (#1|A)/(#2|B)
// [B]um guy (#1|A)/(#2|B)/(#3|C)
// [B]um lady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E)
// [B]usiness man (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)
case 'b':
// [Be]ach [g]uy (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)/(#8|H)
if (b == 'e' && (c == 'g' || (len > 4 && str[5] == 'g')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_BEACH_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_BEACH_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_BEACH_GUY_C;
case '4':
case 'd': return SQMOD_SKIN_BEACH_GUY_D;
case '5':
case 'e': return SQMOD_SKIN_BEACH_GUY_E;
case '6':
case 'f': return SQMOD_SKIN_BEACH_GUY_F;
case '7':
case 'g': return SQMOD_SKIN_BEACH_GUY_G;
case '8':
case 'h': return SQMOD_SKIN_BEACH_GUY_H;
}
}
// [Be]ach [l]ady (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)/(#7|G)
else if (b == 'e' && (c == 'l' || (len > 4 && str[5] == 'l')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_BEACH_LADY_A;
case '2':
case 'b': return SQMOD_SKIN_BEACH_LADY_B;
case '3':
case 'c': return SQMOD_SKIN_BEACH_LADY_C;
case '4':
case 'd': return SQMOD_SKIN_BEACH_LADY_D;
case '5':
case 'e': return SQMOD_SKIN_BEACH_LADY_E;
case '6':
case 'f': return SQMOD_SKIN_BEACH_LADY_F;
case '7':
case 'g': return SQMOD_SKIN_BEACH_LADY_G;
}
}
// [Bi]ker (#1|A)/(#2|B)
else if (b == 'i' && (d == '1' || d == 'a')) return SQMOD_SKIN_BIKER_A;
else if (b == 'i' && (d == '2' || d == 'b')) return SQMOD_SKIN_BIKER_B;
// [Bum] [g]uy (#1|A)/(#2|B)/(#3|C)
// [Bum] [l]ady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E)
else if (b == 'u' && (c && (c == 'm' || c == 'g' || c == 'l')))
{
// [Bum] [g]uy (#1|A)/(#2|B)/(#3|C)
if (c == 'g' || (len > 2 && str[3] == 'g'))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_BUM_GUY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_BUM_GUY_B;
else if (d == '3' || d == 'c') return SQMOD_SKIN_BUM_GUY_C;
}
// [Bum] [l]ady (#1|A)/(#2|B)/(#2|C)/(#3|D)/(#4|E)
else if (c == 'l' || (len > 2 && str[3] == 'l'))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_BUM_LADY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_BUM_LADY_B;
else if (d == '2' || d == 'c') return SQMOD_SKIN_BUM_LADY_C;
else if (d == '3' || d == 'd') return SQMOD_SKIN_BUM_LADY_D;
else if (d == '4' || d == 'e') return SQMOD_SKIN_BUM_LADY_E;
}
}
// [Bus]iness [m]an (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)
else if (b == 'u' && (c == 's' || (len > 8 && str[9] == 'm')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_BUSINESS_MAN_A;
case '2':
case 'b': return SQMOD_SKIN_BUSINESS_MAN_B;
case '3':
case 'c': return SQMOD_SKIN_BUSINESS_MAN_C;
case '4':
case 'd': return SQMOD_SKIN_BUSINESS_MAN_D;
case '5':
case 'e': return SQMOD_SKIN_BUSINESS_MAN_E;
case '6':
case 'f': return SQMOD_SKIN_BUSINESS_MAN_F;
}
}
// [C]am, [C]am (Robber), [C]andy Suxx, [C]hef
// [C]hurch guy, [C]hurch lady, [C]lub lady
// [C]olumbian guy (#1|A)/(#2|B),
// [C]onstruction worker (#1|A)/(#2|B)
// [C]ool guy (#1|A)/(#2|B)/(#3|C)/(#4|D)
// [C]op, [C]ortez
// [C]riminal (#1|A)/(#2|B)
// [C]uban (#1|A)/(#2|B)
case 'c':
// [Ca]m, [Ca]m (Robber), [Ca]ndy Suxx
if (b == 'a')
{
// [Cam] ([R]obbe[r])
if (c && (c == 'm' || c == 'r') && d == 'r') return SQMOD_SKIN_CAM_ROBBER;
// [Cam]
else if (c == 'm') return SQMOD_SKIN_CAM;
// [Can]dy [S]ux[x]
else if (c && (c == 'n' || c == 's' || d == 'x')) return SQMOD_SKIN_CANDY_SUXX;
}
// [Ch]ef, [Ch]urch guy, [Ch]urch lady
else if (b == 'h')
{
// [Che][f]
if (c && (c == 'e' || d == 'f')) return SQMOD_SKIN_CHEF;
// [Chu]rch [g]uy
else if (c && ((c == 'u' && len > 5 && str[6] == 'g') || (c == 'g')))
return SQMOD_SKIN_CHURCH_GUY;
// [Chu]rch [l]ady
else if (c && ((c == 'u' && len > 5 && str[6] == 'l') || (c == 'l')))
return SQMOD_SKIN_CHURCH_LADY;
}
// [Cl]ub [l]ady
else if (b == 'l') return SQMOD_SKIN_CLUB_LADY;
// [Co]lumbian guy (#1|A)/(#2|B)
// [Co]nstruction worker (#1|A)/(#2|B)
// [Co]ol guy (#1|A)/(#2|B)/(#3|C)/(#4|D)
// [Co]p, [Co]rtez
else if (b == 'o')
{
// [Col]umbian [g]uy (#1|A)/(#2|B)
if (c && ((c == 'l' && len > 8 && str[9] == 'g') || (c == 'g')))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_COLUMBIAN_GUY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_COLUMBIAN_GUY_B;
}
// [Con]struction [w]orker (#1|A)/(#2|B)
else if (c && (c == 'n' || (len > 11 && str[12] == 'g')))
{
if (d == '1' || d == 'a') return SQMOD_SKIN_CONSTRUCTION_WORKER_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_CONSTRUCTION_WORKER_B;
}
// [Coo]l guy (#1|A)/(#2|B)/(#3|C)/(#4|D)
else if (c == 'o')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_COOL_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_COOL_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_COOL_GUY_C;
case '4':
case 'd': return SQMOD_SKIN_COOL_GUY_D;
}
}
// [Cop]
else if (c == 'p') return SQMOD_SKIN_COP;
// [Cor]te[z]
else if (c && (c == 'r' || c == 'z' || d == 'z')) return SQMOD_SKIN_CORTEZ;
}
// [Cr]iminal (#1|A)/(#2|B)
else if (b == 'r' && (d == '1' || d == 'a')) return SQMOD_SKIN_CRIMINAL_A;
else if (b == 'r' && (d == '2' || d == 'b')) return SQMOD_SKIN_CRIMINAL_B;
// [Cu]ban (#1|A)/(#2|B)
else if (b == 'u' && (d == '1' || d == 'a')) return SQMOD_SKIN_CUBAN_A;
else if (b == 'u' && (d == '2' || d == 'b')) return SQMOD_SKIN_CUBAN_B;
// [D]BP security (#1|A)/(#2|B)
// [D]iaz guy (#1|A)/(#2|B)
case 'd':
switch (b)
{
// [DB]P [s]ecurity (#1|A)/(#2|B)
case 'b':
case 's':
if (d == '1' || d == 'a') return SQMOD_SKIN_DBP_SECURITY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_DBP_SECURITY_B;
// [Di]a[z] [g]uy (#1|A)/(#2|B)
case 'i':
case 'z':
case 'g':
if (d == '1' || d == 'a') return SQMOD_SKIN_DIAZ_GUY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_DIAZ_GUY_B;
}
// [F]BI, [F]ireman, [F]ood lady, [F]rench guy
case 'f':
switch (b)
{
// [FB]I
case 'b': return SQMOD_SKIN_FBI;
// [Fi]re[m]an
case 'i':
case 'm': return SQMOD_SKIN_FIREMAN;
// [Fo]od [l]ady
case 'o':
case 'l': return SQMOD_SKIN_FOOD_LADY;
// [Fr]ench [g]uy
case 'r':
case 'g': return SQMOD_SKIN_FRENCH_GUY;
}
// [G]arbageman (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
// [G]olf guy (#1|A)/(#2|B)/(#3|C)
// [G]olf lady
// [G]ranny (#1|A)/(#2|B)
// [G]ym guy, [G]ym lady
case 'g':
// [Ga]rbage[m]an (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
if (b && (b == 'a' || b == 'm'))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_GARBAGEMAN_A;
case '2':
case 'b': return SQMOD_SKIN_GARBAGEMAN_B;
case '3':
case 'c': return SQMOD_SKIN_GARBAGEMAN_C;
case '4':
case 'd': return SQMOD_SKIN_GARBAGEMAN_D;
case '5':
case 'e': return SQMOD_SKIN_GARBAGEMAN_E;
}
}
// [Go]lf [g]uy (#1|A)/(#2|B)/(#3|C)
else if (b == 'o' && ((c == 'g') || (len > 3 && str[4] == 'g')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_GOLF_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_GOLF_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_GOLF_GUY_C;
}
}
// [Go]lf [l]ady
else if (b == 'o' && ((c == 'l') || (len > 3 && str[4] == 'l')))
return SQMOD_SKIN_GOLF_LADY;
// [Gr]anny (#1|A)/(#2|B)
else if (b == 'r')
{
if (d == '1' || d == 'a') return SQMOD_SKIN_GRANNY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_GRANNY_B;
}
// [Gy]m [g]uy
else if (b && (b == 'g' || (b == 'y' && len > 2 && str[3] == 'g')))
return SQMOD_SKIN_GYM_GUY;
// [Gy]m [l]ady
else if (b && (b == 'l' || (b == 'y' && len > 2 && str[3] == 'l')))
return SQMOD_SKIN_GYM_LADY;
// [H]atian (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
// [H]ilary, [H]ilary (Robber), [H]ood lady
case 'h':
// [H]atian (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)
if (b == 'a')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_HATIAN_A;
case '2':
case 'b': return SQMOD_SKIN_HATIAN_B;
case '3':
case 'c': return SQMOD_SKIN_HATIAN_C;
case '4':
case 'd': return SQMOD_SKIN_HATIAN_D;
case '5':
case 'e': return SQMOD_SKIN_HATIAN_E;
}
}
// [Hi]lary ([R]obbe[r])
else if (b && (b == 'i' || b == 'r') && d == 'r') return SQMOD_SKIN_HILARY_ROBBER;
// [Hi]lary
else if (b == 'i') return SQMOD_SKIN_HILARY;
// [Ho]od [l]ady
if (b && (b == 'o' || b == 'l')) return SQMOD_SKIN_HOOD_LADY;
// [K]en Rosenburg
case 'k':
return SQMOD_SKIN_KEN_ROSENBURG;
// [L]ance (#1|A)/(#1|B)
// [L]ance (Cop)
// [L]awyer
// [L]ove Fist (#1|A)/(#2|B)/(#3|C)/(#3|D)
case 'l':
//[Lan]ce ([C]o[p])
if ((b == 'a') && (c == 'n') && ((len > 4 && str[5] == 'c') || d == 'p'))
return SQMOD_SKIN_LANCE_COP;
else if (b && (b == 'c' || (b == 'a' && (c == 'n'))))
return SQMOD_SKIN_LANCE_COP;
// [La]nce (#1|A)/(#1|B)
else if (b == 'a' && c == 'n')
{
if (d == '1' || d == 'a') return SQMOD_SKIN_LANCE_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_LANCE_B;
}
// [Law]yer
else if (b && (b == 'w' || (b == 'a' && c == 'w'))) return SQMOD_SKIN_LAWYER;
// [Lo]ve [F]ist (#1|A)/(#2|B)/(#3|C)/(#3|D)
else if (b && (b == 'o' || b == 'f'))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_LOVE_FIST_A;
case '2':
case 'b': return SQMOD_SKIN_LOVE_FIST_B;
case '3':
case 'c': return SQMOD_SKIN_LOVE_FIST_C;
case 'd': return SQMOD_SKIN_LOVE_FIST_D;
}
}
// [M]ercades
case 'm':
if (d == 'b') return SQMOD_SKIN_MERCADES_B;
else return SQMOD_SKIN_MERCADES_A;
// [O]ffice lady (#1|A)/(#2|B)
case 'o':
if (d == '1' || d == 'a') return SQMOD_SKIN_OFFICE_LADY_A;
else if (d == '2' || d == 'b') return SQMOD_SKIN_OFFICE_LADY_B;
// [P]aramedic, [P]hil, [P]hil (One arm), [P]hil (Robber)
// [P]imp, [P]izzaman
// [P]rostitute (#1|A)/(#2|B)/(#2|C)/(#2|D)/(#3|D)/(#4|D)
// [P]unk (#1|A)/(#2|B)/(#3|C)
case 'p':
// [Pa]ramedic
if (b == 'a') return SQMOD_SKIN_PARAMEDIC;
// [Ph]il (One arm), [Ph]il (Robber)
else if (b == 'h')
{
// [Ph]il ([O]ne ar[m])
if (b == 'o' || (c == 'o') || (len > 3 && str[4] == 'o') || d == 'm')
return SQMOD_SKIN_PHIL_ONE_ARM;
// [Ph]il ([R]obbe[r])
else if (c && (c == 'r' || d == 'r' || (len > 3 && str[4] == 'r')))
return SQMOD_SKIN_PHIL_ROBBER;
// [Phi]l
else if (c == 'i') return SQMOD_SKIN_PHIL;
}
// [Pim][p]
else if (b == 'i' && ((c == 'm') || d == 'p')) return SQMOD_SKIN_PIMP;
// [Piz]zama[n]
else if (b == 'i' && ((c == 'z') || d == 'n')) return SQMOD_SKIN_PIZZAMAN;
// [Pr]ostitute (#1|A)/(#2|B)/(#2|C)/(#2|D)/(#3|D)/(#4|D)
else if (b == 'r')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_PROSTITUTE_A;
case '2':
case 'b': return SQMOD_SKIN_PROSTITUTE_B;
case 'c': return SQMOD_SKIN_PROSTITUTE_C;
case 'd': return SQMOD_SKIN_PROSTITUTE_D;
case '3':
case 'e': return SQMOD_SKIN_PROSTITUTE_E;
case '4':
case 'f': return SQMOD_SKIN_PROSTITUTE_F;
}
}
// [Pu]nk (#1|A)/(#2|B)/(#3|C)
else if (b == 'u')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_PUNK_A;
case '2':
case 'b': return SQMOD_SKIN_PUNK_B;
case '3':
case 'c': return SQMOD_SKIN_PUNK_C;
}
}
// [R]ich guy, [R]ockstar guy
case 'r':
// [Ri]ch guy
if (b == 'i') return SQMOD_SKIN_RICH_GUY;
// [Ro]ckstar guy
else if (b == 'o') return SQMOD_SKIN_ROCKSTAR_GUY;
// [S]ailor (#1|A)/(#2|B)/(#3|C)
// [S]hark (#1|A)/(#2|B)
// [S]hopper (#1|A)/(#2|B)
// [S]kate guy, [S]kate lady, [S]onny
// [S]onny guy (#1|A)/(#2|B)/(#3|C)
// [S]pandEx (#1|A)/(#2|B)
// [S]panish guy
// [S]panish lady (#1|A)/(#2|B)/(#3|C)/(#4|D)
// [S]tore clerk
// [S]tripper (#1|A)/(#2|B)/(#3|C)
// [S]wat
case 's':
// [Sa]ilor (#1|A)/(#2|B)/(#3|C)
if (b == 'a')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SAILOR_A;
case '2':
case 'b': return SQMOD_SKIN_SAILOR_B;
case '3':
case 'c': return SQMOD_SKIN_SAILOR_C;
}
}
// [S]hark (#1|A)/(#2|B)
else if (b == 'h' && c == 'a')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SHARK_A;
case '2':
case 'b': return SQMOD_SKIN_SHARK_B;
}
}
// [S]hopper (#1|A)/(#2|B)
else if (b == 'h' && c == 'o')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SHOPPER_A;
case '2':
case 'b': return SQMOD_SKIN_SHOPPER_B;
}
}
// [Sk]ate [g]uy
else if (b == 'k' && ((c == 'g') || (len > 4 && str[5] == 'g')))
return SQMOD_SKIN_SKATE_GUY;
// [Sk]ate [l]ady
else if (b == 'k' && ((c == 'l') || (len > 4 && str[5] == 'l')))
return SQMOD_SKIN_SKATE_LADY;
// [So]nny
// [So]nny guy (#1|A)/(#2|B)/(#3|C)
else if (b == 'o')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SONNY_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_SONNY_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_SONNY_GUY_C;
}
}
else if (b == 'g')
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SONNY_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_SONNY_GUY_B;
case '3':
case 'c': return SQMOD_SKIN_SONNY_GUY_C;
}
}
// [Sp]andE[x] (#1|A)/(#2|B)
else if (b == 'p' && ((c == 'x') || (len > 5 && str[6] == 'x')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SPANDEX_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_SPANDEX_GUY_B;
}
}
// [Sp]anish [g]uy
else if (b == 'p' && ((c == 'g') || (len > 6 && str[7] == 'g')))
return SQMOD_SKIN_SPANISH_GUY;
// [Sp]anish [l]ady (#1|A)/(#2|B)/(#3|C)/(#4|D)
else if (b == 'p' && ((c == 'l') || (len > 6 && str[7] == 'l')))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_SPANISH_LADY_A;
case '2':
case 'b': return SQMOD_SKIN_SPANISH_LADY_B;
case '3':
case 'c': return SQMOD_SKIN_SPANISH_LADY_C;
case '4':
case 'd': return SQMOD_SKIN_SPANISH_LADY_D;
}
}
// [Sto]re clerk
else if ((b == 't') && (c == 'o')) return SQMOD_SKIN_STORE_CLERK;
// [Str]ipper (#1|A)/(#2|B)/(#3|C)
else if ((b == 't') && (c == 'r'))
{
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_STRIPPER_A;
case '2':
case 'b': return SQMOD_SKIN_STRIPPER_B;
case '3':
case 'c': return SQMOD_SKIN_STRIPPER_C;
}
}
// [Sw]at
else if (b == 'w') return SQMOD_SKIN_SWAT;
// [T]axi driver (#1|A)/(#1|B)/(#2|C)/(#2|D)
// [T]hug (#1|A)/(#2|B)
// [T]ommy Vercetti
// [T]ourist (#1|A)/(#2|B)
// [T]ranny
case 't':
switch (b)
{
// [Ta]xi driver (#1|A)/(#1|B)/(#2|C)/(#2|D)
case 'a':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_TAXI_DRIVER_A;
case '2':
case 'b': return SQMOD_SKIN_TAXI_DRIVER_B;
case 'c': return SQMOD_SKIN_TAXI_DRIVER_C;
case 'd': return SQMOD_SKIN_TAXI_DRIVER_D;
}
// [Th]ug (#1|A)/(#2|B)
case 'h':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_THUG_A;
case '5':
case 'b': return SQMOD_SKIN_THUG_B;
}
// [To]mmy [V]ercetti
// [To]urist (#1|A)/(#2|B)
case 'v': return SQMOD_SKIN_TOMMY_VERCETTI;
case 'o':
if (c == 'm') return SQMOD_SKIN_TOMMY_VERCETTI;
else if (c == 'u' && (d == '1' || d == 'a')) return SQMOD_SKIN_TOURIST_A;
else if (c == 'u' && (d == '2' || d == 'b')) return SQMOD_SKIN_TOURIST_B;
case 'r': return SQMOD_SKIN_TRANNY;
}
// [U]ndercover cop (#1|A)/(#2|B)/(#3|C)/(#4|D)/(#5|E)/(#6|F)
case 'u':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_UNDERCOVER_COP_A;
case '2':
case 'b': return SQMOD_SKIN_UNDERCOVER_COP_B;
case '3':
case 'c': return SQMOD_SKIN_UNDERCOVER_COP_C;
case '4':
case 'd': return SQMOD_SKIN_UNDERCOVER_COP_D;
case '5':
case 'e': return SQMOD_SKIN_UNDERCOVER_COP_E;
case '6':
case 'f': return SQMOD_SKIN_UNDERCOVER_COP_F;
}
// [V]ercetti guy (#1|A)/(#2|B)
case 'v':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_VERCETTI_GUY_A;
case '2':
case 'b': return SQMOD_SKIN_VERCETTI_GUY_B;
}
// [W]aitress (#1|A)/(#2|B)
case 'w':
switch (d)
{
case '1':
case 'a': return SQMOD_SKIN_WAITRESS_A;
case '2':
case 'b': return SQMOD_SKIN_WAITRESS_B;
}
// Default to unknown
default: return SQMOD_UNKNOWN;
}
}
// ------------------------------------------------------------------------------------------------
bool IsSkinValid(Int32 id)
{
return (strlen(GetSkinName(id)) > 0);
}
// ------------------------------------------------------------------------------------------------
Object & FindPlayer(Object & by)
{
switch (by.GetType())
{
case OT_INTEGER:
return _Core->GetPlayer(by.Cast< Int32 >()).mObj;
case OT_FLOAT:
return _Core->GetPlayer(round(by.Cast< Float32 >())).mObj;
case OT_STRING:
{
String str(by.Cast< String >());
Int32 id = _Func->GetPlayerIDFromName(&str[0]);
if (VALID_ENTITYEX(id, SQMOD_PLAYER_POOL))
_Core->GetPlayer(id).mObj;
} break;
default:
STHROWF("Unsupported search identifier");
}
return NullObject();
}
} // Namespace:: SqMod