mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-12 18:57:16 +01:00
815 lines
27 KiB
C++
815 lines
27 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Color3.hpp"
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#include "Base/Color4.hpp"
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#include "Base/Shared.hpp"
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#include "Base/DynArg.hpp"
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#include "Library/Numeric/Random.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <limits>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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SQMODE_DECL_TYPENAME(Typename, _SC("Color3"))
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// ------------------------------------------------------------------------------------------------
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const Color3 Color3::NIL = Color3();
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const Color3 Color3::MIN = Color3(std::numeric_limits< Color3::Value >::min());
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const Color3 Color3::MAX = Color3(std::numeric_limits< Color3::Value >::max());
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// ------------------------------------------------------------------------------------------------
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SQChar Color3::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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Color3::Color3()
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: r(0), g(0), b(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color3::Color3(Value sv)
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: r(sv), g(sv), b(sv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color3::Color3(Value rv, Value gv, Value bv)
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: r(rv), g(gv), b(bv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color3::Color3(Value rv, Value gv, Value bv, Value /*av*/)
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: r(rv), g(gv), b(bv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator = (Value s)
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{
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r = s;
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g = s;
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b = s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator = (const Color4 & c)
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{
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r = c.r;
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g = c.g;
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b = c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator += (const Color3 & c)
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{
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r += c.r;
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g += c.g;
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b += c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator -= (const Color3 & c)
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{
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r -= c.r;
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g -= c.g;
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b -= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator *= (const Color3 & c)
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{
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r *= c.r;
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g *= c.g;
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b *= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator /= (const Color3 & c)
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{
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r /= c.r;
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g /= c.g;
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b /= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator %= (const Color3 & c)
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{
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r %= c.r;
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g %= c.g;
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b %= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator &= (const Color3 & c)
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{
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r &= c.r;
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g &= c.g;
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b &= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator |= (const Color3 & c)
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{
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r |= c.r;
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g |= c.g;
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b |= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator ^= (const Color3 & c)
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{
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r ^= c.r;
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g ^= c.g;
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b ^= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator <<= (const Color3 & c)
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{
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r <<= c.r;
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g <<= c.g;
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b <<= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator >>= (const Color3 & c)
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{
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r >>= c.r;
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g >>= c.g;
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b >>= c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator += (Value s)
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{
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r += s;
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g += s;
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b += s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator -= (Value s)
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{
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r -= s;
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g -= s;
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b -= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator *= (Value s)
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{
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r *= s;
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g *= s;
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b *= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator /= (Value s)
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{
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r /= s;
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g /= s;
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b /= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator %= (Value s)
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{
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r %= s;
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g %= s;
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b %= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator &= (Value s)
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{
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r &= s;
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g &= s;
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b &= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator |= (Value s)
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{
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r |= s;
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g |= s;
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b |= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator ^= (Value s)
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{
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r ^= s;
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g ^= s;
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b ^= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator <<= (Value s)
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{
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r <<= s;
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g <<= s;
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b <<= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator >>= (Value s)
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{
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r >>= s;
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g >>= s;
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b >>= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator ++ ()
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{
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++r;
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++g;
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++b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 & Color3::operator -- ()
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{
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--r;
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--g;
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--b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator ++ (int)
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{
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Color3 state(*this);
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++r;
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++g;
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++b;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator -- (int)
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{
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Color3 state(*this);
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--r;
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--g;
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--b;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator + (const Color3 & c) const
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{
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return Color3(r + c.r, g + c.g, b + c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator - (const Color3 & c) const
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{
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return Color3(r - c.r, g - c.g, b - c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator * (const Color3 & c) const
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{
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return Color3(r * c.r, g * c.g, b * c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator / (const Color3 & c) const
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{
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return Color3(r / c.r, g / c.g, b / c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator % (const Color3 & c) const
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{
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return Color3(r % c.r, g % c.g, b % c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator & (const Color3 & c) const
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{
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return Color3(r & c.r, g & c.g, b & c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator | (const Color3 & c) const
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{
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return Color3(r | c.r, g | c.g, b | c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator ^ (const Color3 & c) const
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{
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return Color3(r ^ c.r, g ^ c.g, b ^ c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator << (const Color3 & c) const
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{
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return Color3(r << c.r, g << c.g, b << c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator >> (const Color3 & c) const
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{
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return Color3(r >> c.r, g >> c.g, b >> c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator + (Value s) const
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{
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return Color3(r + s, g + s, b + s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator - (Value s) const
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{
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return Color3(r - s, g - s, b - s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator * (Value s) const
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{
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return Color3(r * s, g * s, b * s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator / (Value s) const
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{
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return Color3(r / s, g / s, b / s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator % (Value s) const
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{
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return Color3(r % s, g % s, b % s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator & (Value s) const
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{
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return Color3(r & s, g & s, b & s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator | (Value s) const
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{
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return Color3(r | s, g | s, b | s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator ^ (Value s) const
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{
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return Color3(r ^ s, g ^ s, b ^ s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator << (Value s) const
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{
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return Color3(r << s, g << s, b << s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator >> (Value s) const
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{
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return Color3(r >> s, g >> s, b >> s);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator + () const
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{
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return Color3(r, g, b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator - () const
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{
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return Color3(0, 0, 0);
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}
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// ------------------------------------------------------------------------------------------------
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Color3 Color3::operator ~ () const
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{
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return Color3(~r, ~g, ~b);
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}
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// ------------------------------------------------------------------------------------------------
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bool Color3::operator == (const Color3 & c) const
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{
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return (r == c.r) && (g == c.g) && (b == c.b);
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}
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// ------------------------------------------------------------------------------------------------
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bool Color3::operator != (const Color3 & c) const
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{
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return (r != c.r) || (g != c.g) || (b != c.b);
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}
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// ------------------------------------------------------------------------------------------------
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bool Color3::operator < (const Color3 & c) const
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{
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return (r < c.r) && (g < c.g) && (b < c.b);
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}
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// ------------------------------------------------------------------------------------------------
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bool Color3::operator > (const Color3 & c) const
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{
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return (r > c.r) && (g > c.g) && (b > c.b);
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}
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// ------------------------------------------------------------------------------------------------
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bool Color3::operator <= (const Color3 & c) const
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{
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return (r <= c.r) && (g <= c.g) && (b <= c.b);
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}
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// ------------------------------------------------------------------------------------------------
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bool Color3::operator >= (const Color3 & c) const
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{
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return (r >= c.r) && (g >= c.g) && (b >= c.b);
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}
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// ------------------------------------------------------------------------------------------------
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Color3::operator Color4 () const
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{
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return Color4(r, g, b);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 Color3::Cmp(const Color3 & o) const
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{
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if (*this == o)
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{
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return 0;
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}
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else if (*this > o)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Color3::ToString() const
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{
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return ToStrF("%u,%u,%u", r, g, b);
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetScalar(Value ns)
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{
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r = ns;
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g = ns;
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b = ns;
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetColor3(const Color3 & c)
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{
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r = c.r;
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g = c.g;
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b = c.b;
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetColor3Ex(Value nr, Value ng, Value nb)
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{
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r = nr;
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g = ng;
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b = nb;
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetColor4(const Color4 & c)
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{
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r = c.r;
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g = c.g;
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b = c.b;
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetColor4Ex(Value nr, Value ng, Value nb, Value /*na*/)
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{
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r = nr;
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g = ng;
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b = nb;
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetStr(SQChar delim, StackStrF & values)
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{
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SetColor3(Color3::GetEx(delim, values));
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetName(StackStrF & name)
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{
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SetColor3(GetColor(name));
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 Color3::GetRGB() const
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{
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return Uint32(r << 16 | g << 8 | b);
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetRGB(Uint32 p)
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{
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r = static_cast< Value >((p >> 16) & 0xFF);
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g = static_cast< Value >((p >> 8) & 0xFF);
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b = static_cast< Value >((p) & 0xFF);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 Color3::GetRGBA() const
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{
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return Uint32(r << 24 | g << 16 | b << 8 | 0x00);
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetRGBA(Uint32 p)
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{
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r = static_cast< Value >((p >> 24) & 0xFF);
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g = static_cast< Value >((p >> 16) & 0xFF);
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b = static_cast< Value >((p >> 8) & 0xFF);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 Color3::GetARGB() const
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{
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return Uint32(0x00 << 24 | r << 16 | g << 8 | b);
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::SetARGB(Uint32 p)
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{
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r = static_cast< Value >((p >> 16) & 0xFF);
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g = static_cast< Value >((p >> 8) & 0xFF);
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b = static_cast< Value >((p) & 0xFF);
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::Generate()
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{
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r = GetRandomUint8();
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g = GetRandomUint8();
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b = GetRandomUint8();
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::Generate(Value min, Value max)
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{
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if (max < min)
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{
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STHROWF("max value is lower than min value");
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}
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r = GetRandomUint8(min, max);
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g = GetRandomUint8(min, max);
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b = GetRandomUint8(min, max);
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax)
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{
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if (rmax < rmin || gmax < gmin || bmax < bmin)
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{
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STHROWF("max value is lower than min value");
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}
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r = GetRandomUint8(rmin, rmax);
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g = GetRandomUint8(gmin, gmax);
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b = GetRandomUint8(bmin, bmax);
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::Random()
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{
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SetColor3(GetRandomColor());
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}
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// ------------------------------------------------------------------------------------------------
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void Color3::Inverse()
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{
|
|
r = static_cast< Value >(~r);
|
|
g = static_cast< Value >(~g);
|
|
b = static_cast< Value >(~b);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color3 & Color3::Get(StackStrF & str)
|
|
{
|
|
return Color3::GetEx(Color3::Delim, str);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color3 & Color3::GetEx(SQChar delim, StackStrF & str)
|
|
{
|
|
// The format specifications that will be used to scan the string
|
|
static SQChar fs[] = _SC(" %u , %u , %u ");
|
|
static Color3 col;
|
|
// The minimum and maximum values supported by the Color3 type
|
|
static const Uint32 min = std::numeric_limits< Color3::Value >::min();
|
|
static const Uint32 max = std::numeric_limits< Color3::Value >::max();
|
|
// Clear previous values, if any
|
|
col.Clear();
|
|
// Is the specified string empty?
|
|
if (str.mLen <= 0)
|
|
{
|
|
return col; // Return the value as is!
|
|
}
|
|
// Assign the specified delimiter
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
// The sscanf function requires at least 32 bit integers
|
|
Uint32 r = 0, g = 0, b = 0;
|
|
// Attempt to extract the component values from the specified string
|
|
std::sscanf(str.mPtr, fs, &r, &g, &b);
|
|
// Cast the extracted integers to the value used by the Color3 type
|
|
col.r = static_cast< Color3::Value >(Clamp(r, min, max));
|
|
col.g = static_cast< Color3::Value >(Clamp(g, min, max));
|
|
col.b = static_cast< Color3::Value >(Clamp(b, min, max));
|
|
// Return the resulted value
|
|
return col;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color3 & GetColor3()
|
|
{
|
|
static Color3 col;
|
|
col.Clear();
|
|
return col;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color3 & GetColor3(Uint8 sv)
|
|
{
|
|
static Color3 col;
|
|
col.SetScalar(sv);
|
|
return col;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color3 & GetColor3(Uint8 rv, Uint8 gv, Uint8 bv)
|
|
{
|
|
static Color3 col;
|
|
col.SetColor3Ex(rv, gv, bv);
|
|
return col;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color3 & GetColor3(const Color3 & o)
|
|
{
|
|
static Color3 col;
|
|
col.SetColor3(o);
|
|
return col;
|
|
}
|
|
|
|
// ================================================================================================
|
|
void Register_Color3(HSQUIRRELVM vm)
|
|
{
|
|
typedef Color3::Value Val;
|
|
|
|
RootTable(vm).Bind(Typename::Str,
|
|
Class< Color3 >(vm, Typename::Str)
|
|
// Constructors
|
|
.Ctor()
|
|
.Ctor< Val >()
|
|
.Ctor< Val, Val, Val >()
|
|
.Ctor< Val, Val, Val, Val >()
|
|
// Member Variables
|
|
.Var(_SC("r"), &Color3::r)
|
|
.Var(_SC("g"), &Color3::g)
|
|
.Var(_SC("b"), &Color3::b)
|
|
.Var(_SC("R"), &Color3::r)
|
|
.Var(_SC("G"), &Color3::g)
|
|
.Var(_SC("B"), &Color3::b)
|
|
// Core Meta-methods
|
|
.SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >)
|
|
.SquirrelFunc(_SC("_typename"), &Typename::Fn)
|
|
.Func(_SC("_tostring"), &Color3::ToString)
|
|
// Meta-methods
|
|
.SquirrelFunc(_SC("_add"), &SqDynArgFwd< SqDynArgAddFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >)
|
|
.SquirrelFunc(_SC("_sub"), &SqDynArgFwd< SqDynArgSubFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >)
|
|
.SquirrelFunc(_SC("_mul"), &SqDynArgFwd< SqDynArgMulFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >)
|
|
.SquirrelFunc(_SC("_div"), &SqDynArgFwd< SqDynArgDivFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >)
|
|
.SquirrelFunc(_SC("_modulo"), &SqDynArgFwd< SqDynArgModFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >)
|
|
.Func< Color3 (Color3::*)(void) const >(_SC("_unm"), &Color3::operator -)
|
|
// Properties
|
|
.Prop(_SC("RGB"), &Color3::GetRGB, &Color3::SetRGB)
|
|
.Prop(_SC("RGBA"), &Color3::GetRGBA, &Color3::SetRGBA)
|
|
.Prop(_SC("ARGB"), &Color3::GetARGB, &Color3::SetARGB)
|
|
// Member Methods
|
|
.Func(_SC("SetScalar"), &Color3::SetScalar)
|
|
.Func(_SC("SetColor3"), &Color3::SetColor3)
|
|
.Func(_SC("SetColor3Ex"), &Color3::SetColor3Ex)
|
|
.Func(_SC("SetColor4"), &Color3::SetColor4)
|
|
.Func(_SC("SetColor4Ex"), &Color3::SetColor4Ex)
|
|
.FmtFunc(_SC("SetStr"), &Color3::SetStr)
|
|
.FmtFunc(_SC("SetName"), &Color3::SetName)
|
|
.Func(_SC("Clear"), &Color3::Clear)
|
|
.Func(_SC("Random"), &Color3::Random)
|
|
.Func(_SC("Inverse"), &Color3::Inverse)
|
|
// Member Overloads
|
|
.Overload< void (Color3::*)(void) >(_SC("Generate"), &Color3::Generate)
|
|
.Overload< void (Color3::*)(Val, Val) >(_SC("Generate"), &Color3::Generate)
|
|
.Overload< void (Color3::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Color3::Generate)
|
|
// Static Functions
|
|
.StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Color3 >)
|
|
.StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Color3 >)
|
|
.StaticFmtFunc(_SC("FromStr"), &Color3::Get)
|
|
.StaticFmtFunc(_SC("FromStrEx"), &Color3::GetEx)
|
|
// Operator Exposure
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opAddAssign"), &Color3::operator +=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opSubAssign"), &Color3::operator -=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opMulAssign"), &Color3::operator *=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opDivAssign"), &Color3::operator /=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opModAssign"), &Color3::operator %=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opAndAssign"), &Color3::operator &=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opOrAssign"), &Color3::operator |=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opXorAssign"), &Color3::operator ^=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opShlAssign"), &Color3::operator <<=)
|
|
.Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opShrAssign"), &Color3::operator >>=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opAddAssignS"), &Color3::operator +=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opSubAssignS"), &Color3::operator -=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opMulAssignS"), &Color3::operator *=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opDivAssignS"), &Color3::operator /=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opModAssignS"), &Color3::operator %=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opAndAssignS"), &Color3::operator &=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opOrAssignS"), &Color3::operator |=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opXorAssignS"), &Color3::operator ^=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opShlAssignS"), &Color3::operator <<=)
|
|
.Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opShrAssignS"), &Color3::operator >>=)
|
|
.Func< Color3 & (Color3::*)(void) >(_SC("opPreInc"), &Color3::operator ++)
|
|
.Func< Color3 & (Color3::*)(void) >(_SC("opPreDec"), &Color3::operator --)
|
|
.Func< Color3 (Color3::*)(int) >(_SC("opPostInc"), &Color3::operator ++)
|
|
.Func< Color3 (Color3::*)(int) >(_SC("opPostDec"), &Color3::operator --)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opAdd"), &Color3::operator +)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opSub"), &Color3::operator -)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opMul"), &Color3::operator *)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opDiv"), &Color3::operator /)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opMod"), &Color3::operator %)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opAnd"), &Color3::operator &)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opOr"), &Color3::operator |)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opShl"), &Color3::operator ^)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opShl"), &Color3::operator <<)
|
|
.Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opShr"), &Color3::operator >>)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opAddS"), &Color3::operator +)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opSubS"), &Color3::operator -)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opMulS"), &Color3::operator *)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opDivS"), &Color3::operator /)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opModS"), &Color3::operator %)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opAndS"), &Color3::operator &)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opOrS"), &Color3::operator |)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opShlS"), &Color3::operator ^)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opShlS"), &Color3::operator <<)
|
|
.Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opShrS"), &Color3::operator >>)
|
|
.Func< Color3 (Color3::*)(void) const >(_SC("opUnPlus"), &Color3::operator +)
|
|
.Func< Color3 (Color3::*)(void) const >(_SC("opUnMinus"), &Color3::operator -)
|
|
.Func< Color3 (Color3::*)(void) const >(_SC("opCom"), &Color3::operator ~)
|
|
.Func< bool (Color3::*)(const Color3 &) const >(_SC("opEqual"), &Color3::operator ==)
|
|
.Func< bool (Color3::*)(const Color3 &) const >(_SC("opNotEqual"), &Color3::operator !=)
|
|
.Func< bool (Color3::*)(const Color3 &) const >(_SC("opLessThan"), &Color3::operator <)
|
|
.Func< bool (Color3::*)(const Color3 &) const >(_SC("opGreaterThan"), &Color3::operator >)
|
|
.Func< bool (Color3::*)(const Color3 &) const >(_SC("opLessEqual"), &Color3::operator <=)
|
|
.Func< bool (Color3::*)(const Color3 &) const >(_SC("opGreaterEqual"), &Color3::operator >=)
|
|
);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|