mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
821 lines
23 KiB
C++
821 lines
23 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Color4.hpp"
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#include "Base/Color3.hpp"
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#include "Base/Shared.hpp"
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#include "Library/Numeric/Random.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <limits>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Color4 Color4::NIL = Color4();
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const Color4 Color4::MIN = Color4(std::numeric_limits< Color4::Value >::min());
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const Color4 Color4::MAX = Color4(std::numeric_limits< Color4::Value >::max());
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// ------------------------------------------------------------------------------------------------
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SQChar Color4::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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SQInteger Color4::Typename(HSQUIRRELVM vm)
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{
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static const SQChar name[] = _SC("Color4");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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Color4::Color4()
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: r(0), g(0), b(0), a(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color4::Color4(Value sv)
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: r(sv), g(sv), b(sv), a(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color4::Color4(Value rv, Value gv, Value bv)
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: r(rv), g(gv), b(bv), a(0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color4::Color4(Value rv, Value gv, Value bv, Value av)
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: r(rv), g(gv), b(bv), a(av)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Color4 & Color4::operator = (Value s)
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{
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r = s;
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g = s;
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b = s;
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a = s;
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return *this;
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}
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Color4 & Color4::operator = (CSStr name)
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{
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Set(GetColor(name));
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return *this;
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}
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Color4 & Color4::operator = (const Color3 & c)
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{
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r = c.r;
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g = c.g;
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b = c.b;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color4 & Color4::operator += (const Color4 & c)
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{
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r += c.r;
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g += c.g;
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b += c.b;
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a += c.a;
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return *this;
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}
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Color4 & Color4::operator -= (const Color4 & c)
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{
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r -= c.r;
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g -= c.g;
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b -= c.b;
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a -= c.a;
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return *this;
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}
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Color4 & Color4::operator *= (const Color4 & c)
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{
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r *= c.r;
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g *= c.g;
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b *= c.b;
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a *= c.a;
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return *this;
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}
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Color4 & Color4::operator /= (const Color4 & c)
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{
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r /= c.r;
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g /= c.g;
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b /= c.b;
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a /= c.a;
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return *this;
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}
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Color4 & Color4::operator %= (const Color4 & c)
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{
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r %= c.r;
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g %= c.g;
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b %= c.b;
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a %= c.a;
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return *this;
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}
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Color4 & Color4::operator &= (const Color4 & c)
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{
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r &= c.r;
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g &= c.g;
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b &= c.b;
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a &= c.a;
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return *this;
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}
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Color4 & Color4::operator |= (const Color4 & c)
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{
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r |= c.r;
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g |= c.g;
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b |= c.b;
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a |= c.a;
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return *this;
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}
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Color4 & Color4::operator ^= (const Color4 & c)
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{
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r ^= c.r;
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g ^= c.g;
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b ^= c.b;
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a ^= c.a;
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return *this;
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}
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Color4 & Color4::operator <<= (const Color4 & c)
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{
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r <<= c.r;
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g <<= c.g;
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b <<= c.b;
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a <<= c.a;
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return *this;
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}
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Color4 & Color4::operator >>= (const Color4 & c)
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{
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r >>= c.r;
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g >>= c.g;
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b >>= c.b;
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a >>= c.a;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color4 & Color4::operator += (Value s)
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{
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r += s;
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g += s;
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b += s;
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a += s;
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return *this;
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}
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Color4 & Color4::operator -= (Value s)
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{
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r -= s;
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g -= s;
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b -= s;
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a -= s;
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return *this;
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}
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Color4 & Color4::operator *= (Value s)
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{
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r *= s;
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g *= s;
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b *= s;
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a *= s;
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return *this;
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}
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Color4 & Color4::operator /= (Value s)
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{
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r /= s;
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g /= s;
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b /= s;
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a /= s;
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return *this;
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}
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Color4 & Color4::operator %= (Value s)
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{
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r %= s;
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g %= s;
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b %= s;
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a %= s;
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return *this;
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}
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Color4 & Color4::operator &= (Value s)
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{
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r &= s;
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g &= s;
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b &= s;
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a &= s;
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return *this;
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}
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Color4 & Color4::operator |= (Value s)
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{
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r |= s;
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g |= s;
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b |= s;
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a |= s;
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return *this;
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}
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Color4 & Color4::operator ^= (Value s)
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{
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r ^= s;
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g ^= s;
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b ^= s;
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a ^= s;
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return *this;
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}
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Color4 & Color4::operator <<= (Value s)
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{
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r <<= s;
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g <<= s;
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b <<= s;
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a <<= s;
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return *this;
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}
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Color4 & Color4::operator >>= (Value s)
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{
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r >>= s;
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g >>= s;
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b >>= s;
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a >>= s;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color4 & Color4::operator ++ ()
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{
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++r;
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++g;
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++b;
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++a;
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return *this;
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}
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Color4 & Color4::operator -- ()
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{
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--r;
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--g;
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--b;
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--a;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Color4 Color4::operator ++ (int)
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{
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Color4 state(*this);
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++r;
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++g;
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++b;
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++a;
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return state;
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}
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Color4 Color4::operator -- (int)
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{
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Color4 state(*this);
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--r;
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--g;
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--b;
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--a;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Color4 Color4::operator + (const Color4 & c) const
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{
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return Color4(r + c.r, g + c.g, b + c.b, a + c.a);
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}
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Color4 Color4::operator - (const Color4 & c) const
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{
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return Color4(r - c.r, g - c.g, b - c.b, a - c.a);
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}
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Color4 Color4::operator * (const Color4 & c) const
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{
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return Color4(r * c.r, g * c.g, b * c.b, a * c.a);
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}
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Color4 Color4::operator / (const Color4 & c) const
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{
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return Color4(r / c.r, g / c.g, b / c.b, a / c.a);
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}
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Color4 Color4::operator % (const Color4 & c) const
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{
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return Color4(r % c.r, g % c.g, b % c.b, a % c.a);
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}
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Color4 Color4::operator & (const Color4 & c) const
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{
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return Color4(r & c.r, g & c.g, b & c.b, a & c.a);
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}
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Color4 Color4::operator | (const Color4 & c) const
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{
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return Color4(r | c.r, g | c.g, b | c.b, a | c.a);
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}
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Color4 Color4::operator ^ (const Color4 & c) const
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{
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return Color4(r ^ c.r, g ^ c.g, b ^ c.b, a ^ c.a);
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}
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Color4 Color4::operator << (const Color4 & c) const
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{
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return Color4(r << c.r, g << c.g, b << c.b, a << c.a);
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}
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Color4 Color4::operator >> (const Color4 & c) const
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{
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return Color4(r >> c.r, g >> c.g, b >> c.b, a >> c.a);
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}
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// ------------------------------------------------------------------------------------------------
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Color4 Color4::operator + (Value s) const
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{
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return Color4(r + s, g + s, b + s, a + s);
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}
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Color4 Color4::operator - (Value s) const
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{
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return Color4(r - s, g - s, b - s, a - s);
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}
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Color4 Color4::operator * (Value s) const
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{
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return Color4(r * s, g * s, b * s, a * s);
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}
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Color4 Color4::operator / (Value s) const
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{
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return Color4(r / s, g / s, b / s, a / s);
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}
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Color4 Color4::operator % (Value s) const
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{
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return Color4(r % s, g % s, b % s, a % s);
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}
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Color4 Color4::operator & (Value s) const
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{
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return Color4(r & s, g & s, b & s, a & s);
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}
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Color4 Color4::operator | (Value s) const
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{
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return Color4(r | s, g | s, b | s, a | s);
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}
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Color4 Color4::operator ^ (Value s) const
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{
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return Color4(r ^ s, g ^ s, b ^ s, a ^ s);
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}
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Color4 Color4::operator << (Value s) const
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{
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return Color4(r << s, g << s, b << s, a << s);
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}
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Color4 Color4::operator >> (Value s) const
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{
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return Color4(r >> s, g >> s, b >> s, a >> s);
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}
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// ------------------------------------------------------------------------------------------------
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Color4 Color4::operator + () const
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{
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return Color4(r, g, b, a);
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}
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Color4 Color4::operator - () const
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{
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return Color4(0, 0, 0, 0);
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}
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// ------------------------------------------------------------------------------------------------
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Color4 Color4::operator ~ () const
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{
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return Color4(~r, ~g, ~b, ~a);
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}
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// ------------------------------------------------------------------------------------------------
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bool Color4::operator == (const Color4 & c) const
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{
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return (r == c.r) && (g == c.g) && (b == c.b) && (a == c.a);
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}
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bool Color4::operator != (const Color4 & c) const
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{
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return (r != c.r) && (g != c.g) && (b != c.b) && (a != c.a);
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}
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bool Color4::operator < (const Color4 & c) const
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{
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return (r < c.r) && (g < c.g) && (b < c.b) && (a < c.a);
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}
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bool Color4::operator > (const Color4 & c) const
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{
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return (r > c.r) && (g > c.g) && (b > c.b) && (a > c.a);
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}
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bool Color4::operator <= (const Color4 & c) const
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{
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return (r <= c.r) && (g <= c.g) && (b <= c.b) && (a <= c.a);
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}
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bool Color4::operator >= (const Color4 & c) const
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{
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return (r >= c.r) && (g >= c.g) && (b >= c.b) && (a >= c.a);
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}
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// ------------------------------------------------------------------------------------------------
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Color4::operator Color3 () const
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{
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return Color3(r, g, b);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 Color4::Cmp(const Color4 & o) const
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{
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if (*this == o)
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{
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return 0;
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}
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else if (*this > o)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Color4::ToString() const
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{
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return ToStrF("%u,%u,%u,%u", r, g, b, a);
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}
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// ------------------------------------------------------------------------------------------------
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void Color4::Set(Value ns)
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{
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r = ns;
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g = ns;
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b = ns;
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a = ns;
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}
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void Color4::Set(Value nr, Value ng, Value nb)
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{
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r = nr;
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g = ng;
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b = nb;
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}
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void Color4::Set(Value nr, Value ng, Value nb, Value na)
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{
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r = nr;
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g = ng;
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b = nb;
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a = na;
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}
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// ------------------------------------------------------------------------------------------------
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void Color4::Set(const Color4 & c)
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{
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r = c.r;
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g = c.g;
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b = c.b;
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a = c.a;
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}
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void Color4::Set(const Color3 & c)
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{
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r = c.r;
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g = c.g;
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b = c.b;
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a = 0;
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}
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// ------------------------------------------------------------------------------------------------
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void Color4::Set(CSStr str, SQChar delim)
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{
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Set(Color4::Get(str, delim));
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}
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// ------------------------------------------------------------------------------------------------
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void Color4::SetCol(CSStr name)
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{
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Set(GetColor(name));
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 Color4::GetRGB() const
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{
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return Uint32(r << 16 | g << 8 | b);
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}
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void Color4::SetRGB(Uint32 p)
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{
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r = static_cast< Value >((p >> 16) & 0xFF);
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g = static_cast< Value >((p >> 8) & 0xFF);
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b = static_cast< Value >((p) & 0xFF);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 Color4::GetRGBA() const
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{
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return Uint32(r << 24 | g << 16 | b << 8 | a);
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}
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void Color4::SetRGBA(Uint32 p)
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{
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r = static_cast< Value >((p >> 24) & 0xFF);
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g = static_cast< Value >((p >> 16) & 0xFF);
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b = static_cast< Value >((p >> 8) & 0xFF);
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a = static_cast< Value >((p) & 0xFF);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 Color4::GetARGB() const
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{
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return Uint32(a << 24 | r << 16 | g << 8 | b);
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}
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void Color4::SetARGB(Uint32 p)
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{
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a = static_cast< Value >((p >> 24) & 0xFF);
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r = static_cast< Value >((p >> 16) & 0xFF);
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g = static_cast< Value >((p >> 8) & 0xFF);
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b = static_cast< Value >((p) & 0xFF);
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}
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// ------------------------------------------------------------------------------------------------
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void Color4::Generate()
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{
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r = GetRandomUint8();
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g = GetRandomUint8();
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b = GetRandomUint8();
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a = GetRandomUint8();
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}
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void Color4::Generate(Value min, Value max)
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{
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if (max < min)
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{
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STHROWF("max value is lower than min value");
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}
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r = GetRandomUint8(min, max);
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g = GetRandomUint8(min, max);
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b = GetRandomUint8(min, max);
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a = GetRandomUint8(min, max);
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}
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void Color4::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax, Value amin, Value amax)
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{
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if (rmax < rmin || gmax < gmin || bmax < bmin || amax < amin)
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{
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STHROWF("max value is lower than min value");
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}
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r = GetRandomUint8(rmin, rmax);
|
|
g = GetRandomUint8(gmin, gmax);
|
|
b = GetRandomUint8(bmin, bmax);
|
|
a = GetRandomUint8(bmin, bmax);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Color4::Random()
|
|
{
|
|
Set(GetRandomColor());
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void Color4::Inverse()
|
|
{
|
|
r = static_cast< Value >(~r);
|
|
g = static_cast< Value >(~g);
|
|
b = static_cast< Value >(~b);
|
|
a = static_cast< Value >(~a);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color4 & Color4::Get(CSStr str)
|
|
{
|
|
return Color4::Get(str, Color4::Delim);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color4 & Color4::Get(CSStr str, SQChar delim)
|
|
{
|
|
// The format specifications that will be used to scan the string
|
|
static SQChar fs[] = _SC(" %u , %u , %u , %u ");
|
|
static Color4 col;
|
|
// The minimum and maximum values supported by the Color4 type
|
|
static const Uint32 min = std::numeric_limits< Color4::Value >::min();
|
|
static const Uint32 max = std::numeric_limits< Color4::Value >::max();
|
|
// Clear previous values, if any
|
|
col.Clear();
|
|
// Is the specified string empty?
|
|
if (!str || *str == '\0')
|
|
{
|
|
return col; // Return the value as is!
|
|
}
|
|
// Assign the specified delimiter
|
|
fs[4] = delim;
|
|
fs[9] = delim;
|
|
fs[14] = delim;
|
|
// The sscanf function requires at least 32 bit integers
|
|
Uint32 r = 0, g = 0, b = 0, a = 0;
|
|
// Attempt to extract the component values from the specified string
|
|
std::sscanf(str, fs, &r, &g, &b, &a);
|
|
// Cast the extracted integers to the value used by the Color4 type
|
|
col.r = static_cast< Color4::Value >(Clamp(r, min, max));
|
|
col.g = static_cast< Color4::Value >(Clamp(g, min, max));
|
|
col.b = static_cast< Color4::Value >(Clamp(b, min, max));
|
|
col.a = static_cast< Color4::Value >(Clamp(a, min, max));
|
|
// Return the resulted value
|
|
return col;
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
const Color4 & GetColor4()
|
|
{
|
|
static Color4 col;
|
|
col.Clear();
|
|
return col;
|
|
}
|
|
|
|
const Color4 & GetColor4(Uint8 sv)
|
|
{
|
|
static Color4 col;
|
|
col.Set(sv);
|
|
return col;
|
|
}
|
|
|
|
const Color4 & GetColor4(Uint8 rv, Uint8 gv, Uint8 bv)
|
|
{
|
|
static Color4 col;
|
|
col.Set(rv, gv, bv);
|
|
return col;
|
|
}
|
|
|
|
const Color4 & GetColor4(Uint8 rv, Uint8 gv, Uint8 bv, Uint8 av)
|
|
{
|
|
static Color4 col;
|
|
col.Set(rv, gv, bv, av);
|
|
return col;
|
|
}
|
|
|
|
const Color4 & GetColor4(const Color4 & o)
|
|
{
|
|
static Color4 col;
|
|
col.Set(o);
|
|
return col;
|
|
}
|
|
|
|
// ================================================================================================
|
|
void Register_Color4(HSQUIRRELVM vm)
|
|
{
|
|
typedef Color4::Value Val;
|
|
|
|
RootTable(vm).Bind(_SC("Color4"), Class< Color4 >(vm, _SC("Color4"))
|
|
// Constructors
|
|
.Ctor()
|
|
.Ctor< Val >()
|
|
.Ctor< Val, Val, Val >()
|
|
.Ctor< Val, Val, Val, Val >()
|
|
// Static Members
|
|
.SetStaticValue(_SC("Delim"), &Color4::Delim)
|
|
// Member Variables
|
|
.Var(_SC("r"), &Color4::r)
|
|
.Var(_SC("g"), &Color4::g)
|
|
.Var(_SC("b"), &Color4::b)
|
|
.Var(_SC("a"), &Color4::a)
|
|
.Var(_SC("R"), &Color4::r)
|
|
.Var(_SC("G"), &Color4::g)
|
|
.Var(_SC("B"), &Color4::b)
|
|
.Var(_SC("A"), &Color4::a)
|
|
// Properties
|
|
.Prop(_SC("RGB"), &Color4::GetRGB, &Color4::SetRGB)
|
|
.Prop(_SC("RGBA"), &Color4::GetRGBA, &Color4::SetRGBA)
|
|
.Prop(_SC("ARGB"), &Color4::GetARGB, &Color4::SetARGB)
|
|
.Prop(_SC("Str"), &Color4::SetCol)
|
|
// Core Meta-methods
|
|
.Func(_SC("_tostring"), &Color4::ToString)
|
|
.SquirrelFunc(_SC("_typename"), &Color4::Typename)
|
|
.Func(_SC("_cmp"), &Color4::Cmp)
|
|
// Meta-methods
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("_add"), &Color4::operator +)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("_sub"), &Color4::operator -)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("_mul"), &Color4::operator *)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("_div"), &Color4::operator /)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("_modulo"), &Color4::operator %)
|
|
.Func< Color4 (Color4::*)(void) const >(_SC("_unm"), &Color4::operator -)
|
|
// Setters
|
|
.Overload< void (Color4::*)(Val) >(_SC("Set"), &Color4::Set)
|
|
.Overload< void (Color4::*)(Val, Val, Val) >(_SC("Set"), &Color4::Set)
|
|
.Overload< void (Color4::*)(Val, Val, Val, Val) >(_SC("Set"), &Color4::Set)
|
|
.Overload< void (Color4::*)(const Color4 &) >(_SC("SetCol4"), &Color4::Set)
|
|
.Overload< void (Color4::*)(const Color3 &) >(_SC("SetCol3"), &Color4::Set)
|
|
.Overload< void (Color4::*)(CSStr, SQChar) >(_SC("SetStr"), &Color4::Set)
|
|
// Random Generators
|
|
.Overload< void (Color4::*)(void) >(_SC("Generate"), &Color4::Generate)
|
|
.Overload< void (Color4::*)(Val, Val) >(_SC("Generate"), &Color4::Generate)
|
|
.Overload< void (Color4::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Color4::Generate)
|
|
// Utility Methods
|
|
.Func(_SC("Clear"), &Color4::Clear)
|
|
.Func(_SC("Random"), &Color4::Random)
|
|
.Func(_SC("Inverse"), &Color4::Inverse)
|
|
// Static Overloads
|
|
.StaticOverload< const Color4 & (*)(CSStr) >(_SC("FromStr"), &Color4::Get)
|
|
.StaticOverload< const Color4 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Color4::Get)
|
|
// Operator Exposure
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opAddAssign"), &Color4::operator +=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opSubAssign"), &Color4::operator -=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opMulAssign"), &Color4::operator *=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opDivAssign"), &Color4::operator /=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opModAssign"), &Color4::operator %=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opAndAssign"), &Color4::operator &=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opOrAssign"), &Color4::operator |=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opXorAssign"), &Color4::operator ^=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opShlAssign"), &Color4::operator <<=)
|
|
.Func< Color4 & (Color4::*)(const Color4 &) >(_SC("opShrAssign"), &Color4::operator >>=)
|
|
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opAddAssignS"), &Color4::operator +=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opSubAssignS"), &Color4::operator -=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opMulAssignS"), &Color4::operator *=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opDivAssignS"), &Color4::operator /=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opModAssignS"), &Color4::operator %=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opAndAssignS"), &Color4::operator &=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opOrAssignS"), &Color4::operator |=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opXorAssignS"), &Color4::operator ^=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opShlAssignS"), &Color4::operator <<=)
|
|
.Func< Color4 & (Color4::*)(Color4::Value) >(_SC("opShrAssignS"), &Color4::operator >>=)
|
|
|
|
.Func< Color4 & (Color4::*)(void) >(_SC("opPreInc"), &Color4::operator ++)
|
|
.Func< Color4 & (Color4::*)(void) >(_SC("opPreDec"), &Color4::operator --)
|
|
.Func< Color4 (Color4::*)(int) >(_SC("opPostInc"), &Color4::operator ++)
|
|
.Func< Color4 (Color4::*)(int) >(_SC("opPostDec"), &Color4::operator --)
|
|
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opAdd"), &Color4::operator +)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opSub"), &Color4::operator -)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opMul"), &Color4::operator *)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opDiv"), &Color4::operator /)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opMod"), &Color4::operator %)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opAnd"), &Color4::operator &)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opOr"), &Color4::operator |)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opShl"), &Color4::operator ^)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opShl"), &Color4::operator <<)
|
|
.Func< Color4 (Color4::*)(const Color4 &) const >(_SC("opShr"), &Color4::operator >>)
|
|
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opAddS"), &Color4::operator +)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opSubS"), &Color4::operator -)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opMulS"), &Color4::operator *)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opDivS"), &Color4::operator /)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opModS"), &Color4::operator %)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opAndS"), &Color4::operator &)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opOrS"), &Color4::operator |)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opShlS"), &Color4::operator ^)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opShlS"), &Color4::operator <<)
|
|
.Func< Color4 (Color4::*)(Color4::Value) const >(_SC("opShrS"), &Color4::operator >>)
|
|
|
|
.Func< Color4 (Color4::*)(void) const >(_SC("opUnPlus"), &Color4::operator +)
|
|
.Func< Color4 (Color4::*)(void) const >(_SC("opUnMinus"), &Color4::operator -)
|
|
.Func< Color4 (Color4::*)(void) const >(_SC("opCom"), &Color4::operator ~)
|
|
|
|
.Func< bool (Color4::*)(const Color4 &) const >(_SC("opEqual"), &Color4::operator ==)
|
|
.Func< bool (Color4::*)(const Color4 &) const >(_SC("opNotEqual"), &Color4::operator !=)
|
|
.Func< bool (Color4::*)(const Color4 &) const >(_SC("opLessThan"), &Color4::operator <)
|
|
.Func< bool (Color4::*)(const Color4 &) const >(_SC("opGreaterThan"), &Color4::operator >)
|
|
.Func< bool (Color4::*)(const Color4 &) const >(_SC("opLessEqual"), &Color4::operator <=)
|
|
.Func< bool (Color4::*)(const Color4 &) const >(_SC("opGreaterEqual"), &Color4::operator >=)
|
|
);
|
|
}
|
|
|
|
} // Namespace:: SqMod
|