mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 08:47:17 +01:00
4cac7d2d30
Basic implementation of the system path class and several fuctions to retrieve information about the running system.
613 lines
18 KiB
C++
613 lines
18 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Buffer.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <cstdlib>
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#include <cstring>
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#include <cstdarg>
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#include <exception>
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#include <stdexcept>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Compute the next power of two for the specified number.
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*/
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inline unsigned int NextPow2(unsigned int num)
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{
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--num;
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num |= num >> 1;
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num |= num >> 2;
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num |= num >> 4;
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num |= num >> 8;
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num |= num >> 16;
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return ++num;
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}
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/* ------------------------------------------------------------------------------------------------
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* Throw an memory exception.
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*/
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void ThrowMemExcept(const char * msg, ...)
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{
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// Exception messages should be concise
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char buffer[128];
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// Variable arguments structure
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va_list args;
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// Get the specified arguments
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va_start (args, msg);
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// Run the specified format
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int ret = vsnprintf(buffer, sizeof(buffer), msg, args);
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// Check for formatting errors
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if (ret < 0)
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{
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throw std::runtime_error("Unknown memory error");
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}
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// Throw the actual exception
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throw std::runtime_error(buffer);
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}
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/* ------------------------------------------------------------------------------------------------
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* Allocate a memory buffer and return it.
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*/
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static Buffer::Pointer AllocMem(Buffer::SzType size)
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{
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// Attempt to allocate memory directly
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Buffer::Pointer ptr = reinterpret_cast< Buffer::Pointer >(malloc(size));
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// Validate the allocated memory
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if (!ptr)
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{
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ThrowMemExcept("Unable to allocate (%u) bytes of memory", size);
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}
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// Return the allocated memory
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return ptr;
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}
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/* ------------------------------------------------------------------------------------------------
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* ...
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*/
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class MemCat
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{
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// --------------------------------------------------------------------------------------------
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friend class Memory;
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friend class Buffer;
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public:
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// --------------------------------------------------------------------------------------------
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typedef Buffer::Value Value; // The type of value used to represent a byte.
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// --------------------------------------------------------------------------------------------
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typedef Buffer::Reference Reference; // A reference to the stored value type.
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typedef Buffer::ConstRef ConstRef; // A const reference to the stored value type.
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// --------------------------------------------------------------------------------------------
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typedef Buffer::Pointer Pointer; // A pointer to the stored value type.
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typedef Buffer::ConstPtr ConstPtr; // A const pointer to the stored value type.
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// --------------------------------------------------------------------------------------------
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typedef Buffer::SzType SzType; // The type used to represent size in general.
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private:
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/* --------------------------------------------------------------------------------------------
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* Structure used to store a memory chunk in the linked list.
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*/
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struct Node
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{
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// ----------------------------------------------------------------------------------------
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SzType mCap; /* The size of the memory chunk. */
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Pointer mPtr; /* Pointer to the memory chunk. */
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Node* mNext; /* The next node in the list. */
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Node(Node * next)
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: mCap(0)
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, mPtr(nullptr)
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, mNext(next)
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{
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/* ... */
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}
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};
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// --------------------------------------------------------------------------------------------
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static Node * s_Nodes; /* List of unused node instances. */
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// --------------------------------------------------------------------------------------------
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Node* m_Head; /* The head memory node. */
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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MemCat()
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: m_Head(nullptr)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~MemCat()
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{
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for (Node * node = m_Head, * next = nullptr; node; node = next)
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{
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// Free the memory (if any)
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if (node->mPtr)
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{
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free(node->mPtr);
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}
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// Save the next node
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next = node->mNext;
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// Release the node instance
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delete node;
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}
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// Explicitly set the head node to null
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m_Head = nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Clear all memory buffers from the pool.
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*/
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void Clear()
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{
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for (Node * node = m_Head, * next = nullptr; node; node = next)
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{
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// Free the memory (if any)
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if (node->mPtr)
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{
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free(node->mPtr);
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}
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// Save the next node
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next = node->mNext;
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// Release the node instance
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Push(node);
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}
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// Explicitly set the head node to null
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m_Head = nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Grab a memory buffer from the pool.
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*/
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void Grab(Pointer & ptr, SzType & size)
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{
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// NOTE: Function assumes (size > 0)
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// Find a buffer large enough to satisfy the requested size
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for (Node * node = m_Head, * prev = nullptr; node; prev = node, node = node->mNext)
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{
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// Is this buffer large enough?
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if (node->mCap >= size)
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{
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// Was there a previous node?
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if (prev)
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{
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prev->mNext = node->mNext;
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}
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// Probably this was the head
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else
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{
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m_Head = node->mNext;
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}
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// Assign the memory
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ptr = node->mPtr;
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// Assign the size
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size = node->mCap;
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// Release the node instance
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Push(node);
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// Exit the function
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return;
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}
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}
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// Round up the size to a power of two number
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size = (size & (size - 1)) ? NextPow2(size) : size;
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// Allocate the memory directly
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ptr = AllocMem(size);
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// See if the memory could be allocated
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// (shouldn't reach this point if allocation failed)
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if (!ptr)
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{
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// Revert the size
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size = 0;
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// Throw the exception
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ThrowMemExcept("Unable to allocate (%u) bytes of memory", size);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Return a memory buffer to the pool.
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*/
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void Drop(Pointer & ptr, SzType & size)
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{
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if (!ptr)
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{
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ThrowMemExcept("Cannot store invalid memory buffer");
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}
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// Request a node instance
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Node * node = Pull();
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// Assign the specified memory
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node->mPtr = ptr;
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// Assign the specified size
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node->mCap = size;
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// Demote the current head node
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node->mNext = m_Head;
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// Promote as the head node
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m_Head = node;
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}
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/* --------------------------------------------------------------------------------------------
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* Allocate a group of nodes and pool them for later use.
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*/
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static void Make()
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{
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for (SzType n = 16; n; --n)
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{
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// Create a new node instance
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s_Nodes = new Node(s_Nodes);
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// Validate the head node
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if (!s_Nodes)
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{
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ThrowMemExcept("Unable to allocate memory nodes");
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}
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve an unused node from the free list.
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*/
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static Node * Pull()
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{
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// Are there any nodes available?
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if (!s_Nodes)
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{
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Make(); // Make some!
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}
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// Grab the head node
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Node * node = s_Nodes;
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// Promote the next node as the head
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s_Nodes = node->mNext;
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// Return the node
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return node;
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}
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/* --------------------------------------------------------------------------------------------
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* Return a node to the free list.
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*/
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static void Push(Node * node)
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{
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// See if the node is even valid
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if (!node)
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{
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ThrowMemExcept("Attempting to push invalid node");
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}
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// Demote the current head node
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node->mNext = s_Nodes;
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// Promote as the head node
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s_Nodes = node;
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}
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};
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// ------------------------------------------------------------------------------------------------
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MemCat::Node * MemCat::s_Nodes = nullptr;
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/* ------------------------------------------------------------------------------------------------
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* Lightweight memory allocator to reduce the overhead of small allocations.
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*/
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class Memory
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{
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// --------------------------------------------------------------------------------------------
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friend class Buffer; // Allow the buffer type to access the memory categories.
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friend class MemRef; // Allow the memory manager reference to create new instances.
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private:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Memory()
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: m_Small()
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, m_Medium()
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, m_Large()
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{
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// Allocate several nodes for when memory starts pooling
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MemCat::Make();
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}
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Memory()
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{
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for (MemCat::Node * node = MemCat::s_Nodes, * next = nullptr; node; node = next)
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{
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// Save the next node
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next = node->mNext;
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// Release the node instance
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delete node;
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}
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// Explicitly set the head node to null
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MemCat::s_Nodes = nullptr;
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}
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private:
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// --------------------------------------------------------------------------------------------
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MemCat m_Small; // Small memory allocations of <= 1024 bytes.
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MemCat m_Medium; // Medium memory allocations of <= 4096 bytes.
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MemCat m_Large; // Large memory allocations of <= 4096 bytes.
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};
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// ------------------------------------------------------------------------------------------------
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MemRef MemRef::s_Mem;
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// ------------------------------------------------------------------------------------------------
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void MemRef::Grab()
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{
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if (m_Ptr)
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{
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++(*m_Ref);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void MemRef::Drop()
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{
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if (m_Ptr && --(*m_Ref) == 0)
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{
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delete m_Ptr;
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delete m_Ref;
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m_Ptr = nullptr;
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m_Ref = nullptr;
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}
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}
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// ------------------------------------------------------------------------------------------------
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const MemRef & MemRef::Get()
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{
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if (!s_Mem.m_Ptr)
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{
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s_Mem.m_Ptr = new Memory();
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s_Mem.m_Ref = new Counter(1);
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}
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return s_Mem;
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}
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// ------------------------------------------------------------------------------------------------
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Buffer::Buffer(const Buffer & o)
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: m_Ptr(nullptr)
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, m_Cap(o.m_Cap)
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, m_Cur(o.m_Cur)
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, m_Mem(o.m_Mem)
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{
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if (m_Cap)
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{
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Request(o.m_Cap);
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memcpy(m_Ptr, o.m_Ptr, o.m_Cap);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Buffer::~Buffer()
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{
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// Do we have a buffer?
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if (m_Ptr)
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{
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Release(); // Release it!
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}
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}
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// ------------------------------------------------------------------------------------------------
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Buffer & Buffer::operator = (const Buffer & o)
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{
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if (m_Ptr != o.m_Ptr)
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{
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// Can we work in the current buffer?
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if (m_Cap && o.m_Cap <= m_Cap)
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{
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// It's safe to copy the data
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memcpy(m_Ptr, o.m_Ptr, o.m_Cap);
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}
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// Do we even have data to copy?
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else if (!o.m_Cap)
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{
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// Do we have a buffer?
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if (m_Ptr)
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{
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Release(); // Release it!
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}
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}
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else
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{
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// Do we have a buffer?
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if (m_Ptr)
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{
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Release(); // Release it!
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}
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// Request a larger buffer
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Request(o.m_Cap);
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// Now it's safe to copy the data
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memcpy(m_Ptr, o.m_Ptr, o.m_Cap);
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}
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// Also copy the edit cursor
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m_Cur = o.m_Cur;
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}
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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void Buffer::Grow(SzType n)
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{
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// Backup the current memory
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Buffer bkp(m_Ptr, m_Cap, m_Cur, m_Mem);
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// Acquire a bigger buffer
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Request(bkp.m_Cap + n);
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// Copy the data from the old buffer
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memcpy(m_Ptr, bkp.m_Ptr, bkp.m_Cap);
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// Copy the previous edit cursor
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m_Cur = bkp.m_Cur;
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}
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// ------------------------------------------------------------------------------------------------
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void Buffer::Request(SzType n)
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{
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// NOTE: Function assumes (n > 0)
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// Is there a memory manager available?
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if (!m_Mem)
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{
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// Round up the size to a power of two number
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n = (n & (n - 1)) ? NextPow2(n) : n;
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// Allocate the memory directly
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m_Ptr = AllocMem(n);
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}
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// Find out in which category does this buffer reside
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else if (n <= 1024)
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{
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m_Mem->m_Small.Grab(m_Ptr, n);
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}
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else if (n <= 4096)
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{
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m_Mem->m_Medium.Grab(m_Ptr, n);
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}
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else
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{
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m_Mem->m_Large.Grab(m_Ptr, n);
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}
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// If no errors occurred then we can set the size
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m_Cap = n;
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}
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// ------------------------------------------------------------------------------------------------
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void Buffer::Release()
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{
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// TODO: Implement a limit on how much memory can actually be pooled.
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// Is there a memory manager available?
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if (!m_Mem)
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{
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free(m_Ptr); // Deallocate the memory directly
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}
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// Find out to which category does this buffer belong
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else if (m_Cap <= 1024)
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{
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m_Mem->m_Small.Drop(m_Ptr, m_Cap);
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}
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else if (m_Cap <= 4096)
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{
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m_Mem->m_Medium.Drop(m_Ptr, m_Cap);
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}
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else
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{
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m_Mem->m_Large.Drop(m_Ptr, m_Cap);
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}
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// Explicitly reset the buffer
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m_Ptr = nullptr;
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m_Cap = 0;
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m_Cur = 0;
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}
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// ------------------------------------------------------------------------------------------------
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Buffer::SzType Buffer::Write(SzType pos, ConstPtr data, SzType size)
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{
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// Do we have what to write?
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if (!data || !size)
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{
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return 0;
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}
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// See if the buffer size must be adjusted
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else if ((pos + size) >= m_Cap)
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{
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// Acquire a larger buffer
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Grow((pos + size) - m_Cap + 32);
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}
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// Copy the data into the internal buffer
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memcpy(m_Ptr + pos, data, size);
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// Return the amount of data written to the buffer
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return size;
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}
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// ------------------------------------------------------------------------------------------------
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Buffer::SzType Buffer::WriteF(SzType pos, const char * fmt, ...)
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{
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// Initialize the variable argument list
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va_list args;
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va_start(args, fmt);
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// Call the function that takes the variable argument list
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const SzType ret = WriteF(pos, fmt, args);
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// Finalize the variable argument list
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va_end(args);
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// Return the result
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return ret;
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}
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// ------------------------------------------------------------------------------------------------
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Buffer::SzType Buffer::WriteF(SzType pos, const char * fmt, va_list args)
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{
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// Is the specified position within range?
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if (pos >= m_Cap)
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{
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// Acquire a larger buffer
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Grow(pos - m_Cap + 32);
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}
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// Backup the variable argument list
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va_list args_cpy;
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va_copy(args_cpy, args);
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// Attempt to write to the current buffer
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// (if empty, it should tell us the necessary size)
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int ret = vsnprintf(m_Ptr + pos, m_Cap, fmt, args);
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// Do we need a bigger buffer?
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if ((pos + ret) >= m_Cap)
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{
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// Acquire a larger buffer
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Grow((pos + ret) - m_Cap + 32);
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// Retry writing the requested information
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ret = vsnprintf(m_Ptr + pos, m_Cap, fmt, args_cpy);
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}
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// Return the value 0 if data could not be written
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if (ret < 0)
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{
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return 0;
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}
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// Return the number of written characters
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return static_cast< SzType >(ret);
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}
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// ------------------------------------------------------------------------------------------------
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Buffer::SzType Buffer::WriteS(SzType pos, ConstPtr str)
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{
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// Is there any string to write?
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if (str && *str != '\0')
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{
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// Forward this to the regular write function
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return Write(pos, str, strlen(str));
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}
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// Nothing to write
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return 0;
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}
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// ------------------------------------------------------------------------------------------------
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void Buffer::AppendF(const char * fmt, ...)
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{
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// Initialize the variable argument list
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va_list args;
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va_start(args, fmt);
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// Forward this to the regular write function
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m_Cur += WriteF(m_Cur, fmt, args);
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// Finalize the variable argument list
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va_end(args);
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}
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// ------------------------------------------------------------------------------------------------
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void Buffer::AppendS(const char * str)
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{
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// Is there any string to write?
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if (str)
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{
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m_Cur += Write(m_Cur, str, strlen(str));
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}
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}
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} // Namespace:: SqMod
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