mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
813 lines
30 KiB
C++
813 lines
30 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Misc/Functions.hpp"
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#include "Base/Shared.hpp"
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#include "Base/Color3.hpp"
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#include "Base/Vector2.hpp"
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#include "Base/Vector3.hpp"
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#include "Entity/Player.hpp"
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#include "Core.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Helper structure used to represent the boundaries of a certain district.
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*/
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struct District
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{
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// District boundaries.
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Float32 mMinX, mMinY, mMaxX, mMaxY;
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// District name
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CSStr mName;
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};
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// ------------------------------------------------------------------------------------------------
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static ServerSettings g_SvSettings;
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static PluginInfo g_PluginInfo;
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// ------------------------------------------------------------------------------------------------
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static SQChar g_SvNameBuff[SQMOD_SVNAMELENGTH] = {0};
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static SQChar g_PasswdBuff[SQMOD_PASSWDLENGTH] = {0};
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static SQChar g_GmNameBuff[SQMOD_GMNAMELENGTH] = {0};
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// ------------------------------------------------------------------------------------------------
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static const District g_Districts[] = {
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{-1613.03f, 413.218f, -213.73f, 1677.32f, _SC("Downtown Vice City")},
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{163.656f, -351.153f, 1246.03f, 1398.85f, _SC("Vice Point")},
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{-103.97f, -930.526f, 1246.03f, -351.153f, _SC("Washington Beach")},
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{-253.206f, -1805.37f, 1254.9f, -930.526f, _SC("Ocean Beach")},
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{-1888.21f, -1779.61f, -1208.21f, 230.39f, _SC("Escobar International Airport")},
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{-748.206f, -818.266f, -104.505f, -241.467f, _SC("Starfish Island")},
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{-213.73f, 797.605f, 163.656f, 1243.47f, _SC("Prawn Island")},
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{-213.73f, -241.429f, 163.656f, 797.605f, _SC("Leaf Links")},
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{-1396.76f, -42.9113f, -1208.21f, 230.39f, _SC("Junkyard")},
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{-1208.21f, -1779.61f, -253.206f, -898.738f, _SC("Viceport")},
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{-1208.21f, -898.738f, -748.206f, -241.467f, _SC("Little Havana")},
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{-1208.21f, -241.467f, -578.289f, 412.66f, _SC("Little Haiti")}
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};
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// ------------------------------------------------------------------------------------------------
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static String CS_Keycode_Names[] = {"", /* index 0 is not used */
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"Left Button **", "Right Button **", "Break", "Middle Button **", "X Button 1 **",
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"X Button 2 **", "", "Backspace", "Tab", "",
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"", "Clear", "Enter", "", "",
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"", "", "", "Pause", "Caps Lock",
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"Kana", "", "Junja", "Final", "Kanji",
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"", "Esc", "Convert", "Non Convert", "Accept",
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"Mode Change", "Space", "Page Up", "Page Down", "End",
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"Home", "Arrow Left", "Arrow Up", "Arrow Right", "Arrow Down",
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"Select", "Print", "Execute", "Print Screen", "Insert",
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"Delete", "Help", "0", "1", "2",
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"3", "4", "5", "6", "7",
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"8", "9", "", "", "",
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"", "", "", "", "A",
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"B", "C", "D", "E", "F",
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"G", "H", "I", "J", "K",
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"L", "M", "N", "O", "P",
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"Q", "R", "S", "T", "U",
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"V", "W", "X", "Y", "Z",
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"Left Win", "Right Win", "Context Menu", "", "Sleep",
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"Numpad 0", "Numpad 1", "Numpad 2", "Numpad 3", "Numpad 4",
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"Numpad 5", "Numpad 6", "Numpad 7", "Numpad 8", "Numpad 9",
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"Numpad *", "Numpad +", "Separator", "Num -", "Numpad .",
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"Numpad /", "F1", "F2", "F3", "F4",
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"F5", "F6", "F7", "F8", "F9",
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"F10", "F11", "F12", "F13", "F14",
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"F15", "F16", "F17", "F18", "F19",
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"F20", "F21", "F22", "F23", "F24",
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"", "", "", "", "",
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"", "", "", "Num Lock", "Scrol Lock",
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"Jisho", "Mashu", "Touroku", "Loya", "Roya",
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"", "", "", "", "",
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"", "", "", "", "Left Shift",
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"Right Shift", "Left Ctrl", "Right Ctrl", "Left Alt", "Right Alt",
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"Browser Back", "Browser Forward", "Browser Refresh", "Browser Stop", "Browser Search",
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"Browser Favorites", "Browser Home", "Volume Mute", "Volume Down", "Volume Up",
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"Next Track", "Previous Track", "Stop", "Play / Pause", "Mail",
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"Media", "App1", "App2", "", "",
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"OEM_1 (: ;)", "OEM_PLUS (+ =)", "OEM_COMMA (< ,)", "OEM_MINUS (_ -)", "OEM_PERIOD (> .)",
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"OEM_2 (? /)", "OEM_3 (~ `)", "Abnt C1", "Abnt C2", "",
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "", "",
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"", "", "", "OEM_4 ({ [)", "OEM_5 (| \\)",
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"OEM_6 (} ])", "OEM_7 (\" ')", "OEM_8 (? !)", "", "Ax",
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"OEM_102 (> <)", "IcoHlp", "Ico00 *", "Process", "IcoClr",
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"Packet", "", "Reset", "Jump", "OemPa1",
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"OemPa2", "OemPa3", "WsCtrl", "Cu Sel", "Oem Attn",
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"Finish", "Copy", "Auto", "Enlw", "Back Tab",
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"Attn", "Cr Sel", "Ex Sel", "Er Eof", "Play",
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"Zoom", "NoName", "Pa1", "OemClr", "no mapping"
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};
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// ------------------------------------------------------------------------------------------------
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CSStr GetKeyCodeName(Uint8 keycode)
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{
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return CS_Keycode_Names[keycode].c_str();
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}
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// ------------------------------------------------------------------------------------------------
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void SetKeyCodeName(Uint8 keycode, StackStrF & name)
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{
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CS_Keycode_Names[keycode].assign(name.mPtr);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 GetServerVersion()
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{
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return _Func->GetServerVersion();
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}
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// ------------------------------------------------------------------------------------------------
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Table GetServerSettings()
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{
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// Update the server settings structure
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_Func->GetServerSettings(&g_SvSettings);
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// Allocate a script table
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Table tbl;
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// Add the structure members to the script table
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tbl.SetValue(_SC("Name"), g_SvSettings.serverName);
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tbl.SetValue(_SC("MaxPlayers"), g_SvSettings.maxPlayers);
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tbl.SetValue(_SC("Port"), g_SvSettings.port);
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tbl.SetValue(_SC("Flags"), g_SvSettings.flags);
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// Return the resulted table
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return tbl;
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 GetNumberOfPlugins()
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{
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return _Func->GetNumberOfPlugins();
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}
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// ------------------------------------------------------------------------------------------------
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Table GetPluginInfo(Int32 plugin_id)
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{
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// Attempt to update the plug-in info structure
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if (_Func->GetPluginInfo(plugin_id, &g_PluginInfo) == vcmpErrorNoSuchEntity)
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{
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STHROWF("Unknown plug-in identifier: %d", plugin_id);
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}
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// Allocate a script table
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Table tbl;
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// Add the structure members to the script table
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tbl.SetValue(_SC("Id"), g_PluginInfo.pluginId);
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tbl.SetValue(_SC("Name"), g_PluginInfo.name);
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tbl.SetValue(_SC("Version"), g_PluginInfo.pluginVersion);
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tbl.SetValue(_SC("MajorAPI"), g_PluginInfo.apiMajorVersion);
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tbl.SetValue(_SC("MinorAPI"), g_PluginInfo.apiMinorVersion);
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// Return the resulted table
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return tbl;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 FindPlugin(StackStrF & name)
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{
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return _Func->FindPlugin(name.mPtr);
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}
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// ------------------------------------------------------------------------------------------------
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void SendPluginCommand(Uint32 identifier, StackStrF & payload)
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{
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_Func->SendPluginCommand(identifier, payload.mPtr);
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}
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// ------------------------------------------------------------------------------------------------
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const ULongInt & GetTime()
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{
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return GetULongInt(_Func->GetTime());
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}
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// ------------------------------------------------------------------------------------------------
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void SendLogMessage(StackStrF & msg)
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{
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if (_Func->LogMessage("%s", msg.mPtr) == vcmpErrorTooLargeInput)
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{
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STHROWF("Input is too big");
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}
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetLastError()
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{
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return _Func->GetLastError();
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 GetPluginVersion()
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{
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return SQMOD_VERSION;
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}
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// ------------------------------------------------------------------------------------------------
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CSStr GetPluginVersionStr()
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{
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return SQMOD_VERSION_STR;
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}
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// ------------------------------------------------------------------------------------------------
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CSStr GetPluginName()
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{
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return SQMOD_NAME;
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}
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// ------------------------------------------------------------------------------------------------
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CSStr GetPluginAuthor()
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{
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return SQMOD_AUTHOR;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetPluginID()
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{
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return _Info->pluginId;
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 GetServerPort()
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{
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// Update the server settings structure
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_Func->GetServerSettings(&g_SvSettings);
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// Return the requested information
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return g_SvSettings.port;
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 GetServerFlags()
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{
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// Update the server settings structure
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_Func->GetServerSettings(&g_SvSettings);
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// Return the requested information
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return g_SvSettings.flags;
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetMaxPlayers(void)
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{
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return _Func->GetMaxPlayers();
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}
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// ------------------------------------------------------------------------------------------------
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void SetMaxPlayers(Int32 max)
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{
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_Func->SetMaxPlayers(max);
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}
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// ------------------------------------------------------------------------------------------------
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CSStr GetServerName()
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{
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// Populate the buffer
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if (_Func->GetServerName(g_SvNameBuff, SQMOD_SVNAMELENGTH) == vcmpErrorBufferTooSmall)
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{
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STHROWF("Server name was too big for the available buffer: %u", sizeof(g_SvNameBuff));
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}
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// Return the result
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return g_SvNameBuff;
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}
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// ------------------------------------------------------------------------------------------------
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void SetServerName(StackStrF & name)
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{
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_Func->SetServerName(name.mPtr);
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}
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// ------------------------------------------------------------------------------------------------
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CSStr GetServerPassword()
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{
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// Populate the buffer
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if (_Func->GetServerPassword(g_PasswdBuff, SQMOD_PASSWDLENGTH) == vcmpErrorBufferTooSmall)
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{
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STHROWF("Server password was too big for the available buffer: %u", sizeof(g_PasswdBuff));
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}
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// Return the result
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return g_PasswdBuff;
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}
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// ------------------------------------------------------------------------------------------------
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void SetServerPassword(StackStrF & passwd)
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{
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_Func->SetServerPassword(passwd.mPtr);
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}
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// ------------------------------------------------------------------------------------------------
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CSStr GetGameModeText()
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{
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// Populate the buffer
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if (_Func->GetGameModeText(g_GmNameBuff, SQMOD_GMNAMELENGTH) == vcmpErrorBufferTooSmall)
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{
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STHROWF("Game-mode text was too big for the available buffer: %u", sizeof(g_GmNameBuff));
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}
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// Return the result
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return g_GmNameBuff;
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}
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// ------------------------------------------------------------------------------------------------
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void SetGameModeText(StackStrF & text)
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{
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_Func->SetGameModeText(text.mPtr);
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}
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// ------------------------------------------------------------------------------------------------
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void CreateRadioStream(bool listed, const StackStrF & name, StackStrF & url)
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{
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if (_Func->AddRadioStream(-1, name.mPtr, url.mPtr, listed) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid radio stream identifier");
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CreateRadioStreamEx(Int32 id, bool listed, const StackStrF & name, StackStrF & url)
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{
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if (_Func->AddRadioStream(id, name.mPtr, url.mPtr, listed) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid radio stream identifier");
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}
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}
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// ------------------------------------------------------------------------------------------------
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void RemoveRadioStream(Int32 id)
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{
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if (_Func->RemoveRadioStream(id) == vcmpErrorNoSuchEntity)
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{
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STHROWF("No such radio stream exists");
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}
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}
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// ------------------------------------------------------------------------------------------------
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void ShutdownServer()
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{
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_Func->ShutdownServer();
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}
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// ------------------------------------------------------------------------------------------------
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bool GetServerOption(Int32 option_id)
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{
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// Attempt to obtain the current value of the specified option
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const bool value = _Func->GetServerOption(static_cast< vcmpServerOption >(option_id));
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// Check for errors
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if (_Func->GetLastError() == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Unknown option identifier: %d", option_id);
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}
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// Return the obtained value
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return value;
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}
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// ------------------------------------------------------------------------------------------------
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void SetServerOption(Int32 option_id, bool toggle)
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{
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if (_Func->SetServerOption(static_cast< vcmpServerOption >(option_id),
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toggle) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Unknown option identifier: %d", option_id);
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}
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else
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{
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Core::Get().EmitServerOption(option_id, toggle, 0, NullObject());
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}
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}
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// ------------------------------------------------------------------------------------------------
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void SetServerOptionEx(Int32 option_id, bool toggle, Int32 header, Object & payload)
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{
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if (_Func->SetServerOption(static_cast< vcmpServerOption >(option_id),
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toggle) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Unknown option identifier: %d", option_id);
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}
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else
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{
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Core::Get().EmitServerOption(option_id, toggle, header, payload);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Table GetWorldBounds()
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{
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Vector2 max, min;
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// Retrieve the current world bounds
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_Func->GetWorldBounds(&max.x, &min.x, &max.y, &min.y);
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// Allocate a script table
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Table tbl;
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// Populate the table with the obtained values
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tbl.SetValue(_SC("max"), max);
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tbl.SetValue(_SC("min"), min);
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// Return the result
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return tbl;
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}
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// ------------------------------------------------------------------------------------------------
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void SetWorldBounds(const Vector2 & max, const Vector2 & min)
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{
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_Func->SetWorldBounds(max.x, min.x, max.y, min.y);
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}
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// ------------------------------------------------------------------------------------------------
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void SetWorldBoundsEx(Float32 max_x, Float32 max_y, Float32 min_x, Float32 min_y)
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{
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_Func->SetWorldBounds(max_x, min_x, max_y, min_y);
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}
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Table GetWastedSettings()
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{
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Uint32 fc, dt, ft, cfs, cft;
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Float32 fis, fos;
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Color3 c;
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// Retrieve the current wasted settings bounds
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_Func->GetWastedSettings(&dt, &ft, &fis, &fos, &fc, &cfs, &cft);
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// Convert the packed color
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c.SetRGB(fc);
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// Allocate a script table
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Table tbl;
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// Populate the table with the obtained values
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tbl.SetValue(_SC("DeathTimerOut"), dt);
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tbl.SetValue(_SC("FadeTimer"), ft);
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tbl.SetValue(_SC("FadeInSpeed"), fis);
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tbl.SetValue(_SC("FadeOutSpeed"), fos);
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tbl.SetValue(_SC("FadeColor"), c);
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tbl.SetValue(_SC("FadeColour"), c);
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tbl.SetValue(_SC("CorpseFadeStart"), cfs);
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tbl.SetValue(_SC("CorpseFadeTime"), cft);
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// Return the result
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return tbl;
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}
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// ------------------------------------------------------------------------------------------------
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void SetWastedSettings(Uint32 dt, Uint32 ft, Float32 fis, Float32 fos,
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const Color3 & fc, Uint32 cfs, Uint32 cft)
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{
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_Func->SetWastedSettings(dt, ft, fis, fos, fc.GetRGB(), cfs, cft);
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}
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// ------------------------------------------------------------------------------------------------
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Uint32 GetTimeRate(void)
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{
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return _Func->GetTimeRate();
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}
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// ------------------------------------------------------------------------------------------------
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void SetTimeRate(Uint32 rate)
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{
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_Func->SetTimeRate(rate);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetHour(void)
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{
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return _Func->GetHour();
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}
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// ------------------------------------------------------------------------------------------------
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void SetHour(Int32 hour)
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{
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_Func->SetHour(hour);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetMinute(void)
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{
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return _Func->GetMinute();
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}
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// ------------------------------------------------------------------------------------------------
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void SetMinute(Int32 minute)
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{
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_Func->SetMinute(minute);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 GetWeather(void)
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{
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return _Func->GetWeather();
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}
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// ------------------------------------------------------------------------------------------------
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void SetWeather(Int32 weather)
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{
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_Func->SetWeather(weather);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetGravity(void)
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{
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return _Func->GetGravity();
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}
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// ------------------------------------------------------------------------------------------------
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void SetGravity(Float32 gravity)
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{
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_Func->SetGravity(gravity);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetGameSpeed(void)
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{
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return _Func->GetGameSpeed();
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}
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// ------------------------------------------------------------------------------------------------
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void SetGameSpeed(Float32 speed)
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{
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_Func->SetGameSpeed(speed);
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}
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// ------------------------------------------------------------------------------------------------
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Float32 GetWaterLevel(void)
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{
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return _Func->GetWaterLevel();
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}
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// ------------------------------------------------------------------------------------------------
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void SetWaterLevel(Float32 level)
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{
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_Func->SetWaterLevel(level);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Float32 GetMaximumFlightAltitude(void)
|
|
{
|
|
return _Func->GetMaximumFlightAltitude();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetMaximumFlightAltitude(Float32 height)
|
|
{
|
|
_Func->SetMaximumFlightAltitude(height);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Int32 GetKillCommandDelay(void)
|
|
{
|
|
return _Func->GetKillCommandDelay();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetKillCommandDelay(Int32 delay)
|
|
{
|
|
_Func->SetKillCommandDelay(delay);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Float32 GetVehiclesForcedRespawnHeight(void)
|
|
{
|
|
return _Func->GetVehiclesForcedRespawnHeight();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetVehiclesForcedRespawnHeight(Float32 height)
|
|
{
|
|
_Func->SetVehiclesForcedRespawnHeight(height);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CreateExplosion(Int32 world, Int32 type, const Vector3 & pos, CPlayer & source, bool grounded)
|
|
{
|
|
// Validate the specified player
|
|
source.Validate();
|
|
// Perform the requested operation
|
|
if (_Func->CreateExplosion(world, type, pos.x, pos.y, pos.z,
|
|
source.GetID(), grounded) == vcmpErrorArgumentOutOfBounds)
|
|
{
|
|
STHROWF("Argument value out of bounds");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void CreateExplosionEx(Int32 world, Int32 type, Float32 x, Float32 y, Float32 z, CPlayer & source, bool grounded)
|
|
{
|
|
// Validate the specified player
|
|
source.Validate();
|
|
// Perform the requested operation
|
|
if (_Func->CreateExplosion(world, type, x, y, z,
|
|
source.GetID(), grounded) == vcmpErrorArgumentOutOfBounds)
|
|
{
|
|
STHROWF("Argument value out of bounds");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void PlaySound(Int32 world, Int32 sound, const Vector3 & pos)
|
|
{
|
|
if (_Func->PlaySound(world, sound, pos.x, pos.y, pos.z) == vcmpErrorArgumentOutOfBounds)
|
|
{
|
|
STHROWF("Argument value out of bounds");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void PlaySoundEx(Int32 world, Int32 sound, Float32 x, Float32 y, Float32 z)
|
|
{
|
|
if (_Func->PlaySound(world, sound, x, y, z) == vcmpErrorArgumentOutOfBounds)
|
|
{
|
|
STHROWF("Argument value out of bounds");
|
|
}
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void HideMapObject(Int32 model, const Vector3 & pos)
|
|
{
|
|
_Func->HideMapObject(model,
|
|
static_cast< Int16 >(std::floor(pos.x * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(pos.y * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(pos.z * 10.0f) + 0.5f)
|
|
);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void HideMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
|
|
{
|
|
_Func->HideMapObject(model,
|
|
static_cast< Int16 >(std::floor(x * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(y * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(z * 10.0f) + 0.5f)
|
|
);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void HideMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z)
|
|
{
|
|
_Func->HideMapObject(model, x, y, z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ShowMapObject(Int32 model, const Vector3 & pos)
|
|
{
|
|
_Func->ShowMapObject(model,
|
|
static_cast< Int16 >(std::floor(pos.x * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(pos.y * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(pos.z * 10.0f) + 0.5f)
|
|
);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ShowMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z)
|
|
{
|
|
_Func->ShowMapObject(model,
|
|
static_cast< Int16 >(std::floor(x * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(y * 10.0f) + 0.5f),
|
|
static_cast< Int16 >(std::floor(z * 10.0f) + 0.5f)
|
|
);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ShowMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z)
|
|
{
|
|
_Func->ShowMapObject(model, x, y, z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ShowAllMapObjects(void)
|
|
{
|
|
_Func->ShowAllMapObjects();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
SQFloat GetWeaponDataValue(Int32 weapon, Int32 field)
|
|
{
|
|
return ConvTo< SQFloat >::From(_Func->GetWeaponDataValue(weapon, field));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool SetWeaponDataValue(Int32 weapon, Int32 field, SQFloat value)
|
|
{
|
|
return (_Func->SetWeaponDataValue(weapon, field, value) != vcmpErrorArgumentOutOfBounds);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool ResetWeaponDataValue(Int32 weapon, Int32 field)
|
|
{
|
|
return (_Func->ResetWeaponDataValue(weapon, field) != vcmpErrorArgumentOutOfBounds);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool IsWeaponDataValueModified(Int32 weapon, Int32 field)
|
|
{
|
|
return _Func->IsWeaponDataValueModified(weapon, field);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool ResetWeaponData(Int32 weapon)
|
|
{
|
|
return (_Func->ResetWeaponData(weapon) != vcmpErrorArgumentOutOfBounds);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ResetAllWeaponData()
|
|
{
|
|
_Func->ResetAllWeaponData();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Int32 AddPlayerClass(Int32 team, const Color3 & color, Int32 skin, const Vector3 & pos, Float32 angle,
|
|
Int32 wep1, Int32 ammo1, Int32 wep2, Int32 ammo2, Int32 wep3, Int32 ammo3)
|
|
{
|
|
return _Func->AddPlayerClass(team, color.GetRGB(), skin, pos.x, pos.y, pos.z, angle,
|
|
wep1, ammo1, wep2, ammo2, wep3, ammo3);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetSpawnPlayerPosition(const Vector3 & pos)
|
|
{
|
|
_Func->SetSpawnPlayerPosition(pos.x, pos.y, pos.z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetSpawnCameraPosition(const Vector3 & pos)
|
|
{
|
|
_Func->SetSpawnCameraPosition(pos.x, pos.y, pos.z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetSpawnCameraLookAt(const Vector3 & pos)
|
|
{
|
|
_Func->SetSpawnCameraLookAt(pos.x, pos.y, pos.z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetSpawnPlayerPositionEx(Float32 x, Float32 y, Float32 z)
|
|
{
|
|
_Func->SetSpawnPlayerPosition(x, y, z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetSpawnCameraPositionEx(Float32 x, Float32 y, Float32 z)
|
|
{
|
|
_Func->SetSpawnCameraPosition(x, y, z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void SetSpawnCameraLookAtEx(Float32 x, Float32 y, Float32 z)
|
|
{
|
|
_Func->SetSpawnPlayerPosition(x, y, z);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void BanIP(StackStrF & addr)
|
|
{
|
|
_Func->BanIP(const_cast< SStr >(addr.mPtr));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool UnbanIP(StackStrF & addr)
|
|
{
|
|
return _Func->UnbanIP(const_cast< SStr >(addr.mPtr));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool IsIPBanned(StackStrF & addr)
|
|
{
|
|
return _Func->IsIPBanned(const_cast< SStr >(addr.mPtr));
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
Int32 GetPlayerIdFromName(StackStrF & name)
|
|
{
|
|
return _Func->GetPlayerIdFromName(name.mPtr);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool IsPlayerConnected(Int32 player_id)
|
|
{
|
|
return _Func->IsPlayerConnected(player_id);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void ForceAllSelect()
|
|
{
|
|
_Func->ForceAllSelect();
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
bool CheckEntityExists(Int32 type, Int32 index)
|
|
{
|
|
return _Func->CheckEntityExists(static_cast< vcmpEntityPool >(type), index);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CSStr GetDistrictName(const Vector2 & point)
|
|
{
|
|
return GetDistrictNameEx(point.x, point.y);
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
CSStr GetDistrictNameEx(SQFloat x, SQFloat y)
|
|
{
|
|
// Attempt to see if the specified point is within one of the known districts
|
|
for (Uint32 n = 0; n < (sizeof(g_Districts) / sizeof(District)); ++n)
|
|
{
|
|
// Grab the district
|
|
const District & d = g_Districts[n];
|
|
// Check for point intersection taking into account floating point comparison issues
|
|
if (EpsGt(x, d.mMinX) && EpsGt(y, d.mMinY) && EpsLt(x, d.mMaxX) && EpsLt(y, d.mMaxY))
|
|
{
|
|
return d.mName; // The specified point is within the bounds of this district
|
|
}
|
|
}
|
|
// Not a particular district!
|
|
return _SC("Vice City");
|
|
}
|
|
|
|
} // Namespace:: SqMod
|