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	Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // PriorityEvent.h
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| //
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| // Library: Foundation
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| // Package: Events
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| // Module:  PriorityEvent
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| //
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| // Implementation of the PriorityEvent template.
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| //
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| // Copyright (c) 2006-2011, Applied Informatics Software Engineering GmbH.
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| // and Contributors.
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| //
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| // SPDX-License-Identifier:	BSL-1.0
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| //
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| 
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| 
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| #ifndef Foundation_PriorityEvent_INCLUDED
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| #define Foundation_PriorityEvent_INCLUDED
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| 
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| 
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| #include "Poco/AbstractEvent.h"
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| #include "Poco/PriorityStrategy.h"
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| #include "Poco/AbstractPriorityDelegate.h"
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| 
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| 
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| namespace Poco {
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| 
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| 
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| template <class TArgs, class TMutex = FastMutex> 
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| class PriorityEvent: public AbstractEvent < 
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| 	TArgs,
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| 	PriorityStrategy<TArgs, AbstractPriorityDelegate<TArgs> >,
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| 	AbstractPriorityDelegate<TArgs>,
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| 	TMutex
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| >
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| 	/// A PriorityEvent uses internally a PriorityStrategy which 
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| 	/// invokes delegates in order of priority (lower priorities first).
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| 	/// PriorityEvent's can only be used together with PriorityDelegate's.
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| 	/// PriorityDelegate's are sorted according to the priority value, when
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| 	/// two delegates have the same priority, they are invoked in
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| 	/// an arbitrary manner.
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| {
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| public:
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| 	PriorityEvent()
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| 	{
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| 	}
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| 
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| 	~PriorityEvent()
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| 	{
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| 	}
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| 
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| private:
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| 	PriorityEvent(const PriorityEvent&);
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| 	PriorityEvent& operator = (const PriorityEvent&);
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| };
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| 
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| 
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| } // namespace Poco
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| 
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| 
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| #endif // Foundation_PriorityEvent_INCLUDED
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