mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
4cefc96faf
Introduced by an earlier commit.
761 lines
26 KiB
C++
761 lines
26 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Core/Buffer.hpp"
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#include "Core/Utility.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Squirrel wrapper for the shared buffer class.
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*/
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class SqBuffer
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{
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private:
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// --------------------------------------------------------------------------------------------
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typedef SharedPtr< Buffer > SRef; // Strong reference type to the managed memory buffer.
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typedef WeakPtr< Buffer > WRef; // Weak reference type to the managed memory buffer.
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// --------------------------------------------------------------------------------------------
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SRef m_Buffer; // The managed memory buffer.
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public:
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// --------------------------------------------------------------------------------------------
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typedef Buffer::Value Value; // The type of value used to represent a byte.
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// --------------------------------------------------------------------------------------------
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typedef Value & Reference; // A reference to the stored value type.
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typedef const Value & ConstRef; // A const reference to the stored value type.
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// --------------------------------------------------------------------------------------------
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typedef Value * Pointer; // A pointer to the stored value type.
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typedef const Value * ConstPtr; // A const pointer to the stored value type.
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// --------------------------------------------------------------------------------------------
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typedef Buffer::SzType SzType; // The type used to represent size in general.
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public:
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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SqBuffer()
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: m_Buffer(new Buffer())
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Allocate constructor.
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*/
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explicit SqBuffer(SQInteger n)
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: m_Buffer(new Buffer(ConvTo< SzType >::From(n)))
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Allocate constructor.
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*/
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SqBuffer(SQInteger n, SQInteger c)
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: m_Buffer(new Buffer(ConvTo< SzType >::From(n), ConvTo< SzType >::From(c)))
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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SqBuffer(ConstPtr p, SQInteger n)
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: m_Buffer(new Buffer(p, ConvTo< SzType >::From(n)))
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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SqBuffer(ConstPtr p, SQInteger n, SQInteger c)
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: m_Buffer(new Buffer(p, ConvTo< SzType >::From(n), ConvTo< SzType >::From(c)))
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Reference constructor.
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*/
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explicit SqBuffer(const SRef & ref) // NOLINT(modernize-pass-by-value)
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: m_Buffer(ref)
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Buffer constructor.
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*/
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explicit SqBuffer(const Buffer & b)
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: m_Buffer(new Buffer(b))
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Buffer constructor.
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*/
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explicit SqBuffer(Buffer && b)
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: m_Buffer(new Buffer(std::move(b)))
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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SqBuffer(const SqBuffer & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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SqBuffer(SqBuffer && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~SqBuffer() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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SqBuffer & operator = (const SqBuffer & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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SqBuffer & operator = (SqBuffer && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Retrieve a reference to the managed memory buffer.
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*/
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SQMOD_NODISCARD const SRef & GetRef() const
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{
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return m_Buffer;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve a reference to the managed memory buffer.
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*/
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SQMOD_NODISCARD Buffer & GetInst() const
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{
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return *m_Buffer;
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}
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/* --------------------------------------------------------------------------------------------
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* Validate the managed memory buffer reference.
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*/
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void Validate() const
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{
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// Do we even point to a valid buffer?
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if (!m_Buffer)
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{
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STHROWF("Invalid memory buffer reference");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Validate the managed memory buffer reference and the buffer itself.
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*/
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void ValidateDeeper() const
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{
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// Do we even point to a valid buffer?
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if (!m_Buffer)
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{
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STHROWF("Invalid memory buffer reference");
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}
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// Validate the buffer itself
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else if (!(*m_Buffer))
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{
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STHROWF("Invalid memory buffer");
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Validate the managed memory buffer reference.
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*/
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Buffer & Valid() const
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{
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Validate();
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// Return the buffer
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return *m_Buffer;
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}
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/* --------------------------------------------------------------------------------------------
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* Validate the managed memory buffer reference and the buffer itself.
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*/
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Buffer & ValidDeeper() const
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{
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ValidateDeeper();
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// Return the buffer
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return *m_Buffer;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve a certain element type at the specified position.
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*/
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SQMOD_NODISCARD Value Get(SQInteger n) const
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{
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return Valid().At(ConvTo< SzType >::From(n));
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}
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/* --------------------------------------------------------------------------------------------
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* Modify a certain element type at the specified position.
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*/
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void Set(SQInteger n, SQInteger v)
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{
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Valid().At(ConvTo< SzType >::From(n)) = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the element at the front of the buffer.
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*/
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SQMOD_NODISCARD Value GetFront() const
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{
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return Valid().Front();
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the element at the front of the buffer.
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*/
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void SetFront(SQInteger v)
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{
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Valid().Front() = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the element after the first element in the buffer.
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*/
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SQMOD_NODISCARD Value GetNext() const
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{
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return Valid().Next();
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the element after the first element in the buffer.
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*/
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void SetNext(SQInteger v)
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{
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Valid().Next() = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the element at the back of the buffer.
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*/
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SQMOD_NODISCARD Value GetBack() const
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{
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return Valid().Back();
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the element at the back of the buffer.
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*/
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void SetBack(SQInteger v)
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{
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Valid().Back() = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the element before the last element in the buffer.
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*/
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SQMOD_NODISCARD Value GetPrev() const
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{
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return Valid().Prev();
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the element before the last element in the buffer.
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*/
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void SetPrev(SQInteger v)
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{
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Valid().Prev() = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Reposition the edit cursor to the specified number of elements ahead.
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*/
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void Advance(SQInteger n)
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{
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Valid().Advance(ConvTo< SzType >::From(n));
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}
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/* --------------------------------------------------------------------------------------------
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* Reposition the edit cursor to the specified number of elements behind.
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*/
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void Retreat(SQInteger n)
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{
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Valid().Retreat(ConvTo< SzType >::From(n));
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}
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/* --------------------------------------------------------------------------------------------
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* Reposition the edit cursor to a fixed position within the buffer.
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*/
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void Move(SQInteger n)
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{
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Valid().Move(ConvTo< SzType >::From(n));
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}
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/* --------------------------------------------------------------------------------------------
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* Append a value to the current cursor location and advance the cursor.
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*/
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void Push(SQInteger v)
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{
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Valid().Push(ConvTo< Value >::From(v));
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the element at the cursor position.
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*/
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SQMOD_NODISCARD Value GetCursor() const
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{
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return Valid().Cursor();
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the element at the cursor position.
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*/
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void SetCursor(SQInteger v)
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{
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Valid().Cursor() = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the element before the cursor position.
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*/
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SQMOD_NODISCARD Value GetBefore() const
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{
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return Valid().Before();
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the element before the cursor position.
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*/
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void SetBefore(SQInteger v)
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{
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Valid().Before() = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the element after the cursor position.
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*/
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SQMOD_NODISCARD Value GetAfter() const
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{
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return Valid().After();
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the element after the cursor position.
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*/
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void SetAfter(SQInteger v)
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{
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Valid().After() = ConvTo< Value >::From(v);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve maximum elements it can hold for a certain type.
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*/
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SQMOD_NODISCARD SzType GetMax() const // NOLINT(readability-convert-member-functions-to-static)
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{
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return Buffer::Max();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current buffer capacity in element count.
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*/
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SQMOD_NODISCARD SzType GetSize() const
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{
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return Valid().CapacityAs< Value >();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current buffer capacity in byte count.
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*/
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SQMOD_NODISCARD SzType GetCapacity() const
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{
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return Valid().Capacity();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the current position of the cursor in the buffer.
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*/
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SQMOD_NODISCARD SzType GetPosition() const
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{
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return Valid().Position();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the amount of unused buffer after the edit cursor.
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*/
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SQMOD_NODISCARD SzType GetRemaining() const
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{
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return Valid().Remaining();
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}
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/* --------------------------------------------------------------------------------------------
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* Grow the size of the internal buffer by the specified amount of bytes.
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*/
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void Grow(SQInteger n)
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{
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return Valid().Grow(ConvTo< SzType >::From(n) * sizeof(Value));
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}
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/* --------------------------------------------------------------------------------------------
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* Makes sure there is enough capacity to hold the specified element count.
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*/
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void Adjust(SQInteger n)
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{
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// Validate the managed buffer reference
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Validate();
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// Attempt to perform the requested operation
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try
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{
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Buffer bkp(m_Buffer->Adjust(ConvTo< SzType >::From(n) * sizeof(Value)));
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// Copy the data into the new buffer
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m_Buffer->Write(0, bkp.Data(), bkp.Capacity());
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m_Buffer->Move(bkp.Position());
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}
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catch (const std::exception & e)
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{
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STHROWF("{}", e.what()); // Re-package
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Write a signed 8 bit integer to the buffer.
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*/
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void WriteInt8(SQInteger val)
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{
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Valid().Push< int8_t >(ConvTo< int8_t >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write an unsigned 8 bit integer to the buffer.
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*/
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void WriteUint8(SQInteger val)
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{
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Valid().Push< uint8_t >(ConvTo< uint8_t >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write a signed 16 bit integer to the buffer.
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*/
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void WriteInt16(SQInteger val)
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{
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Valid().Push< int16_t >(ConvTo< int16_t >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write an unsigned 16 bit integer to the buffer.
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*/
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void WriteUint16(SQInteger val)
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{
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Valid().Push< uint16_t >(ConvTo< uint16_t >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write a signed 32 bit integer to the buffer.
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*/
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void WriteInt32(SQInteger val)
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{
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Valid().Push< int32_t >(ConvTo< int32_t >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write an unsigned 32 bit integer to the buffer.
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*/
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void WriteUint32(SQInteger val)
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{
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Valid().Push< uint32_t >(ConvTo< uint32_t >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write a signed 64 bit integer to the buffer.
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*/
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void WriteInt64(const SLongInt & val);
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/* --------------------------------------------------------------------------------------------
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* Write an unsigned 64 bit integer to the buffer.
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*/
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void WriteUint64(const ULongInt & val);
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/* --------------------------------------------------------------------------------------------
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* Write a 32 bit float to the buffer.
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*/
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void WriteFloat32(SQFloat val)
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{
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Valid().Push< float >(ConvTo< float >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write a 64 bit float to the buffer.
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*/
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void WriteFloat64(SQFloat val)
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{
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Valid().Push< double >(ConvTo< double >::From(val));
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}
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/* --------------------------------------------------------------------------------------------
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* Write a raw string to the buffer.
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*/
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SQInteger WriteRawString(StackStrF & val);
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/* --------------------------------------------------------------------------------------------
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* Write a client encoded string to the buffer.
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*/
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SQInteger WriteClientString(StackStrF & val);
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/* --------------------------------------------------------------------------------------------
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* Write a AABB to the buffer.
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*/
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void WriteAABB(const AABB & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Circle to the buffer.
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*/
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void WriteCircle(const Circle & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Color3 to the buffer.
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*/
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void WriteColor3(const Color3 & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Color4 to the buffer.
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*/
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void WriteColor4(const Color4 & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Quaternion to the buffer.
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*/
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void WriteQuaternion(const Quaternion & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Sphere to the buffer.
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*/
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void WriteSphere(const Sphere &val);
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/* --------------------------------------------------------------------------------------------
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* Write a Vector2 to the buffer.
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*/
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void WriteVector2(const Vector2 & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Vector2i to the buffer.
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*/
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void WriteVector2i(const Vector2i & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Vector3 to the buffer.
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*/
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void WriteVector3(const Vector3 & val);
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/* --------------------------------------------------------------------------------------------
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* Write a Vector4 to the buffer.
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*/
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void WriteVector4(const Vector4 & val);
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/* --------------------------------------------------------------------------------------------
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* Write a signed 8 bit integer from the buffer.
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*/
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SQInteger ReadInt8()
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{
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// Validate the managed buffer reference
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ValidateDeeper();
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// Read one element from the buffer
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const int8_t value = m_Buffer->Cursor< int8_t >();
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// Advance the buffer cursor
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m_Buffer->Advance< int8_t >(1);
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// Return the requested information
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return ConvTo< SQInteger >::From(value);
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}
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/* --------------------------------------------------------------------------------------------
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* Read an unsigned 8 bit integer from the buffer.
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*/
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SQInteger ReadUint8()
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{
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// Validate the managed buffer reference
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ValidateDeeper();
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// Read one element from the buffer
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const uint8_t value = m_Buffer->Cursor< uint8_t >();
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// Advance the buffer cursor
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m_Buffer->Advance< uint8_t >(1);
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// Return the requested information
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return ConvTo< SQInteger >::From(value);
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}
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/* --------------------------------------------------------------------------------------------
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* Read a signed 16 bit integer from the buffer.
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*/
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SQInteger ReadInt16()
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{
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// Validate the managed buffer reference
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ValidateDeeper();
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// Read one element from the buffer
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const int16_t value = m_Buffer->Cursor< int16_t >();
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// Advance the buffer cursor
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m_Buffer->Advance< int16_t >(1);
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// Return the requested information
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return ConvTo< SQInteger >::From(value);
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}
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/* --------------------------------------------------------------------------------------------
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* Read an unsigned 16 bit integer from the buffer.
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*/
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SQInteger ReadUint16()
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{
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// Validate the managed buffer reference
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ValidateDeeper();
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// Read one element from the buffer
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const uint16_t value = m_Buffer->Cursor< uint16_t >();
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// Advance the buffer cursor
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m_Buffer->Advance< uint16_t >(1);
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// Return the requested information
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return ConvTo< SQInteger >::From(value);
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}
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/* --------------------------------------------------------------------------------------------
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* Read a signed 32 bit integer from the buffer.
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*/
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SQInteger ReadInt32()
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{
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// Validate the managed buffer reference
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ValidateDeeper();
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// Read one element from the buffer
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const int32_t value = m_Buffer->Cursor< int32_t >();
|
|
// Advance the buffer cursor
|
|
m_Buffer->Advance< int32_t >(1);
|
|
// Return the requested information
|
|
return ConvTo< SQInteger >::From(value);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read an unsigned 32 bit integer from the buffer.
|
|
*/
|
|
SQInteger ReadUint32()
|
|
{
|
|
// Validate the managed buffer reference
|
|
ValidateDeeper();
|
|
// Read one element from the buffer
|
|
const uint32_t value = m_Buffer->Cursor< uint32_t >();
|
|
// Advance the buffer cursor
|
|
m_Buffer->Advance< uint32_t >(1);
|
|
// Return the requested information
|
|
return ConvTo< SQInteger >::From(value);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a signed 64 bit integer from the buffer.
|
|
*/
|
|
SLongInt ReadInt64();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read an unsigned 64 bit integer from the buffer.
|
|
*/
|
|
ULongInt ReadUint64();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a 32 bit float from the buffer.
|
|
*/
|
|
SQFloat ReadFloat32()
|
|
{
|
|
// Validate the managed buffer reference
|
|
ValidateDeeper();
|
|
// Read one element from the buffer
|
|
const float value = m_Buffer->Cursor< float >();
|
|
// Advance the buffer cursor
|
|
m_Buffer->Advance< float >(1);
|
|
// Return the requested information
|
|
return ConvTo< SQFloat >::From(value);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a 64 bit float from the buffer.
|
|
*/
|
|
SQFloat ReadFloat64()
|
|
{
|
|
// Validate the managed buffer reference
|
|
ValidateDeeper();
|
|
// Read one element from the buffer
|
|
const double value = m_Buffer->Cursor< double >();
|
|
// Advance the buffer cursor
|
|
m_Buffer->Advance< double >(1);
|
|
// Return the requested information
|
|
return ConvTo< SQFloat >::From(value);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a raw string from the buffer.
|
|
*/
|
|
LightObj ReadRawString(SQInteger length);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a string from the buffer.
|
|
*/
|
|
LightObj ReadClientString();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a AABB from the buffer.
|
|
*/
|
|
AABB ReadAABB();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Circle from the buffer.
|
|
*/
|
|
Circle ReadCircle();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Color3 from the buffer.
|
|
*/
|
|
Color3 ReadColor3();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Color4 from the buffer.
|
|
*/
|
|
Color4 ReadColor4();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Quaternion from the buffer.
|
|
*/
|
|
Quaternion ReadQuaternion();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Sphere from the buffer.
|
|
*/
|
|
Sphere ReadSphere();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Vector2 from the buffer.
|
|
*/
|
|
Vector2 ReadVector2();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Vector2i from the buffer.
|
|
*/
|
|
Vector2i ReadVector2i();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Vector3 from the buffer.
|
|
*/
|
|
Vector3 ReadVector3();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Read a Vector4 from the buffer.
|
|
*/
|
|
Vector4 ReadVector4();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Compute the CRC-32 checksums on the data in the buffer.
|
|
*/
|
|
SQInteger GetCRC32(SQInteger n);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Compute the Adler-32 checksums on the data in the buffer.
|
|
*/
|
|
SQInteger GetADLER32(SQInteger n);
|
|
};
|
|
|
|
} // Namespace:: SqMod
|