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https://github.com/VCMP-SqMod/SqMod.git
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295 lines
11 KiB
C++
295 lines
11 KiB
C++
#ifndef _ENTITY_FORCEFIELD_HPP_
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#define _ENTITY_FORCEFIELD_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Manages a single forcefield entity.
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*/
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class CForcefield
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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private:
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// --------------------------------------------------------------------------------------------
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static Color3 s_Color3;
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static Vector3 s_Vector3;
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// --------------------------------------------------------------------------------------------
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static Uint32 s_ColorR, s_ColorG, s_ColorB;
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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Int32 m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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Object m_Data;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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CForcefield(Int32 id);
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public:
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const Int32 Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CForcefield(const CForcefield &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CForcefield(CForcefield &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~CForcefield();
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CForcefield & operator = (const CForcefield &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CForcefield & operator = (CForcefield &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity otherwise throw an exception.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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SqThrowF("Invalid forcefield reference [%s]", m_Tag.c_str());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const CForcefield & o) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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Int32 GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(CSStr tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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Object & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(Object & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed forcefield entity.
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*/
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bool Destroy()
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{
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return Destroy(0, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed forcefield entity.
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*/
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bool Destroy(Int32 header)
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{
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return Destroy(header, NullObject());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed forcefield entity.
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*/
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bool Destroy(Int32 header, Object & payload);
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/* --------------------------------------------------------------------------------------------
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* Bind to an event supported by this entity type.
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*/
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void BindEvent(Int32 evid, Object & env, Function & func) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed forcefield entity is streamed for the specified player.
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*/
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bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the managed forcefield entity exists.
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*/
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Int32 GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed forcefield entity exists.
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*/
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void SetWorld(Int32 world) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the color of the managed forcefield entity.
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*/
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const Color3 & GetColor() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the color of the managed forcefield entity.
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*/
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void SetColor(const Color3 & col) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the color of the managed forcefield entity.
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*/
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void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the managed forcefield entity.
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*/
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const Vector3 & GetPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed forcefield entity.
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*/
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed forcefield entity.
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*/
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void SetPositionEx(Float32 x, Float32 y, Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the radius of the managed forcefield entity.
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*/
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Float32 GetRadius() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the radius of the managed forcefield entity.
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*/
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void SetRadius(Float32 radius) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner of the managed forcefield entity.
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*/
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Object & GetOwner() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the owner identifier of the managed forcefield entity.
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*/
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Int32 GetOwnerID() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the x axis of the managed forcefield entity.
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*/
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Float32 GetPosX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the y axis of the managed forcefield entity.
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*/
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Float32 GetPosY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the z axis of the managed forcefield entity.
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*/
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Float32 GetPosZ() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed forcefield entity.
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*/
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void SetPosX(Float32 x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed forcefield entity.
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*/
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void SetPosY(Float32 y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed forcefield entity.
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*/
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void SetPosZ(Float32 z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the red color of the managed forcefield entity.
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*/
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Uint32 GetColR() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the green color of the managed forcefield entity.
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*/
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Uint32 GetColG() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the blue color of the managed forcefield entity.
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*/
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Uint32 GetColB() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the red color of the managed forcefield entity.
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*/
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void SetColR(Uint32 r) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the green color of the managed forcefield entity.
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*/
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void SetColG(Uint32 g) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the blue color of the managed forcefield entity.
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*/
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void SetColB(Uint32 b) const;
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};
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} // Namespace:: SqMod
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#endif // _ENTITY_FORCEFIELD_HPP_
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