mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-09 01:07:16 +01:00
1217 lines
39 KiB
C++
1217 lines
39 KiB
C++
#ifndef _MISC_SIGNAL_HPP_
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#define _MISC_SIGNAL_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "Base/Shared.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <vector>
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#include <utility>
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#include <algorithm>
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#include <functional>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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class Signal;
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/* ------------------------------------------------------------------------------------------------
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* Helper class used to reference and keep track of signal instances.
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*/
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struct SignalReference
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{
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// --------------------------------------------------------------------------------------------
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Signal * mPtr; // A raw pointer to the signal instance.
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Object mObj; // A managed reference to the signal instance.
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/* --------------------------------------------------------------------------------------------
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* Explicit constructor.
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*/
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SignalReference(Signal * ptr, const Object & ref)
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: mPtr(ptr), mObj(ref)
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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SignalReference(const SignalReference & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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SignalReference(SignalReference && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~SignalReference() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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SignalReference & operator = (const SignalReference & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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SignalReference & operator = (SignalReference && o) = default;
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};
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/* ------------------------------------------------------------------------------------------------
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* Utility class for for delivering events to one or more listeners.
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*/
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class Signal
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{
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private:
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/* --------------------------------------------------------------------------------------------
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* Used to store a script callback and the unique hash associated with it for quick searching.
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*/
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struct Slot
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{
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// ----------------------------------------------------------------------------------------
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SQHash mEnvHash; // The hash of the specified environment.
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SQHash mFuncHash; // The hash of the specified callback.
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HSQOBJECT mEnvRef; // The specified script environment.
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HSQOBJECT mFuncRef; // The specified script callback.
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// ----------------------------------------------------------------------------------------
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Slot * mPrev; // Previous slot in the chain.
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Slot * mNext; // Next slot in the chain.
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/* ----------------------------------------------------------------------------------------
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* Forwarding constructor.
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*/
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Slot(Object & env, Function & func)
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: Slot(env.GetObject(), func.GetFunc(), nullptr)
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{
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/* ... */
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}
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/* ----------------------------------------------------------------------------------------
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* Forwarding constructor.
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*/
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Slot(Object & env, Function & func, Slot * head)
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: Slot(env.GetObject(), func.GetFunc(), head)
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{
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/* ... */
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}
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/* ----------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Slot(HSQOBJECT & env, HSQOBJECT & func, Slot * head)
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: mEnvHash(0)
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, mFuncHash(0)
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, mEnvRef(env)
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, mFuncRef(func)
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, mPrev(nullptr)
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, mNext(head)
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{
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HSQUIRRELVM vm = DefaultVM::Get();
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// Remember the current stack size
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const StackGuard sg(vm);
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// Is there an explicit environment?
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if (!sq_isnull(mEnvRef))
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{
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// Keep a reference to this environment
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sq_addref(vm, &mEnvRef);
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// Push the environment on the stack
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sq_pushobject(vm, mEnvRef);
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// Grab the hash of the environment object
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mEnvHash = sq_gethash(vm, -1);
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}
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// Is there an explicit function?
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if (!sq_isnull(mFuncRef))
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{
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// Keep a reference to this function
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sq_addref(vm, &mFuncRef);
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// Push the callback on the stack
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sq_pushobject(vm, mFuncRef);
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// Grab the hash of the callback object
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mFuncHash = sq_gethash(vm, -1);
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}
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// Was there a previous head?
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if (mNext != nullptr)
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{
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// Steal the slot before the head
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mPrev = mNext->mPrev;
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// Did that head slot had a slot behind it?
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if (mPrev != nullptr)
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{
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// Tell it we're the next slot now
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mPrev->mNext = this;
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}
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// Tell the previous head that we're behind it now
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mNext->mPrev = this;
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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Slot(const Slot & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move constructor.
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*/
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Slot(Slot && o)
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: mEnvHash(o.mEnvHash)
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, mFuncHash(o.mFuncHash)
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, mEnvRef(o.mEnvRef)
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, mFuncRef(o.mFuncRef)
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, mPrev(o.mPrev)
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, mNext(o.mNext)
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{
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// Take ownership
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sq_resetobject(&o.mEnvRef);
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sq_resetobject(&o.mFuncRef);
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o.mPrev = nullptr;
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o.mNext = nullptr;
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// Attach to the chain
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Attach();
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}
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/* ----------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Slot()
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{
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Release();
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// Detach from the chain
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Detach();
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}
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/* ----------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Slot & operator = (const Slot & o) = delete;
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/* ----------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Slot & operator = (Slot && o)
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{
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if (this != &o)
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{
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// Release current resources, if any
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Release();
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// Replicate data
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mEnvHash = o.mEnvHash;
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mFuncHash = o.mFuncHash;
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mEnvRef = o.mEnvRef;
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mFuncRef = o.mFuncRef;
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mPrev = o.mPrev;
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mNext = o.mNext;
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// Take ownership
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sq_resetobject(&o.mEnvRef);
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sq_resetobject(&o.mFuncRef);
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o.mPrev = nullptr;
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o.mNext = nullptr;
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// Attach to the chain
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Attach();
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}
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return *this;
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}
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/* ----------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const Slot & o) const
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{
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return (mEnvHash == o.mEnvHash) && (mFuncHash == o.mFuncHash);
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}
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/* ----------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const Slot & o) const
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{
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return (mEnvHash != o.mEnvHash) || (mFuncHash != o.mFuncHash);
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}
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/* ----------------------------------------------------------------------------------------
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* Release managed script resources.
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*/
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void Release()
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{
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// Should we release any environment object?
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if (!sq_isnull(mEnvRef))
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{
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sq_release(DefaultVM::Get(), &mEnvRef);
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sq_resetobject(&mEnvRef);
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}
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// Should we release any callback object?
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if (!sq_isnull(mFuncRef))
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{
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sq_release(DefaultVM::Get(), &mFuncRef);
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sq_resetobject(&mFuncRef);
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Attach the slot to the chain.
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*/
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void Attach()
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{
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// Is there a slot after us?
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if (mNext != nullptr)
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{
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// Tell it that we're behind it
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mNext->mPrev = this;
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}
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// Is there a node behind us?
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if (mPrev != nullptr)
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{
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// Tell it that we're ahead of it
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mPrev->mNext = this;
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Detach the slot from the chain.
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*/
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void Detach()
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{
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// Is there a slot after us?
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if (mNext != nullptr)
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{
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// Tell it we're no longer behind it
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mNext->mPrev = mPrev;
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}
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// Is there a node behind us?
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if (mPrev != nullptr)
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{
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// Tell it we're no longer ahead of it
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mPrev->mNext = mNext;
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}
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mPrev = mNext = nullptr;
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}
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/* ----------------------------------------------------------------------------------------
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* Attach the slot after another slot.
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*/
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void AttachNext(Slot * node)
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{
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Detach();
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// Assign the slot ahead of us
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mNext = node;
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// Is there a node to attach to?
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if (mNext != nullptr)
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{
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// Steal the previous slot
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mPrev = mNext->mPrev;
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// Was there a previous slot?
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if (mPrev != nullptr)
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{
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mPrev->mNext = this; // Tell it we're the next slot now
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}
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// Place ourself behind
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mNext->mPrev = this;
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}
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}
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/* ----------------------------------------------------------------------------------------
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* Attach the slot before another slot.
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*/
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void AttachPrev(Slot * node)
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{
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Detach();
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// Assign the slot behind us
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mPrev = node;
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// Is there a node to attach to?
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if (mPrev != nullptr)
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{
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// Steal the next slot
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mNext = mPrev->mNext;
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// Was there a next slot?
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if (mNext != nullptr)
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{
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mNext->mPrev = this; // Tell it we're the previous slot now
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}
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// Place ourself ahead
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mPrev->mNext = this;
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}
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}
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};
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// --------------------------------------------------------------------------------------------
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Slot * m_Head; // The chain of slots bound to this signal.
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Object m_Data; // User data associated with this instance.
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String m_Name; // The name that identifies this signal.
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Signal()
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: m_Head(nullptr), m_Data(), m_Name()
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{
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s_FreeSignals.push_back(this);
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}
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Signal(const CSStr name)
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: Signal(String(name ? name : _SC("")))
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Signal(const String & name)
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: Signal(String(name))
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{
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/* ... */
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}
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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Signal(String && name)
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: m_Head(nullptr), m_Data(), m_Name(std::move(name))
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{
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if (m_Name.empty())
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{
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s_FreeSignals.push_back(this);
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}
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}
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public:
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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Signal(const Signal & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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Signal(Signal && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Signal()
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{
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Clear();
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if (m_Name.empty())
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{
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s_FreeSignals.erase(std::remove(s_FreeSignals.begin(), s_FreeSignals.end(), this),
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s_FreeSignals.end());
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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Signal & operator = (const Signal & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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Signal & operator = (Signal && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const Signal & o) const
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{
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if (m_Name == o.m_Name)
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{
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return 0;
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}
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else if (m_Name > o.m_Name)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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const String & ToString() const
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{
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return m_Name;
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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Object & GetData()
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{
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return m_Data;
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}
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(Object & data)
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{
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m_Data = data;
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}
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/* --------------------------------------------------------------------------------------------
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* The number of slots connected to the signal.
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*/
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SQInteger Count() const
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{
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// Don't attempt to count anything if there's no head
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if (m_Head == nullptr)
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{
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return 0;
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}
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// Final count
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Uint32 count = 0;
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// Walk down the chain and count all nodes
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for (Slot * node = m_Head; node != nullptr; node = node->mNext)
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{
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++count;
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}
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// Return the count
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return count;
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}
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/* --------------------------------------------------------------------------------------------
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* Clear all slots connected to the signal.
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*/
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void Clear()
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{
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// Don't attempt to clear anything if there's no head
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if (m_Head == nullptr)
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{
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return;
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}
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// Walk down the chain and delete all nodes
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for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
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{
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// Grab the next node upfront
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next = node->mNext;
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// Delete the node instance
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delete node;
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}
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// Reset the head
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m_Head = nullptr;
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}
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/* --------------------------------------------------------------------------------------------
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* Connect a function with a specific environment to the signal.
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*/
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void Connect(Object & env, Function & func)
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{
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// Don't attempt to search anything if there's no head
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if (m_Head == nullptr)
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{
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m_Head = new Slot(env, func, nullptr);
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// We're done here
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return;
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}
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const Slot slot{env, func};
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// Don't attempt to search anything if there's only one element
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if (m_Head->mNext == nullptr)
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{
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// Is it already inserted?
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if (*m_Head != slot)
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{
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m_Head = new Slot(env, func, m_Head);
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}
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// We're done here
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return;
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}
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// Walk down the chain and find an already matching node
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for (Slot * node = m_Head; node != nullptr; node = node->mNext)
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{
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if (*node == slot)
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{
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return; // Already connected
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}
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}
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// Connect now
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m_Head = new Slot(env, func, m_Head);
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}
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/* --------------------------------------------------------------------------------------------
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* See whether a function with a specific environment is connected to the signal.
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*/
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bool Connected(Object & env, Function & func) const
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{
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// Don't attempt to search anything if there's no head
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if (m_Head == nullptr)
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{
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return false;
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}
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const Slot slot{env, func};
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// Walk down the chain and find a matching node
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for (Slot * node = m_Head; node != nullptr; node = node->mNext)
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{
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if (*node == slot)
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{
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return true; // Found it
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}
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}
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// No such slot exists
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Disconnect a function with a specific environment from the signal.
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*/
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void Disconnect(Object & env, Function & func)
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{
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// Don't attempt to search anything if there's no head
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if (m_Head == nullptr)
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{
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return;
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}
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const Slot slot{env, func};
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// Walk down the chain and remove the matching nodes
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for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
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{
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// Grab the next node upfront
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next = node->mNext;
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// Is this our node?
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if (*node == slot)
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{
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// Is this the head?
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if (node == m_Head)
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{
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m_Head = next; // Move the head to the next one
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}
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// Detach it from the chain
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node->Detach();
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// Delete the node instance
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delete node;
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}
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Disconnect all functions with a specific environment from the signal.
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*/
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void DisconnectThis(Object & env)
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{
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// Don't attempt to search anything if there's no head
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if (m_Head == nullptr)
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{
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return;
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}
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const SQHash hash = Slot{env, NullFunction()}.mEnvHash;
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// Walk down the chain and remove the matching nodes
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for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
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{
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// Grab the next node upfront
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next = node->mNext;
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// Is this our node?
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if (node->mEnvHash == hash)
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{
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|
// Is this the head?
|
|
if (node == m_Head)
|
|
{
|
|
m_Head = next; // Move the head to the next one
|
|
}
|
|
// Detach it from the chain
|
|
node->Detach();
|
|
// Delete the node instance
|
|
delete node;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Disconnect all matching functions regardless of the environment from the signal.
|
|
*/
|
|
void DisconnectFunc(Function & func)
|
|
{
|
|
// Don't attempt to search anything if there's no head
|
|
if (m_Head == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const SQHash hash = Slot{NullObject(), func}.mFuncHash;
|
|
// Walk down the chain and remove the matching nodes
|
|
for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
|
|
{
|
|
// Grab the next node upfront
|
|
next = node->mNext;
|
|
// Is this our node?
|
|
if (node->mFuncHash == hash)
|
|
{
|
|
// Is this the head?
|
|
if (node == m_Head)
|
|
{
|
|
m_Head = next; // Move the head to the next one
|
|
}
|
|
// Detach it from the chain
|
|
node->Detach();
|
|
// Delete the node instance
|
|
delete node;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Count all functions with a specific environment from the signal.
|
|
*/
|
|
Uint32 CountThis(Object & env) const
|
|
{
|
|
// Don't attempt to count anything if there's no head
|
|
if (m_Head == nullptr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const SQHash hash = Slot{env, NullFunction()}.mEnvHash;
|
|
// Final count
|
|
Uint32 count = 0;
|
|
// Walk down the chain and count the matching nodes
|
|
for (Slot * node = m_Head; node != nullptr; node = node->mNext)
|
|
{
|
|
// Is this our node?
|
|
if (node->mEnvHash == hash)
|
|
{
|
|
++count;
|
|
}
|
|
}
|
|
// Return the count
|
|
return count;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Count all matching functions regardless of the environment from the signal.
|
|
*/
|
|
Uint32 CountFunc(Function & func) const
|
|
{
|
|
// Don't attempt to count anything if there's no head
|
|
if (m_Head == nullptr)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
const SQHash hash = Slot{NullObject(), func}.mFuncHash;
|
|
// Final count
|
|
Uint32 count = 0;
|
|
// Walk down the chain and count the matching nodes
|
|
for (Slot * node = m_Head; node != nullptr; node = node->mNext)
|
|
{
|
|
// Is this our node?
|
|
if (node->mFuncHash == hash)
|
|
{
|
|
++count;
|
|
}
|
|
}
|
|
// Return the count
|
|
return count;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Make sure that specified slot is positioned ahead of all other slots.
|
|
*/
|
|
void Head(Object & env, Function & func)
|
|
{
|
|
// Don't attempt to search anything if there's no head
|
|
if (m_Head == nullptr)
|
|
{
|
|
m_Head = new Slot(env, func, nullptr);
|
|
// We're done here
|
|
return;
|
|
}
|
|
|
|
const Slot slot{env, func};
|
|
// Don't attempt to search anything if there's only one element
|
|
if (m_Head->mNext == nullptr)
|
|
{
|
|
// Is it already inserted?
|
|
if (*m_Head != slot)
|
|
{
|
|
m_Head = new Slot(env, func, m_Head);
|
|
}
|
|
// We're done here
|
|
return;
|
|
}
|
|
|
|
// Grab the head node
|
|
Slot * node = m_Head;
|
|
// Walk down the chain and find a matching node
|
|
for (; node != nullptr; node = node->mNext)
|
|
{
|
|
if (*node == slot)
|
|
{
|
|
break; // Found it
|
|
}
|
|
}
|
|
// Have we found anything?
|
|
if (node == nullptr)
|
|
{
|
|
m_Head = new Slot(env, func, m_Head); // Lead everyone
|
|
}
|
|
// Is it the head already?
|
|
else if (m_Head != node)
|
|
{
|
|
node->AttachNext(m_Head);
|
|
// We're the head now
|
|
m_Head = node;
|
|
}
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Make sure that specified slot is positioned behind of all other slots.
|
|
*/
|
|
void Tail(Object & env, Function & func)
|
|
{
|
|
// Don't attempt to search anything if there's no head
|
|
if (m_Head == nullptr)
|
|
{
|
|
m_Head = new Slot(env, func, nullptr);
|
|
// We're done here
|
|
return;
|
|
}
|
|
|
|
const Slot slot{env, func};
|
|
// Don't attempt to search anything if there's only one element
|
|
if (m_Head->mNext == nullptr)
|
|
{
|
|
// Is it already inserted?
|
|
if (*m_Head != slot)
|
|
{
|
|
m_Head->mNext = new Slot(env, func, nullptr);
|
|
// Link with the head
|
|
m_Head->mNext->mPrev = m_Head;
|
|
}
|
|
// We're done here
|
|
return;
|
|
}
|
|
|
|
// Grab the head node
|
|
Slot * node = m_Head, * prev = nullptr;
|
|
// Walk down the chain and find a matching node
|
|
for (; node != nullptr; prev = node, node = node->mNext)
|
|
{
|
|
if (*node == slot)
|
|
{
|
|
break; // Found it
|
|
}
|
|
}
|
|
// Have we found anything?
|
|
if (node == nullptr)
|
|
{
|
|
// Create the slot now
|
|
node = new Slot(env, func, nullptr);
|
|
}
|
|
else
|
|
{
|
|
// Walk down the chain until the end
|
|
while (prev->mNext != nullptr)
|
|
{
|
|
prev = prev->mNext;
|
|
}
|
|
// Finally, detach the node from it's current position
|
|
node->Detach();
|
|
}
|
|
// Knowing 'prev' points to last element
|
|
node->AttachPrev(prev);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Emit the event to the connected slots.
|
|
*/
|
|
static SQInteger SqEmit(HSQUIRRELVM vm)
|
|
{
|
|
const Int32 top = sq_gettop(vm);
|
|
// The signal instance
|
|
Signal * signal = nullptr;
|
|
// Attempt to extract the signal instance
|
|
try
|
|
{
|
|
signal = Var< Signal * >(vm, 1).value;
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
return sq_throwerror(vm, e.what());
|
|
}
|
|
// Do we have a valid signal instance?
|
|
if (!signal)
|
|
{
|
|
return sq_throwerror(vm, "Invalid signal instance");
|
|
}
|
|
// Walk down the chain and trigger slots
|
|
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
|
|
{
|
|
// Grab the next node upfront
|
|
next = node->mNext;
|
|
// Remember the current stack size
|
|
const StackGuard sg(vm);
|
|
// Push the callback object
|
|
sq_pushobject(vm, node->mFuncRef);
|
|
// Is there an explicit environment?
|
|
if (sq_isnull(node->mEnvRef))
|
|
{
|
|
sq_pushroottable(vm);
|
|
}
|
|
else
|
|
{
|
|
sq_pushobject(vm, node->mEnvRef);
|
|
}
|
|
// Are there any parameters to forward?
|
|
if (top > 1)
|
|
{
|
|
for (SQInteger i = 2; i <= top; ++i)
|
|
{
|
|
sq_push(vm, i);
|
|
}
|
|
}
|
|
// Make the function call and store the result
|
|
const SQRESULT res = sq_call(vm, top, false, ErrorHandling::IsEnabled());
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
}
|
|
// Specify that we don't return anything
|
|
return 0;
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Emit the event to the connected slots and collect returned values.
|
|
*/
|
|
static SQInteger SqQuery(HSQUIRRELVM vm)
|
|
{
|
|
const Int32 top = sq_gettop(vm);
|
|
// Do we have the collector environment?
|
|
if (top <= 1)
|
|
{
|
|
return sq_throwerror(vm, "Missing collector environment");
|
|
}
|
|
// Do we have the collector function?
|
|
else if (top <= 2)
|
|
{
|
|
return sq_throwerror(vm, "Missing collector callback");
|
|
}
|
|
// The signal instance
|
|
Signal * signal = nullptr;
|
|
// Attempt to extract the signal instance and collector
|
|
try
|
|
{
|
|
signal = Var< Signal * >(vm, 1).value;
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
return sq_throwerror(vm, e.what());
|
|
}
|
|
// Do we have a valid signal instance?
|
|
if (!signal)
|
|
{
|
|
return sq_throwerror(vm, "Invalid signal instance");
|
|
}
|
|
// The collector
|
|
HSQOBJECT cenv, cfunc;
|
|
// Grab the collector environment
|
|
SQRESULT res = sq_getstackobj(vm, 2, &cenv);
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
// Was there a valid environment?
|
|
else if (sq_isnull(cenv))
|
|
{
|
|
// Remember the current stack size
|
|
const StackGuard sg(vm);
|
|
// Default to the root table
|
|
sq_pushroottable(vm);
|
|
// Try to grab the collector environment again
|
|
SQRESULT res = sq_getstackobj(vm, -1, &cenv);
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
}
|
|
// Grab the collector function
|
|
res = sq_getstackobj(vm, 3, &cfunc);
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
// Some dummy checks to make sure the collector is a callable object
|
|
else if (!sq_isfunction(cfunc) && !sq_isclosure(cfunc) && !sq_isnativeclosure(cfunc))
|
|
{
|
|
return sq_throwerror(vm, "Invalid collector");
|
|
}
|
|
// Walk down the chain and trigger slots
|
|
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
|
|
{
|
|
// Grab the next node upfront
|
|
next = node->mNext;
|
|
// Remember the current stack size
|
|
const StackGuard sg(vm);
|
|
// Push the callback object
|
|
sq_pushobject(vm, node->mFuncRef);
|
|
// Is there an explicit environment?
|
|
if (sq_isnull(node->mEnvRef))
|
|
{
|
|
sq_pushroottable(vm);
|
|
}
|
|
else
|
|
{
|
|
sq_pushobject(vm, node->mEnvRef);
|
|
}
|
|
// Are there any parameters to forward?
|
|
if (top > 3)
|
|
{
|
|
for (SQInteger i = 4; i <= top; ++i)
|
|
{
|
|
sq_push(vm, i);
|
|
}
|
|
}
|
|
// Make the function call and store the result
|
|
res = sq_call(vm, top - 2, true, ErrorHandling::IsEnabled());
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
// Push the collector onto the stack
|
|
sq_pushobject(vm, cfunc);
|
|
sq_pushobject(vm, cenv);
|
|
// Push the returned value
|
|
sq_push(vm, -3);
|
|
// Make the function call and store the result
|
|
res = sq_call(vm, 2, false, ErrorHandling::IsEnabled());
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
}
|
|
// Specify that we don't return anything
|
|
return 0;
|
|
}
|
|
|
|
protected:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Actual implementation of the consume method.
|
|
*/
|
|
static SQInteger SqConsumeApproveImpl(HSQUIRRELVM vm, const SQBool rval)
|
|
{
|
|
const Int32 top = sq_gettop(vm);
|
|
// The signal instance
|
|
Signal * signal = nullptr;
|
|
// Attempt to extract the signal instance
|
|
try
|
|
{
|
|
signal = Var< Signal * >(vm, 1).value;
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
return sq_throwerror(vm, e.what());
|
|
}
|
|
// Do we have a valid signal instance?
|
|
if (!signal)
|
|
{
|
|
return sq_throwerror(vm, "Invalid signal instance");
|
|
}
|
|
// Return value of each slot
|
|
SQBool ret = SQFalse;
|
|
// Walk down the chain and trigger slots
|
|
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
|
|
{
|
|
// Grab the next node upfront
|
|
next = node->mNext;
|
|
// Remember the current stack size
|
|
const StackGuard sg(vm);
|
|
// Push the callback object
|
|
sq_pushobject(vm, node->mFuncRef);
|
|
// Is there an explicit environment?
|
|
if (sq_isnull(node->mEnvRef))
|
|
{
|
|
sq_pushroottable(vm);
|
|
}
|
|
else
|
|
{
|
|
sq_pushobject(vm, node->mEnvRef);
|
|
}
|
|
// Are there any parameters to forward?
|
|
if (top > 1)
|
|
{
|
|
for (SQInteger i = 2; i <= top; ++i)
|
|
{
|
|
sq_push(vm, i);
|
|
}
|
|
}
|
|
// Make the function call and store the result
|
|
const SQRESULT res = sq_call(vm, top, true, ErrorHandling::IsEnabled());
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
// Obtain the returned value
|
|
sq_tobool(vm, -1, &ret);
|
|
// Should we proceed to the next slot or stop here?
|
|
if (ret == rval)
|
|
{
|
|
// Forward the returned value to the invoker
|
|
sq_pushbool(vm, ret);
|
|
// The slot satisfied our criteria
|
|
break;
|
|
}
|
|
}
|
|
// Specify that we returned something
|
|
return 1;
|
|
}
|
|
|
|
public:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Emit the event to the connected slots and see if they consume it.
|
|
*/
|
|
static SQInteger SqConsume(HSQUIRRELVM vm)
|
|
{
|
|
return SqConsumeApproveImpl(vm, SQTrue);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Emit the event to the connected slots and see if they approve it.
|
|
*/
|
|
static SQInteger SqApprove(HSQUIRRELVM vm)
|
|
{
|
|
return SqConsumeApproveImpl(vm, SQFalse);
|
|
}
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Emit the event to the connected slots and see if they return something.
|
|
*/
|
|
static SQInteger SqRequest(HSQUIRRELVM vm)
|
|
{
|
|
const Int32 top = sq_gettop(vm);
|
|
// The signal instance
|
|
Signal * signal = nullptr;
|
|
// Attempt to extract the signal instance
|
|
try
|
|
{
|
|
signal = Var< Signal * >(vm, 1).value;
|
|
}
|
|
catch (const Sqrat::Exception & e)
|
|
{
|
|
return sq_throwerror(vm, e.what());
|
|
}
|
|
// Do we have a valid signal instance?
|
|
if (!signal)
|
|
{
|
|
return sq_throwerror(vm, "Invalid signal instance");
|
|
}
|
|
// Walk down the chain and trigger slots
|
|
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
|
|
{
|
|
// Grab the next node upfront
|
|
next = node->mNext;
|
|
// Remember the current stack size
|
|
const StackGuard sg(vm);
|
|
// Push the callback object
|
|
sq_pushobject(vm, node->mFuncRef);
|
|
// Is there an explicit environment?
|
|
if (sq_isnull(node->mEnvRef))
|
|
{
|
|
sq_pushroottable(vm);
|
|
}
|
|
else
|
|
{
|
|
sq_pushobject(vm, node->mEnvRef);
|
|
}
|
|
// Are there any parameters to forward?
|
|
if (top > 1)
|
|
{
|
|
for (SQInteger i = 2; i <= top; ++i)
|
|
{
|
|
sq_push(vm, i);
|
|
}
|
|
}
|
|
// Make the function call and store the result
|
|
const SQRESULT res = sq_call(vm, top, true, ErrorHandling::IsEnabled());
|
|
// Validate the result
|
|
if (SQ_FAILED(res))
|
|
{
|
|
return res; // Propagate the error
|
|
}
|
|
// Is the returned value not null?
|
|
else if (sq_gettype(vm, -1) != OT_NULL)
|
|
{
|
|
// Push back the returned value
|
|
sq_push(vm, -1);
|
|
// Specify that we returned something
|
|
return 1;
|
|
}
|
|
}
|
|
// Specify that we returned nothing
|
|
return 0;
|
|
}
|
|
|
|
private:
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
typedef std::pair< std::size_t, SignalReference > SignalElement;
|
|
typedef std::vector< SignalElement > SignalContainer;
|
|
typedef std::vector< Signal * > FreeSignals;
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
static SignalContainer s_Signals; // List of all created signals.
|
|
static FreeSignals s_FreeSignals; // List of signals without a name.
|
|
|
|
public:
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Terminate all signal instances and release any script resources.
|
|
*/
|
|
static void Terminate();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Create a free signal without a specific name.
|
|
*/
|
|
static Object Create();
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Create a new signal with the specified name.
|
|
*/
|
|
static Object Create(String name);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Remove the signal with the specified name.
|
|
*/
|
|
static void Remove(String name);
|
|
|
|
/* --------------------------------------------------------------------------------------------
|
|
* Retrieve the signal with the specified name.
|
|
*/
|
|
static Object Fetch(String name);
|
|
};
|
|
|
|
} // Namespace:: SqMod
|
|
|
|
#endif // _MISC_SIGNAL_HPP_
|