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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-09 01:07:16 +01:00
SqMod/source/Misc/Signal.hpp
2016-11-04 01:31:49 +02:00

1217 lines
39 KiB
C++

#ifndef _MISC_SIGNAL_HPP_
#define _MISC_SIGNAL_HPP_
// ------------------------------------------------------------------------------------------------
#include "Base/Shared.hpp"
// ------------------------------------------------------------------------------------------------
#include <vector>
#include <utility>
#include <algorithm>
#include <functional>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
class Signal;
/* ------------------------------------------------------------------------------------------------
* Helper class used to reference and keep track of signal instances.
*/
struct SignalReference
{
// --------------------------------------------------------------------------------------------
Signal * mPtr; // A raw pointer to the signal instance.
Object mObj; // A managed reference to the signal instance.
/* --------------------------------------------------------------------------------------------
* Explicit constructor.
*/
SignalReference(Signal * ptr, const Object & ref)
: mPtr(ptr), mObj(ref)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Copy constructor.
*/
SignalReference(const SignalReference & o) = default;
/* --------------------------------------------------------------------------------------------
* Move constructor.
*/
SignalReference(SignalReference && o) = default;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~SignalReference() = default;
/* --------------------------------------------------------------------------------------------
* Copy assignment operator.
*/
SignalReference & operator = (const SignalReference & o) = default;
/* --------------------------------------------------------------------------------------------
* Move assignment operator.
*/
SignalReference & operator = (SignalReference && o) = default;
};
/* ------------------------------------------------------------------------------------------------
* Utility class for for delivering events to one or more listeners.
*/
class Signal
{
private:
/* --------------------------------------------------------------------------------------------
* Used to store a script callback and the unique hash associated with it for quick searching.
*/
struct Slot
{
// ----------------------------------------------------------------------------------------
SQHash mEnvHash; // The hash of the specified environment.
SQHash mFuncHash; // The hash of the specified callback.
HSQOBJECT mEnvRef; // The specified script environment.
HSQOBJECT mFuncRef; // The specified script callback.
// ----------------------------------------------------------------------------------------
Slot * mPrev; // Previous slot in the chain.
Slot * mNext; // Next slot in the chain.
/* ----------------------------------------------------------------------------------------
* Forwarding constructor.
*/
Slot(Object & env, Function & func)
: Slot(env.GetObject(), func.GetFunc(), nullptr)
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Forwarding constructor.
*/
Slot(Object & env, Function & func, Slot * head)
: Slot(env.GetObject(), func.GetFunc(), head)
{
/* ... */
}
/* ----------------------------------------------------------------------------------------
* Base constructor.
*/
Slot(HSQOBJECT & env, HSQOBJECT & func, Slot * head)
: mEnvHash(0)
, mFuncHash(0)
, mEnvRef(env)
, mFuncRef(func)
, mPrev(nullptr)
, mNext(head)
{
HSQUIRRELVM vm = DefaultVM::Get();
// Remember the current stack size
const StackGuard sg(vm);
// Is there an explicit environment?
if (!sq_isnull(mEnvRef))
{
// Keep a reference to this environment
sq_addref(vm, &mEnvRef);
// Push the environment on the stack
sq_pushobject(vm, mEnvRef);
// Grab the hash of the environment object
mEnvHash = sq_gethash(vm, -1);
}
// Is there an explicit function?
if (!sq_isnull(mFuncRef))
{
// Keep a reference to this function
sq_addref(vm, &mFuncRef);
// Push the callback on the stack
sq_pushobject(vm, mFuncRef);
// Grab the hash of the callback object
mFuncHash = sq_gethash(vm, -1);
}
// Was there a previous head?
if (mNext != nullptr)
{
// Steal the slot before the head
mPrev = mNext->mPrev;
// Did that head slot had a slot behind it?
if (mPrev != nullptr)
{
// Tell it we're the next slot now
mPrev->mNext = this;
}
// Tell the previous head that we're behind it now
mNext->mPrev = this;
}
}
/* ----------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Slot(const Slot & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move constructor.
*/
Slot(Slot && o)
: mEnvHash(o.mEnvHash)
, mFuncHash(o.mFuncHash)
, mEnvRef(o.mEnvRef)
, mFuncRef(o.mFuncRef)
, mPrev(o.mPrev)
, mNext(o.mNext)
{
// Take ownership
sq_resetobject(&o.mEnvRef);
sq_resetobject(&o.mFuncRef);
o.mPrev = nullptr;
o.mNext = nullptr;
// Attach to the chain
Attach();
}
/* ----------------------------------------------------------------------------------------
* Destructor.
*/
~Slot()
{
Release();
// Detach from the chain
Detach();
}
/* ----------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Slot & operator = (const Slot & o) = delete;
/* ----------------------------------------------------------------------------------------
* Move assignment operator.
*/
Slot & operator = (Slot && o)
{
if (this != &o)
{
// Release current resources, if any
Release();
// Replicate data
mEnvHash = o.mEnvHash;
mFuncHash = o.mFuncHash;
mEnvRef = o.mEnvRef;
mFuncRef = o.mFuncRef;
mPrev = o.mPrev;
mNext = o.mNext;
// Take ownership
sq_resetobject(&o.mEnvRef);
sq_resetobject(&o.mFuncRef);
o.mPrev = nullptr;
o.mNext = nullptr;
// Attach to the chain
Attach();
}
return *this;
}
/* ----------------------------------------------------------------------------------------
* Equality comparison operator.
*/
bool operator == (const Slot & o) const
{
return (mEnvHash == o.mEnvHash) && (mFuncHash == o.mFuncHash);
}
/* ----------------------------------------------------------------------------------------
* Inequality comparison operator.
*/
bool operator != (const Slot & o) const
{
return (mEnvHash != o.mEnvHash) || (mFuncHash != o.mFuncHash);
}
/* ----------------------------------------------------------------------------------------
* Release managed script resources.
*/
void Release()
{
// Should we release any environment object?
if (!sq_isnull(mEnvRef))
{
sq_release(DefaultVM::Get(), &mEnvRef);
sq_resetobject(&mEnvRef);
}
// Should we release any callback object?
if (!sq_isnull(mFuncRef))
{
sq_release(DefaultVM::Get(), &mFuncRef);
sq_resetobject(&mFuncRef);
}
}
/* ----------------------------------------------------------------------------------------
* Attach the slot to the chain.
*/
void Attach()
{
// Is there a slot after us?
if (mNext != nullptr)
{
// Tell it that we're behind it
mNext->mPrev = this;
}
// Is there a node behind us?
if (mPrev != nullptr)
{
// Tell it that we're ahead of it
mPrev->mNext = this;
}
}
/* ----------------------------------------------------------------------------------------
* Detach the slot from the chain.
*/
void Detach()
{
// Is there a slot after us?
if (mNext != nullptr)
{
// Tell it we're no longer behind it
mNext->mPrev = mPrev;
}
// Is there a node behind us?
if (mPrev != nullptr)
{
// Tell it we're no longer ahead of it
mPrev->mNext = mNext;
}
mPrev = mNext = nullptr;
}
/* ----------------------------------------------------------------------------------------
* Attach the slot after another slot.
*/
void AttachNext(Slot * node)
{
Detach();
// Assign the slot ahead of us
mNext = node;
// Is there a node to attach to?
if (mNext != nullptr)
{
// Steal the previous slot
mPrev = mNext->mPrev;
// Was there a previous slot?
if (mPrev != nullptr)
{
mPrev->mNext = this; // Tell it we're the next slot now
}
// Place ourself behind
mNext->mPrev = this;
}
}
/* ----------------------------------------------------------------------------------------
* Attach the slot before another slot.
*/
void AttachPrev(Slot * node)
{
Detach();
// Assign the slot behind us
mPrev = node;
// Is there a node to attach to?
if (mPrev != nullptr)
{
// Steal the next slot
mNext = mPrev->mNext;
// Was there a next slot?
if (mNext != nullptr)
{
mNext->mPrev = this; // Tell it we're the previous slot now
}
// Place ourself ahead
mPrev->mNext = this;
}
}
};
// --------------------------------------------------------------------------------------------
Slot * m_Head; // The chain of slots bound to this signal.
Object m_Data; // User data associated with this instance.
String m_Name; // The name that identifies this signal.
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Signal()
: m_Head(nullptr), m_Data(), m_Name()
{
s_FreeSignals.push_back(this);
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
Signal(const CSStr name)
: Signal(String(name ? name : _SC("")))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
Signal(const String & name)
: Signal(String(name))
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Base constructor.
*/
Signal(String && name)
: m_Head(nullptr), m_Data(), m_Name(std::move(name))
{
if (m_Name.empty())
{
s_FreeSignals.push_back(this);
}
}
public:
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Signal(const Signal & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move constructor. (disabled)
*/
Signal(Signal && o) = delete;
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Signal()
{
Clear();
if (m_Name.empty())
{
s_FreeSignals.erase(std::remove(s_FreeSignals.begin(), s_FreeSignals.end(), this),
s_FreeSignals.end());
}
}
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Signal & operator = (const Signal & o) = delete;
/* --------------------------------------------------------------------------------------------
* Move assignment operator. (disabled)
*/
Signal & operator = (Signal && o) = delete;
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Signal & o) const
{
if (m_Name == o.m_Name)
{
return 0;
}
else if (m_Name > o.m_Name)
{
return 1;
}
else
{
return -1;
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
const String & ToString() const
{
return m_Name;
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Retrieve the associated user data.
*/
Object & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Modify the associated user data.
*/
void SetData(Object & data)
{
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* The number of slots connected to the signal.
*/
SQInteger Count() const
{
// Don't attempt to count anything if there's no head
if (m_Head == nullptr)
{
return 0;
}
// Final count
Uint32 count = 0;
// Walk down the chain and count all nodes
for (Slot * node = m_Head; node != nullptr; node = node->mNext)
{
++count;
}
// Return the count
return count;
}
/* --------------------------------------------------------------------------------------------
* Clear all slots connected to the signal.
*/
void Clear()
{
// Don't attempt to clear anything if there's no head
if (m_Head == nullptr)
{
return;
}
// Walk down the chain and delete all nodes
for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Delete the node instance
delete node;
}
// Reset the head
m_Head = nullptr;
}
/* --------------------------------------------------------------------------------------------
* Connect a function with a specific environment to the signal.
*/
void Connect(Object & env, Function & func)
{
// Don't attempt to search anything if there's no head
if (m_Head == nullptr)
{
m_Head = new Slot(env, func, nullptr);
// We're done here
return;
}
const Slot slot{env, func};
// Don't attempt to search anything if there's only one element
if (m_Head->mNext == nullptr)
{
// Is it already inserted?
if (*m_Head != slot)
{
m_Head = new Slot(env, func, m_Head);
}
// We're done here
return;
}
// Walk down the chain and find an already matching node
for (Slot * node = m_Head; node != nullptr; node = node->mNext)
{
if (*node == slot)
{
return; // Already connected
}
}
// Connect now
m_Head = new Slot(env, func, m_Head);
}
/* --------------------------------------------------------------------------------------------
* See whether a function with a specific environment is connected to the signal.
*/
bool Connected(Object & env, Function & func) const
{
// Don't attempt to search anything if there's no head
if (m_Head == nullptr)
{
return false;
}
const Slot slot{env, func};
// Walk down the chain and find a matching node
for (Slot * node = m_Head; node != nullptr; node = node->mNext)
{
if (*node == slot)
{
return true; // Found it
}
}
// No such slot exists
return false;
}
/* --------------------------------------------------------------------------------------------
* Disconnect a function with a specific environment from the signal.
*/
void Disconnect(Object & env, Function & func)
{
// Don't attempt to search anything if there's no head
if (m_Head == nullptr)
{
return;
}
const Slot slot{env, func};
// Walk down the chain and remove the matching nodes
for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Is this our node?
if (*node == slot)
{
// Is this the head?
if (node == m_Head)
{
m_Head = next; // Move the head to the next one
}
// Detach it from the chain
node->Detach();
// Delete the node instance
delete node;
}
}
}
/* --------------------------------------------------------------------------------------------
* Disconnect all functions with a specific environment from the signal.
*/
void DisconnectThis(Object & env)
{
// Don't attempt to search anything if there's no head
if (m_Head == nullptr)
{
return;
}
const SQHash hash = Slot{env, NullFunction()}.mEnvHash;
// Walk down the chain and remove the matching nodes
for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Is this our node?
if (node->mEnvHash == hash)
{
// Is this the head?
if (node == m_Head)
{
m_Head = next; // Move the head to the next one
}
// Detach it from the chain
node->Detach();
// Delete the node instance
delete node;
}
}
}
/* --------------------------------------------------------------------------------------------
* Disconnect all matching functions regardless of the environment from the signal.
*/
void DisconnectFunc(Function & func)
{
// Don't attempt to search anything if there's no head
if (m_Head == nullptr)
{
return;
}
const SQHash hash = Slot{NullObject(), func}.mFuncHash;
// Walk down the chain and remove the matching nodes
for (Slot * node = m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Is this our node?
if (node->mFuncHash == hash)
{
// Is this the head?
if (node == m_Head)
{
m_Head = next; // Move the head to the next one
}
// Detach it from the chain
node->Detach();
// Delete the node instance
delete node;
}
}
}
/* --------------------------------------------------------------------------------------------
* Count all functions with a specific environment from the signal.
*/
Uint32 CountThis(Object & env) const
{
// Don't attempt to count anything if there's no head
if (m_Head == nullptr)
{
return 0;
}
const SQHash hash = Slot{env, NullFunction()}.mEnvHash;
// Final count
Uint32 count = 0;
// Walk down the chain and count the matching nodes
for (Slot * node = m_Head; node != nullptr; node = node->mNext)
{
// Is this our node?
if (node->mEnvHash == hash)
{
++count;
}
}
// Return the count
return count;
}
/* --------------------------------------------------------------------------------------------
* Count all matching functions regardless of the environment from the signal.
*/
Uint32 CountFunc(Function & func) const
{
// Don't attempt to count anything if there's no head
if (m_Head == nullptr)
{
return 0;
}
const SQHash hash = Slot{NullObject(), func}.mFuncHash;
// Final count
Uint32 count = 0;
// Walk down the chain and count the matching nodes
for (Slot * node = m_Head; node != nullptr; node = node->mNext)
{
// Is this our node?
if (node->mFuncHash == hash)
{
++count;
}
}
// Return the count
return count;
}
/* --------------------------------------------------------------------------------------------
* Make sure that specified slot is positioned ahead of all other slots.
*/
void Head(Object & env, Function & func)
{
// Don't attempt to search anything if there's no head
if (m_Head == nullptr)
{
m_Head = new Slot(env, func, nullptr);
// We're done here
return;
}
const Slot slot{env, func};
// Don't attempt to search anything if there's only one element
if (m_Head->mNext == nullptr)
{
// Is it already inserted?
if (*m_Head != slot)
{
m_Head = new Slot(env, func, m_Head);
}
// We're done here
return;
}
// Grab the head node
Slot * node = m_Head;
// Walk down the chain and find a matching node
for (; node != nullptr; node = node->mNext)
{
if (*node == slot)
{
break; // Found it
}
}
// Have we found anything?
if (node == nullptr)
{
m_Head = new Slot(env, func, m_Head); // Lead everyone
}
// Is it the head already?
else if (m_Head != node)
{
node->AttachNext(m_Head);
// We're the head now
m_Head = node;
}
}
/* --------------------------------------------------------------------------------------------
* Make sure that specified slot is positioned behind of all other slots.
*/
void Tail(Object & env, Function & func)
{
// Don't attempt to search anything if there's no head
if (m_Head == nullptr)
{
m_Head = new Slot(env, func, nullptr);
// We're done here
return;
}
const Slot slot{env, func};
// Don't attempt to search anything if there's only one element
if (m_Head->mNext == nullptr)
{
// Is it already inserted?
if (*m_Head != slot)
{
m_Head->mNext = new Slot(env, func, nullptr);
// Link with the head
m_Head->mNext->mPrev = m_Head;
}
// We're done here
return;
}
// Grab the head node
Slot * node = m_Head, * prev = nullptr;
// Walk down the chain and find a matching node
for (; node != nullptr; prev = node, node = node->mNext)
{
if (*node == slot)
{
break; // Found it
}
}
// Have we found anything?
if (node == nullptr)
{
// Create the slot now
node = new Slot(env, func, nullptr);
}
else
{
// Walk down the chain until the end
while (prev->mNext != nullptr)
{
prev = prev->mNext;
}
// Finally, detach the node from it's current position
node->Detach();
}
// Knowing 'prev' points to last element
node->AttachPrev(prev);
}
/* --------------------------------------------------------------------------------------------
* Emit the event to the connected slots.
*/
static SQInteger SqEmit(HSQUIRRELVM vm)
{
const Int32 top = sq_gettop(vm);
// The signal instance
Signal * signal = nullptr;
// Attempt to extract the signal instance
try
{
signal = Var< Signal * >(vm, 1).value;
}
catch (const Sqrat::Exception & e)
{
return sq_throwerror(vm, e.what());
}
// Do we have a valid signal instance?
if (!signal)
{
return sq_throwerror(vm, "Invalid signal instance");
}
// Walk down the chain and trigger slots
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Remember the current stack size
const StackGuard sg(vm);
// Push the callback object
sq_pushobject(vm, node->mFuncRef);
// Is there an explicit environment?
if (sq_isnull(node->mEnvRef))
{
sq_pushroottable(vm);
}
else
{
sq_pushobject(vm, node->mEnvRef);
}
// Are there any parameters to forward?
if (top > 1)
{
for (SQInteger i = 2; i <= top; ++i)
{
sq_push(vm, i);
}
}
// Make the function call and store the result
const SQRESULT res = sq_call(vm, top, false, ErrorHandling::IsEnabled());
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
}
// Specify that we don't return anything
return 0;
}
/* --------------------------------------------------------------------------------------------
* Emit the event to the connected slots and collect returned values.
*/
static SQInteger SqQuery(HSQUIRRELVM vm)
{
const Int32 top = sq_gettop(vm);
// Do we have the collector environment?
if (top <= 1)
{
return sq_throwerror(vm, "Missing collector environment");
}
// Do we have the collector function?
else if (top <= 2)
{
return sq_throwerror(vm, "Missing collector callback");
}
// The signal instance
Signal * signal = nullptr;
// Attempt to extract the signal instance and collector
try
{
signal = Var< Signal * >(vm, 1).value;
}
catch (const Sqrat::Exception & e)
{
return sq_throwerror(vm, e.what());
}
// Do we have a valid signal instance?
if (!signal)
{
return sq_throwerror(vm, "Invalid signal instance");
}
// The collector
HSQOBJECT cenv, cfunc;
// Grab the collector environment
SQRESULT res = sq_getstackobj(vm, 2, &cenv);
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
// Was there a valid environment?
else if (sq_isnull(cenv))
{
// Remember the current stack size
const StackGuard sg(vm);
// Default to the root table
sq_pushroottable(vm);
// Try to grab the collector environment again
SQRESULT res = sq_getstackobj(vm, -1, &cenv);
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
}
// Grab the collector function
res = sq_getstackobj(vm, 3, &cfunc);
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
// Some dummy checks to make sure the collector is a callable object
else if (!sq_isfunction(cfunc) && !sq_isclosure(cfunc) && !sq_isnativeclosure(cfunc))
{
return sq_throwerror(vm, "Invalid collector");
}
// Walk down the chain and trigger slots
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Remember the current stack size
const StackGuard sg(vm);
// Push the callback object
sq_pushobject(vm, node->mFuncRef);
// Is there an explicit environment?
if (sq_isnull(node->mEnvRef))
{
sq_pushroottable(vm);
}
else
{
sq_pushobject(vm, node->mEnvRef);
}
// Are there any parameters to forward?
if (top > 3)
{
for (SQInteger i = 4; i <= top; ++i)
{
sq_push(vm, i);
}
}
// Make the function call and store the result
res = sq_call(vm, top - 2, true, ErrorHandling::IsEnabled());
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
// Push the collector onto the stack
sq_pushobject(vm, cfunc);
sq_pushobject(vm, cenv);
// Push the returned value
sq_push(vm, -3);
// Make the function call and store the result
res = sq_call(vm, 2, false, ErrorHandling::IsEnabled());
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
}
// Specify that we don't return anything
return 0;
}
protected:
/* --------------------------------------------------------------------------------------------
* Actual implementation of the consume method.
*/
static SQInteger SqConsumeApproveImpl(HSQUIRRELVM vm, const SQBool rval)
{
const Int32 top = sq_gettop(vm);
// The signal instance
Signal * signal = nullptr;
// Attempt to extract the signal instance
try
{
signal = Var< Signal * >(vm, 1).value;
}
catch (const Sqrat::Exception & e)
{
return sq_throwerror(vm, e.what());
}
// Do we have a valid signal instance?
if (!signal)
{
return sq_throwerror(vm, "Invalid signal instance");
}
// Return value of each slot
SQBool ret = SQFalse;
// Walk down the chain and trigger slots
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Remember the current stack size
const StackGuard sg(vm);
// Push the callback object
sq_pushobject(vm, node->mFuncRef);
// Is there an explicit environment?
if (sq_isnull(node->mEnvRef))
{
sq_pushroottable(vm);
}
else
{
sq_pushobject(vm, node->mEnvRef);
}
// Are there any parameters to forward?
if (top > 1)
{
for (SQInteger i = 2; i <= top; ++i)
{
sq_push(vm, i);
}
}
// Make the function call and store the result
const SQRESULT res = sq_call(vm, top, true, ErrorHandling::IsEnabled());
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
// Obtain the returned value
sq_tobool(vm, -1, &ret);
// Should we proceed to the next slot or stop here?
if (ret == rval)
{
// Forward the returned value to the invoker
sq_pushbool(vm, ret);
// The slot satisfied our criteria
break;
}
}
// Specify that we returned something
return 1;
}
public:
/* --------------------------------------------------------------------------------------------
* Emit the event to the connected slots and see if they consume it.
*/
static SQInteger SqConsume(HSQUIRRELVM vm)
{
return SqConsumeApproveImpl(vm, SQTrue);
}
/* --------------------------------------------------------------------------------------------
* Emit the event to the connected slots and see if they approve it.
*/
static SQInteger SqApprove(HSQUIRRELVM vm)
{
return SqConsumeApproveImpl(vm, SQFalse);
}
/* --------------------------------------------------------------------------------------------
* Emit the event to the connected slots and see if they return something.
*/
static SQInteger SqRequest(HSQUIRRELVM vm)
{
const Int32 top = sq_gettop(vm);
// The signal instance
Signal * signal = nullptr;
// Attempt to extract the signal instance
try
{
signal = Var< Signal * >(vm, 1).value;
}
catch (const Sqrat::Exception & e)
{
return sq_throwerror(vm, e.what());
}
// Do we have a valid signal instance?
if (!signal)
{
return sq_throwerror(vm, "Invalid signal instance");
}
// Walk down the chain and trigger slots
for (Slot * node = signal->m_Head, * next = nullptr; node != nullptr; node = next)
{
// Grab the next node upfront
next = node->mNext;
// Remember the current stack size
const StackGuard sg(vm);
// Push the callback object
sq_pushobject(vm, node->mFuncRef);
// Is there an explicit environment?
if (sq_isnull(node->mEnvRef))
{
sq_pushroottable(vm);
}
else
{
sq_pushobject(vm, node->mEnvRef);
}
// Are there any parameters to forward?
if (top > 1)
{
for (SQInteger i = 2; i <= top; ++i)
{
sq_push(vm, i);
}
}
// Make the function call and store the result
const SQRESULT res = sq_call(vm, top, true, ErrorHandling::IsEnabled());
// Validate the result
if (SQ_FAILED(res))
{
return res; // Propagate the error
}
// Is the returned value not null?
else if (sq_gettype(vm, -1) != OT_NULL)
{
// Push back the returned value
sq_push(vm, -1);
// Specify that we returned something
return 1;
}
}
// Specify that we returned nothing
return 0;
}
private:
// --------------------------------------------------------------------------------------------
typedef std::pair< std::size_t, SignalReference > SignalElement;
typedef std::vector< SignalElement > SignalContainer;
typedef std::vector< Signal * > FreeSignals;
// --------------------------------------------------------------------------------------------
static SignalContainer s_Signals; // List of all created signals.
static FreeSignals s_FreeSignals; // List of signals without a name.
public:
/* --------------------------------------------------------------------------------------------
* Terminate all signal instances and release any script resources.
*/
static void Terminate();
/* --------------------------------------------------------------------------------------------
* Create a free signal without a specific name.
*/
static Object Create();
/* --------------------------------------------------------------------------------------------
* Create a new signal with the specified name.
*/
static Object Create(String name);
/* --------------------------------------------------------------------------------------------
* Remove the signal with the specified name.
*/
static void Remove(String name);
/* --------------------------------------------------------------------------------------------
* Retrieve the signal with the specified name.
*/
static Object Fetch(String name);
};
} // Namespace:: SqMod
#endif // _MISC_SIGNAL_HPP_