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https://github.com/VCMP-SqMod/SqMod.git
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434 lines
16 KiB
C++
434 lines
16 KiB
C++
#ifndef _BASE_SPHERE_HPP_
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#define _BASE_SPHERE_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "SqBase.hpp"
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#include "Base/Vector3.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Class used to represent a three-dimensional sphere.
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*/
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struct Sphere
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{
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/* --------------------------------------------------------------------------------------------
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* The type of value used by components of type.
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*/
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typedef float Value;
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/* --------------------------------------------------------------------------------------------
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* Helper instances for common values mostly used as return types or comparison.
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*/
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static const Sphere NIL;
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static const Sphere MIN;
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static const Sphere MAX;
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/* --------------------------------------------------------------------------------------------
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* The delimiter character to be used when extracting values from strings.
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*/
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static SQChar Delim;
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/* --------------------------------------------------------------------------------------------
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* The position and radius components of this type.
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*/
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Vector3 pos;
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Value rad;
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Sphere();
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/* --------------------------------------------------------------------------------------------
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* Construct a sphere at position 0,0,0 using the specified radius.
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*/
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explicit Sphere(Value rv);
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/* --------------------------------------------------------------------------------------------
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* Construct a sphere at the specified position using the specified radius.
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*/
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Sphere(const Vector3 & pv, Value rv);
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/* --------------------------------------------------------------------------------------------
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* Construct a sphere at the specified position using the specified radius.
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*/
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Sphere(Value xv, Value yv, Value zv, Value rv);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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Sphere(const Sphere & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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Sphere(Sphere && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Sphere() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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Sphere & operator = (const Sphere & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Sphere & operator = (Sphere && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Radius assignment operator.
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*/
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Sphere & operator = (Value r);
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/* --------------------------------------------------------------------------------------------
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* Position assignment operator.
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*/
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Sphere & operator = (const Vector3 & p);
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/* --------------------------------------------------------------------------------------------
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* Addition assignment operator.
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*/
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Sphere & operator += (const Sphere & s);
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/* --------------------------------------------------------------------------------------------
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* Subtraction assignment operator.
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*/
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Sphere & operator -= (const Sphere & s);
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/* --------------------------------------------------------------------------------------------
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* Multiplication assignment operator.
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*/
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Sphere & operator *= (const Sphere & s);
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/* --------------------------------------------------------------------------------------------
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* Division assignment operator.
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*/
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Sphere & operator /= (const Sphere & s);
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/* --------------------------------------------------------------------------------------------
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* Modulo assignment operator.
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*/
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Sphere & operator %= (const Sphere & s);
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/* --------------------------------------------------------------------------------------------
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* Radius addition assignment operator.
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*/
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Sphere & operator += (Value r);
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/* --------------------------------------------------------------------------------------------
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* Radius subtraction assignment operator.
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*/
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Sphere & operator -= (Value r);
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/* --------------------------------------------------------------------------------------------
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* Radius multiplication assignment operator.
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*/
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Sphere & operator *= (Value r);
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/* --------------------------------------------------------------------------------------------
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* Radius division assignment operator.
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*/
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Sphere & operator /= (Value r);
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/* --------------------------------------------------------------------------------------------
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* Radius modulo assignment operator.
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*/
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Sphere & operator %= (Value r);
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/* --------------------------------------------------------------------------------------------
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* Position addition assignment operator.
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*/
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Sphere & operator += (const Vector3 & p);
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/* --------------------------------------------------------------------------------------------
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* Position subtraction assignment operator.
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*/
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Sphere & operator -= (const Vector3 & p);
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/* --------------------------------------------------------------------------------------------
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* Position multiplication assignment operator.
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*/
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Sphere & operator *= (const Vector3 & p);
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/* --------------------------------------------------------------------------------------------
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* Position division assignment operator.
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*/
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Sphere & operator /= (const Vector3 & p);
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/* --------------------------------------------------------------------------------------------
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* Position modulo assignment operator.
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*/
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Sphere & operator %= (const Vector3 & p);
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/* --------------------------------------------------------------------------------------------
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* Pre-increment operator.
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*/
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Sphere & operator ++ ();
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/* --------------------------------------------------------------------------------------------
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* Pre-decrement operator.
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*/
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Sphere & operator -- ();
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/* --------------------------------------------------------------------------------------------
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* Post-increment operator.
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*/
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Sphere operator ++ (int);
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/* --------------------------------------------------------------------------------------------
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* Post-decrement operator.
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*/
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Sphere operator -- (int);
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/* --------------------------------------------------------------------------------------------
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* Addition operator.
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*/
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Sphere operator + (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Subtraction operator.
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*/
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Sphere operator - (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Multiplication operator.
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*/
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Sphere operator * (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Division operator.
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*/
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Sphere operator / (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Modulo operator.
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*/
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Sphere operator % (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Radius addition operator.
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*/
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Sphere operator + (Value r) const;
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/* --------------------------------------------------------------------------------------------
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* Radius subtraction operator.
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*/
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Sphere operator - (Value r) const;
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/* --------------------------------------------------------------------------------------------
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* Radius multiplication operator.
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*/
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Sphere operator * (Value r) const;
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/* --------------------------------------------------------------------------------------------
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* Radius division operator.
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*/
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Sphere operator / (Value r) const;
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/* --------------------------------------------------------------------------------------------
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* Radius modulo operator.
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*/
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Sphere operator % (Value r) const;
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/* --------------------------------------------------------------------------------------------
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* Position addition operator.
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*/
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Sphere operator + (const Vector3 & p) const;
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/* --------------------------------------------------------------------------------------------
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* Position subtraction operator.
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*/
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Sphere operator - (const Vector3 & p) const;
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/* --------------------------------------------------------------------------------------------
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* Position multiplication operator.
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*/
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Sphere operator * (const Vector3 & p) const;
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/* --------------------------------------------------------------------------------------------
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* Position division operator.
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*/
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Sphere operator / (const Vector3 & p) const;
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/* --------------------------------------------------------------------------------------------
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* Position modulo operator.
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*/
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Sphere operator % (const Vector3 & p) const;
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/* --------------------------------------------------------------------------------------------
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* Unary plus operator.
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*/
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Sphere operator + () const;
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/* --------------------------------------------------------------------------------------------
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* Unary minus operator.
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*/
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Sphere operator - () const;
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/* --------------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Less than comparison operator.
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*/
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bool operator < (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than comparison operator.
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*/
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bool operator > (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Less than or equal comparison operator.
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*/
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bool operator <= (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than or equal comparison operator.
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*/
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bool operator >= (const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const Sphere & s) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQFloat s) const
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{
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return Cmp(Sphere(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQInteger s) const
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{
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return Cmp(Sphere(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(bool s) const
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{
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return Cmp(Sphere(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(std::nullptr_t) const
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{
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return Cmp(Sphere(static_cast< Value >(0)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Set the specified radius.
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*/
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void SetRadius(Value nr);
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/* --------------------------------------------------------------------------------------------
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* Copy the sphere from another instance of this type.
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*/
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void SetSphere(const Sphere & ns);
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/* --------------------------------------------------------------------------------------------
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* Set the specified position and radius.
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*/
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void SetSphereEx(Value nx, Value ny, Value nz, Value nr);
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/* --------------------------------------------------------------------------------------------
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* Set the specified position and radius.
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*/
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void SetValues(const Vector3 & np, Value nr);
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/* --------------------------------------------------------------------------------------------
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* Set the position from the specified position.
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*/
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void SetPosition(const Vector3 & np);
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/* --------------------------------------------------------------------------------------------
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* Set the specified position.
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*/
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void SetPositionEx(Value nx, Value ny, Value nz);
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/* --------------------------------------------------------------------------------------------
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* Set the values extracted from the specified string using the specified delimiter.
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*/
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void SetStr(CSStr values, SQChar delim);
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/* --------------------------------------------------------------------------------------------
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* Generate a randomly sized and positioned sphere.
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*/
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void Generate();
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/* --------------------------------------------------------------------------------------------
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* Generate a randomly sized or positioned sphere within the specified bounds.
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*/
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void Generate(Value min, Value max, bool r);
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/* --------------------------------------------------------------------------------------------
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* Generate a randomly positioned sphere within the specified bounds.
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*/
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void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
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/* --------------------------------------------------------------------------------------------
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* Generate a randomly sized and positioned sphere within the specified bounds.
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*/
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void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax);
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/* --------------------------------------------------------------------------------------------
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* Clear the component values to default.
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*/
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void Clear()
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{
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pos.Clear(); rad = 0.0;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve a new instance of this type with absolute component values.
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*/
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Sphere Abs() const;
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the Sphere type from a string.
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*/
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static const Sphere & Get(CSStr str);
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the Sphere type from a string.
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*/
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static const Sphere & Get(CSStr str, SQChar delim);
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};
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} // Namespace:: SqMod
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#endif // _BASE_SPHERE_HPP_
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