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https://github.com/VCMP-SqMod/SqMod.git
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463 lines
18 KiB
C++
463 lines
18 KiB
C++
#ifndef _BASE_QUATERNION_HPP_
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#define _BASE_QUATERNION_HPP_
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// ------------------------------------------------------------------------------------------------
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#include "SqBase.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Quaternion class for representing rotations.
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*/
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struct Quaternion
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{
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/* --------------------------------------------------------------------------------------------
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* The type of value used by components of type.
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*/
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typedef float Value;
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/* --------------------------------------------------------------------------------------------
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* Helper instances for common values mostly used as return types or comparison.
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*/
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static const Quaternion NIL;
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static const Quaternion MIN;
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static const Quaternion MAX;
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static const Quaternion IDENTITY;
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/* --------------------------------------------------------------------------------------------
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* The delimiter character to be used when extracting values from strings.
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*/
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static SQChar Delim;
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/* --------------------------------------------------------------------------------------------
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* The x, y, z and w components of this type.
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*/
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Value x, y, z, w;
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/* --------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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Quaternion();
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/* --------------------------------------------------------------------------------------------
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* Construct from scalar value.
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*/
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explicit Quaternion(Value sv);
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/* --------------------------------------------------------------------------------------------
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* Construct from Euler angles (in degrees.)
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*/
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Quaternion(Value xv, Value yv, Value zv);
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/* --------------------------------------------------------------------------------------------
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* Construct from individual values.
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*/
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Quaternion(Value xv, Value yv, Value zv, Value wv);
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/* --------------------------------------------------------------------------------------------
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* Copy constructor.
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*/
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Quaternion(const Quaternion & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move constructor.
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*/
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Quaternion(Quaternion && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~Quaternion() = default;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator.
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*/
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Quaternion & operator = (const Quaternion & o) = default;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator.
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*/
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Quaternion & operator = (Quaternion && o) = default;
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/* --------------------------------------------------------------------------------------------
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* Scalar value assignment operator.
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*/
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Quaternion & operator = (Value s);
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/* --------------------------------------------------------------------------------------------
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* Euler assignment operator.
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*/
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Quaternion & operator = (const Vector3 & q);
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/* --------------------------------------------------------------------------------------------
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* Four-dimensional vector assignment operator threated as a three-dimensional vector.
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*/
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Quaternion & operator = (const Vector4 & q);
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/* --------------------------------------------------------------------------------------------
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* Addition assignment operator.
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*/
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Quaternion & operator += (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Subtraction assignment operator.
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*/
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Quaternion & operator -= (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Multiplication assignment operator.
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*/
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Quaternion & operator *= (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Division assignment operator.
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*/
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Quaternion & operator /= (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Modulo assignment operator.
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*/
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Quaternion & operator %= (const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition assignment operator.
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*/
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Quaternion & operator += (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction assignment operator.
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*/
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Quaternion & operator -= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication assignment operator.
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*/
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Quaternion & operator *= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value division assignment operator.
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*/
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Quaternion & operator /= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo assignment operator.
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*/
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Quaternion & operator %= (Value s);
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/* --------------------------------------------------------------------------------------------
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* Pre-increment operator.
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*/
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Quaternion & operator ++ ();
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/* --------------------------------------------------------------------------------------------
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* Pre-decrement operator.
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*/
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Quaternion & operator -- ();
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/* --------------------------------------------------------------------------------------------
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* Post-increment operator.
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*/
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Quaternion operator ++ (int);
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/* --------------------------------------------------------------------------------------------
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* Post-decrement operator.
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*/
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Quaternion operator -- (int);
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/* --------------------------------------------------------------------------------------------
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* Addition operator.
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*/
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Quaternion operator + (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Subtraction operator.
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*/
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Quaternion operator - (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Multiplication operator.
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*/
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Quaternion operator * (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Division operator.
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*/
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Quaternion operator / (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Modulo operator.
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*/
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Quaternion operator % (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value addition operator.
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*/
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Quaternion operator + (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value subtraction operator.
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*/
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Quaternion operator - (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value multiplication operator.
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*/
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Quaternion operator * (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value division operator.
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*/
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Quaternion operator / (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Scalar value modulo operator.
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*/
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Quaternion operator % (Value s) const;
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/* --------------------------------------------------------------------------------------------
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* Unary plus operator.
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*/
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Quaternion operator + () const;
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/* --------------------------------------------------------------------------------------------
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* Unary minus operator.
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*/
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Quaternion operator - () const;
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/* --------------------------------------------------------------------------------------------
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* Equality comparison operator.
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*/
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bool operator == (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Inequality comparison operator.
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*/
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bool operator != (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Less than comparison operator.
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*/
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bool operator < (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than comparison operator.
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*/
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bool operator > (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Less than or equal comparison operator.
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*/
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bool operator <= (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Greater than or equal comparison operator.
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*/
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bool operator >= (const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare two instances of this type.
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*/
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Int32 Cmp(const Quaternion & q) const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQFloat s) const
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{
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return Cmp(Quaternion(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(SQInteger s) const
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{
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return Cmp(Quaternion(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(bool s) const
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{
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return Cmp(Quaternion(static_cast< Value >(s)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to compare an instance of this type with a scalar value.
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*/
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Int32 Cmp(std::nullptr_t) const
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{
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return Cmp(Quaternion(static_cast< Value >(0)));
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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CSStr ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to retrieve the name from instances of this type.
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*/
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static SQInteger Typename(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified scalar value.
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*/
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void SetScalar(Value ns);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from another instance of this type.
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*/
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void SetQuaternion(const Quaternion & q);
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/* --------------------------------------------------------------------------------------------
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* Set all components to the specified values.
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*/
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void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a three-dimensional vector as euler rotation.
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*/
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void SetVector3(const Vector3 & v);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a three-dimensional vector as euler rotation.
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*/
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void SetVector3Ex(Value nx, Value ny, Value nz);
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/* --------------------------------------------------------------------------------------------
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* Copy the values from a four-dimensional vector.
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*/
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void SetVector4(const Vector4 & v);
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/* --------------------------------------------------------------------------------------------
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* Set the values extracted from the specified string using the specified delimiter.
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*/
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void SetStr(CSStr values, SQChar delim);
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance.
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*/
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void Generate();
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value min, Value max);
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/* --------------------------------------------------------------------------------------------
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* Generate random values for all components of this instance within the specified bounds.
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*/
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void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax);
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/* --------------------------------------------------------------------------------------------
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* Clear the component values to default.
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*/
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void Clear()
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{
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x = 0.0, y = 0.0, z = 0.0, w = 0.0;
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve a new instance of this type with absolute component values.
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*/
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Quaternion Abs() const;
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/* --------------------------------------------------------------------------------------------
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* Return whether is NaN.
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*/
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bool IsNaN() const;
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/* --------------------------------------------------------------------------------------------
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* Return squared length.
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*/
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Value LengthSquared() const;
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/* --------------------------------------------------------------------------------------------
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* Calculate dot product.
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*/
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Value DotProduct(const Quaternion & quat) const;
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/* --------------------------------------------------------------------------------------------
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* Return conjugate.
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*/
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Quaternion Conjugate() const;
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/* --------------------------------------------------------------------------------------------
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* Normalize to unit length.
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*/
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void Normalize();
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/* --------------------------------------------------------------------------------------------
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* Return normalized to unit length.
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*/
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Quaternion Normalized() const;
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/* --------------------------------------------------------------------------------------------
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* Define from an angle (in degrees) and axis.
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*/
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void FromAngleAxis(Value angle, const Vector3 & axis);
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/* --------------------------------------------------------------------------------------------
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* Define from the rotation difference between two direction vectors.
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*/
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void FromRotationTo(const Vector3 & start, const Vector3 & end);
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/* --------------------------------------------------------------------------------------------
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* Return inverse.
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*/
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Quaternion Inverse() const;
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/* --------------------------------------------------------------------------------------------
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* Return Euler angles in degrees.
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*/
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Vector3 ToEuler() const;
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/* --------------------------------------------------------------------------------------------
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* Return yaw angle in degrees.
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*/
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Value YawAngle() const;
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/* --------------------------------------------------------------------------------------------
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* Return pitch angle in degrees.
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*/
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Value PitchAngle() const;
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/* --------------------------------------------------------------------------------------------
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* Return roll angle in degrees.
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*/
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Value RollAngle() const;
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/* --------------------------------------------------------------------------------------------
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* Spherical interpolation with another quaternion.
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*/
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Quaternion Slerp(Quaternion quat, Value t) const;
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/* --------------------------------------------------------------------------------------------
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* Normalized linear interpolation with another quaternion.
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*/
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Quaternion Nlerp(const Quaternion & quat, Value t) const;
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/* --------------------------------------------------------------------------------------------
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* Normalized linear interpolation with another quaternion.
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*/
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Quaternion NlerpEx(const Quaternion & quat, Value t, bool shortest_path) const;
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the Quaternion type from a string.
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*/
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static const Quaternion & Get(CSStr str);
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/* --------------------------------------------------------------------------------------------
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* Extract the values for components of the Quaternion type from a string.
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*/
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static const Quaternion & Get(CSStr str, SQChar delim);
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};
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} // Namespace:: SqMod
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#endif // _BASE_QUATERNION_HPP_
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