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SqMod/source/Misc/Weapon.hpp
Sandu Liviu Catalin 6ed02d0fd4 Initial commit.
2015-09-30 03:56:11 +03:00

100 lines
5.7 KiB
C++

#ifndef _MISC_WEAPON_HPP_
#define _MISC_WEAPON_HPP_
// ------------------------------------------------------------------------------------------------
#include "Shared.hpp"
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
class CWeapon : public IdentifierStorage< CWeapon, SQMOD_WEAPONID_CAP >
{
public:
// --------------------------------------------------------------------------------------------
static const CWeapon NIL;
// --------------------------------------------------------------------------------------------
CWeapon() noexcept;
CWeapon(SQInt32 id) noexcept;
CWeapon(SQInt32 id, SQInt32 ammo) noexcept;
CWeapon(const SQChar * name, SQInt32 id, SQInt32 ammo) noexcept;
// --------------------------------------------------------------------------------------------
CWeapon(const CWeapon & w) noexcept;
CWeapon(CWeapon && w) noexcept;
// --------------------------------------------------------------------------------------------
~CWeapon() noexcept;
// --------------------------------------------------------------------------------------------
CWeapon & operator = (const CWeapon & w) noexcept;
CWeapon & operator = (CWeapon && w) noexcept;
// --------------------------------------------------------------------------------------------
CWeapon & operator = (SQInt32 id) noexcept;
// --------------------------------------------------------------------------------------------
bool operator == (const CWeapon & w) const noexcept;
bool operator != (const CWeapon & w) const noexcept;
bool operator < (const CWeapon & w) const noexcept;
bool operator > (const CWeapon & w) const noexcept;
bool operator <= (const CWeapon & w) const noexcept;
bool operator >= (const CWeapon & w) const noexcept;
// --------------------------------------------------------------------------------------------
operator SQInt32 () const noexcept { return m_ID; }
operator bool () const noexcept { return IsWeaponValid(m_ID); }
// --------------------------------------------------------------------------------------------
bool operator ! () const noexcept { return !IsWeaponValid(m_ID); }
// --------------------------------------------------------------------------------------------
SQInteger Cmp(const CWeapon & w) const noexcept;
// --------------------------------------------------------------------------------------------
const SQChar * ToString() const noexcept;
// --------------------------------------------------------------------------------------------
SQInteger GetID() const noexcept;
void SetID(SQInt32 id) noexcept;
// --------------------------------------------------------------------------------------------
CWeapon & SetnGet(SQInt32 id) noexcept;
// --------------------------------------------------------------------------------------------
const SQChar * GetGlobalTag() const noexcept;
void SetGlobalTag(const SQChar * tag) const noexcept;
// --------------------------------------------------------------------------------------------
SqObj & GetGlobalData() const noexcept;
void SetGlobalData(SqObj & data) const noexcept;
// --------------------------------------------------------------------------------------------
const SQChar * GetLocalTag() const noexcept;
void SetLocalTag(const SQChar * tag) noexcept;
// --------------------------------------------------------------------------------------------
SqObj & GetLocalData() noexcept;
void SetLocalData(SqObj & data) noexcept;
// --------------------------------------------------------------------------------------------
bool IsValid() const noexcept;
// --------------------------------------------------------------------------------------------
const SQChar * GetName() const noexcept;
// --------------------------------------------------------------------------------------------
SQInteger GetAmmo() const noexcept;
void SetAmmo(SQInt32 amount) noexcept;
// --------------------------------------------------------------------------------------------
bool IsNatural() const noexcept;
// --------------------------------------------------------------------------------------------
SQFloat GetDataValue(SQInt32 field) const noexcept;
void SetDataValue(SQInt32 field, SQFloat value) const noexcept;
// --------------------------------------------------------------------------------------------
void ResetData() const noexcept;
void ResetData(SQInt32 field) const noexcept;
// --------------------------------------------------------------------------------------------
bool IsDataModified(SQInt32 field) const noexcept;
// --------------------------------------------------------------------------------------------
void SetOn(const Reference< CPlayer > & player) const noexcept;
void GiveTo(const Reference< CPlayer > & player) const noexcept;
void SetOn(const Reference< CPlayer > & player, SQInt32 ammo) const noexcept;
void GiveTo(const Reference< CPlayer > & player, SQInt32 ammo) const noexcept;
private:
// --------------------------------------------------------------------------------------------
SQInt32 m_ID;
SQInt32 m_Ammo;
// --------------------------------------------------------------------------------------------
String m_Name;
// --------------------------------------------------------------------------------------------
SqTag m_Tag;
SqObj m_Data;
};
} // Namespace:: SqMod
#endif // _MISC_WEAPON_HPP_