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SqMod/modules/irc/Session.hpp
2016-04-02 12:49:32 +03:00

1536 lines
50 KiB
C++

#ifndef _SQIRC_SESSION_HPP_
#define _SQIRC_SESSION_HPP_
// ------------------------------------------------------------------------------------------------
#include "Common.hpp"
// ------------------------------------------------------------------------------------------------
#include <vector>
// ------------------------------------------------------------------------------------------------
#include <libircclient.h>
#include <libirc_rfcnumeric.h>
// ------------------------------------------------------------------------------------------------
#include <sqrat.h>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
/* ------------------------------------------------------------------------------------------------
* Manages a single connection to an IRC network.
*/
class Session
{
public:
// --------------------------------------------------------------------------------------------
typedef std::vector< Session* > Sessions; /* The type of container to store sessions. */
/* --------------------------------------------------------------------------------------------
* Process all sessions.
*/
static void Process();
/* --------------------------------------------------------------------------------------------
* Terminate all sessions and release their resources.
*/
static void Terminate();
protected:
/* --------------------------------------------------------------------------------------------
* Structure that tells the IRC library what functions to call on which events.
*/
static irc_callbacks_t s_Callbacks;
/* --------------------------------------------------------------------------------------------
* Whether the callbacks structure was initialized or not.
*/
static bool s_Initialized;
/* --------------------------------------------------------------------------------------------
* The primary session if only a single session was created.
*/
static Session* s_Session;
/* --------------------------------------------------------------------------------------------
* All the sessions if more than a session was created.
*/
static Sessions s_Sessions;
/* --------------------------------------------------------------------------------------------
* Retrieve a pre-configured callbacks structure to be assigned to a session.
*/
static irc_callbacks_t * GetCallbacks();
protected:
/* --------------------------------------------------------------------------------------------
* Pool for events on the managed session.
*/
void Update();
/* --------------------------------------------------------------------------------------------
* Release session resources.
*/
void Release();
/* --------------------------------------------------------------------------------------------
* Completely destroy the internal session instance and release resources.
*/
void Destroy();
/* --------------------------------------------------------------------------------------------
* Make sure a valid session exists and throw an error if it doesn't.
*/
void Validate() const;
/* --------------------------------------------------------------------------------------------
* See whether this session is connected to a server and throw an error if not.
*/
void ValidateConnection() const;
/* --------------------------------------------------------------------------------------------
* See whether this session is NOT! connected to a server and throw an error if it is.
*/
void IsNotConnected() const;
/* --------------------------------------------------------------------------------------------
* See whether this session is connected to a server or not.
*/
bool Connected() const
{
return (m_Session && irc_is_connected(m_Session));
}
/* --------------------------------------------------------------------------------------------
* Validate a session instance used by an event and log an error if it's invalid.
*/
static bool ValidateEventSession(Session * ptr);
private:
/* --------------------------------------------------------------------------------------------
* Copy constructor. (disabled)
*/
Session(const Session &);
/* --------------------------------------------------------------------------------------------
* Copy assignment operator. (disabled)
*/
Session & operator = (const Session &);
private:
// --------------------------------------------------------------------------------------------
irc_session_t* m_Session; /* The managed IRC session structure. */
// --------------------------------------------------------------------------------------------
String m_Server; /* Server address. */
String m_Passwd; /* Account password. */
String m_Nick; /* Nickname. */
String m_User; /* User name. */
String m_Name; /* Real name. */
// --------------------------------------------------------------------------------------------
Int32 m_Port; /* Server port. */
// --------------------------------------------------------------------------------------------
Int32 m_LastCode; /* Last error code that could not be returned directly. */
Uint32 m_PoolTime; /* How much time to wait when pooling for session events. */
Uint32 m_Tries; /* How many times to retry connection. */
Uint32 m_Wait; /* How many milliseconds to wait between each try. */
Uint32 m_LeftTries; /* How many tries are left. */
Int64 m_NextTry; /* When should the session attempt to connect again. */
// --------------------------------------------------------------------------------------------
Int64 m_SessionTime; /* The time when the session was created. */
// --------------------------------------------------------------------------------------------
bool m_Reconnect; /* Whether the session should try to reconnect. */
// --------------------------------------------------------------------------------------------
bool m_IPv6; /* Whether the session was connected to an ipv6 address. */
/* --------------------------------------------------------------------------------------------
* Script callbacks.
*/
Function m_OnConnect;
Function m_OnNick;
Function m_OnQuit;
Function m_OnJoin;
Function m_OnPart;
Function m_OnMode;
Function m_OnUmode;
Function m_OnTopic;
Function m_OnKick;
Function m_OnChannel;
Function m_OnPrivMsg;
Function m_OnNotice;
Function m_OnChannelNotice;
Function m_OnInvite;
Function m_OnCtcpReq;
Function m_OnCtcpRep;
Function m_OnCtcpAction;
Function m_OnUnknown;
Function m_OnNumeric;
Function m_OnDccChatReq;
Function m_OnDccSendReq;
// --------------------------------------------------------------------------------------------
String m_Tag; /* User tag. */
Object m_Data; /* User data. */
public:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
Session();
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~Session();
/* --------------------------------------------------------------------------------------------
* Used by the script engine to compare two instances of this type.
*/
Int32 Cmp(const Session & o) const
{
if (m_Session == o.m_Session)
{
return 0;
}
else if (m_Session > o.m_Session)
{
return 1;
}
else
{
return -1;
}
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to convert an instance of this type to a string.
*/
CSStr ToString() const
{
return m_Server.c_str();
}
/* --------------------------------------------------------------------------------------------
* Used by the script engine to retrieve the name from instances of this type.
*/
static SQInteger Typename(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* See whether this session is valid.
*/
bool IsValid() const
{
return m_Session;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the user tag.
*/
CSStr GetTag() const
{
return m_Tag.c_str();
}
/* --------------------------------------------------------------------------------------------
* Change the user tag.
*/
void SetTag(CSStr tag)
{
m_Tag.assign(tag);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the user data.
*/
Object & GetData()
{
return m_Data;
}
/* --------------------------------------------------------------------------------------------
* Change the user data.
*/
void SetData(Object & data)
{
// Validate the handle
Validate();
// Perform the requested operation
m_Data = data;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the server address.
*/
CSStr GetServer() const
{
return m_Server.c_str();
}
/* --------------------------------------------------------------------------------------------
* Modify the server address.
*/
void SetServer(CSStr server)
{
// Validate the handle
Validate();
// Make sure we are allowed to change the server
IsNotConnected();
// Perform the requested operation
m_Server.assign(server);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the account password.
*/
CSStr GetPassword() const
{
return m_Passwd.c_str();
}
/* --------------------------------------------------------------------------------------------
* Modify the account password.
*/
void SetPassword(CSStr passwd)
{ // Validate the handle
Validate();
// Make sure we are allowed to change the server
IsNotConnected();
// Perform the requested operation
m_Passwd.assign(passwd);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the nickname.
*/
CSStr GetNick() const
{
return m_Nick.c_str();
}
/* --------------------------------------------------------------------------------------------
* Modify the nickname.
*/
void SetNick(CSStr nick);
/* --------------------------------------------------------------------------------------------
* Retrieve the user name.
*/
CSStr GetUser() const
{
return m_User.c_str();
}
/* --------------------------------------------------------------------------------------------
* Modify the user name.
*/
void SetUser(CSStr user)
{
// Validate the handle
Validate();
// Make sure we are allowed to change the server
IsNotConnected();
// Perform the requested operation
m_User.assign(user);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the real name.
*/
CSStr GetName() const
{
return m_Name.c_str();
}
/* --------------------------------------------------------------------------------------------
* Modify the real name.
*/
void SetName(CSStr name)
{
// Validate the handle
Validate();
// Make sure we are allowed to change the server
IsNotConnected();
// Perform the requested operation
m_Name.assign(name);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the server port number.
*/
Uint32 GetPort() const
{
return m_Port;
}
/* --------------------------------------------------------------------------------------------
* Modify the server port number.
*/
void SetPort(Uint32 num);
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of time to pool for session events.
*/
Uint32 GetPoolTime() const
{
return m_PoolTime;
}
/* --------------------------------------------------------------------------------------------
* Modify the amount of time to pool for session events.
*/
void SetPoolTime(Uint32 num)
{
m_PoolTime = num;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the last error code that could not be returned directly.
*/
Int32 GetLastCode() const
{
return m_LastCode;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of connection attempts.
*/
Uint32 GetTries() const
{
return m_Tries;
}
/* --------------------------------------------------------------------------------------------
* Modify the amount of connection attempts.
*/
void SetTries(Uint32 num)
{
m_Tries = num;
}
/* --------------------------------------------------------------------------------------------
* Retrieve the amount of time in milliseconds to wait between connection attempts.
*/
Uint32 GetWait() const
{
return m_Wait;
}
/* --------------------------------------------------------------------------------------------
* Modify the amount of time in milliseconds to wait between connection attempts.
*/
void SetWait(Uint32 ms)
{
m_Wait = ms;
}
/* --------------------------------------------------------------------------------------------
* Retrieve how many times are left to try to connect.
*/
Uint32 GetLeftTries() const
{
return m_LeftTries;
}
/* --------------------------------------------------------------------------------------------
* Modify how many times are left to try to connect.
*/
void SetLeftTries(Uint32 num)
{
m_LeftTries = num;
}
/* --------------------------------------------------------------------------------------------
* Retrieve when the next connection retry should be performed.
*/
Object GetNextTry() const;
/* --------------------------------------------------------------------------------------------
* Modify when the next connection retry should be performed.
*/
void SetNextTry(Object & tm);
/* --------------------------------------------------------------------------------------------
* Retrieve the session uptime.
*/
Object GetSessionTime() const;
/* --------------------------------------------------------------------------------------------
* See whether the session is currently trying to reconnect.
*/
bool GetReconnect() const
{
return m_Reconnect;
}
/* --------------------------------------------------------------------------------------------
* See whether the session is connected to an ipv6 address.
*/
bool GetIPv6() const
{
return m_IPv6;
}
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv4 IRC server.
*/
Int32 Connect();
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv4 IRC server.
*/
Int32 Connect(CSStr server, Uint32 port, CSStr nick)
{
return Connect(server, port, nick, nullptr, nullptr, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv4 IRC server.
*/
Int32 Connect(CSStr server, Uint32 port, CSStr nick, CSStr passwd)
{
return Connect(server, port, nick, passwd, nullptr, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv4 IRC server.
*/
Int32 Connect(CSStr server, Uint32 port, CSStr nick, CSStr passwd, CSStr user)
{
return Connect(server, port, nick, passwd, user, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv4 IRC server.
*/
Int32 Connect(CSStr server, Uint32 port, CSStr nick, CSStr passwd, CSStr user, CSStr name);
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv6 IRC server.
*/
Int32 Connect6();
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv6 IRC server.
*/
Int32 Connect6(CSStr server, Uint32 port, CSStr nick)
{
return Connect(server, port, nick, nullptr, nullptr, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv6 IRC server.
*/
Int32 Connect6(CSStr server, Uint32 port, CSStr nick, CSStr passwd)
{
return Connect(server, port, nick, passwd, nullptr, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv6 IRC server.
*/
Int32 Connect6(CSStr server, Uint32 port, CSStr nick, CSStr passwd, CSStr user)
{
return Connect(server, port, nick, passwd, user, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Initiates the connection to the IPv6 IRC server.
*/
Int32 Connect6(CSStr server, Uint32 port, CSStr nick, CSStr passwd, CSStr user, CSStr name);
/* --------------------------------------------------------------------------------------------
* Disconnect from the currently connected server.
*/
void Disconnect();
/* --------------------------------------------------------------------------------------------
* See whether the session is connected to a server.
*/
bool IsConnected()
{
return Connected();
}
/* --------------------------------------------------------------------------------------------
* Joins a channel on the connected server.
*/
Int32 CmdJoin(CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_join(m_Session, channel, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Joins a channel on the connected server using a secret key.
*/
Int32 CmdJoin(CSStr channel, CSStr key)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_join(m_Session, channel, key);
}
/* --------------------------------------------------------------------------------------------
* Leave from a certain channel on the connected server.
*/
Int32 CmdPart(CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_part(m_Session, channel);
}
/* --------------------------------------------------------------------------------------------
* Invite someone into a channel on the connected server.
*/
Int32 CmdInvite(CSStr nick, CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_invite(m_Session, nick, channel);
}
/* --------------------------------------------------------------------------------------------
* Ask the IRC server for the list of the users who are joined the specified channel.
*/
Int32 CmdNames(CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_names(m_Session, channel);
}
/* --------------------------------------------------------------------------------------------
* Ask the IRC server for the active (existing) channels list.
*/
Int32 CmdList()
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_list(m_Session, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Ask the IRC server for the active (existing) channels from a specific list.
*/
Int32 CmdList(CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_list(m_Session, channel);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the topic (title) of the specified channel on the connected server.
*/
Int32 CmdTopic(CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_topic(m_Session, channel, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Change the topic (title) of the specified channel on the connected server.
*/
Int32 CmdTopic(CSStr channel, CSStr topic)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_topic(m_Session, channel, topic);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the modes of the specified channel on the connected server.
*/
Int32 CmdChannelMode(CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_channel_mode(m_Session, channel, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Change the modes of the specified channel on the connected server.
*/
Int32 CmdChannelMode(CSStr channel, CSStr mode)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_channel_mode(m_Session, channel, mode);
}
/* --------------------------------------------------------------------------------------------
* Retrieve the modes on the connected server.
*/
Int32 CmdUserMode()
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_user_mode(m_Session, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Change the modes on the connected server.
*/
Int32 CmdUserMode(CSStr mode)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_user_mode(m_Session, mode);
}
/* --------------------------------------------------------------------------------------------
* Kick the specified user from the specified channel on the connected server.
*/
Int32 CmdKick(CSStr nick, CSStr channel)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_kick(m_Session, nick, channel, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Kick the specified user from the specified channel on the connected server.
*/
Int32 CmdKick(CSStr nick, CSStr channel, CSStr reason)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_kick(m_Session, nick, channel, reason);
}
/* --------------------------------------------------------------------------------------------
* Send a message to a specific channel or privately to another nick.
*/
Int32 CmdMsg(CSStr nch, CSStr text)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_msg(m_Session, nch, text);
}
/* --------------------------------------------------------------------------------------------
* Send a /me message (CTCP ACTION) to a specific channel or privately to another nick.
*/
Int32 CmdMe(CSStr nch, CSStr text)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_me(m_Session, nch, text);
}
/* --------------------------------------------------------------------------------------------
* Send a notice to a specific channel or privately to another nick.
*/
Int32 CmdNotice(CSStr nch, CSStr text)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_notice(m_Session, nch, text);
}
/* --------------------------------------------------------------------------------------------
* Send a CTCP request to the specified user on the connected server.
*/
Int32 CmdCtcpRequest(CSStr nick, CSStr request)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_ctcp_request(m_Session, nick, request);
}
/* --------------------------------------------------------------------------------------------
* Send a CTCP reply to the specified user on the connected server.
*/
Int32 CmdCtcpReply(CSStr nick, CSStr reply)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_ctcp_reply(m_Session, nick, reply);
}
/* --------------------------------------------------------------------------------------------
* Change the currently used nick on the connected server.
*/
Int32 CmdNick(CSStr nick);
/* --------------------------------------------------------------------------------------------
* Query various information about the specified user.
*/
Int32 CmdWhois(CSStr nick)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_whois(m_Session, nick);
}
/* --------------------------------------------------------------------------------------------
* Quit from the connected server and close the connection.
*/
Int32 CmdQuit()
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_quit(m_Session, nullptr);
}
/* --------------------------------------------------------------------------------------------
* Quit from the connected server and close the connection.
*/
Int32 CmdQuit(CSStr reason)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_cmd_quit(m_Session, reason);
}
/* --------------------------------------------------------------------------------------------
* Sends the specified raw data as-is to the connected IRC server.
*/
Int32 SendRaw(CSStr str)
{
// Validate the connection status
ValidateConnection();
// Send the specified command and return the result
return irc_send_raw(m_Session, str);
}
/* --------------------------------------------------------------------------------------------
* Close the specified DCC connection (if available), and destroys the DCC session,
* freeing the used resources.
*/
Int32 DestroyDcc(Uint32 dccid)
{
// Validate the connection status
ValidateConnection();
// Perform the requested operation and return the result
return irc_dcc_destroy(m_Session, dccid);
}
/* --------------------------------------------------------------------------------------------
* Set the internal CTCP VERSION.
*/
void SetCtcpVersion(CSStr version)
{
// Validate the connection status
ValidateConnection();
// Perform the requested operation
irc_set_ctcp_version(m_Session, version);
}
/* --------------------------------------------------------------------------------------------
* Returns the last error code associated with last operation of this IRC session.
*/
Int32 GetErrNo()
{
// Validate the handle
Validate();
// Return the requested information
return irc_errno(m_Session);
}
/* --------------------------------------------------------------------------------------------
* Returns the last error code associated with last operation of this IRC session as a string.
*/
CSStr GetErrStr()
{
// Validate the handle
Validate();
// Return the requested information
return irc_strerror(irc_errno(m_Session));
}
/* --------------------------------------------------------------------------------------------
* Set the specified option for the managed session to change its behavior.
*/
void SetOption(Uint32 option)
{
// Validate the handle
Validate();
// Perform the requested operation and return the result
return irc_option_set(m_Session, option);
}
/* --------------------------------------------------------------------------------------------
* Reset the specified option for the managed session to restore its behavior.
*/
void ResetOption(Uint32 option)
{
// Validate the handle
Validate();
// Perform the requested operation and return the result
return irc_option_set(m_Session, option);
}
/* --------------------------------------------------------------------------------------------
* Send a message to a specific channel or privately to another nick.
*/
static SQInteger CmdMsgF(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Send a /me message (CTCP ACTION) to a specific channel or privately to another nick.
*/
static SQInteger CmdMeF(HSQUIRRELVM vm);
/* --------------------------------------------------------------------------------------------
* Send a notice to a specific channel or privately to another nick.
*/
static SQInteger CmdNoticeF(HSQUIRRELVM vm);
protected:
/* --------------------------------------------------------------------------------------------
* Forward session events to a script callback.
*/
static void ForwardEvent(Session * session, Function & listener, CCStr event,
CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* Forward session events to a script callback.
*/
static void ForwardEvent(Session * session, Function & listener, Uint32 event,
CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* Forward session events to a script callback.
*/
static void ForwardEvent(Session * session, Function & listener, CCStr nick,
CCStr addr, irc_dcc_t dccid);
/* --------------------------------------------------------------------------------------------
* Forward session events to a script callback.
*/
static void ForwardEvent(Session * session, Function & listener, CCStr nick,
CCStr addr, CCStr filename, Ulong size, irc_dcc_t dccid);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnConnect(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnNick(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnQuit(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnJoin(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnPart(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnMode(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnUmode(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnTopic(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnKick(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnChannel(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnPrivMsg(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnNotice(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnChannelNotice(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnInvite(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnCtcpReq(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnCtcpRep(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnCtcpAction(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnUnknown(irc_session_t * session, CCStr event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnNumeric(irc_session_t * session, Uint32 event, CCStr origin, CCStr * params, Uint32 count);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnDccChatReq(irc_session_t * session, CCStr nick, CCStr addr, irc_dcc_t dccid);
/* --------------------------------------------------------------------------------------------
* ...
*/
static void OnDccSendReq(irc_session_t * session, CCStr nick, CCStr addr, CCStr filename, Ulong size, irc_dcc_t dccid);
public:
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnConnect()
{
return m_OnConnect;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnConnect(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnConnect.ReleaseGently();
}
else
{
m_OnConnect = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnNick()
{
return m_OnNick;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnNick(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnNick.ReleaseGently();
}
else
{
m_OnNick = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnQuit()
{
return m_OnQuit;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnQuit(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnQuit.ReleaseGently();
}
else
{
m_OnQuit = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnJoin()
{
return m_OnJoin;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnJoin(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnJoin.ReleaseGently();
}
else
{
m_OnJoin = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnPart()
{
return m_OnPart;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnPart(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnPart.ReleaseGently();
}
else
{
m_OnPart = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnMode()
{
return m_OnMode;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnMode(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnMode.ReleaseGently();
}
else
{
m_OnMode = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnUmode()
{
return m_OnUmode;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnUmode(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnUmode.ReleaseGently();
}
else
{
m_OnUmode = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnTopic()
{
return m_OnTopic;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnTopic(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnTopic.ReleaseGently();
}
else
{
m_OnTopic = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnKick()
{
return m_OnKick;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnKick(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnKick.ReleaseGently();
}
else
{
m_OnKick = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnChannel()
{
return m_OnChannel;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnChannel(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnChannel.ReleaseGently();
}
else
{
m_OnChannel = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnPrivMsg()
{
return m_OnPrivMsg;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnPrivMsg(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnPrivMsg.ReleaseGently();
}
else
{
m_OnPrivMsg = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnNotice()
{
return m_OnNotice;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnNotice(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnNotice.ReleaseGently();
}
else
{
m_OnNotice = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnChannelNotice()
{
return m_OnChannelNotice;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnChannelNotice(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnChannelNotice.ReleaseGently();
}
else
{
m_OnChannelNotice = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnInvite()
{
return m_OnInvite;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnInvite(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnInvite.ReleaseGently();
}
else
{
m_OnInvite = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnCtcpReq()
{
return m_OnCtcpReq;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnCtcpReq(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnCtcpReq.ReleaseGently();
}
else
{
m_OnCtcpReq = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnCtcpRep()
{
return m_OnCtcpRep;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnCtcpRep(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnCtcpRep.ReleaseGently();
}
else
{
m_OnCtcpRep = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnCtcpAction()
{
return m_OnCtcpAction;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnCtcpAction(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnCtcpAction.ReleaseGently();
}
else
{
m_OnCtcpAction = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnUnknown()
{
return m_OnUnknown;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnUnknown(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnUnknown.ReleaseGently();
}
else
{
m_OnUnknown = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnNumeric()
{
return m_OnNumeric;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnNumeric(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnNumeric.ReleaseGently();
}
else
{
m_OnNumeric = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnDccChatReq()
{
return m_OnDccChatReq;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnDccChatReq(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnDccChatReq.ReleaseGently();
}
else
{
m_OnDccChatReq = Function(env.GetVM(), env, func.GetFunc());
}
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Function & GetOnDccSendReq()
{
return m_OnDccSendReq;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void BindOnDccSendReq(Object & env, Function & func)
{
if (func.IsNull())
{
m_OnDccSendReq.ReleaseGently();
}
else
{
m_OnDccSendReq = Function(env.GetVM(), env, func.GetFunc());
}
}
};
} // Namespace:: SqMod
#endif // _SQIRC_SESSION_HPP_