mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 16:57:16 +01:00
596 lines
17 KiB
C++
596 lines
17 KiB
C++
// ------------------------------------------------------------------------------------------------
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#include "Base/Sphere.hpp"
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#include "Base/Shared.hpp"
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#include "Library/Random.hpp"
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// ------------------------------------------------------------------------------------------------
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#include <limits>
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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// ------------------------------------------------------------------------------------------------
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const Sphere Sphere::NIL = Sphere();
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const Sphere Sphere::MIN = Sphere(0.0);
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const Sphere Sphere::MAX = Sphere(std::numeric_limits< Sphere::Value >::max());
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// ------------------------------------------------------------------------------------------------
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SQChar Sphere::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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SQInteger Sphere::Typename(HSQUIRRELVM vm)
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{
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static const SQChar name[] = _SC("Sphere");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere::Sphere()
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: pos(0.0), rad(0.0)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Sphere::Sphere(Value rv)
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: pos(0.0), rad(rv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Sphere::Sphere(const Vector3 & pv, Value rv)
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: pos(pv), rad(rv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Sphere::Sphere(Value xv, Value yv, Value zv, Value rv)
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: pos(xv, yv, zv), rad(rv)
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{
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/* ... */
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator = (Value r)
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{
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rad = r;
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return *this;
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}
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Sphere & Sphere::operator = (const Vector3 & p)
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{
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pos = p;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator += (const Sphere & s)
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{
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pos += s.pos;
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rad += s.rad;
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return *this;
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}
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Sphere & Sphere::operator -= (const Sphere & s)
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{
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pos -= s.pos;
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rad -= s.rad;
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return *this;
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}
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Sphere & Sphere::operator *= (const Sphere & s)
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{
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pos *= s.pos;
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rad *= s.rad;
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return *this;
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}
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Sphere & Sphere::operator /= (const Sphere & s)
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{
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pos /= s.pos;
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rad /= s.rad;
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return *this;
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}
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Sphere & Sphere::operator %= (const Sphere & s)
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{
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pos %= s.pos;
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rad = std::fmod(rad, s.rad);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator += (Value r)
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{
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rad += r;
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return *this;
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}
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Sphere & Sphere::operator -= (Value r)
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{
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rad -= r;
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return *this;
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}
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Sphere & Sphere::operator *= (Value r)
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{
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rad *= r;
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return *this;
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}
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Sphere & Sphere::operator /= (Value r)
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{
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rad /= r;
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return *this;
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}
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Sphere & Sphere::operator %= (Value r)
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{
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rad = std::fmod(rad, r);
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator += (const Vector3 & p)
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{
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pos += p;
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return *this;
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}
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Sphere & Sphere::operator -= (const Vector3 & p)
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{
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pos -= p;
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return *this;
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}
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Sphere & Sphere::operator *= (const Vector3 & p)
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{
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pos *= p;
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return *this;
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}
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Sphere & Sphere::operator /= (const Vector3 & p)
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{
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pos /= p;
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return *this;
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}
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Sphere & Sphere::operator %= (const Vector3 & p)
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{
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pos %= p;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere & Sphere::operator ++ ()
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{
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++pos;
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++rad;
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return *this;
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}
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Sphere & Sphere::operator -- ()
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{
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--pos;
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--rad;
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return *this;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator ++ (int)
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{
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Sphere state(*this);
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++pos;
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++rad;
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return state;
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}
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Sphere Sphere::operator -- (int)
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{
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Sphere state(*this);
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--pos;
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--rad;
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return state;
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator + (const Sphere & s) const
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{
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return Sphere(pos + s.pos, rad + s.rad);
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}
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Sphere Sphere::operator - (const Sphere & s) const
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{
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return Sphere(pos - s.pos, rad - s.rad);
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}
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Sphere Sphere::operator * (const Sphere & s) const
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{
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return Sphere(pos * s.pos, rad * s.rad);
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}
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Sphere Sphere::operator / (const Sphere & s) const
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{
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return Sphere(pos / s.pos, rad / s.rad);
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}
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Sphere Sphere::operator % (const Sphere & s) const
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{
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return Sphere(pos % s.pos, std::fmod(rad, s.rad));
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator + (Value r) const
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{
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return Sphere(rad + r);
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}
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Sphere Sphere::operator - (Value r) const
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{
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return Sphere(rad - r);
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}
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Sphere Sphere::operator * (Value r) const
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{
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return Sphere(rad * r);
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}
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Sphere Sphere::operator / (Value r) const
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{
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return Sphere(rad / r);
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}
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Sphere Sphere::operator % (Value r) const
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{
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return Sphere(std::fmod(rad, r));
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator + (const Vector3 & p) const
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{
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return Sphere(pos + p, rad);
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}
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Sphere Sphere::operator - (const Vector3 & p) const
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{
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return Sphere(pos - p, rad);
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}
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Sphere Sphere::operator * (const Vector3 & p) const
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{
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return Sphere(pos * p, rad);
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}
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Sphere Sphere::operator / (const Vector3 & p) const
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{
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return Sphere(pos / p, rad);
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}
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Sphere Sphere::operator % (const Vector3 & p) const
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{
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return Sphere(pos % p, rad);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::operator + () const
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{
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return Sphere(pos.Abs(), std::fabs(rad));
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}
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Sphere Sphere::operator - () const
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{
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return Sphere(-pos, -rad);
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}
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// ------------------------------------------------------------------------------------------------
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bool Sphere::operator == (const Sphere & s) const
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{
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return EpsEq(rad, s.rad) && (pos == s.pos);
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}
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bool Sphere::operator != (const Sphere & s) const
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{
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return !EpsEq(rad, s.rad) && (pos != s.pos);
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}
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bool Sphere::operator < (const Sphere & s) const
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{
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return EpsLt(rad, s.rad) && (pos < s.pos);
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}
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bool Sphere::operator > (const Sphere & s) const
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{
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return EpsGt(rad, s.rad) && (pos > s.pos);
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}
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bool Sphere::operator <= (const Sphere & s) const
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{
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return EpsLtEq(rad, s.rad) && (pos <= s.pos);
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}
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bool Sphere::operator >= (const Sphere & s) const
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{
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return EpsGtEq(rad, s.rad) && (pos >= s.pos);
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}
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// ------------------------------------------------------------------------------------------------
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Int32 Sphere::Cmp(const Sphere & o) const
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{
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if (*this == o)
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{
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return 0;
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}
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else if (*this > o)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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CSStr Sphere::ToString() const
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{
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return ToStrF("%f,%f,%f,%f", pos.x, pos.y, pos.z, rad);
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Set(Value nr)
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{
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rad = nr;
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}
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void Sphere::Set(const Sphere & ns)
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{
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pos = ns.pos;
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rad = ns.rad;
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}
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void Sphere::Set(const Vector3 & np)
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{
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pos = np;
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}
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void Sphere::Set(const Vector3 & np, Value nr)
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{
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pos = np;
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rad = nr;
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Set(Value nx, Value ny, Value nz)
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{
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pos.Set(nx, ny, nz);
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}
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void Sphere::Set(Value nx, Value ny, Value nz, Value nr)
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{
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pos.Set(nx, ny, nz);
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rad = nr;
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Set(CSStr values, SQChar delim)
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{
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Set(Sphere::Get(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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void Sphere::Generate()
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{
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pos.Generate();
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rad = GetRandomFloat32();
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}
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void Sphere::Generate(Value min, Value max, bool r)
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{
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if (EpsLt(max, min))
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{
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STHROWF("max value is lower than min value");
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}
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else if (r)
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{
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rad = GetRandomFloat32(min, max);
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}
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else
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{
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pos.Generate(min, max);
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}
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}
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void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
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{
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STHROWF("max value is lower than min value");
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}
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pos.Generate(xmin, xmax, ymin, ymax, zmin, zmax);
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}
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void Sphere::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(rmax, rmin))
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{
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STHROWF("max value is lower than min value");
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}
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pos.Generate(xmin, xmax, ymin, ymax, zmin, zmax);
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rad = GetRandomFloat32(rmin, rmax);
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}
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// ------------------------------------------------------------------------------------------------
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Sphere Sphere::Abs() const
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{
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return Sphere(pos.Abs(), std::fabs(rad));
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}
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// ------------------------------------------------------------------------------------------------
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const Sphere & Sphere::Get(CSStr str)
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{
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return Sphere::Get(str, Sphere::Delim);
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}
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// ------------------------------------------------------------------------------------------------
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const Sphere & Sphere::Get(CSStr str, SQChar delim)
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{
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// The format specifications that will be used to scan the string
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static SQChar fs[] = _SC(" %f , %f , %f , %f ");
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static Sphere sphere;
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// Clear previous values, if any
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sphere.Clear();
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// Is the specified string empty?
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if (!str || *str == '\0')
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{
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return sphere; // Return the value as is!
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}
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// Assign the specified delimiter
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fs[4] = delim;
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fs[9] = delim;
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fs[14] = delim;
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// Attempt to extract the component values from the specified string
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std::sscanf(str, fs, &sphere.pos.x, &sphere.pos.y, &sphere.pos.z, &sphere.rad);
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// Return the resulted value
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return sphere;
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}
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// ------------------------------------------------------------------------------------------------
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const Sphere & GetSphere()
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{
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static Sphere sphere;
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sphere.Clear();
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return sphere;
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}
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const Sphere & GetSphere(Float32 rv)
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{
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static Sphere sphere;
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sphere.Set(rv);
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return sphere;
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}
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const Sphere & GetSphere(const Vector3 & pv, Float32 rv)
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{
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static Sphere sphere;
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sphere.Set(pv, rv);
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return sphere;
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}
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const Sphere & GetSphere(Float32 xv, Float32 yv, Float32 zv, Float32 rv)
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{
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static Sphere sphere;
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sphere.Set(xv, yv, zv, rv);
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return sphere;
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}
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const Sphere & GetSphere(const Sphere & o)
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{
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static Sphere sphere;
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sphere.Set(o);
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return sphere;
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}
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// ================================================================================================
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void Register_Sphere(HSQUIRRELVM vm)
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{
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typedef Sphere::Value Val;
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RootTable(vm).Bind(_SC("Sphere"), Class< Sphere >(vm, _SC("Sphere"))
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// Constructors
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.Ctor()
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.Ctor< Val >()
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.Ctor< const Vector3 &, Val >()
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.Ctor< Val, Val, Val, Val >()
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// Static Members
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.SetStaticValue(_SC("Delim"), &Sphere::Delim)
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// Member Variables
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.Var(_SC("Pos"), &Sphere::pos)
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.Var(_SC("Rad"), &Sphere::rad)
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// Properties
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.Prop(_SC("Abs"), &Sphere::Abs)
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// Core Meta-methods
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.Func(_SC("_tostring"), &Sphere::ToString)
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.SquirrelFunc(_SC("_typename"), &Sphere::Typename)
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.Func(_SC("_cmp"), &Sphere::Cmp)
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// Meta-methods
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_add"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_sub"), &Sphere::operator -)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_mul"), &Sphere::operator *)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_div"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("_modulo"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(void) const >(_SC("_unm"), &Sphere::operator -)
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// Setters
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.Overload< void (Sphere::*)(const Sphere &) >(_SC("Set"), &Sphere::Set)
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.Overload< void (Sphere::*)(const Vector3 &, Val) >(_SC("Set"), &Sphere::Set)
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.Overload< void (Sphere::*)(Val, Val, Val, Val) >(_SC("Set"), &Sphere::Set)
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.Overload< void (Sphere::*)(Val) >(_SC("SetRad"), &Sphere::Set)
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.Overload< void (Sphere::*)(const Vector3 &) >(_SC("SetVec3"), &Sphere::Set)
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.Overload< void (Sphere::*)(Val, Val, Val) >(_SC("SetVec3"), &Sphere::Set)
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.Overload< void (Sphere::*)(CSStr, SQChar) >(_SC("SetStr"), &Sphere::Set)
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// Utility Methods
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.Func(_SC("Clear"), &Sphere::Clear)
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// Static Overloads
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.StaticOverload< const Sphere & (*)(CSStr) >(_SC("FromStr"), &Sphere::Get)
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.StaticOverload< const Sphere & (*)(CSStr, SQChar) >(_SC("FromStr"), &Sphere::Get)
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// Operator Exposure
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opAddAssign"), &Sphere::operator +=)
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opSubAssign"), &Sphere::operator -=)
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opMulAssign"), &Sphere::operator *=)
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opDivAssign"), &Sphere::operator /=)
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.Func< Sphere & (Sphere::*)(const Sphere &) >(_SC("opModAssign"), &Sphere::operator %=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opAddAssignR"), &Sphere::operator +=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opSubAssignR"), &Sphere::operator -=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opMulAssignR"), &Sphere::operator *=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opDivAssignR"), &Sphere::operator /=)
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.Func< Sphere & (Sphere::*)(Sphere::Value) >(_SC("opModAssignR"), &Sphere::operator %=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opAddAssignP"), &Sphere::operator +=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opSubAssignP"), &Sphere::operator -=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opMulAssignP"), &Sphere::operator *=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opDivAssignP"), &Sphere::operator /=)
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.Func< Sphere & (Sphere::*)(const Vector3 &) >(_SC("opModAssignP"), &Sphere::operator %=)
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.Func< Sphere & (Sphere::*)(void) >(_SC("opPreInc"), &Sphere::operator ++)
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.Func< Sphere & (Sphere::*)(void) >(_SC("opPreDec"), &Sphere::operator --)
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.Func< Sphere (Sphere::*)(int) >(_SC("opPostInc"), &Sphere::operator ++)
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.Func< Sphere (Sphere::*)(int) >(_SC("opPostDec"), &Sphere::operator --)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opAdd"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opSub"), &Sphere::operator -)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMul"), &Sphere::operator *)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opDiv"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(const Sphere &) const >(_SC("opMod"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opAddR"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opSubR"), &Sphere::operator -)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opMulR"), &Sphere::operator *)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opDivR"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(Sphere::Value) const >(_SC("opModR"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opAddP"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opSubP"), &Sphere::operator -)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opMulP"), &Sphere::operator *)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opDivP"), &Sphere::operator /)
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.Func< Sphere (Sphere::*)(const Vector3 &) const >(_SC("opModP"), &Sphere::operator %)
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.Func< Sphere (Sphere::*)(void) const >(_SC("opUnPlus"), &Sphere::operator +)
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.Func< Sphere (Sphere::*)(void) const >(_SC("opUnMinus"), &Sphere::operator -)
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.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opEqual"), &Sphere::operator ==)
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.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opNotEqual"), &Sphere::operator !=)
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.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opLessThan"), &Sphere::operator <)
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.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opGreaterThan"), &Sphere::operator >)
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.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opLessEqual"), &Sphere::operator <=)
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.Func< bool (Sphere::*)(const Sphere &) const >(_SC("opGreaterEqual"), &Sphere::operator >=)
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);
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}
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} // Namespace:: SqMod
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