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528 lines
13 KiB
C++
528 lines
13 KiB
C++
/************************************************************************************
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*
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* D++, A Lightweight C++ library for Discord
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*
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* Copyright 2021 Craig Edwards and D++ contributors
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* (https://github.com/brainboxdotcc/DPP/graphs/contributors)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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************************************************************************************/
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#pragma once
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#include <dpp/export.h>
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#include <string>
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#include <map>
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#include <vector>
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#include <dpp/json_fwd.h>
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#include <dpp/wsclient.h>
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#include <dpp/dispatcher.h>
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#include <dpp/event.h>
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#include <queue>
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#include <thread>
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#include <deque>
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#include <mutex>
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#include <shared_mutex>
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#define DISCORD_API_VERSION "10"
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#define API_PATH "/api/v" DISCORD_API_VERSION
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namespace dpp {
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using json = nlohmann::json;
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// Forward declarations
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class cluster;
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/**
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* @brief This is an opaque class containing zlib library specific structures.
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* We define it this way so that the public facing D++ library doesn't require
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* the zlib headers be available to build against it.
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*/
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class zlibcontext;
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/**
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* @brief Represents a connection to a voice channel.
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* A client can only connect to one voice channel per guild at a time, so these are stored in a map
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* in the dpp::discord_client keyed by guild_id.
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*/
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class DPP_EXPORT voiceconn {
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/**
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* @brief Owning dpp::discord_client instance
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*/
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class discord_client* creator;
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public:
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/**
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* @brief Voice Channel ID
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*/
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snowflake channel_id;
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/**
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* @brief Websocket hostname for status
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*/
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std::string websocket_hostname;
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/**
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* @brief Voice Voice session ID
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*/
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std::string session_id;
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/**
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* @brief Voice websocket token
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*/
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std::string token;
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/**
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* @brief voice websocket client
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*/
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class discord_voice_client* voiceclient;
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/**
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* @brief Construct a new voiceconn object
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*/
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voiceconn() = default;
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/**
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* @brief Construct a new voiceconn object
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*
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* @param o owner
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* @param _channel_id voice channel id
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*/
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voiceconn(class discord_client* o, snowflake _channel_id);
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/**
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* @brief Destroy the voiceconn object
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*/
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~voiceconn();
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/**
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* @brief return true if the connection is ready to connect
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* (has hostname, token and session id)
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*
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* @return true if ready to connect
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*/
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bool is_ready();
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/**
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* @brief return true if the connection is active (websocket exists)
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*
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* @return true if has an active websocket
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*/
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bool is_active();
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/**
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* @brief Create websocket object and connect it.
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* Needs hostname, token and session_id to be set or does nothing.
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*
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* @param guild_id Guild to connect to the voice channel on
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* @return reference to self
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* @note It can spawn a thread to establish the connection, so this is NOT a synchronous blocking call!
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* You shouldn't call this directly. Use a wrapper function instead. e.g. dpp::guild::connect_member_voice
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*/
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voiceconn& connect(snowflake guild_id);
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/**
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* @brief Disconnect from the currently connected voice channel
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* @return reference to self
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*/
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voiceconn& disconnect();
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};
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/** @brief Implements a discord client. Each discord_client connects to one shard and derives from a websocket client. */
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class DPP_EXPORT discord_client : public websocket_client
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{
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protected:
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/**
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* @brief Needed so that voice_state_update can call dpp::discord_client::disconnect_voice_internal
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*/
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friend class dpp::events::voice_state_update;
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/**
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* @brief Needed so that guild_create can request member chunks if you have the correct intents
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*/
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friend class dpp::events::guild_create;
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/**
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* @brief Needed to allow cluster::set_presence to use the ETF functions
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*/
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friend class dpp::cluster;
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/**
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* @brief True if the shard is terminating
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*/
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bool terminating;
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/**
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* @brief Disconnect from the connected voice channel on a guild
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*
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* @param guild_id The guild who's voice channel you wish to disconnect from
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* @param send_json True if we should send a json message confirming we are leaving the VC
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* Should be set to false if we already receive this message in an event.
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*/
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void disconnect_voice_internal(snowflake guild_id, bool send_json = true);
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private:
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/**
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* @brief Mutex for message queue
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*/
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std::shared_mutex queue_mutex;
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/**
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* @brief Queue of outbound messages
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*/
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std::deque<std::string> message_queue;
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/**
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* @brief Thread this shard is executing on
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*/
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std::thread* runner;
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/**
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* @brief Run shard loop under a thread.
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* Calls discord_client::run() from within a std::thread.
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*/
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void thread_run();
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/**
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* @brief If true, stream compression is enabled
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*/
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bool compressed;
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/**
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* @brief ZLib decompression buffer
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*/
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unsigned char* decomp_buffer;
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/**
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* @brief Decompressed string
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*/
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std::string decompressed;
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/**
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* @brief This object contains the various zlib structs which
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* are not usable by the user of the library directly. They
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* are wrapped within this opaque object so that this header
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* file does not bring in a dependency on zlib.h.
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*/
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zlibcontext* zlib;
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/**
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* @brief Total decompressed received bytes
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*/
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uint64_t decompressed_total;
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/**
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* @brief Last connect time of cluster
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*/
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time_t connect_time;
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/**
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* @brief Time last ping sent to websocket, in fractional seconds
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*/
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double ping_start;
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/**
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* @brief ETF parser for when in ws_etf mode
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*/
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class etf_parser* etf;
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/**
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* @brief Convert a JSON object to string.
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* In JSON protocol mode, call json.dump(), and in ETF mode,
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* call etf::build().
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*
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* @param json nlohmann::json object to convert
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* @return std::string string output in the correct format
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*/
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std::string jsonobj_to_string(const nlohmann::json& json);
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/**
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* @brief Initialise ZLib (websocket compression)
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* @throw dpp::exception if ZLib cannot be initialised
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*/
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void setup_zlib();
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/**
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* @brief Shut down ZLib (websocket compression)
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*/
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void end_zlib();
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/**
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* @brief Update the websocket hostname with the resume url
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* from the last READY event
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*/
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void set_resume_hostname();
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/**
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* @brief Clean up resources
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*/
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void cleanup();
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public:
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/**
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* @brief Owning cluster
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*/
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class dpp::cluster* creator;
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/**
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* @brief Heartbeat interval for sending heartbeat keepalive
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* @note value in milliseconds
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*/
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uint32_t heartbeat_interval;
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/**
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* @brief Last heartbeat
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*/
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time_t last_heartbeat;
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/**
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* @brief Shard ID of this client
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*/
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uint32_t shard_id;
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/**
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* @brief Total number of shards
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*/
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uint32_t max_shards;
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/**
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* @brief Thread ID
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*/
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std::thread::native_handle_type thread_id;
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/**
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* @brief Last sequence number received, for resumes and pings
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*/
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uint64_t last_seq;
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/**
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* @brief Discord bot token
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*/
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std::string token;
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/**
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* @brief Privileged gateway intents
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* @see dpp::intents
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*/
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uint32_t intents;
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/**
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* @brief Discord session id
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*/
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std::string sessionid;
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/**
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* @brief Mutex for voice connections map
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*/
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std::shared_mutex voice_mutex;
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/**
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* @brief Resume count
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*/
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uint32_t resumes;
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/**
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* @brief Reconnection count
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*/
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uint32_t reconnects;
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/**
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* @brief Websocket latency in fractional seconds
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*/
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double websocket_ping;
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/**
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* @brief True if READY or RESUMED has been received
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*/
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bool ready;
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/**
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* @brief Last heartbeat ACK (opcode 11)
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*/
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time_t last_heartbeat_ack;
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/**
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* @brief Current websocket protocol, currently either ETF or JSON
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*/
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websocket_protocol_t protocol;
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/**
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* @brief List of voice channels we are connecting to keyed by guild id
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*/
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std::unordered_map<snowflake, std::unique_ptr<voiceconn>> connecting_voice_channels;
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/**
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* @brief The gateway address we reconnect to when we resume a session
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*/
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std::string resume_gateway_url;
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/**
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* @brief Log a message to whatever log the user is using.
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* The logged message is passed up the chain to the on_log event in user code which can then do whatever
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* it wants to do with it.
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* @param severity The log level from dpp::loglevel
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* @param msg The log message to output
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*/
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virtual void log(dpp::loglevel severity, const std::string &msg) const;
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/**
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* @brief Handle an event (opcode 0)
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* @param event Event name, e.g. MESSAGE_CREATE
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* @param j JSON object for the event content
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* @param raw Raw JSON event string
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*/
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virtual void handle_event(const std::string &event, json &j, const std::string &raw);
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/**
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* @brief Get the Guild Count for this shard
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*
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* @return uint64_t guild count
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*/
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uint64_t get_guild_count();
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/**
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* @brief Get the Member Count for this shard
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*
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* @return uint64_t member count
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*/
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uint64_t get_member_count();
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/**
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* @brief Get the Channel Count for this shard
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*
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* @return uint64_t channel count
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*/
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uint64_t get_channel_count();
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/** Fires every second from the underlying socket I/O loop, used for sending heartbeats */
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virtual void one_second_timer();
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/**
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* @brief Queue a message to be sent via the websocket
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*
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* @param j The JSON data of the message to be sent
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* @param to_front If set to true, will place the message at the front of the queue not the back
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* (this is for urgent messages such as heartbeat, presence, so they can take precedence over
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* chunk requests etc)
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*/
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void queue_message(const std::string &j, bool to_front = false);
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/**
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* @brief Clear the outbound message queue
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* @return reference to self
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*/
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discord_client& clear_queue();
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/**
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* @brief Get the size of the outbound message queue
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*
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* @return The size of the queue
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*/
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size_t get_queue_size();
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/**
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* @brief Returns true if the shard is connected
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*
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* @return True if connected
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*/
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bool is_connected();
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/**
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* @brief Returns the connection time of the shard
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*
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* @return dpp::utility::uptime Detail of how long the shard has been connected for
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*/
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dpp::utility::uptime get_uptime();
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/**
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* @brief Construct a new discord_client object
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*
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* @param _cluster The owning cluster for this shard
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* @param _shard_id The ID of the shard to start
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* @param _max_shards The total number of shards across all clusters
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* @param _token The bot token to use for identifying to the websocket
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* @param intents Privileged intents to use, a bitmask of values from dpp::intents
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* @param compressed True if the received data will be gzip compressed
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* @param ws_protocol Websocket protocol to use for the connection, JSON or ETF
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*
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* @throws std::bad_alloc Passed up to the caller if any internal objects fail to allocate, after cleanup has completed
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*/
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discord_client(dpp::cluster* _cluster, uint32_t _shard_id, uint32_t _max_shards, const std::string &_token, uint32_t intents = 0, bool compressed = true, websocket_protocol_t ws_protocol = ws_json);
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/**
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* @brief Destroy the discord client object
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*/
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virtual ~discord_client();
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/**
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* @brief Get the decompressed bytes in objectGet decompressed total bytes received
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* @return uint64_t bytes received
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*/
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uint64_t get_decompressed_bytes_in();
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/**
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* @brief Handle JSON from the websocket.
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* @param buffer The entire buffer content from the websocket client
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* @returns True if a frame has been handled
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*/
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virtual bool handle_frame(const std::string &buffer);
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/**
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* @brief Handle a websocket error.
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* @param errorcode The error returned from the websocket
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*/
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virtual void error(uint32_t errorcode);
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/**
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* @brief Start and monitor I/O loop.
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* @note this is a blocking call and is usually executed within a
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* thread by whatever creates the object.
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*/
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void run();
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/**
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* @brief Connect to a voice channel
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*
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* @param guild_id Guild where the voice channel is
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* @param channel_id Channel ID of the voice channel
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* @param self_mute True if the bot should mute itself
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* @param self_deaf True if the bot should deafen itself
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* @return reference to self
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* @note This is NOT a synchronous blocking call! The bot isn't instantly ready to send or listen for audio,
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* as we have to wait for the connection to the voice server to be established!
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* e.g. wait for dpp::cluster::on_voice_ready event, and then send the audio within that event.
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*/
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discord_client& connect_voice(snowflake guild_id, snowflake channel_id, bool self_mute = false, bool self_deaf = false);
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/**
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* @brief Disconnect from the connected voice channel on a guild
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*
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* @param guild_id The guild who's voice channel you wish to disconnect from
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* @return reference to self
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* @note This is NOT a synchronous blocking call! The bot isn't instantly disconnected.
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*/
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discord_client& disconnect_voice(snowflake guild_id);
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/**
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* @brief Get the dpp::voiceconn object for a specific guild on this shard.
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*
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* @param guild_id The guild ID to retrieve the voice connection for
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* @return voiceconn* The voice connection for the guild, or nullptr if there is no
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* voice connection to this guild.
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*/
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voiceconn* get_voice(snowflake guild_id);
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};
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};
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