mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
511 lines
21 KiB
C++
511 lines
21 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Core/Common.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Circular locks employed by the object manager.
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*/
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enum ObjectCircularLocks
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{
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OBJECTCL_EMIT_OBJECT_WORLD = (1u << 0u),
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OBJECTCL_EMIT_OBJECT_ALPHA = (2u << 0u),
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OBJECTCL_EMIT_OBJECT_REPORT = (3u << 0u)
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};
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/* ------------------------------------------------------------------------------------------------
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* Manages a single object entity.
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*/
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class CObject
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{
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// --------------------------------------------------------------------------------------------
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friend class Core;
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friend class ObjectInst;
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private:
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/* --------------------------------------------------------------------------------------------
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* Identifier of the managed entity.
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*/
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int32_t m_ID;
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/* --------------------------------------------------------------------------------------------
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* User tag associated with this instance.
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*/
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String m_Tag;
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/* --------------------------------------------------------------------------------------------
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* User data associated with this instance.
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*/
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LightObj m_Data;
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/* --------------------------------------------------------------------------------------------
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* Prevent events from triggering themselves.
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*/
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uint32_t m_CircularLocks;
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/* --------------------------------------------------------------------------------------------
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* Base constructor.
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*/
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explicit CObject(int32_t id);
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public:
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/* --------------------------------------------------------------------------------------------
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* The default duration to use when moving the object.
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*/
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uint32_t mMoveToDuration;
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uint32_t mMoveByDuration;
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/* --------------------------------------------------------------------------------------------
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* The default duration to use when rotating the object to Quaternion.
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*/
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uint32_t mRotateToDuration;
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uint32_t mRotateByDuration;
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/* --------------------------------------------------------------------------------------------
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* The default duration to use when rotating the object to Euler.
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*/
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uint32_t mRotateToEulerDuration;
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uint32_t mRotateByEulerDuration;
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/* --------------------------------------------------------------------------------------------
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* Maximum possible number that could represent an identifier for this entity type.
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*/
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static const int32_t Max;
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/* --------------------------------------------------------------------------------------------
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* Copy constructor. (disabled)
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*/
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CObject(const CObject &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move constructor. (disabled)
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*/
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CObject(CObject &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* Copy assignment operator. (disabled)
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*/
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CObject & operator = (const CObject &) = delete;
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/* --------------------------------------------------------------------------------------------
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* Move assignment operator. (disabled)
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*/
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CObject & operator = (CObject &&) = delete;
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/* --------------------------------------------------------------------------------------------
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* See whether this instance manages a valid entity instance otherwise throw an exception.
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*/
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void Validate() const
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{
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if (INVALID_ENTITY(m_ID))
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{
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STHROWF("Invalid object reference [{}]", m_Tag);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Used by the script engine to convert an instance of this type to a string.
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*/
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SQMOD_NODISCARD const String & ToString() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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static SQInteger SqGetNull(HSQUIRRELVM vm);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated null entity instance.
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*/
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SQMOD_NODISCARD static LightObj & GetNull();
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/* --------------------------------------------------------------------------------------------
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* Retrieve the identifier of the entity managed by this instance.
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*/
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SQMOD_NODISCARD int32_t GetID() const
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{
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return m_ID;
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}
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/* --------------------------------------------------------------------------------------------
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* Check whether this instance manages a valid entity.
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*/
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SQMOD_NODISCARD bool IsActive() const
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{
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return VALID_ENTITY(m_ID);
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user tag.
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*/
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SQMOD_NODISCARD const String & GetTag() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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void SetTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user tag.
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*/
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CObject & ApplyTag(StackStrF & tag);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the associated user data.
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*/
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SQMOD_NODISCARD LightObj & GetData();
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/* --------------------------------------------------------------------------------------------
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* Modify the associated user data.
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*/
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void SetData(LightObj & data);
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed object entity.
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*/
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bool Destroy0() const // NOLINT(modernize-use-nodiscard)
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{
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return Destroy(0, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed object entity.
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*/
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bool Destroy1(int32_t header) const // NOLINT(modernize-use-nodiscard)
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{
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return Destroy(header, NullLightObj());
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}
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/* --------------------------------------------------------------------------------------------
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* Destroy the managed object entity.
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*/
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bool Destroy(int32_t header, LightObj & payload) const; // NOLINT(modernize-use-nodiscard)
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/* --------------------------------------------------------------------------------------------
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* Retrieve the events table of this entity.
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*/
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SQMOD_NODISCARD LightObj & GetEvents() const;
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/* --------------------------------------------------------------------------------------------
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* Emit a custom event for the managed entity
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*/
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void CustomEvent(int32_t header, LightObj & payload) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed object entity is streamed for the specified player.
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*/
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SQMOD_NODISCARD bool IsStreamedFor(CPlayer & player) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the model of the managed object entity.
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*/
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SQMOD_NODISCARD int32_t GetModel() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the world in which the managed object entity exists.
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*/
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SQMOD_NODISCARD int32_t GetWorld() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the world in which the managed object entity exists.
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*/
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void SetWorld(int32_t world);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the alpha of the managed object entity.
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*/
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SQMOD_NODISCARD int32_t GetAlpha() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the alpha of the managed object entity.
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*/
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void SetAlpha(int32_t alpha);
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/* --------------------------------------------------------------------------------------------
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* Modify the alpha of the managed object entity over the specified time.
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*/
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void SetAlphaEx(int32_t alpha, uint32_t time);
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/* --------------------------------------------------------------------------------------------
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* Move the managed object entity to the specified position over the specified time.
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*/
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void MoveTo(const Vector3 & pos, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Move the managed object entity to the specified position over the specified time.
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*/
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void MoveToEx(float x, float y, float z, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Move the managed object entity by the specified position over the specified time.
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*/
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void MoveBy(const Vector3 & pos, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Move the managed object entity by the specified position over the specified time.
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*/
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void MoveByEx(float x, float y, float z, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position of the managed object entity.
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*/
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SQMOD_NODISCARD Vector3 GetPosition() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed object entity.
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*/
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void SetPosition(const Vector3 & pos) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position of the managed object entity.
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*/
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void SetPositionEx(float x, float y, float z) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity to the specified rotation over the specified time.
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*/
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void RotateTo(const Quaternion & rot, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity to the specified rotation over the specified time.
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*/
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void RotateToEx(float x, float y, float z, float w, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity to the specified Euler rotation over the specified time.
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*/
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void RotateToEuler(const Vector3 & rot, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity to the specified Euler rotation over the specified time.
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*/
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void RotateToEulerEx(float x, float y, float z, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity by the specified rotation over the specified time.
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*/
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void RotateBy(const Quaternion & rot, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity by the specified rotation over the specified time.
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*/
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void RotateByEx(float x, float y, float z, float w, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity by the specified Euler rotation over the specified time.
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*/
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void RotateByEuler(const Vector3 & rot, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Rotate the managed object entity by the specified Euler rotation over the specified time.
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*/
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void RotateByEulerEx(float x, float y, float z, uint32_t time) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation of the managed object entity.
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*/
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SQMOD_NODISCARD Quaternion GetRotation() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the Euler rotation of the managed object entity.
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*/
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SQMOD_NODISCARD Vector3 GetRotationEuler() const;
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/* --------------------------------------------------------------------------------------------
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* See whether the managed object entity reports gunshots.
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*/
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SQMOD_NODISCARD bool GetShotReport() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed object entity reports gunshots.
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*/
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void SetShotReport(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* See whether the managed object entity reports player bumps.
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*/
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SQMOD_NODISCARD bool GetTouchedReport() const;
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/* --------------------------------------------------------------------------------------------
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* Set whether the managed object entity reports player bumps.
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*/
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void SetTouchedReport(bool toggle);
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the x axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetPositionX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the y axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetPositionY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the position on the z axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetPositionZ() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed object entity.
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*/
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void SetPositionX(float x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed object entity.
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*/
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void SetPositionY(float y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed object entity.
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*/
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void SetPositionZ(float z) const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation on the x axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetRotationX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation on the y axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetRotationY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation on the z axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetRotationZ() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the rotation amount of the managed object entity.
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*/
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SQMOD_NODISCARD float GetRotationW() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the Euler rotation on the x axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetEulerRotationX() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the Euler rotation on the y axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetEulerRotationY() const;
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/* --------------------------------------------------------------------------------------------
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* Retrieve the Euler rotation on the z axis of the managed object entity.
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*/
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SQMOD_NODISCARD float GetEulerRotationZ() const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed object entity.
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*/
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void MoveToX(float x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed object entity.
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*/
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void MoveToY(float y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed object entity.
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*/
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void MoveToZ(float z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the x axis of the managed object entity.
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*/
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void MoveByX(float x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the y axis of the managed object entity.
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*/
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void MoveByY(float y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the position on the z axis of the managed object entity.
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*/
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void MoveByZ(float z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the x axis of the managed object entity.
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*/
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void RotateToX(float x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the y axis of the managed object entity.
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*/
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void RotateToY(float y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the z axis of the managed object entity.
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*/
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void RotateToZ(float z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the w axis of the managed object entity.
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*/
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void RotateToW(float w) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the x axis of the managed object entity.
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*/
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void RotateByX(float x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the y axis of the managed object entity.
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*/
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void RotateByY(float y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the z axis of the managed object entity.
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*/
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void RotateByZ(float z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the w axis of the managed object entity.
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*/
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void RotateByW(float w) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the x axis of the managed object entity.
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*/
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void RotateToEulerX(float x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the y axis of the managed object entity.
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*/
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void RotateToEulerY(float y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the z axis of the managed object entity.
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*/
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void RotateToEulerZ(float z) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the x axis of the managed object entity.
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*/
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void RotateByEulerX(float x) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the y axis of the managed object entity.
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*/
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void RotateByEulerY(float y) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the rotation on the z axis of the managed object entity.
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*/
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void RotateByEulerZ(float z) const;
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#ifdef VCMP_ENABLE_OFFICIAL
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/* --------------------------------------------------------------------------------------------
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* Retrieve legacy object instance for this entity.
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*/
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LightObj & GetLegacyObject() const;
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#endif
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};
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} // Namespace:: SqMod
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