mirror of
https://github.com/VCMP-SqMod/SqMod.git
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4a6bfc086c
Switched to POCO library for unified platform/library interface. Deprecated the external module API. It was creating more problems than solving. Removed most built-in libraries in favor of system libraries for easier maintenance. Cleaned and secured code with help from static analyzers.
220 lines
5.3 KiB
C++
220 lines
5.3 KiB
C++
//
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// UUID.h
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//
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// Library: Foundation
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// Package: UUID
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// Module: UUID
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//
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// Definition of the UUID class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_UUID_INCLUDED
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#define Foundation_UUID_INCLUDED
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#include "Poco/Foundation.h"
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namespace Poco {
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class Foundation_API UUID
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/// A UUID is an identifier that is unique across both space and time,
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/// with respect to the space of all UUIDs. Since a UUID is a fixed
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/// size and contains a time field, it is possible for values to
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/// rollover (around A.D. 3400, depending on the specific algorithm
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/// used). A UUID can be used for multiple purposes, from tagging
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/// objects with an extremely short lifetime, to reliably identifying
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/// very persistent objects across a network.
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///
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/// This class implements a Universal Unique Identifier,
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/// as specified in Appendix A of the DCE 1.1 Remote Procedure
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/// Call Specification (http://www.opengroup.org/onlinepubs/9629399/),
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/// RFC 2518 (WebDAV), section 6.4.1 and the UUIDs and GUIDs internet
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/// draft by Leach/Salz from February, 1998
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/// (http://www.ics.uci.edu/~ejw/authoring/uuid-guid/draft-leach-uuids-guids-01.txt)
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/// and also http://tools.ietf.org/html/draft-mealling-uuid-urn-05
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{
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public:
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enum Version
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{
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UUID_TIME_BASED = 0x01,
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UUID_DCE_UID = 0x02,
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UUID_NAME_BASED = 0x03,
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UUID_RANDOM = 0x04,
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UUID_NAME_BASED_SHA1 = 0x05
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};
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UUID();
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/// Creates a nil (all zero) UUID.
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UUID(const UUID& uuid);
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/// Copy constructor.
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explicit UUID(const std::string& uuid);
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/// Parses the UUID from a string.
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explicit UUID(const char* uuid);
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/// Parses the UUID from a string.
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~UUID();
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/// Destroys the UUID.
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UUID& operator = (const UUID& uuid);
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/// Assignment operator.
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void swap(UUID& uuid);
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/// Swaps the UUID with another one.
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void parse(const std::string& uuid);
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/// Parses the UUID from its string representation.
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bool tryParse(const std::string& uuid);
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/// Tries to interpret the given string as an UUID.
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/// If the UUID is syntactically valid, assigns the
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/// members and returns true. Otherwise leaves the
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/// object unchanged and returns false.
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std::string toString() const;
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/// Returns a string representation of the UUID consisting
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/// of groups of hexadecimal digits separated by hyphens.
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void copyFrom(const char* buffer);
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/// Copies the UUID (16 bytes) from a buffer or byte array.
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/// The UUID fields are expected to be
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/// stored in network byte order.
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/// The buffer need not be aligned.
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void copyTo(char* buffer) const;
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/// Copies the UUID to the buffer. The fields
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/// are in network byte order.
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/// The buffer need not be aligned.
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/// There must have room for at least 16 bytes.
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Version version() const;
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/// Returns the version of the UUID.
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int variant() const;
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/// Returns the variant number of the UUID:
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/// - 0 reserved for NCS backward compatibility
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/// - 2 the Leach-Salz variant (used by this class)
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/// - 6 reserved, Microsoft Corporation backward compatibility
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/// - 7 reserved for future definition
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bool operator == (const UUID& uuid) const;
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bool operator != (const UUID& uuid) const;
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bool operator < (const UUID& uuid) const;
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bool operator <= (const UUID& uuid) const;
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bool operator > (const UUID& uuid) const;
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bool operator >= (const UUID& uuid) const;
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bool isNull() const;
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/// Returns true iff the UUID is nil (in other words,
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/// consists of all zeros).
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static const UUID& null();
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/// Returns a null/nil UUID.
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static const UUID& dns();
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/// Returns the namespace identifier for the DNS namespace.
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static const UUID& uri();
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/// Returns the namespace identifier for the URI (former URL) namespace.
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static const UUID& oid();
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/// Returns the namespace identifier for the OID namespace.
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static const UUID& x500();
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/// Returns the namespace identifier for the X500 namespace.
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protected:
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UUID(UInt32 timeLow, UInt32 timeMid, UInt32 timeHiAndVersion, UInt16 clockSeq, UInt8 node[]);
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UUID(const char* bytes, Version version);
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int compare(const UUID& uuid) const;
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static void appendHex(std::string& str, UInt8 n);
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static void appendHex(std::string& str, UInt16 n);
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static void appendHex(std::string& str, UInt32 n);
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static Int16 nibble(char hex);
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void fromNetwork();
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void toNetwork();
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private:
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UInt32 _timeLow;
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UInt16 _timeMid;
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UInt16 _timeHiAndVersion;
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UInt16 _clockSeq;
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UInt8 _node[6];
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friend class UUIDGenerator;
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};
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//
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// inlines
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//
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inline bool UUID::operator == (const UUID& uuid) const
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{
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return compare(uuid) == 0;
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}
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inline bool UUID::operator != (const UUID& uuid) const
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{
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return compare(uuid) != 0;
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}
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inline bool UUID::operator < (const UUID& uuid) const
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{
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return compare(uuid) < 0;
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}
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inline bool UUID::operator <= (const UUID& uuid) const
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{
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return compare(uuid) <= 0;
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}
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inline bool UUID::operator > (const UUID& uuid) const
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{
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return compare(uuid) > 0;
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}
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inline bool UUID::operator >= (const UUID& uuid) const
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{
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return compare(uuid) >= 0;
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}
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inline UUID::Version UUID::version() const
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{
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return Version(_timeHiAndVersion >> 12);
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}
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inline bool UUID::isNull() const
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{
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return compare(null()) == 0;
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}
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inline void swap(UUID& u1, UUID& u2)
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{
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u1.swap(u2);
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}
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} // namespace Poco
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#endif // Foundation_UUID_INCLUDED
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