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https://github.com/VCMP-SqMod/SqMod.git
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193 lines
6.2 KiB
C++
193 lines
6.2 KiB
C++
#pragma once
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// ------------------------------------------------------------------------------------------------
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#include "Core/Common.hpp"
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// ------------------------------------------------------------------------------------------------
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namespace SqMod {
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/* ------------------------------------------------------------------------------------------------
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* Helper utility used to provide reusable unique IDs of signed integer type.
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* It is not thread-safe since the script runs in single-threaded mode.
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*/
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struct SqIdPool
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{
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using Type = SQInteger; // Type that is used to represent an ID.
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using Pool = std::vector< Type >; // Container for both used and unused IDs.
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// --------------------------------------------------------------------------------------------
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// Pool of available IDs.
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Pool mPool{};
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// Pool of currently used IDs.
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Pool mUsed{};
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// The ID that will be generated next time the pool is empty.
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Type mNext{0};
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// How much to increment with each ID.
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Type mStep{1};
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// Where to start generating IDs.
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Type mStart{0};
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/* --------------------------------------------------------------------------------------------
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* Base constructors.
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*/
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SqIdPool() noexcept = default;
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SqIdPool(Type start) noexcept
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: SqIdPool(start, 1)
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{
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}
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SqIdPool(Type start, Type step) noexcept
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: mPool(), mUsed(), mNext(start), mStep(step), mStart(start)
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{
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}
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/* --------------------------------------------------------------------------------------------
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* Copy/Move constructors (disabled).
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*/
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SqIdPool(const SqIdPool &) noexcept = delete;
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SqIdPool(SqIdPool &&) noexcept = delete;
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/* --------------------------------------------------------------------------------------------
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* Copy/Move assignment operators (disabled).
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*/
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SqIdPool & operator = (const SqIdPool &) noexcept = delete;
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SqIdPool & operator = (SqIdPool &&) noexcept = delete;
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/* --------------------------------------------------------------------------------------------
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* Discard all current IDs (free and used) and reset the start to the specified start.
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* This invalidates all IDs that are currently left in use.
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*/
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void Reset()
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{
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mNext = mStart;
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mPool.clear();
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mUsed.clear();
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}
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/* --------------------------------------------------------------------------------------------
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* Acquire a unique ID from the pool.
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*/
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SQMOD_NODISCARD Type Acquire()
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{
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Type id = mNext;
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// Do we have some reusable IDs?
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if (mPool.empty())
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{
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mNext += mStep; // Create a new one and update the next one
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}
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else
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{
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id = mPool.back(); // Get one from the back of the pool
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mPool.pop_back(); // Remove it from the free pool
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}
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// Store it in the list of active IDs
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mUsed.push_back(id);
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// Return this ID
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return id;
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}
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/* --------------------------------------------------------------------------------------------
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* Release a unique ID back to the pool.
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*/
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bool Release(Type id)
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{
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// Find the specified ID into
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for (Pool::size_type i = 0; i < mUsed.size(); ++i)
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{
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// Is this the ID we're looking for?
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if (mUsed[i] == id)
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{
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// Swap the element with the last one
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std::swap(mUsed[i], mUsed.back());
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// Remove the last element
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mUsed.pop_back();
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// Make this ID available, again
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mPool.push_back(id);
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// We actually found this ID
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return true;
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}
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}
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// This ID does not belong to this pool
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return false;
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}
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/* --------------------------------------------------------------------------------------------
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* Check if the pool has the specified ID currently in use.
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*/
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SQMOD_NODISCARD bool Using(Type id)
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{
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return std::find(mUsed.begin(), mUsed.end(), id) != mUsed.end();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of IDs that are currently available in the free pool.
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*/
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SQMOD_NODISCARD SQInteger FreeCount() const
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{
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return mPool.size();
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}
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/* --------------------------------------------------------------------------------------------
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* Retrieve the number of IDs that are currently in use.
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*/
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SQMOD_NODISCARD SQInteger UsedCount() const
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{
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return mUsed.size();
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}
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/* --------------------------------------------------------------------------------------------
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* Iterate all used IDs through a functor.
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*/
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void EachUsed(Function & fn) const
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{
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for (const auto & id : mUsed)
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{
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fn.Execute(id);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Iterate all used IDs through a functor until stopped (i.e false is returned).
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*/
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void WhileUsed(Function & fn) const
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{
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for (const auto & id : mUsed)
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{
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auto ret = fn.Eval(id);
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// (null || true) == continue & false == break
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if (!ret.IsNull() || !ret.template Cast< bool >())
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{
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break;
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}
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Iterate all free IDs through a functor.
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*/
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void EachFree(Function & fn) const
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{
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for (const auto & id : mPool)
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{
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fn.Execute(id);
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}
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}
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/* --------------------------------------------------------------------------------------------
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* Iterate all free IDs through a functor until stopped (i.e false is returned).
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*/
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void WhileFree(Function & fn) const
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{
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for (const auto & id : mPool)
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{
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auto ret = fn.Eval(id);
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// (null || true) == continue & false == break
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if (!ret.IsNull() || !ret.template Cast< bool >())
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{
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break;
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}
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}
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}
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};
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} // Namespace:: SqMod
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