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311 lines
10 KiB
C++
311 lines
10 KiB
C++
/*---------------------------------------------------------------------------*/
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/* */
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/* CActiveSocket.cpp - Active Socket Implementation */
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/* */
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/* Author : Mark Carrier (mark@carrierlabs.com) */
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/* */
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/*---------------------------------------------------------------------------*/
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/* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* 4. The name "CarrierLabs" must not be used to
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* endorse or promote products derived from this software without
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* prior written permission. For written permission, please contact
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* mark@carrierlabs.com.
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*
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* THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY
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* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*----------------------------------------------------------------------------*/
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#include "ActiveSocket.h"
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CActiveSocket::CActiveSocket(CSocketType nType) : CSimpleSocket(nType)
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{
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}
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//------------------------------------------------------------------------------
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//
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// ConnectTCP() -
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//
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//------------------------------------------------------------------------------
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bool CActiveSocket::ConnectTCP(const char *pAddr, uint16_t nPort)
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{
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bool bRetVal = false;
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struct in_addr stIpAddress;
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//------------------------------------------------------------------
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// Preconnection setup that must be preformed
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//------------------------------------------------------------------
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memset(&m_stServerSockaddr, 0, sizeof(m_stServerSockaddr));
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m_stServerSockaddr.sin_family = AF_INET;
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if ((m_pHE = GETHOSTBYNAME(pAddr)) == NULL)
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{
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#ifdef _WIN32
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TranslateSocketError();
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#else
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if (h_errno == HOST_NOT_FOUND)
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{
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SetSocketError(SocketInvalidAddress);
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}
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#endif
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return bRetVal;
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}
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memcpy(&stIpAddress, m_pHE->h_addr_list[0], m_pHE->h_length);
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m_stServerSockaddr.sin_addr.s_addr = stIpAddress.s_addr;
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if ((int32_t)m_stServerSockaddr.sin_addr.s_addr == CSimpleSocket::SocketError)
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{
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TranslateSocketError();
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return bRetVal;
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}
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m_stServerSockaddr.sin_port = htons(nPort);
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//------------------------------------------------------------------
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// Connect to address "xxx.xxx.xxx.xxx" (IPv4) address only.
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//
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//------------------------------------------------------------------
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m_timer.Initialize();
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m_timer.SetStartTime();
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if (connect(m_socket, (struct sockaddr*)&m_stServerSockaddr, sizeof(m_stServerSockaddr)) ==
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CSimpleSocket::SocketError)
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{
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//--------------------------------------------------------------
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// Get error value this might be a non-blocking socket so we
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// must first check.
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//--------------------------------------------------------------
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TranslateSocketError();
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//--------------------------------------------------------------
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// If the socket is non-blocking and the current socket error
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// is SocketEinprogress or SocketEwouldblock then poll connection
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// with select for designated timeout period.
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// Linux returns EINPROGRESS and Windows returns WSAEWOULDBLOCK.
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//--------------------------------------------------------------
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if ((IsNonblocking()) &&
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((GetSocketError() == CSimpleSocket::SocketEwouldblock) ||
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(GetSocketError() == CSimpleSocket::SocketEinprogress)))
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{
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bRetVal = Select(GetConnectTimeoutSec(), GetConnectTimeoutUSec());
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}
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}
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else
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{
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TranslateSocketError();
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bRetVal = true;
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}
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m_timer.SetEndTime();
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return bRetVal;
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}
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//------------------------------------------------------------------------------
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//
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// ConnectUDP() -
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//
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//------------------------------------------------------------------------------
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bool CActiveSocket::ConnectUDP(const char *pAddr, uint16_t nPort)
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{
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bool bRetVal = false;
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struct in_addr stIpAddress;
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//------------------------------------------------------------------
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// Pre-connection setup that must be preformed
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//------------------------------------------------------------------
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memset(&m_stServerSockaddr, 0, sizeof(m_stServerSockaddr));
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m_stServerSockaddr.sin_family = AF_INET;
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if ((m_pHE = GETHOSTBYNAME(pAddr)) == NULL)
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{
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#ifdef _WIN32
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TranslateSocketError();
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#else
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if (h_errno == HOST_NOT_FOUND)
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{
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SetSocketError(SocketInvalidAddress);
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}
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#endif
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return bRetVal;
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}
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memcpy(&stIpAddress, m_pHE->h_addr_list[0], m_pHE->h_length);
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m_stServerSockaddr.sin_addr.s_addr = stIpAddress.s_addr;
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if ((int32_t)m_stServerSockaddr.sin_addr.s_addr == CSimpleSocket::SocketError)
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{
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TranslateSocketError();
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return bRetVal;
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}
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m_stServerSockaddr.sin_port = htons(nPort);
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//------------------------------------------------------------------
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// Connect to address "xxx.xxx.xxx.xxx" (IPv4) address only.
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//
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//------------------------------------------------------------------
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m_timer.Initialize();
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m_timer.SetStartTime();
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if (connect(m_socket, (struct sockaddr*)&m_stServerSockaddr, sizeof(m_stServerSockaddr)) != CSimpleSocket::SocketError)
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{
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bRetVal = true;
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}
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TranslateSocketError();
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m_timer.SetEndTime();
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return bRetVal;
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}
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//------------------------------------------------------------------------------
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//
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// ConnectRAW() -
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//
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//------------------------------------------------------------------------------
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bool CActiveSocket::ConnectRAW(const char *pAddr, uint16_t nPort)
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{
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bool bRetVal = false;
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struct in_addr stIpAddress;
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//------------------------------------------------------------------
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// Pre-connection setup that must be preformed
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//------------------------------------------------------------------
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memset(&m_stServerSockaddr, 0, sizeof(m_stServerSockaddr));
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m_stServerSockaddr.sin_family = AF_INET;
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if ((m_pHE = GETHOSTBYNAME(pAddr)) == NULL)
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{
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#ifdef _WIN32
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TranslateSocketError();
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#else
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if (h_errno == HOST_NOT_FOUND)
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{
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SetSocketError(SocketInvalidAddress);
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}
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#endif
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return bRetVal;
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}
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memcpy(&stIpAddress, m_pHE->h_addr_list[0], m_pHE->h_length);
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m_stServerSockaddr.sin_addr.s_addr = stIpAddress.s_addr;
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if ((int32_t)m_stServerSockaddr.sin_addr.s_addr == CSimpleSocket::SocketError)
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{
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TranslateSocketError();
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return bRetVal;
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}
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m_stServerSockaddr.sin_port = htons(nPort);
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//------------------------------------------------------------------
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// Connect to address "xxx.xxx.xxx.xxx" (IPv4) address only.
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//
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//------------------------------------------------------------------
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m_timer.Initialize();
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m_timer.SetStartTime();
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if (connect(m_socket, (struct sockaddr*)&m_stServerSockaddr, sizeof(m_stServerSockaddr)) != CSimpleSocket::SocketError)
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{
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bRetVal = true;
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}
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TranslateSocketError();
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m_timer.SetEndTime();
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return bRetVal;
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}
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//------------------------------------------------------------------------------
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//
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// Open() - Create a connection to a specified address on a specified port
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//
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//------------------------------------------------------------------------------
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bool CActiveSocket::Open(const char *pAddr, uint16_t nPort)
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{
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bool bRetVal = false;
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if (IsSocketValid() == false)
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{
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SetSocketError(CSimpleSocket::SocketInvalidSocket);
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return bRetVal;
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}
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if (pAddr == NULL)
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{
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SetSocketError(CSimpleSocket::SocketInvalidAddress);
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return bRetVal;
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}
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if (nPort == 0)
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{
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SetSocketError(CSimpleSocket::SocketInvalidPort);
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return bRetVal;
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}
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switch (m_nSocketType)
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{
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case CSimpleSocket::SocketTypeTcp :
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{
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bRetVal = ConnectTCP(pAddr, nPort);
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break;
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}
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case CSimpleSocket::SocketTypeUdp :
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{
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bRetVal = ConnectUDP(pAddr, nPort);
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break;
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}
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case CSimpleSocket::SocketTypeRaw :
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break;
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default:
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break;
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}
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//--------------------------------------------------------------------------
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// If successful then create a local copy of the address and port
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//--------------------------------------------------------------------------
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if (bRetVal)
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{
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socklen_t nSockLen = sizeof(struct sockaddr);
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memset(&m_stServerSockaddr, 0, nSockLen);
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getpeername(m_socket, (struct sockaddr *)&m_stServerSockaddr, &nSockLen);
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nSockLen = sizeof(struct sockaddr);
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memset(&m_stClientSockaddr, 0, nSockLen);
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getsockname(m_socket, (struct sockaddr *)&m_stClientSockaddr, &nSockLen);
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SetSocketError(SocketSuccess);
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}
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return bRetVal;
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}
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