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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00
SqMod/module/Core.cpp
2021-03-20 16:56:44 +02:00

2783 lines
102 KiB
C++

// ------------------------------------------------------------------------------------------------
#include "Core.hpp"
#include "Logger.hpp"
#include "Core/Areas.hpp"
#include "Core/Signal.hpp"
#include "Core/Buffer.hpp"
#include "Library/IO/Buffer.hpp"
// ------------------------------------------------------------------------------------------------
#include "Entity/Blip.hpp"
#include "Entity/Checkpoint.hpp"
#include "Entity/KeyBind.hpp"
#include "Entity/Object.hpp"
#include "Entity/Pickup.hpp"
#include "Entity/Player.hpp"
#include "Entity/Vehicle.hpp"
// ------------------------------------------------------------------------------------------------
#include <sqstdio.h>
#include <sqstdblob.h>
#include <sqstdmath.h>
#include <sqstdsystem.h>
#include <sqstdstring.h>
#include <SimpleIni.h>
// ------------------------------------------------------------------------------------------------
#include <cstdio>
#include <cstdarg>
#include <exception>
#include <stdexcept>
#include <algorithm>
// ------------------------------------------------------------------------------------------------
namespace SqMod {
// ------------------------------------------------------------------------------------------------
extern bool RegisterAPI(HSQUIRRELVM vm);
// ------------------------------------------------------------------------------------------------
extern void ZmqProcess();
extern void ZmqTerminate();
extern void AnnounceTerminate();
extern void InitializeTasks();
extern void InitializeRoutines();
extern void TerminateAreas();
extern void TerminateTasks();
extern void TerminatePrivileges();
extern void TerminateRoutines();
extern void TerminateCommands();
extern void TerminateSignals();
extern void TerminatePocoData();
// ------------------------------------------------------------------------------------------------
extern Buffer GetRealFilePath(const SQChar * path);
// ------------------------------------------------------------------------------------------------
#ifdef VCMP_ENABLE_OFFICIAL
extern void LgCheckpointSetID(LgCheckpoint * inst, int32_t id);
extern void LgObjectSetID(LgObject * inst, int32_t id);
extern void LgPickupSetID(LgPickup * inst, int32_t id);
extern void LgPlayerSetID(LgPlayer * inst, int32_t id);
extern void LgVehicleSetID(LgVehicle * inst, int32_t id);
extern LightObj LgCheckpointObj(HSQUIRRELVM vm, int32_t id);
extern LightObj LgObjectObj(HSQUIRRELVM vm, int32_t id);
extern LightObj LgPickupObj(HSQUIRRELVM vm, int32_t id);
extern LightObj LgPlayerObj(HSQUIRRELVM vm, int32_t id);
extern LightObj LgVehicleObj(HSQUIRRELVM vm, int32_t id);
extern void LgStreamLoadInput(const void * data, size_t size);
#endif
/* ------------------------------------------------------------------------------------------------
* Loader used to process a section from the configuration file and look for scripts to load.
*/
class ScriptLoader
{
// --------------------------------------------------------------------------------------------
CSimpleIniA & m_Config; // The processed configuration.
public:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
explicit ScriptLoader(CSimpleIniA & conf)
: m_Config(conf)
{
/* ... */
}
/* --------------------------------------------------------------------------------------------
* Function call operator.
*/
bool operator () (const char * key, const char * val) const
{
// Validate the specified key
if (!key || *key == '\0')
{
return true; // Move to the next element!
}
// Identify the load option
if (std::strcmp(key, "Section") == 0)
{
return m_Config.ProcAllValues(val, ScriptLoader(m_Config));
}
else if (std::strcmp(key, "Compile") == 0)
{
return Core::Get().LoadScript(val, true);
}
else if (std::strcmp(key, "Execute") == 0)
{
return Core::Get().LoadScript(val, false);
}
// Move to the next element!
return true;
}
};
/* ------------------------------------------------------------------------------------------------
* Implements RAII to make sure that entity containers area cleaned up at all costs.
*/
class ContainerCleaner
{
// --------------------------------------------------------------------------------------------
EntityType m_Type; // The type of entity container to clear.
public:
/* --------------------------------------------------------------------------------------------
* Default constructor.
*/
template < typename T > ContainerCleaner(T & container, EntityType type, bool destroy)
: m_Type(type)
{
for (auto & ent : container)
{
ent.Destroy(destroy, SQMOD_DESTROY_CLEANUP, NullLightObj());
}
}
/* --------------------------------------------------------------------------------------------
* Destructor.
*/
~ContainerCleaner()
{
Core::Get().ClearContainer(m_Type);
}
};
// ------------------------------------------------------------------------------------------------
Core Core::s_Inst;
// ------------------------------------------------------------------------------------------------
Core::Core() noexcept
: m_State(0)
#ifdef VCMP_ENABLE_OFFICIAL
, m_Official(false)
#endif
, m_VM(nullptr)
, m_Scripts()
, m_PendingScripts()
, m_Options()
, m_Blips()
, m_Checkpoints()
, m_KeyBinds()
, m_Objects()
, m_Pickups()
, m_Players()
, m_Vehicles()
, m_Events()
, m_CircularLocks(0)
, m_ReloadHeader(0)
, m_ReloadPayload()
, m_IncomingNameBuffer(nullptr)
, m_IncomingNameCapacity(0)
, m_AreasEnabled(false)
, m_Debugging(false)
, m_Executed(false)
, m_Shutdown(false)
, m_LockPreLoadSignal(false)
, m_LockPostLoadSignal(false)
, m_LockUnloadSignal(false)
, m_EmptyInit(false)
, m_Verbosity(1)
, m_NullBlip()
, m_NullCheckpoint()
, m_NullKeyBind()
, m_NullObject()
, m_NullPickup()
, m_NullPlayer()
, m_NullVehicle()
{
/* ... */
}
// ------------------------------------------------------------------------------------------------
Core::~Core()
{
if (m_VM)
{
Terminate(true);
}
}
// ------------------------------------------------------------------------------------------------
bool Core::Initialize()
{
// Make sure the plug-in was not already initialized
if (m_VM != nullptr)
{
OutputError("Plug-in was already initialized");
return true;
}
CSimpleIniA conf(false, true, true);
// Attempt to load the configurations from disk
SI_Error ini_ret = conf.LoadFile("sqmod.ini");
// See if the configurations could be loaded
if (ini_ret < 0)
{
switch (ini_ret)
{
case SI_FAIL:
{
OutputError("Failed to load the configuration file. Probably invalid");
} break;
case SI_NOMEM:
{
OutputError("Run out of memory while loading the configuration file");
} break;
case SI_FILE:
{
OutputError("Failed to load the configuration file. %s", std::strerror(errno));
} break;
default: OutputError("Failed to load the configuration file for some unforeseen reason");
}
// Failed to load the configuration file
return false;
}
#ifdef VCMP_ENABLE_OFFICIAL
// See if debugging options should be enabled
m_Official = conf.GetBoolValue("Squirrel", "OfficialCompatibility", m_Official);
#endif
// See if debugging options should be enabled
m_Debugging = conf.GetBoolValue("Squirrel", "Debugging", m_Debugging);
// Configure the empty initialization
m_EmptyInit = conf.GetBoolValue("Squirrel", "EmptyInit", false);
// Configure the verbosity level
m_Verbosity = conf.GetLongValue("Log", "VerbosityLevel", 1);
// Initialize the log filename
Logger::Get().SetLogFilename(conf.GetValue("Log", "Filename", nullptr));
// Configure the logging timestamps
Logger::Get().ToggleConsoleTime(conf.GetBoolValue("Log", "ConsoleTimestamp", false));
Logger::Get().ToggleLogFileTime(conf.GetBoolValue("Log", "LogFileTimestamp", true));
// Apply the specified logging filters only after initialization was completed
Logger::Get().ToggleConsoleLevel(LOGL_DBG, conf.GetBoolValue("Log", "ConsoleDebug", true));
Logger::Get().ToggleConsoleLevel(LOGL_USR, conf.GetBoolValue("Log", "ConsoleUser", true));
Logger::Get().ToggleConsoleLevel(LOGL_SCS, conf.GetBoolValue("Log", "ConsoleSuccess", true));
Logger::Get().ToggleConsoleLevel(LOGL_INF, conf.GetBoolValue("Log", "ConsoleInfo", true));
Logger::Get().ToggleConsoleLevel(LOGL_WRN, conf.GetBoolValue("Log", "ConsoleWarning", true));
Logger::Get().ToggleConsoleLevel(LOGL_ERR, conf.GetBoolValue("Log", "ConsoleError", true));
Logger::Get().ToggleConsoleLevel(LOGL_FTL, conf.GetBoolValue("Log", "ConsoleFatal", true));
Logger::Get().ToggleLogFileLevel(LOGL_DBG, conf.GetBoolValue("Log", "LogFileDebug", true));
Logger::Get().ToggleLogFileLevel(LOGL_USR, conf.GetBoolValue("Log", "LogFileUser", true));
Logger::Get().ToggleLogFileLevel(LOGL_SCS, conf.GetBoolValue("Log", "LogFileSuccess", true));
Logger::Get().ToggleLogFileLevel(LOGL_INF, conf.GetBoolValue("Log", "LogFileInfo", true));
Logger::Get().ToggleLogFileLevel(LOGL_WRN, conf.GetBoolValue("Log", "LogFileWarning", true));
Logger::Get().ToggleLogFileLevel(LOGL_ERR, conf.GetBoolValue("Log", "LogFileError", true));
Logger::Get().ToggleLogFileLevel(LOGL_FTL, conf.GetBoolValue("Log", "LogFileFatal", true));
cLogDbg(m_Verbosity >= 1, "Resizing the entity containers");
// Make sure the entity containers have the proper size
m_Blips.resize(SQMOD_BLIP_POOL);
m_Checkpoints.resize(SQMOD_CHECKPOINT_POOL);
m_KeyBinds.resize(SQMOD_KEYBIND_POOL);
m_Objects.resize(SQMOD_OBJECT_POOL);
m_Pickups.resize(SQMOD_PICKUP_POOL);
m_Players.resize(SQMOD_PLAYER_POOL);
m_Vehicles.resize(SQMOD_VEHICLE_POOL);
// Attempt to read the virtual machine stack size
const long stack_size = conf.GetLongValue("Squirrel", "StackSize", SQMOD_STACK_SIZE);
// Make sure that the retrieved number is within range
if (!stack_size)
{
LogWrn("Invalid virtual machine stack size: %lu", stack_size);
// Stop the initialization process
return false;
}
cLogDbg(m_Verbosity >= 1, "Creating a virtual machine (%ld stack size)", stack_size);
// Attempt to create the script virtual machine
m_VM = sq_open(ConvTo< SQInteger >::From(stack_size));
// See if the virtual machine could be created
if (cLogFtl(!m_VM, "Unable to create the virtual machine"))
{
return false; // Unable to load the plug-in properly!
}
// Set this as the default VM
DefaultVM::Set(m_VM);
// Configure error handling
ErrorHandling::Enable(conf.GetBoolValue("Squirrel", "ErrorHandling", true));
// Prevent common null objects from using dead virtual machines
NullArray() = Array();
NullTable() = Table();
NullObject() = Object();
NullLightObj() = LightObj();
NullFunction() = Function();
cLogDbg(m_Verbosity >= 1, "Registering the standard libraries");
// Push the root table on the stack
sq_pushroottable(m_VM);
// Register the standard library on the pushed table
sqstd_register_iolib(m_VM);
sqstd_register_bloblib(m_VM);
sqstd_register_mathlib(m_VM);
sqstd_register_systemlib(m_VM);
sqstd_register_stringlib(m_VM);
// Pop the root table from the stack
sq_pop(m_VM, 1);
cLogDbg(m_Verbosity >= 1, "Setting the script output function");
// Tell the VM to use these functions to output user on error messages
sq_setprintfunc(m_VM, PrintFunc, ErrorFunc);
cLogDbg(m_Verbosity >= 1, "Setting the script error handlers");
// Tell the VM to trigger this function on compile time errors
sq_setcompilererrorhandler(m_VM, CompilerErrorHandler);
// Push the runtime error handler on the stack and create a closure
sq_newclosure(m_VM, RuntimeErrorHandler, 0);
// Tell the VM to trigger this function on runtime errors
sq_seterrorhandler(m_VM);
cLogDbg(m_Verbosity >= 1, "Registering the plug-in API");
// Attempt to register the plug-in API
if (!RegisterAPI(m_VM))
{
LogFtl("Unable to register the plug-in API");
return false; // Can't execute scripts without a valid API!
}
// Initialize the module global events
InitEvents();
// Initialize load stage signals
InitSignalPair(mOnPreLoad, NullLightObj(), nullptr);
InitSignalPair(mOnPostLoad, NullLightObj(), nullptr);
InitSignalPair(mOnUnload, NullLightObj(), nullptr);
CSimpleIniA::TNamesDepend scripts;
// Attempt to retrieve the list of keys to make sure there's actually something to process
if (conf.GetAllKeys("Scripts", scripts) && !scripts.empty())
{
// Attempt to load the specified scripts
if (!conf.ProcAllValues("Scripts", ScriptLoader(conf)))
{
LogErr("Unable to load the specified scripts");
// Either no script was found or failed to load
return false;
}
}
// See if any script could be queued for loading
if (m_PendingScripts.empty() && !m_EmptyInit)
{
LogErr("No scripts loaded. No reason to load the plug-in");
// No point in loading the plug-in
return false;
}
cLogDbg(m_Verbosity >= 1, "Reading the options from the general section");
// Read options only after loading was successful
CSimpleIniA::TNamesDepend options;
// Are there any options to read?
if (conf.GetAllKeys("Options", options) || !options.empty())
{
cLogDbg(m_Verbosity >= 1, "Found (%" PRINT_SZ_FMT ") options in the configuration file",
static_cast< SQUnsignedInteger >(options.size()));
// Process all the specified keys under the [Options] section
for (const auto & option : options)
{
CSimpleIniA::TNamesDepend values;
// Get the values of all keys with the same name
if (!conf.GetAllValues("Options", option.pItem, values))
{
continue;
}
// Sort the keys in their original order
values.sort(CSimpleIniA::Entry::LoadOrder());
// Save each option option and overwrite existing value
for (const auto & value : values)
{
m_Options[option.pItem] = value.pItem;
}
}
}
// Initialize routines and tasks
InitializeRoutines();
InitializeTasks();
// Initialize third-party
// Initialization successful
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::Execute()
{
// Are there any scripts to execute?
if (m_PendingScripts.empty())
{
// Are we allowed to continue without any scripts?
if (m_EmptyInit)
{
LogWrn("No scripts to execute. Empty initialization was forced");
// Allow empty initialization since it was requested
return true;
}
LogWrn("No scripts to execute. Plug-in has no purpose");
// No reason to execute the plug-in
return false;
}
// Unlock signal containers
m_LockPreLoadSignal = false;
m_LockPostLoadSignal = false;
m_LockUnloadSignal = false;
//cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins to register their API");
// Tell modules to do their monkey business
//_Func->SendPluginCommand(0xDEADBABE, "");
// Load pending scripts while we're in the bounds of the allowed recursiveness
for (unsigned levels = 0; !m_PendingScripts.empty() && (levels < 8); ++levels)
{
// Remember the last script from the pool
const Scripts::size_type last = m_Scripts.size();
// Push pending scripts to the back of the list
std::move(m_PendingScripts.begin(), m_PendingScripts.end(), std::back_inserter(m_Scripts));
// Clear all pending scripts, if any
m_PendingScripts.clear();
// Process all pending scripts
if (!DoScripts(m_Scripts.begin() + last, m_Scripts.end()))
{
return false; // One of the scripts failed to execute
}
cLogDbg(m_Verbosity >= 2, "Completed execution of stage (%u) scripts. Pending scripts %" PRINT_SZ_FMT,
levels, static_cast< SQUnsignedInteger >(m_PendingScripts.size()));
}
// Force enable null entities if not already enabled by script
EnableNullEntities();
// At this point, the scripts were executed
m_Executed = true;
m_LockPreLoadSignal = true;
// Trigger callbacks that must initialize stuff before the loaded event is triggered
(*mOnPreLoad.first)();
// Clear the callbacks
ResetSignalPair(mOnPreLoad);
// Notify the script callback that the scripts were loaded
EmitScriptLoaded();
m_LockPostLoadSignal = true;
// Trigger callbacks that must initialize stuff after the loaded event is triggered
(*mOnPostLoad.first)();
// Clear the callbacks
ResetSignalPair(mOnPostLoad);
// Import already existing entities
ImportPlayers();
ImportBlips();
ImportCheckpoints();
ImportKeyBinds();
ImportObjects();
ImportPickups();
ImportVehicles();
// Successfully executed
return m_Executed;
}
// ------------------------------------------------------------------------------------------------
void Core::Terminate(bool shutdown)
{
m_Shutdown = shutdown;
// Is there a virtual machine present?
if (m_VM)
{
m_LockUnloadSignal = true;
// Trigger callbacks that must de-initialize stuff before the scripts are unloaded
(*mOnUnload.first)();
// Clear the callbacks
ResetSignalPair(mOnUnload);
//cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins to release their resources");
// Tell modules to do their monkey business
//_Func->SendPluginCommand(0xDEADC0DE, "");
}
cLogDbg(m_Verbosity >= 1, "Clearing the entity containers");
// Release all entity resources by clearing the containers
const ContainerCleaner cc_players(m_Players, ENT_PLAYER, !shutdown);
const ContainerCleaner cc_vehicles(m_Vehicles, ENT_VEHICLE, !shutdown);
const ContainerCleaner cc_objects(m_Objects, ENT_OBJECT, !shutdown);
const ContainerCleaner cc_pickups(m_Pickups, ENT_PICKUP, !shutdown);
const ContainerCleaner cc_checkpoints(m_Checkpoints, ENT_CHECKPOINT, !shutdown);
const ContainerCleaner cc_blips(m_Blips, ENT_BLIP, !shutdown);
const ContainerCleaner cc_keybinds(m_KeyBinds, ENT_KEYBIND, !shutdown);
cLogDbg(m_Verbosity >= 1, "Terminating routines an commands");
// Release third-party
// Release all resources from routines and tasks
TerminateRoutines();
TerminateTasks();
// Release all resources from command managers
TerminateCommands();
// Release all resources from signals
TerminateSignals();
// Release all managed areas
TerminateAreas();
// Release privilege managers
TerminatePrivileges();
// Release announcers
AnnounceTerminate();
// Release Poco statement results
TerminatePocoData();
// Release ZMQ sockets
ZmqTerminate();
// In case there's a payload for reload
m_ReloadPayload.Release();
// Release null objects in case any reference to valid objects is stored in them
NullArray().Release();
NullTable().Release();
NullObject().Release();
NullLightObj().Release();
NullFunction().Release();
// Release null entity instances
m_NullBlip.Release();
m_NullCheckpoint.Release();
m_NullKeyBind.Release();
m_NullObject.Release();
m_NullPickup.Release();
m_NullPlayer.Release();
m_NullVehicle.Release();
// Is there a VM to close?
if (m_VM)
{
cLogDbg(m_Verbosity >= 1, "Releasing any final resources and all loaded scripts");
// Release all script callbacks
DropEvents();
// Release the script instances
m_Scripts.clear();
m_PendingScripts.clear(); // Just in case
// Specify that no scripts are left executed
m_Executed = false;
// Assertions during close may cause double delete/close!
HSQUIRRELVM sq_vm = m_VM;
m_VM = nullptr;
//cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins the virtual machine is closing");
// Tell modules to do their monkey business
//_Func->SendPluginCommand(0xBAAAAAAD, "");
// Release any callbacks from the logger
Logger::Get().Release();
// Attempt to close the VM
sq_close(sq_vm);
//cLogDbg(m_Verbosity >= 1, "Signaling outside plug-ins to release the virtual machine");
// Tell modules to do their monkey business
//_Func->SendPluginCommand(0xDEADBEAF, "");
}
OutputMessage("Squirrel plug-in was successfully terminated");
}
// ------------------------------------------------------------------------------------------------
bool Core::Reload()
{
// Are we already reloading?
if (m_CircularLocks & CCL_RELOAD_SCRIPTS)
{
return false; // Already reloading!
}
// Prevent circular reloads when we send plug-in commands
const BitGuardU32 bg(m_CircularLocks, static_cast< uint32_t >(CCL_RELOAD_SCRIPTS));
// Allow reloading by default
Core::Get().SetState(1);
// Emit the reload event
Core::Get().EmitScriptReload(m_ReloadHeader, m_ReloadPayload);
// Are we allowed to reload?
if (!Core::Get().GetState())
{
return false; // Request denied!
}
// Terminate the current VM and release resources
Terminate(false);
// Reset the reload header after termination
m_ReloadHeader = -1;
// Attempt to initialize the central core and load resources
return (Initialize() && Execute());
}
// ------------------------------------------------------------------------------------------------
void Core::EnableNullEntities()
{
// Create the null entity instances
if (m_NullBlip.IsNull()) m_NullBlip = LightObj(DeleteGuard< CBlip >(new CBlip(-1)));
if (m_NullCheckpoint.IsNull()) m_NullCheckpoint = LightObj(DeleteGuard< CCheckpoint >(new CCheckpoint(-1)));
if (m_NullKeyBind.IsNull()) m_NullKeyBind = LightObj(DeleteGuard< CKeyBind >(new CKeyBind(-1)));
if (m_NullObject.IsNull()) m_NullObject = LightObj(DeleteGuard< CObject >(new CObject(-1)));
if (m_NullPickup.IsNull()) m_NullPickup = LightObj(DeleteGuard< CPickup >(new CPickup(-1)));
if (m_NullPlayer.IsNull()) m_NullPlayer = LightObj(DeleteGuard< CPlayer >(new CPlayer(-1)));
if (m_NullVehicle.IsNull()) m_NullVehicle = LightObj(DeleteGuard< CVehicle >(new CVehicle(-1)));
}
// ------------------------------------------------------------------------------------------------
const String & Core::GetOption(const String & name) const
{
auto elem = m_Options.find(name);
return (elem == m_Options.end()) ? NullString() : elem->second;
}
// ------------------------------------------------------------------------------------------------
const String & Core::GetOption(const String & name, const String & value) const
{
auto elem = m_Options.find(name);
return (elem == m_Options.end()) ? value : elem->second;
}
// ------------------------------------------------------------------------------------------------
void Core::SetOption(const String & name, const String & value)
{
m_Options[name] = value;
}
// ------------------------------------------------------------------------------------------------
Core::Scripts::iterator Core::FindScript(const SQChar * src)
{
// Iterate over loaded scripts
for (auto itr = m_Scripts.begin(); itr != m_Scripts.end(); ++itr)
{
// Is this script the source we're looking for?
if (itr->mPath.compare(0, String::npos, src) == 0)
{
return itr;
}
}
// Not found!
return m_Scripts.end();
}
// ------------------------------------------------------------------------------------------------
Core::Scripts::iterator Core::FindPendingScript(const SQChar * src)
{
// Iterate over loaded scripts
for (auto itr = m_PendingScripts.begin(); itr != m_PendingScripts.end(); ++itr)
{
// Is this script the source we're looking for?
if (itr->mPath.compare(0, String::npos, src) == 0)
{
return itr;
}
}
// Not found!
return m_PendingScripts.end();
}
// ------------------------------------------------------------------------------------------------
bool Core::LoadScript(const SQChar * filepath, bool delay)
{
// Is the specified path empty?
if (!filepath || *filepath == '\0')
{
LogErr("Cannot load script with empty or invalid path");
// Failed to load
return false;
}
Buffer bpath;
// Attempt to get the real file path
try
{
bpath = GetRealFilePath(filepath);
}
catch (const std::exception & e)
{
LogErr("Unable to load script: %s", e.what());
// Failed to load
return false;
}
// Make the path into a string
String path(bpath.Data(), bpath.Position());
// See if it wasn't already loaded
if (std::find_if(m_Scripts.cbegin(), m_Scripts.cend(), [&path](Scripts::const_reference s) {
return (s.mPath == path);
}) != m_Scripts.end())
{
LogWrn("Script was specified before: %s", path.c_str());
}
// Also check the pending scripts container
else if (std::find_if(m_PendingScripts.cbegin(), m_PendingScripts.cend(), [&path](Scripts::const_reference s) {
return (s.mPath == path);
}) != m_PendingScripts.end())
{
LogWrn("Script was specified before: %s", path.c_str());
}
// Were the scripts already executed? Then there's no need to queue them
else if (m_Executed)
{
// Create a new script container and insert it into the script pool
m_Scripts.emplace_back(path, delay, m_Debugging);
// Attempt to load and compile the script file
try
{
m_Scripts.back().mExec.CompileFile(path);
}
catch (const std::exception & e)
{
LogFtl("Unable to compile: %s", path.c_str());
// Remove the script container since it's invalid
m_Scripts.pop_back();
// Failed to compile properly
return false;
}
// At this point the script should be completely loaded
cLogDbg(m_Verbosity >= 3, "Compiled script: %s", path.c_str());
// Attempt to execute the compiled script code
try
{
m_Scripts.back().mExec.Run();
}
catch (const std::exception & e)
{
LogFtl("Unable to execute: %s", path.c_str());
// Remove the script container since it's invalid
m_Scripts.pop_back();
// Failed to execute properly
return false;
}
// At this point the script should be completely loaded
cLogScs(m_Verbosity >= 2, "Executed script: %s", path.c_str());
}
// We don't compile the scripts yet. We just store their path and prepare the objects
else
{
cLogDbg(m_Verbosity >= 2, "Pending %s script: %s", (delay ? "deferred" : "immediate"), path.c_str());
// Attempt to queue the script
try
{
// Create a new script container and insert it into the pending script pool
m_PendingScripts.emplace_back(path, delay, m_Debugging);
}
catch (const std::exception & e)
{
LogFtl("Unable to queue: %s", e.what());
// Failed to queue script
return false;
}
}
// At this point the script exists in one of the pools
return true;
}
// ------------------------------------------------------------------------------------------------
void Core::SetIncomingName(const SQChar * name)
{
// Is there an incoming connection buffer that we can write to?
if (!m_IncomingNameBuffer)
{
STHROWF("No incoming player name buffer available");
}
// Is the specified name valid?
else if (!name || *name == '\0')
{
STHROWF("Invalid player name for incoming connection");
}
// Calculate the length of the specified name
const size_t len = std::strlen(name);
// Is the length of the name out of bounds?
if (len > m_IncomingNameCapacity)
{
STHROWF("The specified name exceeds the designated buffer");
}
// Does the name satisfy the minimum length required?
else if (len < 2)
{
STHROWF("The specified name needs to be at least 2 characters: {}", len);
}
// Copy the specified name to the assigned buffer
std::strncpy(m_IncomingNameBuffer, name, m_IncomingNameCapacity);
// Make sure that the name inside the buffer is null terminated
m_IncomingNameBuffer[len] = '\0';
}
// ------------------------------------------------------------------------------------------------
String Core::FetchCodeLine(const SQChar * src, SQInteger line, bool trim)
{
// Find the script we're looking for
auto script = FindScript(src);
// Do we have a valid script and line?
if ((script == m_Scripts.end()) || !(script->mInfo) || (static_cast< SQInteger >(script->mLine.size()) < line))
{
return String{}; // No such script!
}
// Fetch the line of code
return script->FetchLine(line, trim);
}
// ------------------------------------------------------------------------------------------------
bool Core::DoScripts(Scripts::iterator itr, Scripts::iterator end)
{
auto itr_state = itr;
cLogDbg(Get().m_Verbosity >= 1, "Attempting to compile the specified scripts");
// Compile scripts first so that the constants can take effect
for (; itr != end; ++itr)
{
// Is this script already compiled?
if (!(*itr).mExec.IsNull())
{
continue; // Already compiled!
}
// Attempt to load and compile the script file
try
{
(*itr).mExec.CompileFile((*itr).mPath);
}
catch (const std::exception & e)
{
LogFtl("Unable to compile: %s", (*itr).mPath.c_str());
// Failed to execute properly
return false;
}
cLogDbg(Get().m_Verbosity >= 3, "Compiled script: %s", (*itr).mPath.c_str());
// Should we delay the execution of this script?
if ((*itr).mDelay)
{
continue; // Execute later!
}
// Attempt to execute the compiled script code
try
{
(*itr).mExec.Run();
}
catch (const std::exception & e)
{
LogFtl("Unable to execute: %s", (*itr).mPath.c_str());
// Failed to execute properly
return false;
}
cLogScs(Get().m_Verbosity >= 2, "Executed script: %s", (*itr).mPath.c_str());
}
cLogDbg(Get().m_Verbosity >= 1, "Attempting to execute the delayed scripts");
// Execute scripts only after compilation successful
for (itr = itr_state; itr != end; ++itr)
{
// Was this script delayed from execution?
if (!(*itr).mDelay)
{
continue; // Already executed!
}
// Attempt to execute the compiled script code
try
{
(*itr).mExec.Run();
}
catch (const std::exception & e)
{
LogFtl("Unable to execute: %s", (*itr).mPath.c_str());
// Failed to execute properly
return false;
}
cLogScs(Get().m_Verbosity >= 2, "Executed script: %s", (*itr).mPath.c_str());
}
// At this point the scripts were loaded and executed successfully
return true;
}
// ------------------------------------------------------------------------------------------------
void Core::PrintFunc(HSQUIRRELVM /*vm*/, const SQChar * msg, ...)
{
// Initialize the variable argument list
va_list args;
va_start(args, msg);
// Forward the message to the logger
Logger::Get().SendFv(LOGL_USR, false, msg, args);
// Finalize the variable argument list
va_end(args);
}
// ------------------------------------------------------------------------------------------------
void Core::ErrorFunc(HSQUIRRELVM vm, const SQChar * msg, ...)
{
// Initialize the variable argument list
va_list args;
va_start(args, msg);
// Tell the logger to display debugging information
Logger::Get().DebugFv(vm, msg, args);
// Finalize the variable argument list
va_end(args);
}
// ------------------------------------------------------------------------------------------------
SQInteger Core::RuntimeErrorHandler(HSQUIRRELVM vm)
{
// Was there a value thrown?
if (sq_gettop(vm) < 1)
{
return SQ_OK; // No error to display!
}
// Attempt to generate the string value
StackStrF val(vm, 2);
// Have we failed to retrieve the string?
if (SQ_FAILED(val.Proc(false)))
{
Logger::Get().DebugF(vm, _SC("Unknown runtime error has occurred"));
}
else
{
Logger::Get().DebugF(vm, _SC("%s"), val.mPtr);
}
// We handled the error
return SQ_OK;
}
// ------------------------------------------------------------------------------------------------
void Core::CompilerErrorHandler(HSQUIRRELVM /*vm*/, const SQChar * desc, const SQChar * src, SQInteger line, SQInteger column)
{
// Should we include code in output? (we count lines from 0, squirrel counts from 1)
if ((line <= 0) || !Core::Get().IsDebugging() || !Core::Get().CompilerErrorHandlerEx(desc, src, --line, column)) {
LogFtl("Message: %s\n[\n=>Location: %s\n=>Line: %" PRINT_INT_FMT "\n=>Column: %" PRINT_INT_FMT "\n]", desc, src, line, column);
}
}
// ------------------------------------------------------------------------------------------------
bool Core::CompilerErrorHandlerEx(const SQChar * desc, const SQChar * src, SQInteger line, SQInteger column)
{
// Grab the associated line of code
String code = FetchCodeLine(src, line, true);
// Contains an arrow pointing at the exact column
String point;
// Do we have a valid column?
if (column >= 0)
{
// The `=>Code: ` is included as white space
point.resize(8, ' ');
// The line towards the arrow
point.resize(column+7, '-');
// Append the actual arrow
point.push_back('^');
// Include the new line here
point.push_back('\n');
}
// Valid line of code?
if (!code.empty())
{
// Display the error message with the code included
LogFtl("Message: %s\n[\n=>Location: %s\n=>Line: %" PRINT_SZ_FMT "\n=>Column: %" PRINT_INT_FMT "\n=>Code: %s\n%s]",
desc, src, ++line, column, code.c_str(), point.c_str());
// We displayed the information
return true;
}
// No code to show. Fall back to normal message
return true;
}
// --------------------------------------------------------------------------------------------
void Core::ImportBlips()
{
// Information about the blip entity
int32_t world = -1, scale = -1, sprid = -1;
uint32_t color = 0;
float x = 0.0, y = 0.0, z = 0.0;
for (int32_t i = 0; i < SQMOD_BLIP_POOL; ++i)
{
// See if this entity exists on the server and whether was not allocated already
if (_Func->CheckEntityExists(vcmpEntityPoolBlip, i) && INVALID_ENTITY(m_Blips[i].mID))
{
_Func->GetCoordBlipInfo(i, &world, &x, &y, &z, &scale, &color, &sprid);
// Make the properties available before triggering the event
m_Blips[i].mWorld = world;
m_Blips[i].mScale = scale;
m_Blips[i].mSprID = sprid;
m_Blips[i].mPosition.SetVector3Ex(x, y, z);
m_Blips[i].mColor.SetRGBA(color);
// Attempt to allocate the instance
AllocBlip(i, false, SQMOD_CREATE_IMPORT, NullLightObj());
}
}
}
// ------------------------------------------------------------------------------------------------
void Core::ImportCheckpoints()
{
for (int32_t i = 0; i < SQMOD_CHECKPOINT_POOL; ++i)
{
// See if this entity exists on the server and whether was not allocated already
if (_Func->CheckEntityExists(vcmpEntityPoolCheckPoint, i) && INVALID_ENTITY(m_Checkpoints[i].mID))
{
AllocCheckpoint(i, false, SQMOD_CREATE_IMPORT, NullLightObj());
}
}
}
// ------------------------------------------------------------------------------------------------
void Core::ImportKeyBinds()
{
/* @NOTE This function is disabled because VC:MP server seems bugged
* and does not return vcmpErrorNoSuchEntity when the key-bind does not exist.
* Therefore causing incorrect behavior in the plugin.
*/
/*
// Information about the key-bind entity
uint8_t release = 0;
int32_t first = -1, second = -1, third = -1;
for (int32_t i = 0; i < SQMOD_KEYBIND_POOL; ++i)
{
// See if this entity exists on the server and whether was not allocated already
if ((_Func->GetKeyBindData(i, &release, &first, &second, &third) != vcmpErrorNoSuchEntity)
&& (INVALID_ENTITY(m_KeyBinds[i].mID)))
{
// Make the properties available before triggering the event
m_KeyBinds[i].mFirst = first;
m_KeyBinds[i].mSecond = second;
m_KeyBinds[i].mThird = third;
m_KeyBinds[i].mRelease = release;
// Attempt to allocate the instance
AllocKeyBind(i, false, SQMOD_CREATE_IMPORT, NullLightObj());
}
}
*/
}
// ------------------------------------------------------------------------------------------------
void Core::ImportObjects()
{
for (int32_t i = 0; i < SQMOD_OBJECT_POOL; ++i)
{
// See if this entity exists on the server and whether was not allocated already
if (_Func->CheckEntityExists(vcmpEntityPoolObject, i) && INVALID_ENTITY(m_Objects[i].mID))
{
AllocObject(i, false, SQMOD_CREATE_IMPORT, NullLightObj());
}
}
}
// ------------------------------------------------------------------------------------------------
void Core::ImportPickups()
{
for (int32_t i = 0; i < SQMOD_PICKUP_POOL; ++i)
{
// See if this entity exists on the server and whether was not allocated already
if (_Func->CheckEntityExists(vcmpEntityPoolPickup, i) && (INVALID_ENTITY(m_Pickups[i].mID)))
{
AllocPickup(i, false, SQMOD_CREATE_IMPORT, NullLightObj());
}
}
}
// ------------------------------------------------------------------------------------------------
void Core::ImportPlayers()
{
for (int32_t i = 0; i < SQMOD_PLAYER_POOL; ++i)
{
// See if this entity exists on the server and whether was not allocated already
if (_Func->IsPlayerConnected(i) && (INVALID_ENTITY(m_Players[i].mID)))
{
ConnectPlayer(i, SQMOD_CREATE_IMPORT, NullLightObj());
}
}
}
// ------------------------------------------------------------------------------------------------
void Core::ImportVehicles()
{
for (int32_t i = 0; i < SQMOD_VEHICLE_POOL; ++i)
{
// See if this entity exists on the server and whether was not allocated already
if (_Func->CheckEntityExists(vcmpEntityPoolVehicle, i) && INVALID_ENTITY(m_Vehicles[i].mID))
{
AllocVehicle(i, false, SQMOD_CREATE_IMPORT, NullLightObj());
}
}
}
// --------------------------------------------------------------------------------------------
BlipInst & Core::AllocBlip(int32_t id, bool owned, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_BLIP_POOL))
{
STHROWF("Cannot allocate blip with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
BlipInst & inst = m_Blips[id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
return inst; // Return the existing instance
}
// Instantiate the entity manager
DeleteGuard< CBlip > dg(new CBlip(id));
// Create the script object
inst.mObj = LightObj(dg.Get(), m_VM);
// Store the manager instance itself
inst.mInst = dg.Get();
// The instance is now managed by the script
dg.Release();
// Make sure that both the instance and script object could be created
if (!inst.mInst || inst.mObj.IsNull())
{
inst.ResetInstance();
// Make sure that if an instance was created, it points to nothing
if (inst.mInst)
{
inst.mInst->m_ID = -1;
}
// Make sure that if an object was created, it is released
if (!inst.mObj.IsNull())
{
inst.mObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a blip instance for: {}", id);
}
// Assign the specified entity identifier
inst.mID = id;
// Specify whether the entity is owned by this plug-in
if (owned)
{
inst.mFlags |= ENF_OWNED;
}
else if (inst.mFlags & ENF_OWNED)
{
inst.mFlags ^= ENF_OWNED;
}
// Initialize the instance events
inst.InitEvents();
// Let the script callbacks know about this entity
EmitBlipCreated(id, header, payload);
// Return the allocated instance
return inst;
}
// --------------------------------------------------------------------------------------------
CheckpointInst & Core::AllocCheckpoint(int32_t id, bool owned, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_CHECKPOINT_POOL))
{
STHROWF("Cannot allocate checkpoint with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
CheckpointInst & inst = m_Checkpoints[id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
return inst; // Return the existing instance
}
#ifdef VCMP_ENABLE_OFFICIAL
// Do we need to support legacy API?
if (IsOfficial())
{
// Create the legacy wrapper object
inst.mLgObj = LgCheckpointObj(m_VM, id);
// Obtain the legacy wrapper instance
inst.mLgInst = inst.mLgObj.CastI< LgCheckpoint >();
// Make sure that both the instance and script object could be created
if (!inst.mLgInst || inst.mLgObj.IsNull())
{
inst.ResetInstance();
// Make sure that if an instance was created, it points to nothing
if (inst.mLgInst)
{
LgCheckpointSetID(inst.mLgInst, -1);
}
// Make sure that if an object was created, it is released
if (!inst.mLgObj.IsNull())
{
inst.mLgObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a checkpoint wrapper instance for: {}", id);
}
}
#endif
// Instantiate the entity manager
DeleteGuard< CCheckpoint > dg(new CCheckpoint(id));
// Create the script object
inst.mObj = LightObj(dg.Get(), m_VM);
// Store the manager instance itself
inst.mInst = dg.Get();
// The instance is now managed by the script
dg.Release();
// Make sure that both the instance and script object could be created
if (!inst.mInst || inst.mObj.IsNull())
{
inst.ResetInstance();
#ifdef VCMP_ENABLE_OFFICIAL
// Discard legacy wrapper instance
if (IsOfficial())
{
LgCheckpointSetID(inst.mLgInst, -1);
inst.mLgObj.Release();
inst.mLgInst = nullptr;
}
#endif
// Make sure that if an instance was created, it points to nothing
if (inst.mInst)
{
inst.mInst->m_ID = -1;
}
// Make sure that if an object was created, it is released
if (!inst.mObj.IsNull())
{
inst.mObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a checkpoint instance for: {}", id);
}
// Assign the specified entity identifier
inst.mID = id;
// Specify whether the entity is owned by this plug-in
if (owned)
{
inst.mFlags |= ENF_OWNED;
}
else if (inst.mFlags & ENF_OWNED)
{
inst.mFlags ^= ENF_OWNED;
}
// Initialize the instance events
inst.InitEvents();
// Let the script callbacks know about this entity
EmitCheckpointCreated(id, header, payload);
// Return the allocated instance
return inst;
}
// --------------------------------------------------------------------------------------------
KeyBindInst & Core::AllocKeyBind(int32_t id, bool owned, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_KEYBIND_POOL))
{
STHROWF("Cannot allocate keybind with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
KeyBindInst & inst = m_KeyBinds[id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
return inst; // Return the existing instance
}
// Instantiate the entity manager
DeleteGuard< CKeyBind > dg(new CKeyBind(id));
// Create the script object
inst.mObj = LightObj(dg.Get(), m_VM);
// Store the manager instance itself
inst.mInst = dg.Get();
// The instance is now managed by the script
dg.Release();
// Make sure that both the instance and script object could be created
if (!inst.mInst || inst.mObj.IsNull())
{
inst.ResetInstance();
// Make sure that if an instance was created, it points to nothing
if (inst.mInst)
{
inst.mInst->m_ID = -1;
}
// Make sure that if an object was created, it is released
if (!inst.mObj.IsNull())
{
inst.mObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a keybind instance for: {}", id);
}
// Assign the specified entity identifier
inst.mID = id;
// Specify whether the entity is owned by this plug-in
if (owned)
{
inst.mFlags |= ENF_OWNED;
}
else if (inst.mFlags & ENF_OWNED)
{
inst.mFlags ^= ENF_OWNED;
}
// Initialize the instance events
inst.InitEvents();
// Let the script callbacks know about this entity
EmitKeyBindCreated(id, header, payload);
// Return the allocated instance
return inst;
}
// --------------------------------------------------------------------------------------------
ObjectInst & Core::AllocObject(int32_t id, bool owned, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_OBJECT_POOL))
{
STHROWF("Cannot allocate object with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
ObjectInst & inst = m_Objects[id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
return inst; // Return the existing instance
}
#ifdef VCMP_ENABLE_OFFICIAL
// Do we need to support legacy API?
if (IsOfficial())
{
// Create the legacy wrapper object
inst.mLgObj = LgObjectObj(m_VM, id);
// Obtain the legacy wrapper instance
inst.mLgInst = inst.mLgObj.CastI< LgObject >();
// Make sure that both the instance and script object could be created
if (!inst.mLgInst || inst.mLgObj.IsNull())
{
inst.ResetInstance();
// Make sure that if an instance was created, it points to nothing
if (inst.mLgInst)
{
LgObjectSetID(inst.mLgInst, -1);
}
// Make sure that if an object was created, it is released
if (!inst.mLgObj.IsNull())
{
inst.mLgObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a object wrapper instance for: {}", id);
}
}
#endif
// Instantiate the entity manager
DeleteGuard< CObject > dg(new CObject(id));
// Create the script object
inst.mObj = LightObj(dg.Get(), m_VM);
// Store the manager instance itself
inst.mInst = dg.Get();
// The instance is now managed by the script
dg.Release();
// Make sure that both the instance and script object could be created
if (!inst.mInst || inst.mObj.IsNull())
{
inst.ResetInstance();
#ifdef VCMP_ENABLE_OFFICIAL
// Discard legacy wrapper instance
if (IsOfficial())
{
LgObjectSetID(inst.mLgInst, -1);
inst.mLgObj.Release();
inst.mLgInst = nullptr;
}
#endif
// Make sure that if an instance was created, it points to nothing
if (inst.mInst)
{
inst.mInst->m_ID = -1;
}
// Make sure that if an object was created, it is released
if (!inst.mObj.IsNull())
{
inst.mObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a object instance for: {}", id);
}
// Assign the specified entity identifier
inst.mID = id;
// Specify whether the entity is owned by this plug-in
if (owned)
{
inst.mFlags |= ENF_OWNED;
}
else if (inst.mFlags & ENF_OWNED)
{
inst.mFlags ^= ENF_OWNED;
}
// Initialize the instance events
inst.InitEvents();
// Let the script callbacks know about this entity
EmitObjectCreated(id, header, payload);
// Return the allocated instance
return inst;
}
// --------------------------------------------------------------------------------------------
PickupInst & Core::AllocPickup(int32_t id, bool owned, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_PICKUP_POOL))
{
STHROWF("Cannot allocate pickup with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
PickupInst & inst = m_Pickups[id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
return inst; // Return the existing instance
}
#ifdef VCMP_ENABLE_OFFICIAL
// Do we need to support legacy API?
if (IsOfficial())
{
// Create the legacy wrapper object
inst.mLgObj = LgPickupObj(m_VM, id);
// Obtain the legacy wrapper instance
inst.mLgInst = inst.mLgObj.CastI< LgPickup >();
// Make sure that both the instance and script object could be created
if (!inst.mLgInst || inst.mLgObj.IsNull())
{
inst.ResetInstance();
// Make sure that if an instance was created, it points to nothing
if (inst.mLgInst)
{
LgPickupSetID(inst.mLgInst, -1);
}
// Make sure that if an object was created, it is released
if (!inst.mLgObj.IsNull())
{
inst.mLgObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a pickup wrapper instance for: {}", id);
}
}
#endif
// Instantiate the entity manager
DeleteGuard< CPickup > dg(new CPickup(id));
// Create the script object
inst.mObj = LightObj(dg.Get(), m_VM);
// Store the manager instance itself
inst.mInst = dg.Get();
// The instance is now managed by the script
dg.Release();
// Make sure that both the instance and script object could be created
if (!inst.mInst || inst.mObj.IsNull())
{
inst.ResetInstance();
#ifdef VCMP_ENABLE_OFFICIAL
// Discard legacy wrapper instance
if (IsOfficial())
{
LgPickupSetID(inst.mLgInst, -1);
inst.mLgObj.Release();
inst.mLgInst = nullptr;
}
#endif
// Make sure that if an instance was created, it points to nothing
if (inst.mInst)
{
inst.mInst->m_ID = -1;
}
// Make sure that if an object was created, it is released
if (!inst.mObj.IsNull())
{
inst.mObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a pickup instance for: {}", id);
}
// Assign the specified entity identifier
inst.mID = id;
// Specify whether the entity is owned by this plug-in
if (owned)
{
inst.mFlags |= ENF_OWNED;
}
else if (inst.mFlags & ENF_OWNED)
{
inst.mFlags ^= ENF_OWNED;
}
// Initialize the instance events
inst.InitEvents();
// Let the script callbacks know about this entity
EmitPickupCreated(id, header, payload);
// Return the allocated instance
return inst;
}
// --------------------------------------------------------------------------------------------
VehicleInst & Core::AllocVehicle(int32_t id, bool owned, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_VEHICLE_POOL))
{
STHROWF("Cannot allocate vehicle with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
VehicleInst & inst = m_Vehicles[id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
return inst; // Return the existing instance
}
#ifdef VCMP_ENABLE_OFFICIAL
// Do we need to support legacy API?
if (IsOfficial())
{
// Create the legacy wrapper object
inst.mLgObj = LgVehicleObj(m_VM, id);
// Obtain the legacy wrapper instance
inst.mLgInst = inst.mLgObj.CastI< LgVehicle >();
// Make sure that both the instance and script object could be created
if (!inst.mLgInst || inst.mLgObj.IsNull())
{
inst.ResetInstance();
// Make sure that if an instance was created, it points to nothing
if (inst.mLgInst)
{
LgVehicleSetID(inst.mLgInst, -1);
}
// Make sure that if an object was created, it is released
if (!inst.mLgObj.IsNull())
{
inst.mLgObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a vehicle wrapper instance for: {}", id);
}
}
#endif
// Instantiate the entity manager
DeleteGuard< CVehicle > dg(new CVehicle(id));
// Create the script object
inst.mObj = LightObj(dg.Get(), m_VM);
// Store the manager instance itself
inst.mInst = dg.Get();
// The instance is now managed by the script
dg.Release();
// Make sure that both the instance and script object could be created
if (!inst.mInst || inst.mObj.IsNull())
{
inst.ResetInstance();
#ifdef VCMP_ENABLE_OFFICIAL
// Discard legacy wrapper instance
if (IsOfficial())
{
LgVehicleSetID(inst.mLgInst, -1);
inst.mLgObj.Release();
inst.mLgInst = nullptr;
}
#endif
// Make sure that if an instance was created, it points to nothing
if (inst.mInst)
{
inst.mInst->m_ID = -1;
}
// Make sure that if an object was created, it is released
if (!inst.mObj.IsNull())
{
inst.mObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a vehicle instance for: {}", id);
}
// Assign the specified entity identifier
inst.mID = id;
// Specify whether the entity is owned by this plug-in
if (owned)
{
inst.mFlags |= ENF_OWNED;
}
else if (inst.mFlags & ENF_OWNED)
{
inst.mFlags ^= ENF_OWNED;
}
// Should we enable area tracking?
if (m_AreasEnabled)
{
inst.mFlags |= ENF_AREA_TRACK;
}
// Initialize the instance events
inst.InitEvents();
// Let the script callbacks know about this entity
EmitVehicleCreated(id, header, payload);
// Return the allocated instance
return inst;
}
// --------------------------------------------------------------------------------------------
void Core::DeallocBlip(int32_t id, bool destroy, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_BLIP_POOL))
{
STHROWF("Cannot deallocate blip with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
BlipInst & inst = m_Blips[id];
// Make sure that the instance is even allocated and we are allowed to destroy it
if (VALID_ENTITY(inst.mID) && !(inst.mFlags & ENF_LOCKED))
{
inst.Destroy(destroy, header, payload); // Now attempt to destroy the entity from the server
}
}
// --------------------------------------------------------------------------------------------
void Core::DeallocCheckpoint(int32_t id, bool destroy, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_CHECKPOINT_POOL))
{
STHROWF("Cannot deallocate checkpoint with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
CheckpointInst & inst = m_Checkpoints[id];
// Make sure that the instance is even allocated and we are allowed to destroy it
if (VALID_ENTITY(inst.mID) && !(inst.mFlags & ENF_LOCKED))
{
inst.Destroy(destroy, header, payload); // Now attempt to destroy the entity from the server
}
}
// --------------------------------------------------------------------------------------------
void Core::DeallocKeyBind(int32_t id, bool destroy, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_KEYBIND_POOL))
{
STHROWF("Cannot deallocate keybind with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
KeyBindInst & inst = m_KeyBinds[id];
// Make sure that the instance is even allocated and we are allowed to destroy it
if (VALID_ENTITY(inst.mID) && !(inst.mFlags & ENF_LOCKED))
{
inst.Destroy(destroy, header, payload); // Now attempt to destroy the entity from the server
}
}
// --------------------------------------------------------------------------------------------
void Core::DeallocObject(int32_t id, bool destroy, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_OBJECT_POOL))
{
STHROWF("Cannot deallocate object with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
ObjectInst & inst = m_Objects[id];
// Make sure that the instance is even allocated and we are allowed to destroy it
if (VALID_ENTITY(inst.mID) && !(inst.mFlags & ENF_LOCKED))
{
inst.Destroy(destroy, header, payload); // Now attempt to destroy the entity from the server
}
}
// --------------------------------------------------------------------------------------------
void Core::DeallocPickup(int32_t id, bool destroy, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_PICKUP_POOL))
{
STHROWF("Cannot deallocate pickup with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
PickupInst & inst = m_Pickups[id];
// Make sure that the instance is even allocated and we are allowed to destroy it
if (VALID_ENTITY(inst.mID) && !(inst.mFlags & ENF_LOCKED))
{
inst.Destroy(destroy, header, payload); // Now attempt to destroy the entity from the server
}
}
// --------------------------------------------------------------------------------------------
void Core::DeallocVehicle(int32_t id, bool destroy, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_VEHICLE_POOL))
{
STHROWF("Cannot deallocate vehicle with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
VehicleInst & inst = m_Vehicles[id];
// Make sure that the instance is even allocated and we are allowed to destroy it
if (VALID_ENTITY(inst.mID) && !(inst.mFlags & ENF_LOCKED))
{
inst.Destroy(destroy, header, payload); // Now attempt to destroy the entity from the server
}
}
// --------------------------------------------------------------------------------------------
BlipInst & Core::NewBlip(int32_t index, int32_t world, float x, float y, float z,
int32_t scale, uint32_t color, int32_t spr_id,
int32_t header, LightObj & payload)
{
// Request the server to create this entity
const int32_t id = _Func->CreateCoordBlip(index, world, x, y, z, scale, color, spr_id);
// See if the entity creation failed on the server
if (_Func->GetLastError() == vcmpErrorPoolExhausted)
{
STHROWF("Blip pool was exhausted: {}", id);
}
// Validate the identifier returned by the server
else if (INVALID_ENTITYEX(id, SQMOD_BLIP_POOL))
{
STHROWF("Server returned invalid blip: {}", id);
}
// Attempt to allocate this entity and grab the reference to the instance
BlipInst & inst = AllocBlip(id, true, header, payload);
// Just in case it was created during the notification for changes in entity pool
if (VALID_ENTITY(inst.mID))
{
inst.mFlags |= ENF_OWNED;
}
// Now we can return the script object
return inst;
}
// --------------------------------------------------------------------------------------------
CheckpointInst & Core::NewCheckpoint(int32_t player, int32_t world, bool sphere, float x, float y, float z,
uint8_t r, uint8_t g, uint8_t b, uint8_t a, float radius,
int32_t header, LightObj & payload)
{
// Request the server to create this entity
const int32_t id = _Func->CreateCheckPoint(player, world, sphere, x, y, z, r, g, b, a, radius);
// See if the entity creation failed on the server
if (_Func->GetLastError() == vcmpErrorNoSuchEntity)
{
STHROWF("Invalid player reference: {}", player);
}
else if (_Func->GetLastError() == vcmpErrorPoolExhausted)
{
STHROWF("Checkpoint pool was exhausted: {}", id);
}
// Validate the identifier returned by the server
else if (INVALID_ENTITYEX(id, SQMOD_CHECKPOINT_POOL))
{
STHROWF("Server returned invalid checkpoint: {}", id);
}
// Attempt to allocate this entity and grab the reference to the instance
CheckpointInst & inst = AllocCheckpoint(id, true, header, payload);
// Just in case it was created during the notification for changes in entity pool
if (VALID_ENTITY(inst.mID))
{
inst.mFlags |= ENF_OWNED;
}
// Now we can return the script object
return inst;
}
// --------------------------------------------------------------------------------------------
KeyBindInst & Core::NewKeyBind(int32_t slot, bool release, int32_t primary, int32_t secondary, int32_t alternative,
int32_t header, LightObj & payload)
{
// Should we obtain a new keybind slot automatically?
if (slot < 0)
{
slot = _Func->GetKeyBindUnusedSlot();
}
// Validate the keybind slot returned by the server
if (INVALID_ENTITYEX(slot, SQMOD_KEYBIND_POOL))
{
STHROWF("Server returned invalid keybind slot: {}", slot);
}
// Request the server to create this entity
const vcmpError result = _Func->RegisterKeyBind(slot, release, primary, secondary, alternative);
// See if the entity creation failed on the server
if (result == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Out of bounds keybind argument: {}", slot);
}
// Attempt to allocate this entity and grab the reference to the instance
KeyBindInst & inst = AllocKeyBind(slot, true, header, payload);
// Just in case it was created during the notification for changes in entity pool
if (VALID_ENTITY(inst.mID))
{
inst.mFlags |= ENF_OWNED;
}
// Now we can return the script object
return inst;
}
// --------------------------------------------------------------------------------------------
ObjectInst & Core::NewObject(int32_t model, int32_t world, float x, float y, float z, int32_t alpha,
int32_t header, LightObj & payload)
{
// Request the server to create this entity
const int32_t id = _Func->CreateObject(model, world, x, y, z, alpha);
// See if the entity creation failed on the server
if (_Func->GetLastError() == vcmpErrorPoolExhausted)
{
STHROWF("Object pool was exhausted: {}", id);
}
// Validate the identifier returned by the server
else if (INVALID_ENTITYEX(id, SQMOD_OBJECT_POOL))
{
STHROWF("Server returned invalid object: {}", id);
}
// Attempt to allocate this entity and grab the reference to the instance
ObjectInst & inst = AllocObject(id, true, header, payload);
// Just in case it was created during the notification for changes in entity pool
if (VALID_ENTITY(inst.mID))
{
inst.mFlags |= ENF_OWNED;
}
// Now we can return the script object
return inst;
}
// --------------------------------------------------------------------------------------------
PickupInst & Core::NewPickup(int32_t model, int32_t world, int32_t quantity,
float x, float y, float z, int32_t alpha, bool automatic,
int32_t header, LightObj & payload)
{
// Request the server to create this entity
const int32_t id = _Func->CreatePickup(model, world, quantity, x, y, z, alpha, automatic);
// See if the entity creation failed on the server
if (_Func->GetLastError() == vcmpErrorPoolExhausted)
{
STHROWF("Pickup pool was exhausted: {}", id);
}
// Validate the identifier returned by the server
else if (INVALID_ENTITYEX(id, SQMOD_PICKUP_POOL))
{
STHROWF("Server returned invalid pickup: {}", id);
}
// Attempt to allocate this entity and grab the reference to the instance
PickupInst & inst = AllocPickup(id, true, header, payload);
// Just in case it was created during the notification for changes in entity pool
if (VALID_ENTITY(inst.mID))
{
inst.mFlags |= ENF_OWNED;
}
// Now we can return the script object
return inst;
}
// --------------------------------------------------------------------------------------------
VehicleInst & Core::NewVehicle(int32_t model, int32_t world, float x, float y, float z,
float angle, int32_t primary, int32_t secondary,
int32_t header, LightObj & payload)
{
// Request the server to create this entity
const int32_t id = _Func->CreateVehicle(model, world, x, y, z, angle, primary, secondary);
// See if the entity creation failed on the server
if (_Func->GetLastError() == vcmpErrorArgumentOutOfBounds)
{
STHROWF("Out of bounds vehicle argument: {}", id);
}
else if (_Func->GetLastError() == vcmpErrorPoolExhausted)
{
STHROWF("Vehicle pool was exhausted: {}", id);
}
// Validate the identifier returned by the server
else if (INVALID_ENTITYEX(id, SQMOD_VEHICLE_POOL))
{
STHROWF("Server returned invalid vehicle: {}", id);
}
// Attempt to allocate this entity and grab the reference to the instance
VehicleInst & inst = AllocVehicle(id, true, header, payload);
// Just in case it was created during the notification for changes in entity pool
if (VALID_ENTITY(inst.mID))
{
inst.mFlags |= ENF_OWNED;
}
// Now we can return the script object
return inst;
}
// --------------------------------------------------------------------------------------------
bool Core::DelBlip(int32_t id, int32_t header, LightObj & payload)
{
// Attempt to destroy and deallocate the specified entity instance
DeallocBlip(id, true, header, payload);
// The entity could be destroyed
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DelCheckpoint(int32_t id, int32_t header, LightObj & payload)
{
// Attempt to destroy and deallocate the specified entity instance
DeallocCheckpoint(id, true, header, payload);
// The entity could be destroyed
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DelKeyBind(int32_t id, int32_t header, LightObj & payload)
{
// Attempt to destroy and deallocate the specified entity instance
DeallocKeyBind(id, true, header, payload);
// The entity could be destroyed
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DelObject(int32_t id, int32_t header, LightObj & payload)
{
// Attempt to destroy and deallocate the specified entity instance
DeallocObject(id, true, header, payload);
// The entity could be destroyed
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DelPickup(int32_t id, int32_t header, LightObj & payload)
{
// Attempt to destroy and deallocate the specified entity instance
DeallocPickup(id, true, header, payload);
// The entity could be destroyed
return true;
}
// ------------------------------------------------------------------------------------------------
bool Core::DelVehicle(int32_t id, int32_t header, LightObj & payload)
{
// Attempt to destroy and deallocate the specified entity instance
DeallocVehicle(id, true, header, payload);
// The entity could be destroyed
return true;
}
// ------------------------------------------------------------------------------------------------
void Core::ConnectPlayer(int32_t id, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_PLAYER_POOL))
{
STHROWF("Cannot allocate player with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
PlayerInst & inst = m_Players[id];
// Make sure that the instance isn't already allocated
if (VALID_ENTITY(inst.mID))
{
return; // Nothing to allocate!
}
#ifdef VCMP_ENABLE_OFFICIAL
// Do we need to support legacy API?
if (IsOfficial())
{
// Create the legacy wrapper object
inst.mLgObj = LgPlayerObj(m_VM, id);
// Obtain the legacy wrapper instance
inst.mLgInst = inst.mLgObj.CastI< LgPlayer >();
// Make sure that both the instance and script object could be created
if (!inst.mLgInst || inst.mLgObj.IsNull())
{
inst.ResetInstance();
// Make sure that if an instance was created, it points to nothing
if (inst.mLgInst)
{
LgPlayerSetID(inst.mLgInst, -1);
}
// Make sure that if an object was created, it is released
if (!inst.mLgObj.IsNull())
{
inst.mLgObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a player wrapper instance for: {}", id);
}
}
#endif
// Instantiate the entity manager
DeleteGuard< CPlayer > dg(new CPlayer(id));
// Create the script object
inst.mObj = LightObj(dg.Get(), m_VM);
// Store the manager instance itself
inst.mInst = dg.Get();
// The instance is now managed by the script
dg.Release();
// Make sure that both the instance and script object could be created
if (!inst.mInst || inst.mObj.IsNull())
{
inst.ResetInstance();
#ifdef VCMP_ENABLE_OFFICIAL
// Discard legacy wrapper instance
if (IsOfficial())
{
LgPlayerSetID(inst.mLgInst, -1);
inst.mLgObj.Release();
inst.mLgInst = nullptr;
}
#endif
// Make sure that if an instance was created, it points to nothing
if (inst.mInst)
{
inst.mInst->m_ID = -1;
}
// Make sure that if an object was created, it is released
if (!inst.mObj.IsNull())
{
inst.mObj.Release();
}
// Now we can throw the error
STHROWF("Unable to create a player instance for: {}", id);
}
// Assign the specified entity identifier
inst.mID = id;
// Should we enable area tracking?
if (m_AreasEnabled)
{
inst.mFlags |= ENF_AREA_TRACK;
}
// Initialize the position
_Func->GetPlayerPosition(id, &inst.mLastPosition.x, &inst.mLastPosition.y, &inst.mLastPosition.z);
// Initialize the remaining attributes
inst.mLastWeapon = _Func->GetPlayerWeapon(id);
inst.mLastHealth = _Func->GetPlayerHealth(id);
inst.mLastArmour = _Func->GetPlayerArmour(id);
inst.mLastHeading = _Func->GetPlayerHeading(id);
// Initialize the instance events
inst.InitEvents();
// Let the script callbacks know about this entity
EmitPlayerCreated(id, header, payload);
}
// ------------------------------------------------------------------------------------------------
void Core::DisconnectPlayer(int32_t id, int32_t header, LightObj & payload)
{
// Make sure that the specified entity identifier is valid
if (INVALID_ENTITYEX(id, SQMOD_PLAYER_POOL))
{
STHROWF("Cannot deallocate player with invalid identifier: {}", id);
}
// Retrieve the specified entity instance
PlayerInst & inst = m_Players[id];
// Make sure that the instance is even allocated and we are allowed to destroy it
if (VALID_ENTITY(inst.mID) && !(inst.mFlags & ENF_LOCKED))
{
inst.Destroy(false, header, payload); // Now attempt to destroy the entity from the server
}
}
// ------------------------------------------------------------------------------------------------
void Core::ClearContainer(EntityType type)
{
switch (type)
{
case ENT_BLIP:
{
m_Blips.clear();
} break;
case ENT_CHECKPOINT:
{
m_Checkpoints.clear();
} break;
case ENT_KEYBIND:
{
m_KeyBinds.clear();
} break;
case ENT_OBJECT:
{
m_Objects.clear();
} break;
case ENT_PICKUP:
{
m_Pickups.clear();
} break;
case ENT_PLAYER:
{
m_Players.clear();
} break;
case ENT_VEHICLE:
{
m_Vehicles.clear();
} break;
default: STHROWF("Cannot clear unknown entity type container");
}
}
// ------------------------------------------------------------------------------------------------
void Core::InitEvents()
{
// Ignore the call if already initialized
if (!m_Events.IsNull())
{
return;
}
// Create a new table on the stack
sq_newtableex(SqVM(), 128);
// Grab the table object from the stack
m_Events = LightObj(-1, SqVM());
// Pop the table object from the stack
sq_pop(SqVM(), 1);
// Proceed to initializing the events
InitSignalPair(mOnCustomEvent, m_Events, "CustomEvent");
InitSignalPair(mOnBlipCreated, m_Events, "BlipCreated");
InitSignalPair(mOnCheckpointCreated, m_Events, "CheckpointCreated");
InitSignalPair(mOnKeyBindCreated, m_Events, "KeyBindCreated");
InitSignalPair(mOnObjectCreated, m_Events, "ObjectCreated");
InitSignalPair(mOnPickupCreated, m_Events, "PickupCreated");
InitSignalPair(mOnPlayerCreated, m_Events, "PlayerCreated");
InitSignalPair(mOnVehicleCreated, m_Events, "VehicleCreated");
InitSignalPair(mOnBlipDestroyed, m_Events, "BlipDestroyed");
InitSignalPair(mOnCheckpointDestroyed, m_Events, "CheckpointDestroyed");
InitSignalPair(mOnKeyBindDestroyed, m_Events, "KeyBindDestroyed");
InitSignalPair(mOnObjectDestroyed, m_Events, "ObjectDestroyed");
InitSignalPair(mOnPickupDestroyed, m_Events, "PickupDestroyed");
InitSignalPair(mOnPlayerDestroyed, m_Events, "PlayerDestroyed");
InitSignalPair(mOnVehicleDestroyed, m_Events, "VehicleDestroyed");
InitSignalPair(mOnBlipCustom, m_Events, "BlipCustom");
InitSignalPair(mOnCheckpointCustom, m_Events, "CheckpointCustom");
InitSignalPair(mOnKeyBindCustom, m_Events, "KeyBindCustom");
InitSignalPair(mOnObjectCustom, m_Events, "ObjectCustom");
InitSignalPair(mOnPickupCustom, m_Events, "PickupCustom");
InitSignalPair(mOnPlayerCustom, m_Events, "PlayerCustom");
InitSignalPair(mOnVehicleCustom, m_Events, "VehicleCustom");
#if SQMOD_SDK_LEAST(2, 1)
InitSignalPair(mOnCheckpointStream, m_Events, "CheckpointStream");
InitSignalPair(mOnObjectStream, m_Events, "ObjectStream");
InitSignalPair(mOnPickupStream, m_Events, "PickupStream");
InitSignalPair(mOnPlayerStream, m_Events, "PlayerStream");
InitSignalPair(mOnVehicleStream, m_Events, "VehicleStream");
#endif
InitSignalPair(mOnServerStartup, m_Events, "ServerStartup");
InitSignalPair(mOnServerShutdown, m_Events, "ServerShutdown");
InitSignalPair(mOnServerFrame, m_Events, "ServerFrame");
InitSignalPair(mOnIncomingConnection, m_Events, "IncomingConnection");
InitSignalPair(mOnPlayerRequestClass, m_Events, "PlayerRequestClass");
InitSignalPair(mOnPlayerRequestSpawn, m_Events, "PlayerRequestSpawn");
InitSignalPair(mOnPlayerSpawn, m_Events, "PlayerSpawn");
InitSignalPair(mOnPlayerWasted, m_Events, "PlayerWasted");
InitSignalPair(mOnPlayerKilled, m_Events, "PlayerKilled");
InitSignalPair(mOnPlayerEmbarking, m_Events, "PlayerEmbarking");
InitSignalPair(mOnPlayerEmbarked, m_Events, "PlayerEmbarked");
InitSignalPair(mOnPlayerDisembark, m_Events, "PlayerDisembark");
InitSignalPair(mOnPlayerRename, m_Events, "PlayerRename");
InitSignalPair(mOnPlayerState, m_Events, "PlayerState");
InitSignalPair(mOnStateNone, m_Events, "StateNone");
InitSignalPair(mOnStateNormal, m_Events, "StateNormal");
InitSignalPair(mOnStateAim, m_Events, "StateAim");
InitSignalPair(mOnStateDriver, m_Events, "StateDriver");
InitSignalPair(mOnStatePassenger, m_Events, "StatePassenger");
InitSignalPair(mOnStateEnterDriver, m_Events, "StateEnterDriver");
InitSignalPair(mOnStateEnterPassenger, m_Events, "StateEnterPassenger");
InitSignalPair(mOnStateExit, m_Events, "StateExit");
InitSignalPair(mOnStateUnspawned, m_Events, "StateUnspawned");
InitSignalPair(mOnPlayerAction, m_Events, "PlayerAction");
InitSignalPair(mOnActionNone, m_Events, "ActionNone");
InitSignalPair(mOnActionNormal, m_Events, "ActionNormal");
InitSignalPair(mOnActionAiming, m_Events, "ActionAiming");
InitSignalPair(mOnActionShooting, m_Events, "ActionShooting");
InitSignalPair(mOnActionJumping, m_Events, "ActionJumping");
InitSignalPair(mOnActionLieDown, m_Events, "ActionLieDown");
InitSignalPair(mOnActionGettingUp, m_Events, "ActionGettingUp");
InitSignalPair(mOnActionJumpVehicle, m_Events, "ActionJumpVehicle");
InitSignalPair(mOnActionDriving, m_Events, "ActionDriving");
InitSignalPair(mOnActionDying, m_Events, "ActionDying");
InitSignalPair(mOnActionWasted, m_Events, "ActionWasted");
InitSignalPair(mOnActionEmbarking, m_Events, "ActionEmbarking");
InitSignalPair(mOnActionDisembarking, m_Events, "ActionDisembarking");
InitSignalPair(mOnPlayerBurning, m_Events, "PlayerBurning");
InitSignalPair(mOnPlayerCrouching, m_Events, "PlayerCrouching");
InitSignalPair(mOnPlayerGameKeys, m_Events, "PlayerGameKeys");
InitSignalPair(mOnPlayerStartTyping, m_Events, "PlayerStartTyping");
InitSignalPair(mOnPlayerStopTyping, m_Events, "PlayerStopTyping");
InitSignalPair(mOnPlayerAway, m_Events, "PlayerAway");
InitSignalPair(mOnPlayerMessage, m_Events, "PlayerMessage");
InitSignalPair(mOnPlayerCommand, m_Events, "PlayerCommand");
InitSignalPair(mOnPlayerPrivateMessage, m_Events, "PlayerPrivateMessage");
InitSignalPair(mOnPlayerKeyPress, m_Events, "PlayerKeyPress");
InitSignalPair(mOnPlayerKeyRelease, m_Events, "PlayerKeyRelease");
InitSignalPair(mOnPlayerSpectate, m_Events, "PlayerSpectate");
InitSignalPair(mOnPlayerUnspectate, m_Events, "PlayerUnspectate");
InitSignalPair(mOnPlayerCrashReport, m_Events, "PlayerCrashReport");
InitSignalPair(mOnPlayerModuleList, m_Events, "PlayerModuleList");
InitSignalPair(mOnVehicleExplode, m_Events, "VehicleExplode");
InitSignalPair(mOnVehicleRespawn, m_Events, "VehicleRespawn");
InitSignalPair(mOnObjectShot, m_Events, "ObjectShot");
InitSignalPair(mOnObjectTouched, m_Events, "ObjectTouched");
InitSignalPair(mOnObjectWorld, m_Events, "ObjectWorld");
InitSignalPair(mOnObjectAlpha, m_Events, "ObjectAlpha");
InitSignalPair(mOnObjectReport, m_Events, "ObjectReport");
InitSignalPair(mOnPickupClaimed, m_Events, "PickupClaimed");
InitSignalPair(mOnPickupCollected, m_Events, "PickupCollected");
InitSignalPair(mOnPickupRespawn, m_Events, "PickupRespawn");
InitSignalPair(mOnPickupWorld, m_Events, "PickupWorld");
InitSignalPair(mOnPickupAlpha, m_Events, "PickupAlpha");
InitSignalPair(mOnPickupAutomatic, m_Events, "PickupAutomatic");
InitSignalPair(mOnPickupAutoTimer, m_Events, "PickupAutoTimer");
InitSignalPair(mOnPickupOption, m_Events, "PickupOption");
InitSignalPair(mOnCheckpointEntered, m_Events, "CheckpointEntered");
InitSignalPair(mOnCheckpointExited, m_Events, "CheckpointExited");
InitSignalPair(mOnCheckpointWorld, m_Events, "CheckpointWorld");
InitSignalPair(mOnCheckpointRadius, m_Events, "CheckpointRadius");
InitSignalPair(mOnEntityPool, m_Events, "EntityPool");
InitSignalPair(mOnClientScriptData, m_Events, "ClientScriptData");
InitSignalPair(mOnPlayerUpdate, m_Events, "PlayerUpdate");
InitSignalPair(mOnVehicleUpdate, m_Events, "VehicleUpdate");
InitSignalPair(mOnPlayerHealth, m_Events, "PlayerHealth");
InitSignalPair(mOnPlayerArmour, m_Events, "PlayerArmour");
InitSignalPair(mOnPlayerWeapon, m_Events, "PlayerWeapon");
InitSignalPair(mOnPlayerHeading, m_Events, "PlayerHeading");
InitSignalPair(mOnPlayerPosition, m_Events, "PlayerPosition");
InitSignalPair(mOnPlayerOption, m_Events, "PlayerOption");
InitSignalPair(mOnPlayerAdmin, m_Events, "PlayerAdmin");
InitSignalPair(mOnPlayerWorld, m_Events, "PlayerWorld");
InitSignalPair(mOnPlayerTeam, m_Events, "PlayerTeam");
InitSignalPair(mOnPlayerSkin, m_Events, "PlayerSkin");
InitSignalPair(mOnPlayerMoney, m_Events, "PlayerMoney");
InitSignalPair(mOnPlayerScore, m_Events, "PlayerScore");
InitSignalPair(mOnPlayerWantedLevel, m_Events, "PlayerWantedLevel");
InitSignalPair(mOnPlayerImmunity, m_Events, "PlayerImmunity");
InitSignalPair(mOnPlayerAlpha, m_Events, "PlayerAlpha");
InitSignalPair(mOnPlayerEnterArea, m_Events, "PlayerEnterArea");
InitSignalPair(mOnPlayerLeaveArea, m_Events, "PlayerLeaveArea");
InitSignalPair(mOnVehicleColor, m_Events, "VehicleColor");
InitSignalPair(mOnVehicleHealth, m_Events, "VehicleHealth");
InitSignalPair(mOnVehiclePosition, m_Events, "VehiclePosition");
InitSignalPair(mOnVehicleRotation, m_Events, "VehicleRotation");
InitSignalPair(mOnVehicleOption, m_Events, "VehicleOption");
InitSignalPair(mOnVehicleWorld, m_Events, "VehicleWorld");
InitSignalPair(mOnVehicleImmunity, m_Events, "VehicleImmunity");
InitSignalPair(mOnVehiclePartStatus, m_Events, "VehiclePartStatus");
InitSignalPair(mOnVehicleTyreStatus, m_Events, "VehicleTyreStatus");
InitSignalPair(mOnVehicleDamageData, m_Events, "VehicleDamageData");
InitSignalPair(mOnVehicleRadio, m_Events, "VehicleRadio");
InitSignalPair(mOnVehicleHandlingRule, m_Events, "VehicleHandlingRule");
InitSignalPair(mOnVehicleEnterArea, m_Events, "VehicleEnterArea");
InitSignalPair(mOnVehicleLeaveArea, m_Events, "VehicleLeaveArea");
#if SQMOD_SDK_LEAST(2, 1)
InitSignalPair(mOnEntityStream, m_Events, "EntityStream");
#endif
InitSignalPair(mOnServerOption, m_Events, "ServerOption");
InitSignalPair(mOnScriptReload, m_Events, "ScriptReload");
InitSignalPair(mOnScriptLoaded, m_Events, "ScriptLoaded");
}
// ------------------------------------------------------------------------------------------------
void Core::DropEvents()
{
ResetSignalPair(mOnCustomEvent);
ResetSignalPair(mOnBlipCreated);
ResetSignalPair(mOnCheckpointCreated);
ResetSignalPair(mOnKeyBindCreated);
ResetSignalPair(mOnObjectCreated);
ResetSignalPair(mOnPickupCreated);
ResetSignalPair(mOnPlayerCreated);
ResetSignalPair(mOnVehicleCreated);
ResetSignalPair(mOnBlipDestroyed);
ResetSignalPair(mOnCheckpointDestroyed);
ResetSignalPair(mOnKeyBindDestroyed);
ResetSignalPair(mOnObjectDestroyed);
ResetSignalPair(mOnPickupDestroyed);
ResetSignalPair(mOnPlayerDestroyed);
ResetSignalPair(mOnVehicleDestroyed);
ResetSignalPair(mOnBlipCustom);
ResetSignalPair(mOnCheckpointCustom);
ResetSignalPair(mOnKeyBindCustom);
ResetSignalPair(mOnObjectCustom);
ResetSignalPair(mOnPickupCustom);
ResetSignalPair(mOnPlayerCustom);
ResetSignalPair(mOnVehicleCustom);
#if SQMOD_SDK_LEAST(2, 1)
ResetSignalPair(mOnCheckpointStream);
ResetSignalPair(mOnObjectStream);
ResetSignalPair(mOnPickupStream);
ResetSignalPair(mOnPlayerStream);
ResetSignalPair(mOnVehicleStream);
#endif
ResetSignalPair(mOnServerStartup);
ResetSignalPair(mOnServerShutdown);
ResetSignalPair(mOnServerFrame);
ResetSignalPair(mOnIncomingConnection);
ResetSignalPair(mOnPlayerRequestClass);
ResetSignalPair(mOnPlayerRequestSpawn);
ResetSignalPair(mOnPlayerSpawn);
ResetSignalPair(mOnPlayerWasted);
ResetSignalPair(mOnPlayerKilled);
ResetSignalPair(mOnPlayerEmbarking);
ResetSignalPair(mOnPlayerEmbarked);
ResetSignalPair(mOnPlayerDisembark);
ResetSignalPair(mOnPlayerRename);
ResetSignalPair(mOnPlayerState);
ResetSignalPair(mOnStateNone);
ResetSignalPair(mOnStateNormal);
ResetSignalPair(mOnStateAim);
ResetSignalPair(mOnStateDriver);
ResetSignalPair(mOnStatePassenger);
ResetSignalPair(mOnStateEnterDriver);
ResetSignalPair(mOnStateEnterPassenger);
ResetSignalPair(mOnStateExit);
ResetSignalPair(mOnStateUnspawned);
ResetSignalPair(mOnPlayerAction);
ResetSignalPair(mOnActionNone);
ResetSignalPair(mOnActionNormal);
ResetSignalPair(mOnActionAiming);
ResetSignalPair(mOnActionShooting);
ResetSignalPair(mOnActionJumping);
ResetSignalPair(mOnActionLieDown);
ResetSignalPair(mOnActionGettingUp);
ResetSignalPair(mOnActionJumpVehicle);
ResetSignalPair(mOnActionDriving);
ResetSignalPair(mOnActionDying);
ResetSignalPair(mOnActionWasted);
ResetSignalPair(mOnActionEmbarking);
ResetSignalPair(mOnActionDisembarking);
ResetSignalPair(mOnPlayerBurning);
ResetSignalPair(mOnPlayerCrouching);
ResetSignalPair(mOnPlayerGameKeys);
ResetSignalPair(mOnPlayerStartTyping);
ResetSignalPair(mOnPlayerStopTyping);
ResetSignalPair(mOnPlayerAway);
ResetSignalPair(mOnPlayerMessage);
ResetSignalPair(mOnPlayerCommand);
ResetSignalPair(mOnPlayerPrivateMessage);
ResetSignalPair(mOnPlayerKeyPress);
ResetSignalPair(mOnPlayerKeyRelease);
ResetSignalPair(mOnPlayerSpectate);
ResetSignalPair(mOnPlayerUnspectate);
ResetSignalPair(mOnPlayerCrashReport);
ResetSignalPair(mOnPlayerModuleList);
ResetSignalPair(mOnVehicleExplode);
ResetSignalPair(mOnVehicleRespawn);
ResetSignalPair(mOnObjectShot);
ResetSignalPair(mOnObjectTouched);
ResetSignalPair(mOnObjectWorld);
ResetSignalPair(mOnObjectAlpha);
ResetSignalPair(mOnObjectReport);
ResetSignalPair(mOnPickupClaimed);
ResetSignalPair(mOnPickupCollected);
ResetSignalPair(mOnPickupRespawn);
ResetSignalPair(mOnPickupWorld);
ResetSignalPair(mOnPickupAlpha);
ResetSignalPair(mOnPickupAutomatic);
ResetSignalPair(mOnPickupAutoTimer);
ResetSignalPair(mOnPickupOption);
ResetSignalPair(mOnCheckpointEntered);
ResetSignalPair(mOnCheckpointExited);
ResetSignalPair(mOnCheckpointWorld);
ResetSignalPair(mOnCheckpointRadius);
ResetSignalPair(mOnEntityPool);
ResetSignalPair(mOnClientScriptData);
ResetSignalPair(mOnPlayerUpdate);
ResetSignalPair(mOnVehicleUpdate);
ResetSignalPair(mOnPlayerHealth);
ResetSignalPair(mOnPlayerArmour);
ResetSignalPair(mOnPlayerWeapon);
ResetSignalPair(mOnPlayerHeading);
ResetSignalPair(mOnPlayerPosition);
ResetSignalPair(mOnPlayerOption);
ResetSignalPair(mOnPlayerAdmin);
ResetSignalPair(mOnPlayerWorld);
ResetSignalPair(mOnPlayerTeam);
ResetSignalPair(mOnPlayerSkin);
ResetSignalPair(mOnPlayerMoney);
ResetSignalPair(mOnPlayerScore);
ResetSignalPair(mOnPlayerWantedLevel);
ResetSignalPair(mOnPlayerImmunity);
ResetSignalPair(mOnPlayerAlpha);
ResetSignalPair(mOnPlayerEnterArea);
ResetSignalPair(mOnPlayerLeaveArea);
ResetSignalPair(mOnVehicleColor);
ResetSignalPair(mOnVehicleHealth);
ResetSignalPair(mOnVehiclePosition);
ResetSignalPair(mOnVehicleRotation);
ResetSignalPair(mOnVehicleOption);
ResetSignalPair(mOnVehicleWorld);
ResetSignalPair(mOnVehicleImmunity);
ResetSignalPair(mOnVehiclePartStatus);
ResetSignalPair(mOnVehicleTyreStatus);
ResetSignalPair(mOnVehicleDamageData);
ResetSignalPair(mOnVehicleRadio);
ResetSignalPair(mOnVehicleHandlingRule);
ResetSignalPair(mOnVehicleEnterArea);
ResetSignalPair(mOnVehicleLeaveArea);
#if SQMOD_SDK_LEAST(2, 1)
ResetSignalPair(mOnEntityStream);
#endif
ResetSignalPair(mOnServerOption);
ResetSignalPair(mOnScriptReload);
ResetSignalPair(mOnScriptLoaded);
m_Events.Release();
}
// ------------------------------------------------------------------------------------------------
extern bool GetReloadStatus();
extern void SetReloadStatus(bool toggle);
// ------------------------------------------------------------------------------------------------
SQMOD_DECL_TYPENAME(CoreStateTypename, _SC("SqCoreState"))
// ------------------------------------------------------------------------------------------------
static SQInteger SqLoadScript(HSQUIRRELVM vm)
{
const int32_t top = sq_gettop(vm);
// Was the delay option specified?
if (top <= 1)
{
return sq_throwerror(vm, "Missing delay parameter");
}
// Was the script path specified?
else if (top <= 2)
{
return sq_throwerror(vm, "Missing script path");
}
// Whether the script execution is delayed
SQBool delay = SQFalse;
// Attempt to generate the string value
StackStrF val(vm, 3);
// Have we failed to retrieve the string?
if (SQ_FAILED(val.Proc(true)))
{
return val.mRes; // Propagate the error!
}
else if (SQ_FAILED(sq_getbool(vm, 2, &delay)))
{
return sq_throwerror(vm, "Failed to retrieve the delay parameter");
}
// Forward the call to the actual implementation
sq_pushbool(vm, Core::Get().LoadScript(val.mPtr, static_cast< bool >(delay)));
// We have an argument on the stack
return 1;
}
// ------------------------------------------------------------------------------------------------
static SQInteger SqGetEvents(HSQUIRRELVM vm)
{
// Push the events table object on the stack
sq_pushobject(vm, Core::Get().GetEvents().mObj);
// Specify that we're returning a value
return 1;
}
// ------------------------------------------------------------------------------------------------
static void SqEmitCustomEvent(int32_t group, int32_t header, LightObj & payload)
{
Core::Get().EmitCustomEvent(group, header, payload);
}
// ------------------------------------------------------------------------------------------------
static SQInteger SqForceEnableNullEntities(HSQUIRRELVM SQ_UNUSED_ARG(vm))
{
Core::Get().EnableNullEntities();
return 0;
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetPreLoadEvent()
{
return Core::Get().GetPreLoadEvent();
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetPostLoadEvent()
{
return Core::Get().GetPostLoadEvent();
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetUnloadEvent()
{
return Core::Get().GetUnloadEvent();
}
// ------------------------------------------------------------------------------------------------
static bool SqGetReloadStatus()
{
return GetReloadStatus();
}
// ------------------------------------------------------------------------------------------------
static void SqSetReloadStatus(bool toggle)
{
SetReloadStatus(toggle);
}
// ------------------------------------------------------------------------------------------------
static void SqReloadBecause(int32_t header, LightObj & payload)
{
// Assign the reload info
Core::Get().SetReloadInfo(header, payload);
// Enable reloading
SetReloadStatus(true);
}
// ------------------------------------------------------------------------------------------------
static void SqSetReloadInfo(int32_t header, LightObj & payload)
{
Core::Get().SetReloadInfo(header, payload);
}
// ------------------------------------------------------------------------------------------------
static int32_t SqGetReloadHeader()
{
return Core::Get().GetReloadHeader();
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetReloadPayload()
{
return Core::Get().GetReloadPayload();
}
// ------------------------------------------------------------------------------------------------
static int32_t SqGetState()
{
return Core::Get().GetState();
}
// ------------------------------------------------------------------------------------------------
static void SqSetState(int32_t value)
{
return Core::Get().SetState(value);
}
// ------------------------------------------------------------------------------------------------
static bool SqGetAreasEnabled()
{
return Core::Get().AreasEnabled();
}
// ------------------------------------------------------------------------------------------------
static void SqSetAreasEnabled(bool toggle)
{
Core::Get().AreasEnabled(toggle);
}
// ------------------------------------------------------------------------------------------------
static const String & SqGetOption(StackStrF & name)
{
return Core::Get().GetOption(String(name.mPtr, name.mLen));
}
// ------------------------------------------------------------------------------------------------
static const String & SqGetOptionOr(StackStrF & name, StackStrF & value)
{
static String s;
s.assign(value.mPtr, value.GetSize());
return Core::Get().GetOption(String(name.mPtr, name.mLen), s);
}
// ------------------------------------------------------------------------------------------------
static void SqSetOption(StackStrF & name, StackStrF & value)
{
Core::Get().SetOption(String(name.mPtr, name.mLen), String(value.mPtr, value.mLen));
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetBlip(int32_t id)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_BLIP_POOL))
{
STHROWF("Out of range blip identifier: {}", id);
}
// Return the requested information
return Core::Get().GetBlip(id).mObj;
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetCheckpoint(int32_t id)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_CHECKPOINT_POOL))
{
STHROWF("Out of range checkpoint identifier: {}", id);
}
// Return the requested information
return Core::Get().GetCheckpoint(id).mObj;
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetKeyBind(int32_t id)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_KEYBIND_POOL))
{
STHROWF("Out of range keybind identifier: {}", id);
}
// Return the requested information
return Core::Get().GetKeyBind(id).mObj;
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetObj(int32_t id)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_OBJECT_POOL))
{
STHROWF("Out of range object identifier: {}", id);
}
// Return the requested information
return Core::Get().GetObj(id).mObj;
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetPickup(int32_t id)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_PICKUP_POOL))
{
STHROWF("Out of range blip identifier: {}", id);
}
// Return the requested information
return Core::Get().GetPickup(id).mObj;
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetPlayer(int32_t id)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_PLAYER_POOL))
{
STHROWF("Out of range player identifier: {}", id);
}
// Return the requested information
return Core::Get().GetPlayer(id).mObj;
}
// ------------------------------------------------------------------------------------------------
static LightObj & SqGetVehicle(int32_t id)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_VEHICLE_POOL))
{
STHROWF("Out of range vehicle identifier: {}", id);
}
// Return the requested information
return Core::Get().GetVehicle(id).mObj;
}
// ------------------------------------------------------------------------------------------------
static bool SqDelBlip(int32_t id, int32_t header, LightObj & payload)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_BLIP_POOL))
{
STHROWF("Out of range blip identifier: {}", id);
}
// Perform the requested operation
return Core::Get().DelBlip(id, header, payload);
}
// ------------------------------------------------------------------------------------------------
static bool SqDelCheckpoint(int32_t id, int32_t header, LightObj & payload)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_CHECKPOINT_POOL))
{
STHROWF("Out of range checkpoint identifier: {}", id);
}
// Perform the requested operation
return Core::Get().DelCheckpoint(id, header, payload);
}
// ------------------------------------------------------------------------------------------------
static bool SqDelKeyBind(int32_t id, int32_t header, LightObj & payload)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_KEYBIND_POOL))
{
STHROWF("Out of range keybind identifier: {}", id);
}
// Perform the requested operation
return Core::Get().DelKeyBind(id, header, payload);
}
// ------------------------------------------------------------------------------------------------
static bool SqDelObject(int32_t id, int32_t header, LightObj & payload)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_OBJECT_POOL))
{
STHROWF("Out of range object identifier: {}", id);
}
// Perform the requested operation
return Core::Get().DelObject(id, header, payload);
}
// ------------------------------------------------------------------------------------------------
static bool SqDelPickup(int32_t id, int32_t header, LightObj & payload)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_PICKUP_POOL))
{
STHROWF("Out of range blip identifier: {}", id);
}
// Perform the requested operation
return Core::Get().DelPickup(id, header, payload);
}
// ------------------------------------------------------------------------------------------------
static bool SqDelVehicle(int32_t id, int32_t header, LightObj & payload)
{
// Validate the identifier first
if (INVALID_ENTITYEX(id, SQMOD_VEHICLE_POOL))
{
STHROWF("Out of range vehicle identifier: {}", id);
}
// Perform the requested operation
return Core::Get().DelVehicle(id, header, payload);
}
// ================================================================================================
void Register_Core(HSQUIRRELVM vm)
{
Table corens(vm);
corens.Bind(_SC("State"),
Class< CoreState, NoCopy< CoreState > >(vm, CoreStateTypename::Str)
// Constructors
.Ctor()
.Ctor< int >()
// Meta-methods
.SquirrelFunc(_SC("_typename"), &CoreStateTypename::Fn)
// Member Properties
.Prop(_SC("Value"), &CoreState::GetState, &CoreState::SetState)
.Prop(_SC("Init"), &CoreState::GetStart)
// Member Methods
.Func(_SC("Propose"), &CoreState::SetState)
.Func(_SC("Regress"), &CoreState::Regress)
);
corens
.Func(_SC("Reload"), &SqSetReloadStatus)
.Func(_SC("Reloading"), &SqGetReloadStatus)
.Func(_SC("ReloadBecause"), &SqReloadBecause)
.Func(_SC("SetReloadInfo"), &SqSetReloadInfo)
.Func(_SC("GetReloadHeader"), &SqGetReloadHeader)
.Func(_SC("GetReloadPayload"), &SqGetReloadPayload)
.Func(_SC("CustomEvent"), &SqEmitCustomEvent)
.Func(_SC("GetState"), &SqGetState)
.Func(_SC("SetState"), &SqSetState)
.Func(_SC("AreasEnabled"), &SqGetAreasEnabled)
.Func(_SC("SetAreasEnabled"), &SqSetAreasEnabled)
.Func(_SC("GetOption"), &SqGetOption)
.Func(_SC("GetOptionOr"), &SqGetOptionOr)
.Func(_SC("SetOption"), &SqSetOption)
.Func(_SC("GetBlip"), &SqGetBlip)
.Func(_SC("GetCheckpoint"), &SqGetCheckpoint)
.Func(_SC("GetKeyBind"), &SqGetKeyBind)
.Func(_SC("GetObj"), &SqGetObj)
.Func(_SC("GetPickup"), &SqGetPickup)
.Func(_SC("GetPlayer"), &SqGetPlayer)
.Func(_SC("GetVehicle"), &SqGetVehicle)
.Func(_SC("DestroyBlip"), &SqDelBlip)
.Func(_SC("DestroyCheckpoint"), &SqDelCheckpoint)
.Func(_SC("DestroyKeyBind"), &SqDelKeyBind)
.Func(_SC("DestroyObject"), &SqDelObject)
.Func(_SC("DestroyPickup"), &SqDelPickup)
.Func(_SC("DestroyVehicle"), &SqDelVehicle)
.Func(_SC("OnPreLoad"), &SqGetPreLoadEvent)
.Func(_SC("OnPostLoad"), &SqGetPostLoadEvent)
.Func(_SC("OnUnload"), &SqGetUnloadEvent)
.SquirrelFunc(_SC("ForceEnableNullEntities"), &SqForceEnableNullEntities)
.SquirrelFunc(_SC("LoadScript"), &SqLoadScript, -3, ".b.")
.SquirrelFunc(_SC("On"), &SqGetEvents);
RootTable(vm).Bind(_SC("SqCore"), corens);
}
} // Namespace:: SqMod
/* ------------------------------------------------------------------------------------------------
* Include event functionality.
*/
#include "Core/Events.inc"